| // Texture2D |
| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -x hlsl -emit-llvm -disable-llvm-passes -finclude-default-header -DTEXTURE=Texture2D -o - %s | llvm-cxxfilt | FileCheck %s --check-prefixes=CHECK,DXIL -DTEXTURE=Texture2D -DDXIL_TY=2 -DRW=0 |
| // RUN: %clang_cc1 -triple spirv-vulkan-library -x hlsl -emit-llvm -disable-llvm-passes -finclude-default-header -DTEXTURE=Texture2D -o - %s | llvm-cxxfilt | FileCheck %s --check-prefixes=CHECK,SPIRV -DTEXTURE=Texture2D -DARRAYED=0 -DSAMPLED=1 -DIMG_FMT=0 |
| |
| // Texture2DArray |
| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -x hlsl -emit-llvm -disable-llvm-passes -finclude-default-header -DTEXTURE=Texture2DArray -o - %s | llvm-cxxfilt | FileCheck %s --check-prefixes=CHECK,DXIL -DTEXTURE=Texture2DArray -DDXIL_TY=7 -DRW=0 |
| // RUN: %clang_cc1 -triple spirv-vulkan-library -x hlsl -emit-llvm -disable-llvm-passes -finclude-default-header -DTEXTURE=Texture2DArray -o - %s | llvm-cxxfilt | FileCheck %s --check-prefixes=CHECK,SPIRV -DTEXTURE=Texture2DArray -DARRAYED=1 -DSAMPLED=1 -DIMG_FMT=0 |
| |
| // RWTexture2D |
| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -x hlsl -emit-llvm -disable-llvm-passes -finclude-default-header -DTEXTURE=RWTexture2D -o - %s | llvm-cxxfilt | FileCheck %s --check-prefixes=CHECK,DXIL -DTEXTURE=RWTexture2D -DDXIL_TY=2 -DRW=1 |
| // RUN: %clang_cc1 -triple spirv-vulkan-library -x hlsl -emit-llvm -disable-llvm-passes -finclude-default-header -DTEXTURE=RWTexture2D -o - %s | llvm-cxxfilt | FileCheck %s --check-prefixes=CHECK,SPIRV -DTEXTURE=RWTexture2D -DARRAYED=0 -DSAMPLED=2 -DIMG_FMT=1 |
| |
| // RWTexture2DArray |
| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -x hlsl -emit-llvm -disable-llvm-passes -finclude-default-header -DTEXTURE=RWTexture2DArray -o - %s | llvm-cxxfilt | FileCheck %s --check-prefixes=CHECK,DXIL -DTEXTURE=RWTexture2DArray -DDXIL_TY=7 -DRW=1 |
| // RUN: %clang_cc1 -triple spirv-vulkan-library -x hlsl -emit-llvm -disable-llvm-passes -finclude-default-header -DTEXTURE=RWTexture2DArray -o - %s | llvm-cxxfilt | FileCheck %s --check-prefixes=CHECK,SPIRV -DTEXTURE=RWTexture2DArray -DARRAYED=1 -DSAMPLED=2 -DIMG_FMT=1 |
| |
| TEXTURE<float4> Tex; |
| |
| // CHECK: define {{.*}} void @test_uint_dims{{(\(\))?}}() |
| // CHECK: call void @hlsl::[[TEXTURE]]<float vector[4]>::GetDimensions(unsigned int&, unsigned int&)(ptr {{.*}} @Tex, ptr {{.*}}, ptr {{.*}}) |
| void test_uint_dims() { |
| uint w, h; |
| Tex.GetDimensions(w, h); |
| } |
| |
| // CHECK: define linkonce_odr hidden void @hlsl::[[TEXTURE]]<float vector[4]>::GetDimensions(unsigned int&, unsigned int&)(ptr {{.*}} %[[THIS:.*]], ptr {{.*}} %[[WIDTH:.*]], ptr {{.*}} %[[HEIGHT:.*]]) |
| // CHECK: %[[THIS_VAL:.*]] = load ptr, ptr %[[THIS]] |
| // CHECK: %[[HANDLE_GEP:.*]] = getelementptr inbounds nuw %"class.hlsl::[[TEXTURE]]", ptr %[[THIS_VAL]], i32 0, i32 0 |
| // DXIL: %[[HANDLE:.*]] = load target("dx.Texture", <4 x float>, [[RW]], 0, 0, [[DXIL_TY]]), ptr %[[HANDLE_GEP]] |
| // SPIRV: %[[HANDLE:.*]] = load target("spirv.Image", float, 1, 2, [[ARRAYED]], 0, [[SAMPLED]], [[IMG_FMT]]), ptr %[[HANDLE_GEP]] |
| // DXIL: %[[RES:.*]] = call <2 x i32> @llvm.dx.resource.getdimensions.xy.tdx.Texture_v4f32_{{.*}}("dx.Texture", <4 x float>, [[RW]], 0, 0, [[DXIL_TY]]) %[[HANDLE]]) |
| // SPIRV: %[[RES:.*]] = call <2 x i32> @llvm.spv.resource.getdimensions.xy.tspirv.Image_f32_{{.*}}(target("spirv.Image", float, 1, 2, [[ARRAYED]], 0, [[SAMPLED]], [[IMG_FMT]]) %[[HANDLE]]) |
| // CHECK: %[[W_PTR:.*]] = load ptr, ptr %[[WIDTH]] |
| // CHECK: %[[W_VAL:.*]] = extractelement <2 x i32> %[[RES]], i64 0 |
| // CHECK: store i32 %[[W_VAL]], ptr %[[W_PTR]] |
| // CHECK: %[[H_PTR:.*]] = load ptr, ptr %[[HEIGHT]] |
| // CHECK: %[[H_VAL:.*]] = extractelement <2 x i32> %[[RES]], i64 1 |
| // CHECK: store i32 %[[H_VAL]], ptr %[[H_PTR]] |
| |
| // CHECK: define {{.*}} void @test_uint_levels_dims{{.*}}(i32 noundef %{{.*}}) |
| // CHECK: call void @hlsl::[[TEXTURE]]<float vector[4]>::GetDimensions(unsigned int, unsigned int&, unsigned int&, unsigned int&)(ptr {{.*}} @Tex, i32 noundef %{{.*}}, ptr {{.*}}, ptr {{.*}}, ptr {{.*}}) |
| void test_uint_levels_dims(uint mipLevel) { |
| uint w, h, l; |
| Tex.GetDimensions(mipLevel, w, h, l); |
| } |
| |
| // CHECK: define linkonce_odr hidden void @hlsl::[[TEXTURE]]<float vector[4]>::GetDimensions(unsigned int, unsigned int&, unsigned int&, unsigned int&)(ptr {{.*}} %[[THIS:.*]], i32 {{.*}} %[[MIP:.*]], ptr {{.*}} %[[WIDTH:.*]], ptr {{.*}} %[[HEIGHT:.*]], ptr {{.*}} %[[LEVELS:.*]]) |
| // CHECK: %[[THIS_VAL:.*]] = load ptr, ptr %[[THIS]] |
| // CHECK: %[[HANDLE_GEP:.*]] = getelementptr inbounds nuw %"class.hlsl::[[TEXTURE]]", ptr %[[THIS_VAL]], i32 0, i32 0 |
| // DXIL: %[[HANDLE:.*]] = load target("dx.Texture", <4 x float>, [[RW]], 0, 0, [[DXIL_TY]]), ptr %[[HANDLE_GEP]] |
| // SPIRV: %[[HANDLE:.*]] = load target("spirv.Image", float, 1, 2, [[ARRAYED]], 0, [[SAMPLED]], [[IMG_FMT]]), ptr %[[HANDLE_GEP]] |
| // CHECK: %[[MIP_VAL:.*]] = load i32, ptr %[[MIP]] |
| // DXIL: %[[RES:.*]] = call <3 x i32> @llvm.dx.resource.getdimensions.levels.xy.tdx.Texture_v4f32_{{.*}}("dx.Texture", <4 x float>, [[RW]], 0, 0, [[DXIL_TY]]) %[[HANDLE]], i32 %[[MIP_VAL]]) |
| // SPIRV: %[[RES:.*]] = call <3 x i32> @llvm.spv.resource.getdimensions.levels.xy.tspirv.Image_f32_{{.*}}(target("spirv.Image", float, 1, 2, [[ARRAYED]], 0, [[SAMPLED]], [[IMG_FMT]]) %[[HANDLE]], i32 %[[MIP_VAL]]) |
| // CHECK: %[[W_PTR:.*]] = load ptr, ptr %[[WIDTH]] |
| // CHECK: %[[W_VAL:.*]] = extractelement <3 x i32> %[[RES]], i64 0 |
| // CHECK: store i32 %[[W_VAL]], ptr %[[W_PTR]] |
| // CHECK: %[[H_PTR:.*]] = load ptr, ptr %[[HEIGHT]] |
| // CHECK: %[[H_VAL:.*]] = extractelement <3 x i32> %[[RES]], i64 1 |
| // CHECK: store i32 %[[H_VAL]], ptr %[[H_PTR]] |
| // CHECK: %[[L_PTR:.*]] = load ptr, ptr %[[LEVELS]] |
| // CHECK: %[[L_VAL:.*]] = extractelement <3 x i32> %[[RES]], i64 2 |
| // CHECK: store i32 %[[L_VAL]], ptr %[[L_PTR]] |
| |
| // CHECK: define {{.*}} void @test_float_dims{{(\(\))?}}() |
| // CHECK: call void @hlsl::[[TEXTURE]]<float vector[4]>::GetDimensions(float&, float&)(ptr {{.*}} @Tex, ptr {{.*}}, ptr {{.*}}) |
| void test_float_dims() { |
| float w, h; |
| Tex.GetDimensions(w, h); |
| } |
| |
| // CHECK: define linkonce_odr hidden void @hlsl::[[TEXTURE]]<float vector[4]>::GetDimensions(float&, float&)(ptr {{.*}} %[[THIS:.*]], ptr {{.*}} %[[WIDTH:.*]], ptr {{.*}} %[[HEIGHT:.*]]) |
| // CHECK: %[[THIS_VAL:.*]] = load ptr, ptr %[[THIS]] |
| // CHECK: %[[HANDLE_GEP:.*]] = getelementptr inbounds nuw %"class.hlsl::[[TEXTURE]]", ptr %[[THIS_VAL]], i32 0, i32 0 |
| // DXIL: %[[HANDLE:.*]] = load target("dx.Texture", <4 x float>, [[RW]], 0, 0, [[DXIL_TY]]), ptr %[[HANDLE_GEP]] |
| // SPIRV: %[[HANDLE:.*]] = load target("spirv.Image", float, 1, 2, [[ARRAYED]], 0, [[SAMPLED]], [[IMG_FMT]]), ptr %[[HANDLE_GEP]] |
| // DXIL: %[[RES:.*]] = call <2 x i32> @llvm.dx.resource.getdimensions.xy.tdx.Texture_v4f32_{{.*}}("dx.Texture", <4 x float>, [[RW]], 0, 0, [[DXIL_TY]]) %[[HANDLE]]) |
| // SPIRV: %[[RES:.*]] = call <2 x i32> @llvm.spv.resource.getdimensions.xy.tspirv.Image_f32_{{.*}}(target("spirv.Image", float, 1, 2, [[ARRAYED]], 0, [[SAMPLED]], [[IMG_FMT]]) %[[HANDLE]]) |
| // CHECK: %[[W_PTR:.*]] = load ptr, ptr %[[WIDTH]] |
| // CHECK: %[[W_VAL:.*]] = extractelement <2 x i32> %[[RES]], i64 0 |
| // CHECK: %[[W_F:.*]] = uitofp reassoc nnan ninf nsz arcp afn i32 %[[W_VAL]] to float |
| // CHECK: store float %[[W_F]], ptr %[[W_PTR]] |
| // CHECK: %[[H_PTR:.*]] = load ptr, ptr %[[HEIGHT]] |
| // CHECK: %[[H_VAL:.*]] = extractelement <2 x i32> %[[RES]], i64 1 |
| // CHECK: %[[H_F:.*]] = uitofp reassoc nnan ninf nsz arcp afn i32 %[[H_VAL]] to float |
| // CHECK: store float %[[H_F]], ptr %[[H_PTR]] |
| |
| // CHECK: define {{.*}} void @test_float_levels_dims{{.*}}(i32 noundef %{{.*}}) |
| // CHECK: call void @hlsl::[[TEXTURE]]<float vector[4]>::GetDimensions(unsigned int, float&, float&, float&)(ptr {{.*}} @Tex, i32 noundef %{{.*}}, ptr {{.*}}, ptr {{.*}}, ptr {{.*}}) |
| void test_float_levels_dims(uint mipLevel) { |
| float w, h, l; |
| Tex.GetDimensions(mipLevel, w, h, l); |
| } |
| |
| // CHECK: define linkonce_odr hidden void @hlsl::[[TEXTURE]]<float vector[4]>::GetDimensions(unsigned int, float&, float&, float&)(ptr {{.*}} %[[THIS:.*]], i32 {{.*}} %[[MIP:.*]], ptr {{.*}} %[[WIDTH:.*]], ptr {{.*}} %[[HEIGHT:.*]], ptr {{.*}} %[[LEVELS:.*]]) |
| // CHECK: %[[THIS_VAL:.*]] = load ptr, ptr %[[THIS]] |
| // CHECK: %[[HANDLE_GEP:.*]] = getelementptr inbounds nuw %"class.hlsl::[[TEXTURE]]", ptr %[[THIS_VAL]], i32 0, i32 0 |
| // DXIL: %[[HANDLE:.*]] = load target("dx.Texture", <4 x float>, [[RW]], 0, 0, [[DXIL_TY]]), ptr %[[HANDLE_GEP]] |
| // SPIRV: %[[HANDLE:.*]] = load target("spirv.Image", float, 1, 2, [[ARRAYED]], 0, [[SAMPLED]], [[IMG_FMT]]), ptr %[[HANDLE_GEP]] |
| // CHECK: %[[MIP_VAL:.*]] = load i32, ptr %[[MIP]] |
| // DXIL: %[[RES:.*]] = call <3 x i32> @llvm.dx.resource.getdimensions.levels.xy.tdx.Texture_v4f32_{{.*}}("dx.Texture", <4 x float>, [[RW]], 0, 0, [[DXIL_TY]]) %[[HANDLE]], i32 %[[MIP_VAL]]) |
| // SPIRV: %[[RES:.*]] = call <3 x i32> @llvm.spv.resource.getdimensions.levels.xy.tspirv.Image_f32_{{.*}}(target("spirv.Image", float, 1, 2, [[ARRAYED]], 0, [[SAMPLED]], [[IMG_FMT]]) %[[HANDLE]], i32 %[[MIP_VAL]]) |
| // CHECK: %[[W_PTR:.*]] = load ptr, ptr %[[WIDTH]] |
| // CHECK: %[[W_VAL:.*]] = extractelement <3 x i32> %[[RES]], i64 0 |
| // CHECK: %[[W_F:.*]] = uitofp reassoc nnan ninf nsz arcp afn i32 %[[W_VAL]] to float |
| // CHECK: store float %[[W_F]], ptr %[[W_PTR]] |
| // CHECK: %[[H_PTR:.*]] = load ptr, ptr %[[HEIGHT]] |
| // CHECK: %[[H_VAL:.*]] = extractelement <3 x i32> %[[RES]], i64 1 |
| // CHECK: %[[H_F:.*]] = uitofp reassoc nnan ninf nsz arcp afn i32 %[[H_VAL]] to float |
| // CHECK: store float %[[H_F]], ptr %[[H_PTR]] |
| // CHECK: %[[L_PTR:.*]] = load ptr, ptr %[[LEVELS]] |
| // CHECK: %[[L_VAL:.*]] = extractelement <3 x i32> %[[RES]], i64 2 |
| // CHECK: %[[L_F:.*]] = uitofp reassoc nnan ninf nsz arcp afn i32 %[[L_VAL]] to float |
| // CHECK: store float %[[L_F]], ptr %[[L_PTR]] |