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//===-- Process.h -----------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_Process_h_
#define liblldb_Process_h_
#include "lldb/Host/Config.h"
// C Includes
#include <limits.h>
// C++ Includes
#include <list>
#include <iosfwd>
#include <vector>
// Other libraries and framework includes
// Project includes
#include "lldb/lldb-private.h"
#include "lldb/Core/ArchSpec.h"
#include "lldb/Core/Broadcaster.h"
#include "lldb/Core/Communication.h"
#include "lldb/Core/Error.h"
#include "lldb/Core/Event.h"
#include "lldb/Core/RangeMap.h"
#include "lldb/Core/StringList.h"
#include "lldb/Core/ThreadSafeValue.h"
#include "lldb/Core/PluginInterface.h"
#include "lldb/Core/UserSettingsController.h"
#include "lldb/Breakpoint/BreakpointSiteList.h"
#include "lldb/Expression/ClangPersistentVariables.h"
#include "lldb/Expression/IRDynamicChecks.h"
#include "lldb/Host/FileSpec.h"
#include "lldb/Host/Host.h"
#include "lldb/Host/ProcessRunLock.h"
#include "lldb/Interpreter/Args.h"
#include "lldb/Interpreter/Options.h"
#include "lldb/Target/ExecutionContextScope.h"
#include "lldb/Target/JITLoaderList.h"
#include "lldb/Target/Memory.h"
#include "lldb/Target/MemoryRegionInfo.h"
#include "lldb/Target/ProcessInfo.h"
#include "lldb/Target/ProcessLaunchInfo.h"
#include "lldb/Target/QueueList.h"
#include "lldb/Target/ThreadList.h"
#include "lldb/Target/UnixSignals.h"
#include "lldb/Utility/PseudoTerminal.h"
namespace lldb_private {
//----------------------------------------------------------------------
// ProcessProperties
//----------------------------------------------------------------------
class ProcessProperties : public Properties
{
public:
ProcessProperties(bool is_global);
virtual
~ProcessProperties();
bool
GetDisableMemoryCache() const;
Args
GetExtraStartupCommands () const;
void
SetExtraStartupCommands (const Args &args);
FileSpec
GetPythonOSPluginPath () const;
void
SetPythonOSPluginPath (const FileSpec &file);
bool
GetIgnoreBreakpointsInExpressions () const;
void
SetIgnoreBreakpointsInExpressions (bool ignore);
bool
GetUnwindOnErrorInExpressions () const;
void
SetUnwindOnErrorInExpressions (bool ignore);
bool
GetStopOnSharedLibraryEvents () const;
void
SetStopOnSharedLibraryEvents (bool stop);
bool
GetDetachKeepsStopped () const;
void
SetDetachKeepsStopped (bool keep_stopped);
};
typedef std::shared_ptr<ProcessProperties> ProcessPropertiesSP;
//----------------------------------------------------------------------
// ProcessInstanceInfo
//
// Describes an existing process and any discoverable information that
// pertains to that process.
//----------------------------------------------------------------------
class ProcessInstanceInfo : public ProcessInfo
{
public:
ProcessInstanceInfo () :
ProcessInfo (),
m_euid (UINT32_MAX),
m_egid (UINT32_MAX),
m_parent_pid (LLDB_INVALID_PROCESS_ID)
{
}
ProcessInstanceInfo (const char *name,
const ArchSpec &arch,
lldb::pid_t pid) :
ProcessInfo (name, arch, pid),
m_euid (UINT32_MAX),
m_egid (UINT32_MAX),
m_parent_pid (LLDB_INVALID_PROCESS_ID)
{
}
void
Clear ()
{
ProcessInfo::Clear();
m_euid = UINT32_MAX;
m_egid = UINT32_MAX;
m_parent_pid = LLDB_INVALID_PROCESS_ID;
}
uint32_t
GetEffectiveUserID() const
{
return m_euid;
}
uint32_t
GetEffectiveGroupID() const
{
return m_egid;
}
bool
EffectiveUserIDIsValid () const
{
return m_euid != UINT32_MAX;
}
bool
EffectiveGroupIDIsValid () const
{
return m_egid != UINT32_MAX;
}
void
SetEffectiveUserID (uint32_t uid)
{
m_euid = uid;
}
void
SetEffectiveGroupID (uint32_t gid)
{
m_egid = gid;
}
lldb::pid_t
GetParentProcessID () const
{
return m_parent_pid;
}
void
SetParentProcessID (lldb::pid_t pid)
{
m_parent_pid = pid;
}
bool
ParentProcessIDIsValid() const
{
return m_parent_pid != LLDB_INVALID_PROCESS_ID;
}
void
Dump (Stream &s, Platform *platform) const;
static void
DumpTableHeader (Stream &s, Platform *platform, bool show_args, bool verbose);
void
DumpAsTableRow (Stream &s, Platform *platform, bool show_args, bool verbose) const;
protected:
uint32_t m_euid;
uint32_t m_egid;
lldb::pid_t m_parent_pid;
};
//----------------------------------------------------------------------
// ProcessAttachInfo
//
// Describes any information that is required to attach to a process.
//----------------------------------------------------------------------
class ProcessAttachInfo : public ProcessInstanceInfo
{
public:
ProcessAttachInfo() :
ProcessInstanceInfo(),
m_plugin_name (),
m_resume_count (0),
m_wait_for_launch (false),
m_ignore_existing (true),
m_continue_once_attached (false),
m_detach_on_error (true)
{
}
ProcessAttachInfo (const ProcessLaunchInfo &launch_info) :
ProcessInstanceInfo(),
m_plugin_name (),
m_resume_count (0),
m_wait_for_launch (false),
m_ignore_existing (true),
m_continue_once_attached (false),
m_detach_on_error(true)
{
ProcessInfo::operator= (launch_info);
SetProcessPluginName (launch_info.GetProcessPluginName());
SetResumeCount (launch_info.GetResumeCount());
SetHijackListener(launch_info.GetHijackListener());
m_detach_on_error = launch_info.GetDetachOnError();
}
bool
GetWaitForLaunch () const
{
return m_wait_for_launch;
}
void
SetWaitForLaunch (bool b)
{
m_wait_for_launch = b;
}
bool
GetIgnoreExisting () const
{
return m_ignore_existing;
}
void
SetIgnoreExisting (bool b)
{
m_ignore_existing = b;
}
bool
GetContinueOnceAttached () const
{
return m_continue_once_attached;
}
void
SetContinueOnceAttached (bool b)
{
m_continue_once_attached = b;
}
uint32_t
GetResumeCount () const
{
return m_resume_count;
}
void
SetResumeCount (uint32_t c)
{
m_resume_count = c;
}
const char *
GetProcessPluginName () const
{
if (m_plugin_name.empty())
return NULL;
return m_plugin_name.c_str();
}
void
SetProcessPluginName (const char *plugin)
{
if (plugin && plugin[0])
m_plugin_name.assign (plugin);
else
m_plugin_name.clear();
}
void
Clear ()
{
ProcessInstanceInfo::Clear();
m_plugin_name.clear();
m_resume_count = 0;
m_wait_for_launch = false;
m_ignore_existing = true;
m_continue_once_attached = false;
}
bool
ProcessInfoSpecified () const
{
if (GetExecutableFile())
return true;
if (GetProcessID() != LLDB_INVALID_PROCESS_ID)
return true;
if (GetParentProcessID() != LLDB_INVALID_PROCESS_ID)
return true;
return false;
}
lldb::ListenerSP
GetHijackListener () const
{
return m_hijack_listener_sp;
}
void
SetHijackListener (const lldb::ListenerSP &listener_sp)
{
m_hijack_listener_sp = listener_sp;
}
bool
GetDetachOnError () const
{
return m_detach_on_error;
}
void
SetDetachOnError (bool enable)
{
m_detach_on_error = enable;
}
protected:
lldb::ListenerSP m_hijack_listener_sp;
std::string m_plugin_name;
uint32_t m_resume_count; // How many times do we resume after launching
bool m_wait_for_launch;
bool m_ignore_existing;
bool m_continue_once_attached; // Supports the use-case scenario of immediately continuing the process once attached.
bool m_detach_on_error; // If we are debugging remotely, instruct the stub to detach rather than killing the target on error.
};
class ProcessLaunchCommandOptions : public Options
{
public:
ProcessLaunchCommandOptions (CommandInterpreter &interpreter) :
Options(interpreter)
{
// Keep default values of all options in one place: OptionParsingStarting ()
OptionParsingStarting ();
}
~ProcessLaunchCommandOptions ()
{
}
Error
SetOptionValue (uint32_t option_idx, const char *option_arg);
void
OptionParsingStarting ()
{
launch_info.Clear();
}
const OptionDefinition*
GetDefinitions ()
{
return g_option_table;
}
// Options table: Required for subclasses of Options.
static OptionDefinition g_option_table[];
// Instance variables to hold the values for command options.
ProcessLaunchInfo launch_info;
};
//----------------------------------------------------------------------
// ProcessInstanceInfoMatch
//
// A class to help matching one ProcessInstanceInfo to another.
//----------------------------------------------------------------------
class ProcessInstanceInfoMatch
{
public:
ProcessInstanceInfoMatch () :
m_match_info (),
m_name_match_type (eNameMatchIgnore),
m_match_all_users (false)
{
}
ProcessInstanceInfoMatch (const char *process_name,
NameMatchType process_name_match_type) :
m_match_info (),
m_name_match_type (process_name_match_type),
m_match_all_users (false)
{
m_match_info.GetExecutableFile().SetFile(process_name, false);
}
ProcessInstanceInfo &
GetProcessInfo ()
{
return m_match_info;
}
const ProcessInstanceInfo &
GetProcessInfo () const
{
return m_match_info;
}
bool
GetMatchAllUsers () const
{
return m_match_all_users;
}
void
SetMatchAllUsers (bool b)
{
m_match_all_users = b;
}
NameMatchType
GetNameMatchType () const
{
return m_name_match_type;
}
void
SetNameMatchType (NameMatchType name_match_type)
{
m_name_match_type = name_match_type;
}
bool
NameMatches (const char *process_name) const;
bool
Matches (const ProcessInstanceInfo &proc_info) const;
bool
MatchAllProcesses () const;
void
Clear ();
protected:
ProcessInstanceInfo m_match_info;
NameMatchType m_name_match_type;
bool m_match_all_users;
};
class ProcessInstanceInfoList
{
public:
ProcessInstanceInfoList () :
m_infos()
{
}
void
Clear()
{
m_infos.clear();
}
size_t
GetSize()
{
return m_infos.size();
}
void
Append (const ProcessInstanceInfo &info)
{
m_infos.push_back (info);
}
const char *
GetProcessNameAtIndex (size_t idx)
{
if (idx < m_infos.size())
return m_infos[idx].GetName();
return NULL;
}
size_t
GetProcessNameLengthAtIndex (size_t idx)
{
if (idx < m_infos.size())
return m_infos[idx].GetNameLength();
return 0;
}
lldb::pid_t
GetProcessIDAtIndex (size_t idx)
{
if (idx < m_infos.size())
return m_infos[idx].GetProcessID();
return 0;
}
bool
GetInfoAtIndex (size_t idx, ProcessInstanceInfo &info)
{
if (idx < m_infos.size())
{
info = m_infos[idx];
return true;
}
return false;
}
// You must ensure "idx" is valid before calling this function
const ProcessInstanceInfo &
GetProcessInfoAtIndex (size_t idx) const
{
assert (idx < m_infos.size());
return m_infos[idx];
}
protected:
typedef std::vector<ProcessInstanceInfo> collection;
collection m_infos;
};
// This class tracks the Modification state of the process. Things that can currently modify
// the program are running the program (which will up the StopID) and writing memory (which
// will up the MemoryID.)
// FIXME: Should we also include modification of register states?
class ProcessModID
{
friend bool operator== (const ProcessModID &lhs, const ProcessModID &rhs);
public:
ProcessModID () :
m_stop_id (0),
m_last_natural_stop_id(0),
m_resume_id (0),
m_memory_id (0),
m_last_user_expression_resume (0),
m_running_user_expression (false)
{}
ProcessModID (const ProcessModID &rhs) :
m_stop_id (rhs.m_stop_id),
m_memory_id (rhs.m_memory_id)
{}
const ProcessModID & operator= (const ProcessModID &rhs)
{
if (this != &rhs)
{
m_stop_id = rhs.m_stop_id;
m_memory_id = rhs.m_memory_id;
}
return *this;
}
~ProcessModID () {}
void BumpStopID () {
m_stop_id++;
if (!IsLastResumeForUserExpression())
m_last_natural_stop_id++;
}
void BumpMemoryID () { m_memory_id++; }
void BumpResumeID () {
m_resume_id++;
if (m_running_user_expression > 0)
m_last_user_expression_resume = m_resume_id;
}
uint32_t GetStopID() const { return m_stop_id; }
uint32_t GetLastNaturalStopID() const { return m_last_natural_stop_id; }
uint32_t GetMemoryID () const { return m_memory_id; }
uint32_t GetResumeID () const { return m_resume_id; }
uint32_t GetLastUserExpressionResumeID () const { return m_last_user_expression_resume; }
bool MemoryIDEqual (const ProcessModID &compare) const
{
return m_memory_id == compare.m_memory_id;
}
bool StopIDEqual (const ProcessModID &compare) const
{
return m_stop_id == compare.m_stop_id;
}
void SetInvalid ()
{
m_stop_id = UINT32_MAX;
}
bool IsValid () const
{
return m_stop_id != UINT32_MAX;
}
bool
IsLastResumeForUserExpression () const
{
return m_resume_id == m_last_user_expression_resume;
}
void
SetRunningUserExpression (bool on)
{
// REMOVEME printf ("Setting running user expression %s at resume id %d - value: %d.\n", on ? "on" : "off", m_resume_id, m_running_user_expression);
if (on)
m_running_user_expression++;
else
m_running_user_expression--;
}
private:
uint32_t m_stop_id;
uint32_t m_last_natural_stop_id;
uint32_t m_resume_id;
uint32_t m_memory_id;
uint32_t m_last_user_expression_resume;
uint32_t m_running_user_expression;
};
inline bool operator== (const ProcessModID &lhs, const ProcessModID &rhs)
{
if (lhs.StopIDEqual (rhs)
&& lhs.MemoryIDEqual (rhs))
return true;
else
return false;
}
inline bool operator!= (const ProcessModID &lhs, const ProcessModID &rhs)
{
if (!lhs.StopIDEqual (rhs)
|| !lhs.MemoryIDEqual (rhs))
return true;
else
return false;
}
//----------------------------------------------------------------------
/// @class Process Process.h "lldb/Target/Process.h"
/// @brief A plug-in interface definition class for debugging a process.
//----------------------------------------------------------------------
class Process :
public std::enable_shared_from_this<Process>,
public ProcessProperties,
public UserID,
public Broadcaster,
public ExecutionContextScope,
public PluginInterface
{
friend class ClangFunction; // For WaitForStateChangeEventsPrivate
friend class Debugger; // For PopProcessIOHandler and ProcessIOHandlerIsActive
friend class ProcessEventData;
friend class StopInfo;
friend class Target;
friend class ThreadList;
public:
//------------------------------------------------------------------
/// Broadcaster event bits definitions.
//------------------------------------------------------------------
enum
{
eBroadcastBitStateChanged = (1 << 0),
eBroadcastBitInterrupt = (1 << 1),
eBroadcastBitSTDOUT = (1 << 2),
eBroadcastBitSTDERR = (1 << 3),
eBroadcastBitProfileData = (1 << 4)
};
enum
{
eBroadcastInternalStateControlStop = (1<<0),
eBroadcastInternalStateControlPause = (1<<1),
eBroadcastInternalStateControlResume = (1<<2)
};
typedef Range<lldb::addr_t, lldb::addr_t> LoadRange;
// We use a read/write lock to allow on or more clients to
// access the process state while the process is stopped (reader).
// We lock the write lock to control access to the process
// while it is running (readers, or clients that want the process
// stopped can block waiting for the process to stop, or just
// try to lock it to see if they can immediately access the stopped
// process. If the try read lock fails, then the process is running.
typedef ProcessRunLock::ProcessRunLocker StopLocker;
// These two functions fill out the Broadcaster interface:
static ConstString &GetStaticBroadcasterClass ();
virtual ConstString &GetBroadcasterClass() const
{
return GetStaticBroadcasterClass();
}
//------------------------------------------------------------------
/// A notification structure that can be used by clients to listen
/// for changes in a process's lifetime.
///
/// @see RegisterNotificationCallbacks (const Notifications&)
/// @see UnregisterNotificationCallbacks (const Notifications&)
//------------------------------------------------------------------
#ifndef SWIG
typedef struct
{
void *baton;
void (*initialize)(void *baton, Process *process);
void (*process_state_changed) (void *baton, Process *process, lldb::StateType state);
} Notifications;
class ProcessEventData :
public EventData
{
friend class Process;
public:
ProcessEventData ();
ProcessEventData (const lldb::ProcessSP &process, lldb::StateType state);
virtual ~ProcessEventData();
static const ConstString &
GetFlavorString ();
virtual const ConstString &
GetFlavor () const;
const lldb::ProcessSP &
GetProcessSP() const
{
return m_process_sp;
}
lldb::StateType
GetState() const
{
return m_state;
}
bool
GetRestarted () const
{
return m_restarted;
}
size_t
GetNumRestartedReasons ()
{
return m_restarted_reasons.size();
}
const char *
GetRestartedReasonAtIndex(size_t idx)
{
if (idx > m_restarted_reasons.size())
return NULL;
else
return m_restarted_reasons[idx].c_str();
}
bool
GetInterrupted () const
{
return m_interrupted;
}
virtual void
Dump (Stream *s) const;
virtual void
DoOnRemoval (Event *event_ptr);
static const Process::ProcessEventData *
GetEventDataFromEvent (const Event *event_ptr);
static lldb::ProcessSP
GetProcessFromEvent (const Event *event_ptr);
static lldb::StateType
GetStateFromEvent (const Event *event_ptr);
static bool
GetRestartedFromEvent (const Event *event_ptr);
static size_t
GetNumRestartedReasons(const Event *event_ptr);
static const char *
GetRestartedReasonAtIndex(const Event *event_ptr, size_t idx);
static void
AddRestartedReason (Event *event_ptr, const char *reason);
static void
SetRestartedInEvent (Event *event_ptr, bool new_value);
static bool
GetInterruptedFromEvent (const Event *event_ptr);
static void
SetInterruptedInEvent (Event *event_ptr, bool new_value);
static bool
SetUpdateStateOnRemoval (Event *event_ptr);
private:
void
SetUpdateStateOnRemoval()
{
m_update_state++;
}
void
SetRestarted (bool new_value)
{
m_restarted = new_value;
}
void
SetInterrupted (bool new_value)
{
m_interrupted = new_value;
}
void
AddRestartedReason (const char *reason)
{
m_restarted_reasons.push_back(reason);
}
lldb::ProcessSP m_process_sp;
lldb::StateType m_state;
std::vector<std::string> m_restarted_reasons;
bool m_restarted; // For "eStateStopped" events, this is true if the target was automatically restarted.
int m_update_state;
bool m_interrupted;
DISALLOW_COPY_AND_ASSIGN (ProcessEventData);
};
#endif
static void
SettingsInitialize ();
static void
SettingsTerminate ();
static const ProcessPropertiesSP &
GetGlobalProperties();
//------------------------------------------------------------------
/// Construct with a shared pointer to a target, and the Process listener.
//------------------------------------------------------------------
Process(Target &target, Listener &listener);
//------------------------------------------------------------------
/// Destructor.
///
/// The destructor is virtual since this class is designed to be
/// inherited from by the plug-in instance.
//------------------------------------------------------------------
virtual
~Process();
//------------------------------------------------------------------
/// Find a Process plug-in that can debug \a module using the
/// currently selected architecture.
///
/// Scans all loaded plug-in interfaces that implement versions of
/// the Process plug-in interface and returns the first instance
/// that can debug the file.
///
/// @param[in] module_sp
/// The module shared pointer that this process will debug.
///
/// @param[in] plugin_name
/// If NULL, select the best plug-in for the binary. If non-NULL
/// then look for a plugin whose PluginInfo's name matches
/// this string.
///
/// @see Process::CanDebug ()
//------------------------------------------------------------------
static lldb::ProcessSP
FindPlugin (Target &target,
const char *plugin_name,
Listener &listener,
const FileSpec *crash_file_path);
//------------------------------------------------------------------
/// Static function that can be used with the \b host function
/// Host::StartMonitoringChildProcess ().
///
/// This function can be used by lldb_private::Process subclasses
/// when they want to watch for a local process and have its exit
/// status automatically set when the host child process exits.
/// Subclasses should call Host::StartMonitoringChildProcess ()
/// with:
/// callback = Process::SetHostProcessExitStatus
/// callback_baton = NULL
/// pid = Process::GetID()
/// monitor_signals = false
//------------------------------------------------------------------
static bool
SetProcessExitStatus (void *callback_baton, // The callback baton which should be set to NULL
lldb::pid_t pid, // The process ID we want to monitor
bool exited,
int signo, // Zero for no signal
int status); // Exit value of process if signal is zero
lldb::ByteOrder
GetByteOrder () const;
uint32_t
GetAddressByteSize () const;
uint32_t
GetUniqueID() const
{
return m_process_unique_id;
}
//------------------------------------------------------------------
/// Check if a plug-in instance can debug the file in \a module.
///
/// Each plug-in is given a chance to say whether it can debug
/// the file in \a module. If the Process plug-in instance can
/// debug a file on the current system, it should return \b true.
///
/// @return
/// Returns \b true if this Process plug-in instance can
/// debug the executable, \b false otherwise.
//------------------------------------------------------------------
virtual bool
CanDebug (Target &target,
bool plugin_specified_by_name) = 0;
//------------------------------------------------------------------
/// This object is about to be destroyed, do any necessary cleanup.
///
/// Subclasses that override this method should always call this
/// superclass method.
//------------------------------------------------------------------
virtual void
Finalize();
//------------------------------------------------------------------
/// Return whether this object is valid (i.e. has not been finalized.)
///
/// @return
/// Returns \b true if this Process has not been finalized
/// and \b false otherwise.
//------------------------------------------------------------------
bool
IsValid() const
{
return !m_finalize_called;
}
//------------------------------------------------------------------
/// Return a multi-word command object that can be used to expose
/// plug-in specific commands.
///
/// This object will be used to resolve plug-in commands and can be
/// triggered by a call to:
///
/// (lldb) process commmand <args>
///
/// @return
/// A CommandObject which can be one of the concrete subclasses
/// of CommandObject like CommandObjectRaw, CommandObjectParsed,
/// or CommandObjectMultiword.
//------------------------------------------------------------------
virtual CommandObject *
GetPluginCommandObject()
{
return NULL;
}
//------------------------------------------------------------------
/// Launch a new process.
///
/// Launch a new process by spawning a new process using the
/// target object's executable module's file as the file to launch.
/// Arguments are given in \a argv, and the environment variables
/// are in \a envp. Standard input and output files can be
/// optionally re-directed to \a stdin_path, \a stdout_path, and
/// \a stderr_path.
///
/// This function is not meant to be overridden by Process
/// subclasses. It will first call Process::WillLaunch (Module *)
/// and if that returns \b true, Process::DoLaunch (Module*,
/// char const *[],char const *[],const char *,const char *,
/// const char *) will be called to actually do the launching. If
/// DoLaunch returns \b true, then Process::DidLaunch() will be
/// called.
///
/// @param[in] argv
/// The argument array.
///
/// @param[in] envp
/// The environment array.
///
/// @param[in] launch_flags
/// Flags to modify the launch (@see lldb::LaunchFlags)
///
/// @param[in] stdin_path
/// The path to use when re-directing the STDIN of the new
/// process. If all stdXX_path arguments are NULL, a pseudo
/// terminal will be used.
///
/// @param[in] stdout_path
/// The path to use when re-directing the STDOUT of the new
/// process. If all stdXX_path arguments are NULL, a pseudo
/// terminal will be used.
///
/// @param[in] stderr_path
/// The path to use when re-directing the STDERR of the new
/// process. If all stdXX_path arguments are NULL, a pseudo
/// terminal will be used.
///
/// @param[in] working_directory
/// The working directory to have the child process run in
///
/// @return
/// An error object. Call GetID() to get the process ID if
/// the error object is success.
//------------------------------------------------------------------
virtual Error
Launch (ProcessLaunchInfo &launch_info);
virtual Error
LoadCore ();
virtual Error
DoLoadCore ()
{
Error error;
error.SetErrorStringWithFormat("error: %s does not support loading core files.", GetPluginName().GetCString());
return error;
}
//------------------------------------------------------------------
/// Get the dynamic loader plug-in for this process.
///
/// The default action is to let the DynamicLoader plug-ins check
/// the main executable and the DynamicLoader will select itself
/// automatically. Subclasses can override this if inspecting the
/// executable is not desired, or if Process subclasses can only
/// use a specific DynamicLoader plug-in.
//------------------------------------------------------------------
virtual DynamicLoader *
GetDynamicLoader ();
//------------------------------------------------------------------
// Returns AUXV structure found in many ELF-based environments.
//
// The default action is to return an empty data buffer.
//
// @return
// A data buffer containing the contents of the AUXV data.
//------------------------------------------------------------------
virtual const lldb::DataBufferSP
GetAuxvData();
protected:
virtual JITLoaderList &
GetJITLoaders ();
public:
//------------------------------------------------------------------
/// Get the system runtime plug-in for this process.
///
/// @return
/// Returns a pointer to the SystemRuntime plugin for this Process
/// if one is available. Else returns NULL.
//------------------------------------------------------------------
virtual SystemRuntime *
GetSystemRuntime ();
//------------------------------------------------------------------
/// Attach to an existing process using the process attach info.
///
/// This function is not meant to be overridden by Process
/// subclasses. It will first call WillAttach (lldb::pid_t)
/// or WillAttach (const char *), and if that returns \b
/// true, DoAttach (lldb::pid_t) or DoAttach (const char *) will
/// be called to actually do the attach. If DoAttach returns \b
/// true, then Process::DidAttach() will be called.
///
/// @param[in] pid
/// The process ID that we should attempt to attach to.
///
/// @return
/// Returns \a pid if attaching was successful, or
/// LLDB_INVALID_PROCESS_ID if attaching fails.
//------------------------------------------------------------------
virtual Error
Attach (ProcessAttachInfo &attach_info);
//------------------------------------------------------------------
/// Attach to a remote system via a URL
///
/// @param[in] strm
/// A stream where output intended for the user
/// (if the driver has a way to display that) generated during
/// the connection. This may be NULL if no output is needed.A
///
/// @param[in] remote_url
/// The URL format that we are connecting to.
///
/// @return
/// Returns an error object.
//------------------------------------------------------------------
virtual Error
ConnectRemote (Stream *strm, const char *remote_url);
bool
GetShouldDetach () const
{
return m_should_detach;
}
void
SetShouldDetach (bool b)
{
m_should_detach = b;
}
//------------------------------------------------------------------
/// Get the image information address for the current process.
///
/// Some runtimes have system functions that can help dynamic
/// loaders locate the dynamic loader information needed to observe
/// shared libraries being loaded or unloaded. This function is
/// in the Process interface (as opposed to the DynamicLoader
/// interface) to ensure that remote debugging can take advantage of
/// this functionality.
///
/// @return
/// The address of the dynamic loader information, or
/// LLDB_INVALID_ADDRESS if this is not supported by this
/// interface.
//------------------------------------------------------------------
virtual lldb::addr_t
GetImageInfoAddress ();
//------------------------------------------------------------------
/// Load a shared library into this process.
///
/// Try and load a shared library into the current process. This
/// call might fail in the dynamic loader plug-in says it isn't safe
/// to try and load shared libraries at the moment.
///
/// @param[in] image_spec
/// The image file spec that points to the shared library that
/// you want to load.
///
/// @param[out] error
/// An error object that gets filled in with any errors that
/// might occur when trying to load the shared library.
///
/// @return
/// A token that represents the shared library that can be
/// later used to unload the shared library. A value of
/// LLDB_INVALID_IMAGE_TOKEN will be returned if the shared
/// library can't be opened.
//------------------------------------------------------------------
virtual uint32_t
LoadImage (const FileSpec &image_spec, Error &error);
virtual Error
UnloadImage (uint32_t image_token);
//------------------------------------------------------------------
/// Register for process and thread notifications.
///
/// Clients can register notification callbacks by filling out a
/// Process::Notifications structure and calling this function.
///
/// @param[in] callbacks
/// A structure that contains the notification baton and
/// callback functions.
///
/// @see Process::Notifications
//------------------------------------------------------------------
#ifndef SWIG
void
RegisterNotificationCallbacks (const Process::Notifications& callbacks);
#endif
//------------------------------------------------------------------
/// Unregister for process and thread notifications.
///
/// Clients can unregister notification callbacks by passing a copy of
/// the original baton and callbacks in \a callbacks.
///
/// @param[in] callbacks
/// A structure that contains the notification baton and
/// callback functions.
///
/// @return
/// Returns \b true if the notification callbacks were
/// successfully removed from the process, \b false otherwise.
///
/// @see Process::Notifications
//------------------------------------------------------------------
#ifndef SWIG
bool
UnregisterNotificationCallbacks (const Process::Notifications& callbacks);
#endif
//==================================================================
// Built in Process Control functions
//==================================================================
//------------------------------------------------------------------
/// Resumes all of a process's threads as configured using the
/// Thread run control functions.
///
/// Threads for a process should be updated with one of the run
/// control actions (resume, step, or suspend) that they should take
/// when the process is resumed. If no run control action is given
/// to a thread it will be resumed by default.
///
/// This function is not meant to be overridden by Process
/// subclasses. This function will take care of disabling any
/// breakpoints that threads may be stopped at, single stepping, and
/// re-enabling breakpoints, and enabling the basic flow control
/// that the plug-in instances need not worry about.
///
/// N.B. This function also sets the Write side of the Run Lock,
/// which is unset when the corresponding stop event is pulled off
/// the Public Event Queue. If you need to resume the process without
/// setting the Run Lock, use PrivateResume (though you should only do
/// that from inside the Process class.
///
/// @return
/// Returns an error object.
///
/// @see Thread:Resume()
/// @see Thread:Step()
/// @see Thread:Suspend()
//------------------------------------------------------------------
Error
Resume();
//------------------------------------------------------------------
/// Halts a running process.
///
/// This function is not meant to be overridden by Process
/// subclasses.
/// If the process is successfully halted, a eStateStopped
/// process event with GetInterrupted will be broadcast. If false, we will
/// halt the process with no events generated by the halt.
///
/// @param[in] clear_thread_plans
/// If true, when the process stops, clear all thread plans.
///
/// @return
/// Returns an error object. If the error is empty, the process is halted.
/// otherwise the halt has failed.
//------------------------------------------------------------------
Error
Halt (bool clear_thread_plans = false);
//------------------------------------------------------------------
/// Detaches from a running or stopped process.
///
/// This function is not meant to be overridden by Process
/// subclasses.
///
/// @param[in] keep_stopped
/// If true, don't resume the process on detach.
///
/// @return
/// Returns an error object.
//------------------------------------------------------------------
Error
Detach (bool keep_stopped);
//------------------------------------------------------------------
/// Kills the process and shuts down all threads that were spawned
/// to track and monitor the process.
///
/// This function is not meant to be overridden by Process
/// subclasses.
///
/// @return
/// Returns an error object.
//------------------------------------------------------------------
Error
Destroy();
//------------------------------------------------------------------
/// Sends a process a UNIX signal \a signal.
///
/// This function is not meant to be overridden by Process
/// subclasses.
///
/// @return
/// Returns an error object.
//------------------------------------------------------------------
Error
Signal (int signal);
virtual UnixSignals &
GetUnixSignals ()
{
return m_unix_signals;
}
//==================================================================
// Plug-in Process Control Overrides
//==================================================================
//------------------------------------------------------------------
/// Called before attaching to a process.
///
/// Allow Process plug-ins to execute some code before attaching a
/// process.
///
/// @return
/// Returns an error object.
//------------------------------------------------------------------
virtual Error
WillAttachToProcessWithID (lldb::pid_t pid)
{
return Error();
}
//------------------------------------------------------------------
/// Called before attaching to a process.
///
/// Allow Process plug-ins to execute some code before attaching a
/// process.
///
/// @return
/// Returns an error object.
//------------------------------------------------------------------
virtual Error
WillAttachToProcessWithName (const char *process_name, bool wait_for_launch)
{
return Error();
}
//------------------------------------------------------------------
/// Attach to a remote system via a URL
///
/// @param[in] strm
/// A stream where output intended for the user
/// (if the driver has a way to display that) generated during
/// the connection. This may be NULL if no output is needed.A
///
/// @param[in] remote_url
/// The URL format that we are connecting to.
///
/// @return
/// Returns an error object.
//------------------------------------------------------------------
virtual Error
DoConnectRemote (Stream *strm, const char *remote_url)
{
Error error;
error.SetErrorString ("remote connections are not supported");
return error;
}
//------------------------------------------------------------------
/// Attach to an existing process using a process ID.
///
/// @param[in] pid
/// The process ID that we should attempt to attach to.
///
/// @return
/// Returns \a pid if attaching was successful, or
/// LLDB_INVALID_PROCESS_ID if attaching fails.
//------------------------------------------------------------------
virtual Error
DoAttachToProcessWithID (lldb::pid_t pid)
{
Error error;
error.SetErrorStringWithFormat("error: %s does not support attaching to a process by pid", GetPluginName().GetCString());
return error;
}
//------------------------------------------------------------------
/// Attach to an existing process using a process ID.
///
/// @param[in] pid
/// The process ID that we should attempt to attach to.
///
/// @param[in] attach_info
/// Information on how to do the attach. For example, GetUserID()
/// will return the uid to attach as.
///
/// @return
/// Returns \a pid if attaching was successful, or
/// LLDB_INVALID_PROCESS_ID if attaching fails.
/// hanming : need flag
//------------------------------------------------------------------
virtual Error
DoAttachToProcessWithID (lldb::pid_t pid, const ProcessAttachInfo &attach_info)
{
Error error;
error.SetErrorStringWithFormat("error: %s does not support attaching to a process by pid", GetPluginName().GetCString());
return error;
}
//------------------------------------------------------------------
/// Attach to an existing process using a partial process name.
///
/// @param[in] process_name
/// The name of the process to attach to.
///
/// @param[in] attach_info
/// Information on how to do the attach. For example, GetUserID()
/// will return the uid to attach as.
///
/// @return
/// Returns an error object.
//------------------------------------------------------------------
virtual Error
DoAttachToProcessWithName (const char *process_name, const ProcessAttachInfo &attach_info)
{
Error error;
error.SetErrorString("attach by name is not supported");
return error;
}
//------------------------------------------------------------------
/// Called after attaching a process.
///
/// Allow Process plug-ins to execute some code after attaching to
/// a process.
//------------------------------------------------------------------
virtual void
DidAttach () {}
//------------------------------------------------------------------
/// Called after a process re-execs itself.
///
/// Allow Process plug-ins to execute some code after a process has
/// exec'ed itself. Subclasses typically should override DoDidExec()
/// as the lldb_private::Process class needs to remove its dynamic
/// loader, runtime, ABI and other plug-ins, as well as unload all
/// shared libraries.
//------------------------------------------------------------------
virtual void
DidExec ();
//------------------------------------------------------------------
/// Subclasses of Process should implement this function if they
/// need to do anything after a process exec's itself.
//------------------------------------------------------------------
virtual void
DoDidExec ()
{
}
//------------------------------------------------------------------
/// Called before launching to a process.
///
/// Allow Process plug-ins to execute some code before launching a
/// process.
///
/// @return
/// Returns an error object.
//------------------------------------------------------------------
virtual Error
WillLaunch (Module* module)
{
return Error();
}
//------------------------------------------------------------------
/// Launch a new process.
///
/// Launch a new process by spawning a new process using \a module's
/// file as the file to launch. Arguments are given in \a argv,
/// and the environment variables are in \a envp. Standard input
/// and output files can be optionally re-directed to \a stdin_path,
/// \a stdout_path, and \a stderr_path.
///
/// @param[in] module
/// The module from which to extract the file specification and
/// launch.
///
/// @param[in] argv
/// The argument array.
///
/// @param[in] envp
/// The environment array.
///
/// @param[in] launch_flags
/// Flags to modify the launch (@see lldb::LaunchFlags)
///
/// @param[in] stdin_path
/// The path to use when re-directing the STDIN of the new
/// process. If all stdXX_path arguments are NULL, a pseudo
/// terminal will be used.
///
/// @param[in] stdout_path
/// The path to use when re-directing the STDOUT of the new
/// process. If all stdXX_path arguments are NULL, a pseudo
/// terminal will be used.
///
/// @param[in] stderr_path
/// The path to use when re-directing the STDERR of the new
/// process. If all stdXX_path arguments are NULL, a pseudo
/// terminal will be used.
///
/// @param[in] working_directory
/// The working directory to have the child process run in
///
/// @return
/// A new valid process ID, or LLDB_INVALID_PROCESS_ID if
/// launching fails.
//------------------------------------------------------------------
virtual Error
DoLaunch (Module *exe_module,
ProcessLaunchInfo &launch_info)
{
Error error;
error.SetErrorStringWithFormat("error: %s does not support launching processes", GetPluginName().GetCString());
return error;
}
//------------------------------------------------------------------
/// Called after launching a process.
///
/// Allow Process plug-ins to execute some code after launching
/// a process.
//------------------------------------------------------------------
virtual void
DidLaunch () {}
//------------------------------------------------------------------
/// Called before resuming to a process.
///
/// Allow Process plug-ins to execute some code before resuming a
/// process.
///
/// @return
/// Returns an error object.
//------------------------------------------------------------------
virtual Error
WillResume () { return Error(); }
//------------------------------------------------------------------
/// Resumes all of a process's threads as configured using the
/// Thread run control functions.
///
/// Threads for a process should be updated with one of the run
/// control actions (resume, step, or suspend) that they should take
/// when the process is resumed. If no run control action is given
/// to a thread it will be resumed by default.
///
/// @return
/// Returns \b true if the process successfully resumes using
/// the thread run control actions, \b false otherwise.
///
/// @see Thread:Resume()
/// @see Thread:Step()
/// @see Thread:Suspend()
//------------------------------------------------------------------
virtual Error
DoResume ()
{
Error error;
error.SetErrorStringWithFormat("error: %s does not support resuming processes", GetPluginName().GetCString());
return error;
}
//------------------------------------------------------------------
/// Called after resuming a process.
///
/// Allow Process plug-ins to execute some code after resuming
/// a process.
//------------------------------------------------------------------
virtual void
DidResume () {}
//------------------------------------------------------------------
/// Called before halting to a process.
///
/// Allow Process plug-ins to execute some code before halting a
/// process.
///
/// @return
/// Returns an error object.
//------------------------------------------------------------------
virtual Error
WillHalt () { return Error(); }
//------------------------------------------------------------------
/// Halts a running process.
///
/// DoHalt must produce one and only one stop StateChanged event if it actually
/// stops the process. If the stop happens through some natural event (for
/// instance a SIGSTOP), then forwarding that event will do. Otherwise, you must
/// generate the event manually. Note also, the private event thread is stopped when
/// DoHalt is run to prevent the events generated while halting to trigger
/// other state changes before the halt is complete.
///
/// @param[out] caused_stop
/// If true, then this Halt caused the stop, otherwise, the
/// process was already stopped.
///
/// @return
/// Returns \b true if the process successfully halts, \b false
/// otherwise.
//------------------------------------------------------------------
virtual Error
DoHalt (bool &caused_stop)
{
Error error;
error.SetErrorStringWithFormat("error: %s does not support halting processes", GetPluginName().GetCString());
return error;
}
//------------------------------------------------------------------
/// Called after halting a process.
///
/// Allow Process plug-ins to execute some code after halting
/// a process.
//------------------------------------------------------------------
virtual void
DidHalt () {}
//------------------------------------------------------------------
/// Called before detaching from a process.
///
/// Allow Process plug-ins to execute some code before detaching
/// from a process.
///
/// @return
/// Returns an error object.
//------------------------------------------------------------------
virtual Error
WillDetach ()
{
return Error();
}
//------------------------------------------------------------------
/// Detaches from a running or stopped process.
///
/// @return
/// Returns \b true if the process successfully detaches, \b
/// false otherwise.
//------------------------------------------------------------------
virtual Error
DoDetach (bool keep_stopped)
{
Error error;
error.SetErrorStringWithFormat("error: %s does not support detaching from processes", GetPluginName().GetCString());
return error;
}
//------------------------------------------------------------------
/// Called after detaching from a process.
///
/// Allow Process plug-ins to execute some code after detaching
/// from a process.
//------------------------------------------------------------------
virtual void
DidDetach () {}
virtual bool
DetachRequiresHalt() { return false; }
//------------------------------------------------------------------
/// Called before sending a signal to a process.
///
/// Allow Process plug-ins to execute some code before sending a
/// signal to a process.
///
/// @return
/// Returns no error if it is safe to proceed with a call to
/// Process::DoSignal(int), otherwise an error describing what
/// prevents the signal from being sent.
//------------------------------------------------------------------
virtual Error
WillSignal () { return Error(); }
//------------------------------------------------------------------
/// Sends a process a UNIX signal \a signal.
///
/// @return
/// Returns an error object.
//------------------------------------------------------------------
virtual Error
DoSignal (int signal)
{
Error error;
error.SetErrorStringWithFormat("error: %s does not support sending signals to processes", GetPluginName().GetCString());
return error;
}
virtual Error
WillDestroy () { return Error(); }
virtual Error
DoDestroy () = 0;
virtual void
DidDestroy () { }
virtual bool
DestroyRequiresHalt() { return true; }
//------------------------------------------------------------------
/// Called after sending a signal to a process.
///
/// Allow Process plug-ins to execute some code after sending a
/// signal to a process.
//------------------------------------------------------------------
virtual void
DidSignal () {}
//------------------------------------------------------------------
/// Currently called as part of ShouldStop.
/// FIXME: Should really happen when the target stops before the
/// event is taken from the queue...
///
/// This callback is called as the event
/// is about to be queued up to allow Process plug-ins to execute
/// some code prior to clients being notified that a process was
/// stopped. Common operations include updating the thread list,
/// invalidating any thread state (registers, stack, etc) prior to
/// letting the notification go out.
///
//------------------------------------------------------------------
virtual void
RefreshStateAfterStop () = 0;
//------------------------------------------------------------------
/// Get the target object pointer for this module.
///
/// @return
/// A Target object pointer to the target that owns this
/// module.
//------------------------------------------------------------------
Target &
GetTarget ()
{
return m_target;
}
//------------------------------------------------------------------
/// Get the const target object pointer for this module.
///
/// @return
/// A const Target object pointer to the target that owns this
/// module.
//------------------------------------------------------------------
const Target &
GetTarget () const
{
return m_target;
}
//------------------------------------------------------------------
/// Flush all data in the process.
///
/// Flush the memory caches, all threads, and any other cached data
/// in the process.
///
/// This function can be called after a world changing event like
/// adding a new symbol file, or after the process makes a large
/// context switch (from boot ROM to booted into an OS).
//------------------------------------------------------------------
void
Flush ();
//------------------------------------------------------------------
/// Get accessor for the current process state.
///
/// @return
/// The current state of the process.
///
/// @see lldb::StateType
//------------------------------------------------------------------
lldb::StateType
GetState ();
lldb::ExpressionResults
RunThreadPlan (ExecutionContext &exe_ctx,
lldb::ThreadPlanSP &thread_plan_sp,
const EvaluateExpressionOptions &options,
Stream &errors);
static const char *
ExecutionResultAsCString (lldb::ExpressionResults result);
void
GetStatus (Stream &ostrm);
size_t
GetThreadStatus (Stream &ostrm,
bool only_threads_with_stop_reason,
uint32_t start_frame,
uint32_t num_frames,
uint32_t num_frames_with_source);
void
SendAsyncInterrupt ();
void
ModulesDidLoad (ModuleList &module_list);
protected:
void
SetState (lldb::EventSP &event_sp);
lldb::StateType
GetPrivateState ();
//------------------------------------------------------------------
/// The "private" side of resuming a process. This doesn't alter the
/// state of m_run_lock, but just causes the process to resume.
///
/// @return
/// An Error object describing the success or failure of the resume.
//------------------------------------------------------------------
Error
PrivateResume ();
//------------------------------------------------------------------
// Called internally
//------------------------------------------------------------------
void
CompleteAttach ();
public:
//------------------------------------------------------------------
/// Get the exit status for a process.
///
/// @return
/// The process's return code, or -1 if the current process
/// state is not eStateExited.
//------------------------------------------------------------------
int
GetExitStatus ();
//------------------------------------------------------------------
/// Get a textual description of what the process exited.
///
/// @return
/// The textual description of why the process exited, or NULL
/// if there is no description available.
//------------------------------------------------------------------
const char *
GetExitDescription ();
virtual void
DidExit ()
{
}
//------------------------------------------------------------------
/// Get the Modification ID of the process.
///
/// @return
/// The modification ID of the process.
//------------------------------------------------------------------
ProcessModID
GetModID () const
{
return m_mod_id;
}
const ProcessModID &
GetModIDRef () const
{
return m_mod_id;
}
uint32_t
GetStopID () const
{
return m_mod_id.GetStopID();
}
uint32_t
GetResumeID () const
{
return m_mod_id.GetResumeID();
}
uint32_t
GetLastUserExpressionResumeID () const
{
return m_mod_id.GetLastUserExpressionResumeID();
}
uint32_t
GetLastNaturalStopID()
{
return m_mod_id.GetLastNaturalStopID();
}
//------------------------------------------------------------------
/// Set accessor for the process exit status (return code).
///
/// Sometimes a child exits and the exit can be detected by global
/// functions (signal handler for SIGCHLD for example). This
/// accessor allows the exit status to be set from an external
/// source.
///
/// Setting this will cause a eStateExited event to be posted to
/// the process event queue.
///
/// @param[in] exit_status
/// The value for the process's return code.
///
/// @see lldb::StateType
//------------------------------------------------------------------
virtual bool
SetExitStatus (int exit_status, const char *cstr);
//------------------------------------------------------------------
/// Check if a process is still alive.
///
/// @return
/// Returns \b true if the process is still valid, \b false
/// otherwise.
//------------------------------------------------------------------
virtual bool
IsAlive () = 0;
//------------------------------------------------------------------
/// Before lldb detaches from a process, it warns the user that they are about to lose their debug session.
/// In some cases, this warning doesn't need to be emitted -- for instance, with core file debugging where
/// the user can reconstruct the "state" by simply re-running the debugger on the core file.
///
/// @return
// true if the user should be warned about detaching from this process.
//------------------------------------------------------------------
virtual bool
WarnBeforeDetach () const
{
return true;
}
//------------------------------------------------------------------
/// Actually do the reading of memory from a process.
///
/// Subclasses must override this function and can return fewer
/// bytes than requested when memory requests are too large. This
/// class will break up the memory requests and keep advancing the
/// arguments along as needed.
///
/// @param[in] vm_addr
/// A virtual load address that indicates where to start reading
/// memory from.
///
/// @param[in] size
/// The number of bytes to read.
///
/// @param[out] buf
/// A byte buffer that is at least \a size bytes long that
/// will receive the memory bytes.
///
/// @return
/// The number of bytes that were actually read into \a buf.
//------------------------------------------------------------------
virtual size_t
DoReadMemory (lldb::addr_t vm_addr,
void *buf,
size_t size,
Error &error) = 0;
//------------------------------------------------------------------
/// Read of memory from a process.
///
/// This function will read memory from the current process's
/// address space and remove any traps that may have been inserted
/// into the memory.
///
/// This function is not meant to be overridden by Process
/// subclasses, the subclasses should implement
/// Process::DoReadMemory (lldb::addr_t, size_t, void *).
///
/// @param[in] vm_addr
/// A virtual load address that indicates where to start reading
/// memory from.
///
/// @param[out] buf
/// A byte buffer that is at least \a size bytes long that
/// will receive the memory bytes.
///
/// @param[in] size
/// The number of bytes to read.
///
/// @return
/// The number of bytes that were actually read into \a buf. If
/// the returned number is greater than zero, yet less than \a
/// size, then this function will get called again with \a
/// vm_addr, \a buf, and \a size updated appropriately. Zero is
/// returned to indicate an error.
//------------------------------------------------------------------
virtual size_t
ReadMemory (lldb::addr_t vm_addr,
void *buf,
size_t size,
Error &error);
//------------------------------------------------------------------
/// Read a NULL terminated string from memory
///
/// This function will read a cache page at a time until a NULL
/// string terminator is found. It will stop reading if an aligned
/// sequence of NULL termination \a type_width bytes is not found
/// before reading \a cstr_max_len bytes. The results are always
/// guaranteed to be NULL terminated, and that no more than
/// (max_bytes - type_width) bytes will be read.
///
/// @param[in] vm_addr
/// The virtual load address to start the memory read.
///
/// @param[in] str
/// A character buffer containing at least max_bytes.
///
/// @param[in] max_bytes
/// The maximum number of bytes to read.
///
/// @param[in] error
/// The error status of the read operation.
///
/// @param[in] type_width
/// The size of the null terminator (1 to 4 bytes per
/// character). Defaults to 1.
///
/// @return
/// The error status or the number of bytes prior to the null terminator.
//------------------------------------------------------------------
size_t
ReadStringFromMemory (lldb::addr_t vm_addr,
char *str,
size_t max_bytes,
Error &error,
size_t type_width = 1);
//------------------------------------------------------------------
/// Read a NULL terminated C string from memory
///
/// This function will read a cache page at a time until the NULL
/// C string terminator is found. It will stop reading if the NULL
/// termination byte isn't found before reading \a cstr_max_len
/// bytes, and the results are always guaranteed to be NULL
/// terminated (at most cstr_max_len - 1 bytes will be read).
//------------------------------------------------------------------
size_t
ReadCStringFromMemory (lldb::addr_t vm_addr,
char *cstr,
size_t cstr_max_len,
Error &error);
size_t
ReadCStringFromMemory (lldb::addr_t vm_addr,
std::string &out_str,
Error &error);
size_t
ReadMemoryFromInferior (lldb::addr_t vm_addr,
void *buf,
size_t size,
Error &error);
//------------------------------------------------------------------
/// Reads an unsigned integer of the specified byte size from
/// process memory.
///
/// @param[in] load_addr
/// A load address of the integer to read.
///
/// @param[in] byte_size
/// The size in byte of the integer to read.
///
/// @param[in] fail_value
/// The value to return if we fail to read an integer.
///
/// @param[out] error
/// An error that indicates the success or failure of this
/// operation. If error indicates success (error.Success()),
/// then the value returned can be trusted, otherwise zero
/// will be returned.
///
/// @return
/// The unsigned integer that was read from the process memory
/// space. If the integer was smaller than a uint64_t, any
/// unused upper bytes will be zero filled. If the process
/// byte order differs from the host byte order, the integer
/// value will be appropriately byte swapped into host byte
/// order.
//------------------------------------------------------------------
uint64_t
ReadUnsignedIntegerFromMemory (lldb::addr_t load_addr,
size_t byte_size,
uint64_t fail_value,
Error &error);
lldb::addr_t
ReadPointerFromMemory (lldb::addr_t vm_addr,
Error &error);
bool
WritePointerToMemory (lldb::addr_t vm_addr,
lldb::addr_t ptr_value,
Error &error);
//------------------------------------------------------------------
/// Actually do the writing of memory to a process.
///
/// @param[in] vm_addr
/// A virtual load address that indicates where to start writing
/// memory to.
///
/// @param[in] buf
/// A byte buffer that is at least \a size bytes long that
/// contains the data to write.
///
/// @param[in] size
/// The number of bytes to write.
///
/// @param[out] error
/// An error value in case the memory write fails.
///
/// @return
/// The number of bytes that were actually written.
//------------------------------------------------------------------
virtual size_t
DoWriteMemory (lldb::addr_t vm_addr, const void *buf, size_t size, Error &error)
{
error.SetErrorStringWithFormat("error: %s does not support writing to processes", GetPluginName().GetCString());
return 0;
}
//------------------------------------------------------------------
/// Write all or part of a scalar value to memory.
///
/// The value contained in \a scalar will be swapped to match the
/// byte order of the process that is being debugged. If \a size is
/// less than the size of scalar, the least significant \a size bytes
/// from scalar will be written. If \a size is larger than the byte
/// size of scalar, then the extra space will be padded with zeros
/// and the scalar value will be placed in the least significant
/// bytes in memory.
///
/// @param[in] vm_addr
/// A virtual load address that indicates where to start writing
/// memory to.
///
/// @param[in] scalar
/// The scalar to write to the debugged process.
///
/// @param[in] size
/// This value can be smaller or larger than the scalar value
/// itself. If \a size is smaller than the size of \a scalar,
/// the least significant bytes in \a scalar will be used. If
/// \a size is larger than the byte size of \a scalar, then
/// the extra space will be padded with zeros. If \a size is
/// set to UINT32_MAX, then the size of \a scalar will be used.
///
/// @param[out] error
/// An error value in case the memory write fails.
///
/// @return
/// The number of bytes that were actually written.
//------------------------------------------------------------------
size_t
WriteScalarToMemory (lldb::addr_t vm_addr,
const Scalar &scalar,
size_t size,
Error &error);
size_t
ReadScalarIntegerFromMemory (lldb::addr_t addr,
uint32_t byte_size,
bool is_signed,
Scalar &scalar,
Error &error);
//------------------------------------------------------------------
/// Write memory to a process.
///
/// This function will write memory to the current process's
/// address space and maintain any traps that might be present due
/// to software breakpoints.
///
/// This function is not meant to be overridden by Process
/// subclasses, the subclasses should implement
/// Process::DoWriteMemory (lldb::addr_t, size_t, void *).
///
/// @param[in] vm_addr
/// A virtual load address that indicates where to start writing
/// memory to.
///
/// @param[in] buf
/// A byte buffer that is at least \a size bytes long that
/// contains the data to write.
///
/// @param[in] size
/// The number of bytes to write.
///
/// @return
/// The number of bytes that were actually written.
//------------------------------------------------------------------
size_t
WriteMemory (lldb::addr_t vm_addr, const void *buf, size_t size, Error &error);
//------------------------------------------------------------------
/// Actually allocate memory in the process.
///
/// This function will allocate memory in the process's address
/// space. This can't rely on the generic function calling mechanism,
/// since that requires this function.
///
/// @param[in] size
/// The size of the allocation requested.
///
/// @return
/// The address of the allocated buffer in the process, or
/// LLDB_INVALID_ADDRESS if the allocation failed.
//------------------------------------------------------------------
virtual lldb::addr_t
DoAllocateMemory (size_t size, uint32_t permissions, Error &error)
{
error.SetErrorStringWithFormat("error: %s does not support allocating in the debug process", GetPluginName().GetCString());
return LLDB_INVALID_ADDRESS;
}
//------------------------------------------------------------------
/// The public interface to allocating memory in the process.
///
/// This function will allocate memory in the process's address
/// space. This can't rely on the generic function calling mechanism,
/// since that requires this function.
///
/// @param[in] size
/// The size of the allocation requested.
///
/// @param[in] permissions
/// Or together any of the lldb::Permissions bits. The permissions on
/// a given memory allocation can't be changed after allocation. Note
/// that a block that isn't set writable can still be written on from lldb,
/// just not by the process itself.
///
/// @param[in/out] error
/// An error object to fill in if things go wrong.
/// @return
/// The address of the allocated buffer in the process, or
/// LLDB_INVALID_ADDRESS if the allocation failed.
//------------------------------------------------------------------
lldb::addr_t
AllocateMemory (size_t size, uint32_t permissions, Error &error);
//------------------------------------------------------------------
/// Resolve dynamically loaded indirect functions.
///
/// @param[in] address
/// The load address of the indirect function to resolve.
///
/// @param[out] error
/// An error value in case the resolve fails.
///
/// @return
/// The address of the resolved function.
/// LLDB_INVALID_ADDRESS if the resolution failed.
//------------------------------------------------------------------
virtual lldb::addr_t
ResolveIndirectFunction(const Address *address, Error &error);
virtual Error
GetMemoryRegionInfo (lldb::addr_t load_addr,
MemoryRegionInfo &range_info)
{
Error error;
error.SetErrorString ("Process::GetMemoryRegionInfo() not supported");
return error;
}
virtual Error
GetWatchpointSupportInfo (uint32_t &num)
{
Error error;
num = 0;
error.SetErrorString ("Process::GetWatchpointSupportInfo() not supported");
return error;
}
virtual Error
GetWatchpointSupportInfo (uint32_t &num, bool& after)
{
Error error;
num = 0;
after = true;
error.SetErrorString ("Process::GetWatchpointSupportInfo() not supported");
return error;
}
lldb::ModuleSP
ReadModuleFromMemory (const FileSpec& file_spec,
lldb::addr_t header_addr,
size_t size_to_read = 512);
//------------------------------------------------------------------
/// Attempt to get the attributes for a region of memory in the process.
///
/// It may be possible for the remote debug server to inspect attributes
/// for a region of memory in the process, such as whether there is a
/// valid page of memory at a given address or whether that page is
/// readable/writable/executable by the process.
///
/// @param[in] load_addr
/// The address of interest in the process.
///
/// @param[out] permissions
/// If this call returns successfully, this bitmask will have
/// its Permissions bits set to indicate whether the region is
/// readable/writable/executable. If this call fails, the
/// bitmask values are undefined.
///
/// @return
/// Returns true if it was able to determine the attributes of the
/// memory region. False if not.
//------------------------------------------------------------------
virtual bool
GetLoadAddressPermissions (lldb::addr_t load_addr, uint32_t &permissions)
{
MemoryRegionInfo range_info;
permissions = 0;
Error error (GetMemoryRegionInfo (load_addr, range_info));
if (!error.Success())
return false;
if (range_info.GetReadable() == MemoryRegionInfo::eDontKnow
|| range_info.GetWritable() == MemoryRegionInfo::eDontKnow
|| range_info.GetExecutable() == MemoryRegionInfo::eDontKnow)
{
return false;
}
if (range_info.GetReadable() == MemoryRegionInfo::eYes)
permissions |= lldb::ePermissionsReadable;
if (range_info.GetWritable() == MemoryRegionInfo::eYes)
permissions |= lldb::ePermissionsWritable;
if (range_info.GetExecutable() == MemoryRegionInfo::eYes)
permissions |= lldb::ePermissionsExecutable;
return true;
}
//------------------------------------------------------------------
/// Determines whether executing JIT-compiled code in this process
/// is possible.
///
/// @return
/// True if execution of JIT code is possible; false otherwise.
//------------------------------------------------------------------
bool CanJIT ();
//------------------------------------------------------------------
/// Sets whether executing JIT-compiled code in this process
/// is possible.
///
/// @param[in] can_jit
/// True if execution of JIT code is possible; false otherwise.
//------------------------------------------------------------------
void SetCanJIT (bool can_jit);
//------------------------------------------------------------------
/// Actually deallocate memory in the process.
///
/// This function will deallocate memory in the process's address
/// space that was allocated with AllocateMemory.
///
/// @param[in] ptr
/// A return value from AllocateMemory, pointing to the memory you
/// want to deallocate.
///
/// @return
/// \btrue if the memory was deallocated, \bfalse otherwise.
//------------------------------------------------------------------
virtual Error
DoDeallocateMemory (lldb::addr_t ptr)
{
Error error;
error.SetErrorStringWithFormat("error: %s does not support deallocating in the debug process", GetPluginName().GetCString());
return error;
}
//------------------------------------------------------------------
/// The public interface to deallocating memory in the process.
///
/// This function will deallocate memory in the process's address
/// space that was allocated with AllocateMemory.
///
/// @param[in] ptr
/// A return value from AllocateMemory, pointing to the memory you
/// want to deallocate.
///
/// @return
/// \btrue if the memory was deallocated, \bfalse otherwise.
//------------------------------------------------------------------
Error
DeallocateMemory (lldb::addr_t ptr);
//------------------------------------------------------------------
/// Get any available STDOUT.
///
/// If the process was launched without supplying valid file paths
/// for stdin, stdout, and stderr, then the Process class might
/// try to cache the STDOUT for the process if it is able. Events
/// will be queued indicating that there is STDOUT available that
/// can be retrieved using this function.
///
/// @param[out] buf
/// A buffer that will receive any STDOUT bytes that are
/// currently available.
///
/// @param[out] buf_size
/// The size in bytes for the buffer \a buf.
///
/// @return
/// The number of bytes written into \a buf. If this value is
/// equal to \a buf_size, another call to this function should
/// be made to retrieve more STDOUT data.
//------------------------------------------------------------------
virtual size_t
GetSTDOUT (char *buf, size_t buf_size, Error &error);
//------------------------------------------------------------------
/// Get any available STDERR.
///
/// If the process was launched without supplying valid file paths
/// for stdin, stdout, and stderr, then the Process class might
/// try to cache the STDERR for the process if it is able. Events
/// will be queued indicating that there is STDERR available that
/// can be retrieved using this function.
///
/// @param[out] buf
/// A buffer that will receive any STDERR bytes that are
/// currently available.
///
/// @param[out] buf_size
/// The size in bytes for the buffer \a buf.
///
/// @return
/// The number of bytes written into \a buf. If this value is
/// equal to \a buf_size, another call to this function should
/// be made to retrieve more STDERR data.
//------------------------------------------------------------------
virtual size_t
GetSTDERR (char *buf, size_t buf_size, Error &error);
virtual size_t
PutSTDIN (const char *buf, size_t buf_size, Error &error)
{
error.SetErrorString("stdin unsupported");
return 0;
}
//------------------------------------------------------------------
/// Get any available profile data.
///
/// @param[out] buf
/// A buffer that will receive any profile data bytes that are
/// currently available.
///
/// @param[out] buf_size
/// The size in bytes for the buffer \a buf.
///
/// @return
/// The number of bytes written into \a buf. If this value is
/// equal to \a buf_size, another call to this function should
/// be made to retrieve more profile data.
//------------------------------------------------------------------
virtual size_t
GetAsyncProfileData (char *buf, size_t buf_size, Error &error);
//----------------------------------------------------------------------
// Process Breakpoints
//----------------------------------------------------------------------
size_t
GetSoftwareBreakpointTrapOpcode (BreakpointSite* bp_site);
virtual Error
EnableBreakpointSite (BreakpointSite *bp_site)
{
Error error;
error.SetErrorStringWithFormat("error: %s does not support enabling breakpoints", GetPluginName().GetCString());
return error;
}
virtual Error
DisableBreakpointSite (BreakpointSite *bp_site)
{
Error error;
error.SetErrorStringWithFormat("error: %s does not support disabling breakpoints", GetPluginName().GetCString());
return error;
}
// This is implemented completely using the lldb::Process API. Subclasses
// don't need to implement this function unless the standard flow of
// read existing opcode, write breakpoint opcode, verify breakpoint opcode
// doesn't work for a specific process plug-in.
virtual Error
EnableSoftwareBreakpoint (BreakpointSite *bp_site);
// This is implemented completely using the lldb::Process API. Subclasses
// don't need to implement this function unless the standard flow of
// restoring original opcode in memory and verifying the restored opcode
// doesn't work for a specific process plug-in.
virtual Error
DisableSoftwareBreakpoint (BreakpointSite *bp_site);
BreakpointSiteList &
GetBreakpointSiteList();
const BreakpointSiteList &
GetBreakpointSiteList() const;
void
DisableAllBreakpointSites ();
Error
ClearBreakpointSiteByID (lldb::user_id_t break_id);
lldb::break_id_t
CreateBreakpointSite (const lldb::BreakpointLocationSP &owner,
bool use_hardware);
Error
DisableBreakpointSiteByID (lldb::user_id_t break_id);
Error
EnableBreakpointSiteByID (lldb::user_id_t break_id);
// BreakpointLocations use RemoveOwnerFromBreakpointSite to remove
// themselves from the owner's list of this breakpoint sites.
void
RemoveOwnerFromBreakpointSite (lldb::user_id_t owner_id,
lldb::user_id_t owner_loc_id,
lldb::BreakpointSiteSP &bp_site_sp);
//----------------------------------------------------------------------
// Process Watchpoints (optional)
//----------------------------------------------------------------------
virtual Error
EnableWatchpoint (Watchpoint *wp, bool notify = true);
virtual Error
DisableWatchpoint (Watchpoint *wp, bool notify = true);
//------------------------------------------------------------------
// Thread Queries
//------------------------------------------------------------------
virtual bool
UpdateThreadList (ThreadList &old_thread_list, ThreadList &new_thread_list) = 0;
void
UpdateThreadListIfNeeded ();
ThreadList &
GetThreadList ()
{
return m_thread_list;
}
// When ExtendedBacktraces are requested, the HistoryThreads that are
// created need an owner -- they're saved here in the Process. The
// threads in this list are not iterated over - driver programs need to
// request the extended backtrace calls starting from a root concrete
// thread one by one.
ThreadList &
GetExtendedThreadList ()
{
return m_extended_thread_list;
}
ThreadList::ThreadIterable
Threads ()
{
return m_thread_list.Threads();
}
uint32_t
GetNextThreadIndexID (uint64_t thread_id);
lldb::ThreadSP
CreateOSPluginThread (lldb::tid_t tid, lldb::addr_t context);
// Returns true if an index id has been assigned to a thread.
bool
HasAssignedIndexIDToThread(uint64_t sb_thread_id);
// Given a thread_id, it will assign a more reasonable index id for display to the user.
// If the thread_id has previously been assigned, the same index id will be used.
uint32_t
AssignIndexIDToThread(uint64_t thread_id);
//------------------------------------------------------------------
// Queue Queries
//------------------------------------------------------------------
void
UpdateQueueListIfNeeded ();
QueueList &
GetQueueList ()
{
UpdateQueueListIfNeeded();
return m_queue_list;
}
QueueList::QueueIterable
Queues ()
{
UpdateQueueListIfNeeded();
return m_queue_list.Queues();
}
//------------------------------------------------------------------
// Event Handling
//------------------------------------------------------------------
lldb::StateType
GetNextEvent (lldb::EventSP &event_sp);
// Returns the process state when it is stopped. If specified, event_sp_ptr
// is set to the event which triggered the stop. If wait_always = false,
// and the process is already stopped, this function returns immediately.
lldb::StateType
WaitForProcessToStop (const TimeValue *timeout,
lldb::EventSP *event_sp_ptr = NULL,
bool wait_always = true,
Listener *hijack_listener = NULL);
lldb::StateType
WaitForStateChangedEvents (const TimeValue *timeout,
lldb::EventSP &event_sp,
Listener *hijack_listener); // Pass NULL to use builtin listener
Event *
PeekAtStateChangedEvents ();
class
ProcessEventHijacker
{
public:
ProcessEventHijacker (Process &process, Listener *listener) :
m_process (process)
{
m_process.HijackProcessEvents (listener);
}
~ProcessEventHijacker ()
{
m_process.RestoreProcessEvents();
}
private:
Process &m_process;
};
friend class ProcessEventHijacker;
//------------------------------------------------------------------
/// If you need to ensure that you and only you will hear about some public
/// event, then make a new listener, set to listen to process events, and
/// then call this with that listener. Then you will have to wait on that
/// listener explicitly for events (rather than using the GetNextEvent & WaitFor*
/// calls above. Be sure to call RestoreProcessEvents when you are done.
///
/// @param[in] listener
/// This is the new listener to whom all process events will be delivered.
///
/// @return
/// Returns \b true if the new listener could be installed,
/// \b false otherwise.
//------------------------------------------------------------------
bool
HijackProcessEvents (Listener *listener);
//------------------------------------------------------------------
/// Restores the process event broadcasting to its normal state.
///
//------------------------------------------------------------------
void
RestoreProcessEvents ();
private:
//------------------------------------------------------------------
/// This is the part of the event handling that for a process event.
/// It decides what to do with the event and returns true if the
/// event needs to be propagated to the user, and false otherwise.
/// If the event is not propagated, this call will most likely set
/// the target to executing again.
/// There is only one place where this call should be called, HandlePrivateEvent.
/// Don't call it from anywhere else...
///
/// @param[in] event_ptr
/// This is the event we are handling.
///
/// @return
/// Returns \b true if the event should be reported to the
/// user, \b false otherwise.
//------------------------------------------------------------------
bool
ShouldBroadcastEvent (Event *event_ptr);
public:
const lldb::ABISP &
GetABI ();
OperatingSystem *
GetOperatingSystem ()
{
return m_os_ap.get();
}
virtual LanguageRuntime *
GetLanguageRuntime (lldb::LanguageType language, bool retry_if_null = true);
virtual CPPLanguageRuntime *
GetCPPLanguageRuntime (bool retry_if_null = true);
virtual ObjCLanguageRuntime *
GetObjCLanguageRuntime (bool retry_if_null = true);
bool
IsPossibleDynamicValue (ValueObject& in_value);
bool
IsRunning () const;
DynamicCheckerFunctions *GetDynamicCheckers()
{
return m_dynamic_checkers_ap.get();
}
void SetDynamicCheckers(DynamicCheckerFunctions *dynamic_checkers)
{
m_dynamic_checkers_ap.reset(dynamic_checkers);
}
//------------------------------------------------------------------
/// Call this to set the lldb in the mode where it breaks on new thread
/// creations, and then auto-restarts. This is useful when you are trying
/// to run only one thread, but either that thread or the kernel is creating
/// new threads in the process. If you stop when the thread is created, you
/// can immediately suspend it, and keep executing only the one thread you intend.
///
/// @return
/// Returns \b true if we were able to start up the notification
/// \b false otherwise.
//------------------------------------------------------------------
virtual bool
StartNoticingNewThreads()
{
return true;
}
//------------------------------------------------------------------
/// Call this to turn off the stop & notice new threads mode.
///
/// @return
/// Returns \b true if we were able to start up the notification
/// \b false otherwise.
//------------------------------------------------------------------
virtual bool
StopNoticingNewThreads()
{
return true;
}
void
SetRunningUserExpression (bool on);
//------------------------------------------------------------------
// lldb::ExecutionContextScope pure virtual functions
//------------------------------------------------------------------
virtual lldb::TargetSP
CalculateTarget ();
virtual lldb::ProcessSP
CalculateProcess ()
{
return shared_from_this();
}
virtual lldb::ThreadSP
CalculateThread ()
{
return lldb::ThreadSP();
}
virtual lldb::StackFrameSP
CalculateStackFrame ()
{
return lldb::StackFrameSP();
}
virtual void
CalculateExecutionContext (ExecutionContext &exe_ctx);
void
SetSTDIOFileDescriptor (int file_descriptor);
//------------------------------------------------------------------
// Add a permanent region of memory that should never be read or
// written to. This can be used to ensure that memory reads or writes
// to certain areas of memory never end up being sent to the
// DoReadMemory or DoWriteMemory functions which can improve
// performance.
//------------------------------------------------------------------
void
AddInvalidMemoryRegion (const LoadRange &region);
//------------------------------------------------------------------
// Remove a permanent region of memory that should never be read or
// written to that was previously added with AddInvalidMemoryRegion.
//------------------------------------------------------------------
bool
RemoveInvalidMemoryRange (const LoadRange &region);
//------------------------------------------------------------------
// If the setup code of a thread plan needs to do work that might involve
// calling a function in the target, it should not do that work directly
// in one of the thread plan functions (DidPush/WillResume) because
// such work needs to be handled carefully. Instead, put that work in
// a PreResumeAction callback, and register it with the process. It will
// get done before the actual "DoResume" gets called.
//------------------------------------------------------------------
typedef bool (PreResumeActionCallback)(void *);
void
AddPreResumeAction (PreResumeActionCallback callback, void *baton);
bool
RunPreResumeActions ();
void
ClearPreResumeActions ();
ProcessRunLock &
GetRunLock ()
{
if (Host::GetCurrentThread() == m_private_state_thread)
return m_private_run_lock;
else
return m_public_run_lock;
}
public:
virtual Error
SendEventData(const char *data)
{
Error return_error ("Sending an event is not supported for this process.");
return return_error;
}
protected:
//------------------------------------------------------------------
// NextEventAction provides a way to register an action on the next
// event that is delivered to this process. There is currently only
// one next event action allowed in the process at one time. If a
// new "NextEventAction" is added while one is already present, the
// old action will be discarded (with HandleBeingUnshipped called
// after it is discarded.)
//
// If you want to resume the process as a result of a resume action,
// call RequestResume, don't call Resume directly.
//------------------------------------------------------------------
class NextEventAction
{
public:
typedef enum EventActionResult
{
eEventActionSuccess,
eEventActionRetry,
eEventActionExit
} EventActionResult;
NextEventAction (Process *process) :
m_process(process)
{
}
virtual
~NextEventAction()
{
}
virtual EventActionResult PerformAction (lldb::EventSP &event_sp) = 0;
virtual void HandleBeingUnshipped () {}
virtual EventActionResult HandleBeingInterrupted () = 0;
virtual const char *GetExitString() = 0;
void RequestResume()
{
m_process->m_resume_requested = true;
}
protected:
Process *m_process;
};
void SetNextEventAction (Process::NextEventAction *next_event_action)
{
if (m_next_event_action_ap.get())
m_next_event_action_ap->HandleBeingUnshipped();
m_next_event_action_ap.reset(next_event_action);
}
// This is the completer for Attaching:
class AttachCompletionHandler : public NextEventAction
{
public:
AttachCompletionHandler (Process *process, uint32_t exec_count) :
NextEventAction (process),
m_exec_count (exec_count)
{
}
virtual
~AttachCompletionHandler()
{
}
virtual EventActionResult PerformAction (lldb::EventSP &event_sp);
virtual EventActionResult HandleBeingInterrupted ();
virtual const char *GetExitString();
private:
uint32_t m_exec_count;
std::string m_exit_string;
};
bool
HijackPrivateProcessEvents (Listener *listener);
void
RestorePrivateProcessEvents ();
bool
PrivateStateThreadIsValid () const
{
return IS_VALID_LLDB_HOST_THREAD(m_private_state_thread);
}
void
ForceNextEventDelivery()
{
m_force_next_event_delivery = true;
}
//------------------------------------------------------------------
// Type definitions
//------------------------------------------------------------------
typedef std::map<lldb::LanguageType, lldb::LanguageRuntimeSP> LanguageRuntimeCollection;
struct PreResumeCallbackAndBaton
{
bool (*callback) (void *);
void *baton;
PreResumeCallbackAndBaton (PreResumeActionCallback in_callback, void *in_baton) :
callback (in_callback),
baton (in_baton)
{
}
};
//------------------------------------------------------------------
// Member variables
//------------------------------------------------------------------
Target & m_target; ///< The target that owns this process.
ThreadSafeValue<lldb::StateType> m_public_state;
ThreadSafeValue<lldb::StateType> m_private_state; // The actual state of our process
Broadcaster m_private_state_broadcaster; // This broadcaster feeds state changed events into the private state thread's listener.
Broadcaster m_private_state_control_broadcaster; // This is the control broadcaster, used to pause, resume & stop the private state thread.
Listener m_private_state_listener; // This is the listener for the private state thread.
Predicate<bool> m_private_state_control_wait; /// This Predicate is used to signal that a control operation is complete.
lldb::thread_t m_private_state_thread; // Thread ID for the thread that watches internal state events
ProcessModID m_mod_id; ///< Tracks the state of the process over stops and other alterations.
uint32_t m_process_unique_id; ///< Each lldb_private::Process class that is created gets a unique integer ID that increments with each new instance
uint32_t m_thread_index_id; ///< Each thread is created with a 1 based index that won't get re-used.
std::map<uint64_t, uint32_t> m_thread_id_to_index_id_map;
int m_exit_status; ///< The exit status of the process, or -1 if not set.
std::string m_exit_string; ///< A textual description of why a process exited.
Mutex m_thread_mutex;
ThreadList m_thread_list_real; ///< The threads for this process as are known to the protocol we are debugging with
ThreadList m_thread_list; ///< The threads for this process as the user will see them. This is usually the same as
///< m_thread_list_real, but might be different if there is an OS plug-in creating memory threads
ThreadList m_extended_thread_list; ///< Owner for extended threads that may be generated, cleared on natural stops
uint32_t m_extended_thread_stop_id; ///< The natural stop id when extended_thread_list was last updated
QueueList m_queue_list; ///< The list of libdispatch queues at a given stop point
uint32_t m_queue_list_stop_id; ///< The natural stop id when queue list was last fetched
std::vector<Notifications> m_notifications; ///< The list of notifications that this process can deliver.
std::vector<lldb::addr_t> m_image_tokens;
Listener &m_listener;
BreakpointSiteList m_breakpoint_site_list; ///< This is the list of breakpoint locations we intend to insert in the target.
std::unique_ptr<DynamicLoader> m_dyld_ap;
std::unique_ptr<JITLoaderList> m_jit_loaders_ap;
std::unique_ptr<DynamicCheckerFunctions> m_dynamic_checkers_ap; ///< The functions used by the expression parser to validate data that expressions use.
std::unique_ptr<OperatingSystem> m_os_ap;
std::unique_ptr<SystemRuntime> m_system_runtime_ap;
UnixSignals m_unix_signals; /// This is the current signal set for this process.
lldb::ABISP m_abi_sp;
lldb::IOHandlerSP m_process_input_reader;
Communication m_stdio_communication;
Mutex m_stdio_communication_mutex;
std::string m_stdout_data;
std::string m_stderr_data;
Mutex m_profile_data_comm_mutex;
std::vector<std::string> m_profile_data;
MemoryCache m_memory_cache;
AllocatedMemoryCache m_allocated_memory_cache;
bool m_should_detach; /// Should we detach if the process object goes away with an explicit call to Kill or Detach?
LanguageRuntimeCollection m_language_runtimes;
std::unique_ptr<NextEventAction> m_next_event_action_ap;
std::vector<PreResumeCallbackAndBaton> m_pre_resume_actions;
ProcessRunLock m_public_run_lock;
ProcessRunLock m_private_run_lock;
Predicate<bool> m_currently_handling_event; // This predicate is set in HandlePrivateEvent while all its business is being done.
bool m_currently_handling_do_on_removals;
bool m_resume_requested; // If m_currently_handling_event or m_currently_handling_do_on_removals are true, Resume will only request a resume, using this flag to check.
bool m_finalize_called;
bool m_clear_thread_plans_on_stop;
bool m_force_next_event_delivery;
lldb::StateType m_last_broadcast_state; /// This helps with the Public event coalescing in ShouldBroadcastEvent.
std::map<lldb::addr_t,lldb::addr_t> m_resolved_indirect_addresses;
bool m_destroy_in_process;
enum {
eCanJITDontKnow= 0,
eCanJITYes,
eCanJITNo
} m_can_jit;
size_t
RemoveBreakpointOpcodesFromBuffer (lldb::addr_t addr, size_t size, uint8_t *buf) const;
void
SynchronouslyNotifyStateChanged (lldb::StateType state);
void
SetPublicState (lldb::StateType new_state, bool restarted);
void
SetPrivateState (lldb::StateType state);
bool
StartPrivateStateThread (bool force = false);
void
StopPrivateStateThread ();
void
PausePrivateStateThread ();
void
ResumePrivateStateThread ();
static lldb::thread_result_t
PrivateStateThread (void *arg);
lldb::thread_result_t
RunPrivateStateThread ();
void
HandlePrivateEvent (lldb::EventSP &event_sp);
lldb::StateType
WaitForProcessStopPrivate (const TimeValue *timeout, lldb::EventSP &event_sp);
// This waits for both the state change broadcaster, and the control broadcaster.
// If control_only, it only waits for the control broadcaster.
bool
WaitForEventsPrivate (const TimeValue *timeout, lldb::EventSP &event_sp, bool control_only);
lldb::StateType
WaitForStateChangedEventsPrivate (const TimeValue *timeout, lldb::EventSP &event_sp);
lldb::StateType
WaitForState (const TimeValue *timeout,
const lldb::StateType *match_states,
const uint32_t num_match_states);
size_t
WriteMemoryPrivate (lldb::addr_t addr, const void *buf, size_t size, Error &error);
void
AppendSTDOUT (const char *s, size_t len);
void
AppendSTDERR (const char *s, size_t len);
void
BroadcastAsyncProfileData(const std::string &one_profile_data);
static void
STDIOReadThreadBytesReceived (void *baton, const void *src, size_t src_len);
bool
PushProcessIOHandler ();
bool
PopProcessIOHandler ();
bool
ProcessIOHandlerIsActive ();
Error
HaltForDestroyOrDetach(lldb::EventSP &exit_event_sp);
private:
//------------------------------------------------------------------
// For Process only
//------------------------------------------------------------------
void ControlPrivateStateThread (uint32_t signal);
DISALLOW_COPY_AND_ASSIGN (Process);
};
} // namespace lldb_private
#endif // liblldb_Process_h_