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//===-- WatchpointOptions.h -------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_WatchpointOptions_h_
#define liblldb_WatchpointOptions_h_
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/lldb-private.h"
#include "lldb/Core/Baton.h"
#include "lldb/Core/StringList.h"
namespace lldb_private {
//----------------------------------------------------------------------
/// @class WatchpointOptions WatchpointOptions.h "lldb/Breakpoint/WatchpointOptions.h"
/// @brief Class that manages the options on a watchpoint.
//----------------------------------------------------------------------
class WatchpointOptions
{
public:
//------------------------------------------------------------------
// Constructors and Destructors
//------------------------------------------------------------------
//------------------------------------------------------------------
/// Default constructor. The watchpoint is enabled, and has no condition,
/// callback, ignore count, etc...
//------------------------------------------------------------------
WatchpointOptions();
WatchpointOptions(const WatchpointOptions& rhs);
static WatchpointOptions *
CopyOptionsNoCallback (WatchpointOptions &rhs);
//------------------------------------------------------------------
/// This constructor allows you to specify all the watchpoint options.
///
/// @param[in] callback
/// This is the plugin for some code that gets run, returns \b true if we are to stop.
///
/// @param[in] baton
/// Client data that will get passed to the callback.
///
/// @param[in] thread_id
/// Only stop if \a thread_id hits the watchpoint.
//------------------------------------------------------------------
WatchpointOptions(WatchpointHitCallback callback,
void *baton,
lldb::tid_t thread_id = LLDB_INVALID_THREAD_ID);
virtual ~WatchpointOptions();
//------------------------------------------------------------------
// Operators
//------------------------------------------------------------------
const WatchpointOptions&
operator=(const WatchpointOptions& rhs);
//------------------------------------------------------------------
// Callbacks
//
// Watchpoint callbacks come in two forms, synchronous and asynchronous. Synchronous callbacks will get
// run before any of the thread plans are consulted, and if they return false the target will continue
// "under the radar" of the thread plans. There are a couple of restrictions to synchronous callbacks:
// 1) They should NOT resume the target themselves. Just return false if you want the target to restart.
// 2) Watchpoints with synchronous callbacks can't have conditions (or rather, they can have them, but they
// won't do anything. Ditto with ignore counts, etc... You are supposed to control that all through the
// callback.
// Asynchronous callbacks get run as part of the "ShouldStop" logic in the thread plan. The logic there is:
// a) If the watchpoint is thread specific and not for this thread, continue w/o running the callback.
// b) If the ignore count says we shouldn't stop, then ditto.
// c) If the condition says we shouldn't stop, then ditto.
// d) Otherwise, the callback will get run, and if it returns true we will stop, and if false we won't.
// The asynchronous callback can run the target itself, but at present that should be the last action the
// callback does. We will relax this condition at some point, but it will take a bit of plumbing to get
// that to work.
//
//------------------------------------------------------------------
//------------------------------------------------------------------
/// Adds a callback to the watchpoint option set.
///
/// @param[in] callback
/// The function to be called when the watchpoint gets hit.
///
/// @param[in] baton_sp
/// A baton which will get passed back to the callback when it is invoked.
///
/// @param[in] synchronous
/// Whether this is a synchronous or asynchronous callback. See discussion above.
//------------------------------------------------------------------
void SetCallback (WatchpointHitCallback callback, const lldb::BatonSP &baton_sp, bool synchronous = false);
//------------------------------------------------------------------
/// Remove the callback from this option set.
//------------------------------------------------------------------
void ClearCallback ();
// The rest of these functions are meant to be used only within the watchpoint handling mechanism.
//------------------------------------------------------------------
/// Use this function to invoke the callback for a specific stop.
///
/// @param[in] context
/// The context in which the callback is to be invoked. This includes the stop event, the
/// execution context of the stop (since you might hit the same watchpoint on multiple threads) and
/// whether we are currently executing synchronous or asynchronous callbacks.
///
/// @param[in] watch_id
/// The watchpoint ID that owns this option set.
///
/// @return
/// The callback return value.
//------------------------------------------------------------------
bool InvokeCallback (StoppointCallbackContext *context, lldb::user_id_t watch_id);
//------------------------------------------------------------------
/// Used in InvokeCallback to tell whether it is the right time to run this kind of callback.
///
/// @return
/// The synchronicity of our callback.
//------------------------------------------------------------------
bool IsCallbackSynchronous () {
return m_callback_is_synchronous;
}
//------------------------------------------------------------------
/// Fetch the baton from the callback.
///
/// @return
/// The baton.
//------------------------------------------------------------------
Baton *GetBaton ();
//------------------------------------------------------------------
/// Fetch a const version of the baton from the callback.
///
/// @return
/// The baton.
//------------------------------------------------------------------
const Baton *GetBaton () const;
//------------------------------------------------------------------
/// Return the current thread spec for this option. This will return NULL if the no thread
/// specifications have been set for this Option yet.
/// @return
/// The thread specification pointer for this option, or NULL if none has
/// been set yet.
//------------------------------------------------------------------
const ThreadSpec *
GetThreadSpecNoCreate () const;
//------------------------------------------------------------------
/// Returns a pointer to the ThreadSpec for this option, creating it.
/// if it hasn't been created already. This API is used for setting the
/// ThreadSpec items for this option.
//------------------------------------------------------------------
ThreadSpec *
GetThreadSpec ();
void
SetThreadID(lldb::tid_t thread_id);
void
GetDescription (Stream *s, lldb::DescriptionLevel level) const;
//------------------------------------------------------------------
/// Get description for callback only.
//------------------------------------------------------------------
void
GetCallbackDescription (Stream *s, lldb::DescriptionLevel level) const;
//------------------------------------------------------------------
/// Returns true if the watchpoint option has a callback set.
//------------------------------------------------------------------
bool
HasCallback();
//------------------------------------------------------------------
/// This is the default empty callback.
/// @return
/// The thread id for which the watchpoint hit will stop,
/// LLDB_INVALID_THREAD_ID for all threads.
//------------------------------------------------------------------
static bool
NullCallback (void *baton,
StoppointCallbackContext *context,
lldb::user_id_t watch_id);
struct CommandData
{
CommandData () :
user_source(),
script_source(),
stop_on_error(true)
{
}
~CommandData ()
{
}
StringList user_source;
std::string script_source;
bool stop_on_error;
};
class CommandBaton : public Baton
{
public:
CommandBaton (CommandData *data) :
Baton (data)
{
}
virtual
~CommandBaton ()
{
delete ((CommandData *)m_data);
m_data = NULL;
}
virtual void
GetDescription (Stream *s, lldb::DescriptionLevel level) const;
};
protected:
//------------------------------------------------------------------
// Classes that inherit from WatchpointOptions can see and modify these
//------------------------------------------------------------------
private:
//------------------------------------------------------------------
// For WatchpointOptions only
//------------------------------------------------------------------
WatchpointHitCallback m_callback; // This is the callback function pointer
lldb::BatonSP m_callback_baton_sp; // This is the client data for the callback
bool m_callback_is_synchronous;
std::unique_ptr<ThreadSpec> m_thread_spec_ap; // Thread for which this watchpoint will take
};
} // namespace lldb_private
#endif // liblldb_WatchpointOptions_h_