| //===-- BreakpointOptions.h -------------------------------------*- C++ -*-===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef liblldb_BreakpointOptions_h_ |
| #define liblldb_BreakpointOptions_h_ |
| |
| // C Includes |
| // C++ Includes |
| // Other libraries and framework includes |
| // Project includes |
| #include "lldb/lldb-private.h" |
| #include "lldb/Core/Baton.h" |
| #include "lldb/Core/StringList.h" |
| |
| namespace lldb_private { |
| |
| //---------------------------------------------------------------------- |
| /// @class BreakpointOptions BreakpointOptions.h "lldb/Breakpoint/BreakpointOptions.h" |
| /// @brief Class that manages the options on a breakpoint or breakpoint location. |
| //---------------------------------------------------------------------- |
| |
| class BreakpointOptions |
| { |
| public: |
| //------------------------------------------------------------------ |
| // Constructors and Destructors |
| //------------------------------------------------------------------ |
| //------------------------------------------------------------------ |
| /// Default constructor. The breakpoint is enabled, and has no condition, |
| /// callback, ignore count, etc... |
| //------------------------------------------------------------------ |
| BreakpointOptions(); |
| BreakpointOptions(const BreakpointOptions& rhs); |
| |
| static BreakpointOptions * |
| CopyOptionsNoCallback (BreakpointOptions &rhs); |
| //------------------------------------------------------------------ |
| /// This constructor allows you to specify all the breakpoint options. |
| /// |
| /// @param[in] condition |
| /// The expression which if it evaluates to \b true if we are to stop |
| /// |
| /// @param[in] callback |
| /// This is the plugin for some code that gets run, returns \b true if we are to stop. |
| /// |
| /// @param[in] baton |
| /// Client data that will get passed to the callback. |
| /// |
| /// @param[in] enabled |
| /// Is this breakpoint enabled. |
| /// |
| /// @param[in] ignore |
| /// How many breakpoint hits we should ignore before stopping. |
| /// |
| /// @param[in] thread_id |
| /// Only stop if \a thread_id hits the breakpoint. |
| //------------------------------------------------------------------ |
| BreakpointOptions(void *condition, |
| BreakpointHitCallback callback, |
| void *baton, |
| bool enabled = true, |
| int32_t ignore = 0, |
| lldb::tid_t thread_id = LLDB_INVALID_THREAD_ID, |
| bool one_shot = false); |
| |
| virtual ~BreakpointOptions(); |
| |
| //------------------------------------------------------------------ |
| // Operators |
| //------------------------------------------------------------------ |
| const BreakpointOptions& |
| operator=(const BreakpointOptions& rhs); |
| |
| //------------------------------------------------------------------ |
| // Callbacks |
| // |
| // Breakpoint callbacks come in two forms, synchronous and asynchronous. Synchronous callbacks will get |
| // run before any of the thread plans are consulted, and if they return false the target will continue |
| // "under the radar" of the thread plans. There are a couple of restrictions to synchronous callbacks: |
| // 1) They should NOT resume the target themselves. Just return false if you want the target to restart. |
| // 2) Breakpoints with synchronous callbacks can't have conditions (or rather, they can have them, but they |
| // won't do anything. Ditto with ignore counts, etc... You are supposed to control that all through the |
| // callback. |
| // Asynchronous callbacks get run as part of the "ShouldStop" logic in the thread plan. The logic there is: |
| // a) If the breakpoint is thread specific and not for this thread, continue w/o running the callback. |
| // b) If the ignore count says we shouldn't stop, then ditto. |
| // c) If the condition says we shouldn't stop, then ditto. |
| // d) Otherwise, the callback will get run, and if it returns true we will stop, and if false we won't. |
| // The asynchronous callback can run the target itself, but at present that should be the last action the |
| // callback does. We will relax this condition at some point, but it will take a bit of plumbing to get |
| // that to work. |
| // |
| //------------------------------------------------------------------ |
| |
| //------------------------------------------------------------------ |
| /// Adds a callback to the breakpoint option set. |
| /// |
| /// @param[in] callback |
| /// The function to be called when the breakpoint gets hit. |
| /// |
| /// @param[in] baton_sp |
| /// A baton which will get passed back to the callback when it is invoked. |
| /// |
| /// @param[in] synchronous |
| /// Whether this is a synchronous or asynchronous callback. See discussion above. |
| //------------------------------------------------------------------ |
| void SetCallback (BreakpointHitCallback callback, const lldb::BatonSP &baton_sp, bool synchronous = false); |
| |
| |
| //------------------------------------------------------------------ |
| /// Remove the callback from this option set. |
| //------------------------------------------------------------------ |
| void ClearCallback (); |
| |
| // The rest of these functions are meant to be used only within the breakpoint handling mechanism. |
| |
| //------------------------------------------------------------------ |
| /// Use this function to invoke the callback for a specific stop. |
| /// |
| /// @param[in] context |
| /// The context in which the callback is to be invoked. This includes the stop event, the |
| /// execution context of the stop (since you might hit the same breakpoint on multiple threads) and |
| /// whether we are currently executing synchronous or asynchronous callbacks. |
| /// |
| /// @param[in] break_id |
| /// The breakpoint ID that owns this option set. |
| /// |
| /// @param[in] break_loc_id |
| /// The breakpoint location ID that owns this option set. |
| /// |
| /// @return |
| /// The callback return value. |
| //------------------------------------------------------------------ |
| bool InvokeCallback (StoppointCallbackContext *context, lldb::user_id_t break_id, lldb::user_id_t break_loc_id); |
| |
| //------------------------------------------------------------------ |
| /// Used in InvokeCallback to tell whether it is the right time to run this kind of callback. |
| /// |
| /// @return |
| /// The synchronicity of our callback. |
| //------------------------------------------------------------------ |
| bool IsCallbackSynchronous () const |
| { |
| return m_callback_is_synchronous; |
| } |
| |
| //------------------------------------------------------------------ |
| /// Fetch the baton from the callback. |
| /// |
| /// @return |
| /// The baton. |
| //------------------------------------------------------------------ |
| Baton *GetBaton (); |
| |
| //------------------------------------------------------------------ |
| /// Fetch a const version of the baton from the callback. |
| /// |
| /// @return |
| /// The baton. |
| //------------------------------------------------------------------ |
| const Baton *GetBaton () const; |
| |
| //------------------------------------------------------------------ |
| // Condition |
| //------------------------------------------------------------------ |
| //------------------------------------------------------------------ |
| /// Set the breakpoint option's condition. |
| /// |
| /// @param[in] condition |
| /// The condition expression to evaluate when the breakpoint is hit. |
| //------------------------------------------------------------------ |
| void SetCondition (const char *condition); |
| |
| //------------------------------------------------------------------ |
| /// Return a pointer to the text of the condition expression. |
| /// |
| /// @return |
| /// A pointer to the condition expression text, or NULL if no |
| // condition has been set. |
| //------------------------------------------------------------------ |
| const char *GetConditionText (size_t *hash = NULL) const; |
| |
| //------------------------------------------------------------------ |
| // Enabled/Ignore Count |
| //------------------------------------------------------------------ |
| |
| //------------------------------------------------------------------ |
| /// Check the Enable/Disable state. |
| /// @return |
| /// \b true if the breakpoint is enabled, \b false if disabled. |
| //------------------------------------------------------------------ |
| bool |
| IsEnabled () const |
| { |
| return m_enabled; |
| } |
| |
| //------------------------------------------------------------------ |
| /// If \a enable is \b true, enable the breakpoint, if \b false disable it. |
| //------------------------------------------------------------------ |
| void |
| SetEnabled (bool enabled) |
| { |
| m_enabled = enabled; |
| } |
| |
| //------------------------------------------------------------------ |
| /// Check the One-shot state. |
| /// @return |
| /// \b true if the breakpoint is one-shot, \b false otherwise. |
| //------------------------------------------------------------------ |
| bool |
| IsOneShot () const |
| { |
| return m_one_shot; |
| } |
| |
| //------------------------------------------------------------------ |
| /// If \a enable is \b true, enable the breakpoint, if \b false disable it. |
| //------------------------------------------------------------------ |
| void |
| SetOneShot (bool one_shot) |
| { |
| m_one_shot = one_shot; |
| } |
| |
| //------------------------------------------------------------------ |
| /// Set the breakpoint to ignore the next \a count breakpoint hits. |
| /// @param[in] count |
| /// The number of breakpoint hits to ignore. |
| //------------------------------------------------------------------ |
| |
| void |
| SetIgnoreCount (uint32_t n) |
| { |
| m_ignore_count = n; |
| } |
| |
| //------------------------------------------------------------------ |
| /// Return the current Ignore Count. |
| /// @return |
| /// The number of breakpoint hits to be ignored. |
| //------------------------------------------------------------------ |
| uint32_t |
| GetIgnoreCount () const |
| { |
| return m_ignore_count; |
| } |
| |
| //------------------------------------------------------------------ |
| /// Return the current thread spec for this option. This will return NULL if the no thread |
| /// specifications have been set for this Option yet. |
| /// @return |
| /// The thread specification pointer for this option, or NULL if none has |
| /// been set yet. |
| //------------------------------------------------------------------ |
| const ThreadSpec * |
| GetThreadSpecNoCreate () const; |
| |
| //------------------------------------------------------------------ |
| /// Returns a pointer to the ThreadSpec for this option, creating it. |
| /// if it hasn't been created already. This API is used for setting the |
| /// ThreadSpec items for this option. |
| //------------------------------------------------------------------ |
| ThreadSpec * |
| GetThreadSpec (); |
| |
| void |
| SetThreadID(lldb::tid_t thread_id); |
| |
| void |
| GetDescription (Stream *s, lldb::DescriptionLevel level) const; |
| |
| //------------------------------------------------------------------ |
| /// Returns true if the breakpoint option has a callback set. |
| //------------------------------------------------------------------ |
| bool |
| HasCallback() const; |
| |
| //------------------------------------------------------------------ |
| /// This is the default empty callback. |
| /// @return |
| /// The thread id for which the breakpoint hit will stop, |
| /// LLDB_INVALID_THREAD_ID for all threads. |
| //------------------------------------------------------------------ |
| static bool |
| NullCallback (void *baton, |
| StoppointCallbackContext *context, |
| lldb::user_id_t break_id, |
| lldb::user_id_t break_loc_id); |
| |
| |
| struct CommandData |
| { |
| CommandData () : |
| user_source(), |
| script_source(), |
| stop_on_error(true) |
| { |
| } |
| |
| ~CommandData () |
| { |
| } |
| |
| StringList user_source; |
| std::string script_source; |
| bool stop_on_error; |
| }; |
| |
| class CommandBaton : public Baton |
| { |
| public: |
| CommandBaton (CommandData *data) : |
| Baton (data) |
| { |
| } |
| |
| virtual |
| ~CommandBaton () |
| { |
| delete ((CommandData *)m_data); |
| m_data = NULL; |
| } |
| |
| virtual void |
| GetDescription (Stream *s, lldb::DescriptionLevel level) const; |
| |
| }; |
| |
| protected: |
| //------------------------------------------------------------------ |
| // Classes that inherit from BreakpointOptions can see and modify these |
| //------------------------------------------------------------------ |
| |
| private: |
| //------------------------------------------------------------------ |
| // For BreakpointOptions only |
| //------------------------------------------------------------------ |
| BreakpointHitCallback m_callback; // This is the callback function pointer |
| lldb::BatonSP m_callback_baton_sp; // This is the client data for the callback |
| bool m_callback_is_synchronous; |
| bool m_enabled; |
| bool m_one_shot; |
| uint32_t m_ignore_count; // Number of times to ignore this breakpoint |
| std::unique_ptr<ThreadSpec> m_thread_spec_ap; // Thread for which this breakpoint will take |
| std::string m_condition_text; // The condition to test. |
| size_t m_condition_text_hash; // Its hash, so that locations know when the condition is updated. |
| }; |
| |
| } // namespace lldb_private |
| |
| #endif // liblldb_BreakpointOptions_h_ |