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//===-- SBCommandInterpreter.h ----------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef LLDB_SBCommandInterpreter_h_
#define LLDB_SBCommandInterpreter_h_
#include "lldb/API/SBDefines.h"
#include "lldb/API/SBDebugger.h"
namespace lldb {
class SBCommandInterpreter
{
public:
enum
{
eBroadcastBitThreadShouldExit = (1 << 0),
eBroadcastBitResetPrompt = (1 << 1),
eBroadcastBitQuitCommandReceived = (1 << 2), // User entered quit
eBroadcastBitAsynchronousOutputData = (1 << 3),
eBroadcastBitAsynchronousErrorData = (1 << 4)
};
SBCommandInterpreter (const lldb::SBCommandInterpreter &rhs);
const lldb::SBCommandInterpreter &
operator = (const lldb::SBCommandInterpreter &rhs);
~SBCommandInterpreter ();
static const char *
GetArgumentTypeAsCString (const lldb::CommandArgumentType arg_type);
static const char *
GetArgumentDescriptionAsCString (const lldb::CommandArgumentType arg_type);
bool
IsValid() const;
bool
CommandExists (const char *cmd);
bool
AliasExists (const char *cmd);
lldb::SBBroadcaster
GetBroadcaster ();
static const char *
GetBroadcasterClass ();
bool
HasCommands ();
bool
HasAliases ();
bool
HasAliasOptions ();
lldb::SBProcess
GetProcess ();
lldb::SBDebugger
GetDebugger ();
lldb::SBCommand
AddMultiwordCommand (const char* name, const char* help);
lldb::SBCommand
AddCommand (const char* name, lldb::SBCommandPluginInterface *impl, const char* help);
void
SourceInitFileInHomeDirectory (lldb::SBCommandReturnObject &result);
void
SourceInitFileInCurrentWorkingDirectory (lldb::SBCommandReturnObject &result);
lldb::ReturnStatus
HandleCommand (const char *command_line, lldb::SBCommandReturnObject &result, bool add_to_history = false);
// The pointer based interface is not useful in SWIG, since the cursor & last_char arguments are string pointers INTO current_line
// and you can't do that in a scripting language interface in general...
// In either case, the way this works is that the you give it a line and cursor position in the line. The function
// will return the number of completions. The matches list will contain number_of_completions + 1 elements. The first
// element is the common substring after the cursor position for all the matches. The rest of the elements are the
// matches. The first element is useful if you are emulating the common shell behavior where the tab completes
// to the string that is common among all the matches, then you should first check if the first element is non-empty,
// and if so just insert it and move the cursor to the end of the insertion. The next tab will return an empty
// common substring, and a list of choices (if any), at which point you should display the choices and let the user
// type further to disambiguate.
int
HandleCompletion (const char *current_line,
const char *cursor,
const char *last_char,
int match_start_point,
int max_return_elements,
lldb::SBStringList &matches);
int
HandleCompletion (const char *current_line,
uint32_t cursor_pos,
int match_start_point,
int max_return_elements,
lldb::SBStringList &matches);
// Catch commands before they execute by registering a callback that will
// get called when the command gets executed. This allows GUI or command
// line interfaces to intercept a command and stop it from happening
bool
SetCommandOverrideCallback (const char *command_name,
lldb::CommandOverrideCallback callback,
void *baton);
SBCommandInterpreter (lldb_private::CommandInterpreter *interpreter_ptr = NULL); // Access using SBDebugger::GetCommandInterpreter();
//----------------------------------------------------------------------
/// Return true if the command interpreter is the active IO handler.
///
/// This indicates that any input coming into the debugger handles will
/// go to the command interpreter and will result in LLDB command line
/// commands being executed.
//----------------------------------------------------------------------
bool
IsActive ();
//----------------------------------------------------------------------
/// Get the string that needs to be written to the debugger stdin file
/// handle when a control character is typed.
///
/// Some GUI programs will intercept "control + char" sequences and want
/// to have them do what normally would happen when using a real
/// terminal, so this function allows GUI programs to emulate this
/// functionality.
///
/// @param[in] ch
/// The character that was typed along with the control key
///
/// @return
/// The string that should be written into the file handle that is
/// feeding the input stream for the debugger, or NULL if there is
/// no string for this control key.
//----------------------------------------------------------------------
const char *
GetIOHandlerControlSequence(char ch);
protected:
lldb_private::CommandInterpreter &
ref ();
lldb_private::CommandInterpreter *
get ();
void
reset (lldb_private::CommandInterpreter *);
private:
friend class SBDebugger;
static void
InitializeSWIG ();
lldb_private::CommandInterpreter *m_opaque_ptr;
};
class SBCommandPluginInterface
{
public:
virtual bool
DoExecute (lldb::SBDebugger debugger,
char** command,
lldb::SBCommandReturnObject &result)
{
return false;
}
virtual
~SBCommandPluginInterface ()
{}
};
class SBCommand
{
public:
SBCommand ();
bool
IsValid ();
const char*
GetName ();
const char*
GetHelp ();
lldb::SBCommand
AddMultiwordCommand (const char* name, const char* help = NULL);
lldb::SBCommand
AddCommand (const char* name, lldb::SBCommandPluginInterface* impl, const char* help = NULL);
private:
friend class SBDebugger;
friend class SBCommandInterpreter;
SBCommand (lldb::CommandObjectSP cmd_sp);
lldb::CommandObjectSP m_opaque_sp;
};
} // namespace lldb
#endif // LLDB_SBCommandInterpreter_h_