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| LLDB Python Reference | |
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| <div class="post"> | |
| <h1 class ="postheader">Introduction</h1> | |
| <div class="postcontent"> | |
| <p>The entire LLDB API is available as Python functions through a script bridging interface. | |
| This means the LLDB API's can be used directly from python either interactively or to build python apps that | |
| provide debugger features. </p> | |
| <p>Additionally, Python can be used as a programmatic interface within the | |
| lldb command interpreter (we refer to this for brevity as the embedded interpreter). Of course, | |
| in this context it has full access to the LLDB API - with some additional conveniences we will | |
| call out in the FAQ.</p> | |
| </div> | |
| <div class="postfooter"></div> | |
| <div class="post"> | |
| <h1 class ="postheader">Documentation</h1> | |
| <div class="postcontent"> | |
| <p>The LLDB API is contained in a python module named <b>lldb</b>. Help is available through the standard python help and documentation. To get an overview of the <b>lldb</b> python module you can execute the following command:</p> | |
| <code><pre><tt>(lldb) <b>script help(lldb)</b> | |
| Help on package lldb: | |
| NAME | |
| lldb - The lldb module contains the public APIs for Python binding. | |
| FILE | |
| /System/Library/PrivateFrameworks/LLDB.framework/Versions/A/Resources/Python/lldb/__init__.py | |
| DESCRIPTION | |
| ... | |
| </tt></pre></code> | |
| <p>You can also get help using a module class name. The full API that is exposed for that class will be displayed in a man page style window. Below we want to get help on the lldb.SBFrame class:</p> | |
| <code><pre><tt>(lldb) <b>script help(lldb.SBFrame)</b> | |
| Help on class SBFrame in module lldb: | |
| class SBFrame(__builtin__.object) | |
| | Represents one of the stack frames associated with a thread. | |
| | SBThread contains SBFrame(s). For example (from test/lldbutil.py), | |
| | | |
| | def print_stacktrace(thread, string_buffer = False): | |
| | '''Prints a simple stack trace of this thread.''' | |
| | | |
| ... | |
| </tt></pre></code> | |
| <p>Or you can get help using any python object, here we use the <b>lldb.process</b> object which is a global variable in the <b>lldb</b> module which represents the currently selected process:</p> | |
| <code><pre><tt>(lldb) <b>script help(lldb.process)</b> | |
| Help on SBProcess in module lldb object: | |
| class SBProcess(__builtin__.object) | |
| | Represents the process associated with the target program. | |
| | | |
| | SBProcess supports thread iteration. For example (from test/lldbutil.py), | |
| | | |
| | # ================================================== | |
| | # Utility functions related to Threads and Processes | |
| | # ================================================== | |
| | | |
| ... | |
| </tt></pre></code> | |
| </div> | |
| <div class="postfooter"></div> | |
| <div class="post"> | |
| <h1 class ="postheader">Embedded Python Interpreter</h1> | |
| <div class="postcontent"> | |
| <p>The embedded python interpreter can be accessed in a variety of ways from within LLDB. The | |
| easiest way is to use the lldb command <b>script</b> with no arguments at the lldb command prompt:</p> | |
| <code><pre><tt>(lldb) <strong>script</strong> | |
| Python Interactive Interpreter. To exit, type 'quit()', 'exit()' or Ctrl-D. | |
| >>> 2+3 | |
| 5 | |
| >>> hex(12345) | |
| '0x3039' | |
| >>> | |
| </tt></pre></code> | |
| <p>This drops you into the embedded python interpreter. When running under the <b>script</b> command, | |
| lldb sets some convenience variables that give you quick access to the currently selected entities that characterize | |
| the program and debugger state. In each case, if there is no currently selected entity of the appropriate | |
| type, the variable's <b>IsValid</b> method will return false. These variables are:</p> | |
| <table class="stats" width="620" cellspacing="0"> | |
| <tr> | |
| <td class="hed" width="20%">Variable</td> | |
| <td class="hed" width="10%">Type</td> | |
| <td class="hed" width="70%">Description</td> | |
| </tr> | |
| <tr> | |
| <td class="content"> | |
| <b>lldb.debugger</b> | |
| </td> | |
| <td class="content"> | |
| <b>lldb.SBDebugger</b> | |
| </td> | |
| <td class="content"> | |
| Contains the debugger object whose <b>script</b> command was invoked. | |
| The <b>lldb.SBDebugger</b> object owns the command interpreter | |
| and all the targets in your debug session. There will always be a | |
| Debugger in the embedded interpreter. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td class="content"> | |
| <b>lldb.target</b> | |
| </td> | |
| <td class="content"> | |
| <b>lldb.SBTarget</b> | |
| </td> | |
| <td class="content"> | |
| Contains the currently selected target - for instance the one made with the | |
| <b>file</b> or selected by the <b>target select <target-index></b> command. | |
| The <b>lldb.SBTarget</b> manages one running process, and all the executable | |
| and debug files for the process. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td class="content"> | |
| <b>lldb.process</b> | |
| </td> | |
| <td class="content"> | |
| <b>lldb.SBProcess</b> | |
| </td> | |
| <td class="content"> | |
| Contains the process of the currently selected target. | |
| The <b>lldb.SBProcess</b> object manages the threads and allows access to | |
| memory for the process. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td class="content"> | |
| <b>lldb.thread</b> | |
| </td> | |
| <td class="content"> | |
| <b>lldb.SBThread</b> | |
| </td> | |
| <td class="content"> | |
| Contains the currently selected thread. | |
| The <b>lldb.SBThread</b> object manages the stack frames in that thread. | |
| A thread is always selected in the command interpreter when a target stops. | |
| The <b>thread select <thread-index></b> command can be used to change the | |
| currently selected thread. So as long as you have a stopped process, there will be | |
| some selected thread. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td class="content"> | |
| <b>lldb.frame</b> | |
| </td> | |
| <td class="content"> | |
| <b>lldb.SBFrame</b> | |
| </td> | |
| <td class="content"> | |
| Contains the currently selected stack frame. | |
| The <b>lldb.SBFrame</b> object manage the stack locals and the register set for | |
| that stack. | |
| A stack frame is always selected in the command interpreter when a target stops. | |
| The <b>frame select <frame-index></b> command can be used to change the | |
| currently selected frame. So as long as you have a stopped process, there will | |
| be some selected frame. | |
| </td> | |
| </tr> | |
| </table> | |
| <p>While extremely convenient, these variables have a couple caveats that you should be aware of. | |
| First of all, they hold the values | |
| of the selected objects on entry to the embedded interpreter. They do not update as you use the LLDB | |
| API's to change, for example, the currently selected stack frame or thread. | |
| <p>Moreover, they are only defined and meaningful while in the interactive Python interpreter. | |
| There is no guarantee on their value in any other situation, hence you should not use them when defining | |
| Python formatters, breakpoint scripts and commands (or any other Python extension point that LLDB provides). | |
| As a rationale for such behavior, consider that lldb can | |
| run in a multithreaded environment, and another thread might call the "script" command, changing the value out | |
| from under you.</p> | |
| <p>To get started with these objects and LLDB scripting, please note that almost | |
| all of the <b>lldb</b> Python objects are able to briefly describe themselves when you pass them | |
| to the Python <b>print</b> function: | |
| <code><pre><tt>(lldb) <b>script</b> | |
| Python Interactive Interpreter. To exit, type 'quit()', 'exit()' or Ctrl-D. | |
| >>> <strong>print lldb.debugger</strong> | |
| Debugger (instance: "debugger_1", id: 1) | |
| >>> <strong>print lldb.target</strong> | |
| a.out | |
| >>> <strong>print lldb.process</strong> | |
| SBProcess: pid = 59289, state = stopped, threads = 1, executable = a.out | |
| >>> <strong>print lldb.thread</strong> | |
| SBThread: tid = 0x1f03 | |
| >>> <strong>print lldb.frame</strong> | |
| frame #0: 0x0000000100000bb6 a.out main + 54 at main.c:16 | |
| </tt></pre></code> | |
| </div> | |
| <div class="postfooter"></div> | |
| </div> | |
| <div class="post"> | |
| <h1 class ="postheader">Running a Python script when a breakpoint gets hit</h1> | |
| <div class="postcontent"> | |
| <p>One very powerful use of the lldb Python API is to have a python script run when a breakpoint gets hit. Adding python | |
| scripts to breakpoints provides a way to create complex breakpoint | |
| conditions and also allows for smart logging and data gathering.</p> | |
| <p>When your process hits a breakpoint to which you have attached some python code, the code is executed as the | |
| body of a function which takes three arguments:</p> | |
| <p> | |
| <code><pre><tt>def breakpoint_function_wrapper(<b>frame</b>, <b>bp_loc</b>, <b>dict</b>): | |
| <font color=green># Your code goes here</font> | |
| </tt></pre></code> | |
| <p><table class="stats" width="620" cellspacing="0"> | |
| <tr> | |
| <td class="hed" width="10%">Argument</td> | |
| <td class="hed" width="10%">Type</td> | |
| <td class="hed" width="80%">Description</td> | |
| </tr> | |
| <tr> | |
| <td class="content"> | |
| <b>frame</b> | |
| </td> | |
| <td class="content"> | |
| <b>lldb.SBFrame</b> | |
| </td> | |
| <td class="content"> | |
| The current stack frame where the breakpoint got hit. | |
| The object will always be valid. | |
| This <b>frame</b> argument might <i>not</i> match the currently selected stack frame found in the <b>lldb</b> module global variable <b>lldb.frame</b>. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td class="content"> | |
| <b>bp_loc</b> | |
| </td> | |
| <td class="content"> | |
| <b>lldb.SBBreakpointLocation</b> | |
| </td> | |
| <td class="content"> | |
| The breakpoint location that just got hit. Breakpoints are represented by <b>lldb.SBBreakpoint</b> | |
| objects. These breakpoint objects can have one or more locations. These locations | |
| are represented by <b>lldb.SBBreakpointLocation</b> objects. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td class="content"> | |
| <b>dict</b> | |
| </td> | |
| <td class="content"> | |
| <b>dict</b> | |
| </td> | |
| <td class="content"> | |
| The python session dictionary as a standard python dictionary object. | |
| </td> | |
| </tr> | |
| </table> | |
| <p>Optionally, a Python breakpoint command can return a value. Returning False tells LLDB that you do not want to stop at the breakpoint. | |
| Any other return value (including None or leaving out the return statement altogether) is akin to telling LLDB to actually stop at the breakpoint. | |
| This can be useful in situations where a breakpoint only needs to stop the process when certain conditions are met, and you do not want to inspect the | |
| program state manually at every stop and then continue. | |
| <p>An example will show how simple it is to write some python code and attach it to a breakpoint. | |
| The following example will allow you to track the order in which the functions in a given shared library | |
| are first executed during one run of your program. This is a simple method to gather an order file which | |
| can be used to optimize function placement within a binary for execution locality.</p> | |
| <p>We do this by setting a regular expression breakpoint | |
| that will match every function in the shared library. The regular expression '.' will match | |
| any string that has at least one character in it, so we will use that. | |
| This will result in one <b>lldb.SBBreakpoint</b> object | |
| that contains an <b>lldb.SBBreakpointLocation</b> object for each function. As the breakpoint gets | |
| hit, we use a counter to track the order in which the function at this particular breakpoint location got hit. | |
| Since our code is passed the location that was hit, we can get the name of the function from the location, | |
| disable the location so we won't count this function again; then log some info and continue the process.</p> | |
| <p>Note we also have to initialize our counter, which we do with the simple one-line version of the <b>script</b> | |
| command. | |
| <p>Here is the code: | |
| <code><pre><tt>(lldb) <strong>breakpoint set --func-regex=. --shlib=libfoo.dylib</strong> | |
| Breakpoint created: 1: regex = '.', module = libfoo.dylib, locations = 223 | |
| (lldb) <strong>script counter = 0</strong> | |
| (lldb) <strong>breakpoint command add --script-type python 1</strong> | |
| Enter your Python command(s). Type 'DONE' to end. | |
| > <font color=green># Increment our counter. Since we are in a function, this must be a global python variable</font> | |
| > <strong>global counter</strong> | |
| > <strong>counter += 1</strong> | |
| > <font color=green># Get the name of the function</font> | |
| > <strong>name = frame.GetFunctionName()</strong> | |
| > <font color=green># Print the order and the function name</font> | |
| > <strong>print '[%i] %s' % (counter, name)</strong> | |
| > <font color=green># Disable the current breakpoint location so it doesn't get hit again</font> | |
| > <strong>bp_loc.SetEnabled(False)</strong> | |
| > <font color=green># No need to stop here</font> | |
| > <strong>return False</strong> | |
| > <strong>DONE</strong> | |
| </tt></pre></code> | |
| <p>The <b>breakpoint command add</b> command above attaches a python script to breakpoint 1. | |
| To remove the breakpoint command: | |
| <p><code>(lldb) <strong>breakpoint command delete 1</strong></code> | |
| </div> | |
| </div> | |
| <div class="post"> | |
| <h1 class ="postheader">Create a new LLDB command using a python function</h1> | |
| <div class="postcontent"> | |
| <p>Python functions can be used to create new LLDB command interpreter commands, which will work | |
| like all the natively defined lldb commands. This provides a very flexible and easy way to extend LLDB to meet your | |
| debugging requirements. </p> | |
| <p>To write a python function that implements a new LDB command define the function to take four arguments as follows:</p> | |
| <code><pre><tt>def command_function(<b>debugger</b>, <b>command</b>, <b>result</b>, <b>internal_dict</b>): | |
| <font color=green># Your code goes here</font> | |
| </tt></pre></code> | |
| Optionally, you can also provide a Python docstring, and LLDB will use it when providing help for your command, as in: | |
| <code><pre><tt>def command_function(<b>debugger</b>, <b>command</b>, <b>result</b>, <b>internal_dict</b>): | |
| <font color=green>"""This command takes a lot of options and does many fancy things"""</font> | |
| <font color=green># Your code goes here</font> | |
| </tt></pre></code> | |
| <p><table class="stats" width="620" cellspacing="0"> | |
| <tr> | |
| <td class="hed" width="10%">Argument</td> | |
| <td class="hed" width="10%">Type</td> | |
| <td class="hed" width="80%">Description</td> | |
| </tr> | |
| <tr> | |
| <td class="content"> | |
| <b>debugger</b> | |
| </td> | |
| <td class="content"> | |
| <b>lldb.SBDebugger</b> | |
| </td> | |
| <td class="content"> | |
| The current debugger object. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td class="content"> | |
| <b>command</b> | |
| </td> | |
| <td class="content"> | |
| <b>python string</b> | |
| </td> | |
| <td class="content"> | |
| A python string containing all arguments for your command. If you need to chop up the arguments | |
| try using the <b>shlex</b> module's <code>shlex.split(command)</code> to properly extract the | |
| arguments. | |
| </td> | |
| </tr> | |
| <tr> | |
| <td class="content"> | |
| <b>result</b> | |
| </td> | |
| <td class="content"> | |
| <b>lldb.SBCommandReturnObject</b> | |
| </td> | |
| <td class="content"> | |
| A return object which encapsulates success/failure information for the command and output text | |
| that needs to be printed as a result of the command. The plain Python "print" command also works but | |
| text won't go in the result by default (it is useful as a temporary logging facility). | |
| </td> | |
| </tr> | |
| <tr> | |
| <td class="content"> | |
| <b>internal_dict</b> | |
| </td> | |
| <td class="content"> | |
| <b>python dict object</b> | |
| </td> | |
| <td class="content"> | |
| The dictionary for the current embedded script session which contains all variables | |
| and functions. | |
| </td> | |
| </tr> | |
| </table> | |
| <p>As a convenience, you can treat the result object as a Python file object, and say | |
| <code><pre><tt>print >>result, "my command does lots of cool stuff"</tt></pre></code> | |
| SBCommandReturnObject and SBStream | |
| both support this file-like behavior by providing write() and flush() calls at the Python layer.</p> | |
| <p>One other handy convenience when defining lldb command-line commands is the command | |
| <b>command script import</b> which will import a module specified by file path - so you | |
| don't have to change your PYTHONPATH for temporary scripts. It also has another convenience | |
| that if your new script module has a function of the form:</p> | |
| <code><pre><tt>def __lldb_init_module(<b>debugger</b>, <b>internal_dict</b>): | |
| <font color=green># Command Initialization code goes here</font> | |
| </tt></pre></code> | |
| <p>where <b>debugger</b> and <b>internal_dict</b> are as above, that function will get run when the module is loaded | |
| allowing you to add whatever commands you want into the current debugger. Note that | |
| this function will only be run when using the LLDB comand <b>command script import</b>, | |
| it will not get run if anyone imports your module from another module. | |
| If you want to always run code when your module is loaded from LLDB | |
| <u>or</u> when loaded via an <b>import</b> statement in python code | |
| you can test the <b>lldb.debugger</b> object, since you imported the | |
| <lldb> module at the top of the python <b>ls.py</b> module. This test | |
| must be in code that isn't contained inside of any function or class, | |
| just like the standard test for <b>__main__</b> like all python modules | |
| usally do. Sample code would look like: | |
| <code><pre><tt>if __name__ == '__main__': | |
| <font color=green># Create a new debugger instance in your module if your module | |
| # can be run from the command line. When we run a script from | |
| # the command line, we won't have any debugger object in | |
| # lldb.debugger, so we can just create it if it will be needed</font> | |
| lldb.debugger = lldb.SBDebugger.Create() | |
| elif lldb.debugger: | |
| <font color=green># Module is being run inside the LLDB interpreter</font> | |
| lldb.debugger.HandleCommand('command script add -f ls.ls ls') | |
| print 'The "ls" python command has been installed and is ready for use.' | |
| </tt></pre></code> | |
| <p>Now we can create a module called <b>ls.py</b> in the file <b>~/ls.py</b> that will implement a function that | |
| can be used by LLDB's python command code:</p> | |
| <code><pre><tt><font color=green>#!/usr/bin/python</font> | |
| import lldb | |
| import commands | |
| import optparse | |
| import shlex | |
| def ls(debugger, command, result, internal_dict): | |
| result.PutCString(commands.getoutput('/bin/ls %s' % command)) | |
| <font color=green># And the initialization code to add your commands </font> | |
| def __lldb_init_module(debugger, internal_dict): | |
| debugger.HandleCommand('command script add -f ls.ls ls') | |
| print 'The "ls" python command has been installed and is ready for use.' | |
| </tt></pre></code> | |
| <p>Now we can load the module into LLDB and use it</p> | |
| <code><pre><tt>% lldb | |
| (lldb) <strong>command script import ~/ls.py</strong> | |
| The "ls" python command has been installed and is ready for use. | |
| (lldb) <strong>ls -l /tmp/</strong> | |
| total 365848 | |
| -rw-r--r--@ 1 someuser wheel 6148 Jan 19 17:27 .DS_Store | |
| -rw------- 1 someuser wheel 7331 Jan 19 15:37 crash.log | |
| </tt></pre></code> | |
| <p>A more interesting template has been created in the source repository that can help you to create | |
| lldb command quickly:</p> | |
| <a href="http://llvm.org/svn/llvm-project/lldb/trunk/examples/python/cmdtemplate.py">cmdtemplate.py</a> | |
| <p> | |
| A commonly required facility is being able to create a command that does some token substitution, and then runs a different debugger command | |
| (usually, it po'es the result of an expression evaluated on its argument). For instance, given the following program: | |
| <code><pre><tt> | |
| #import <Foundation/Foundation.h> | |
| NSString* | |
| ModifyString(NSString* src) | |
| { | |
| return [src stringByAppendingString:@"foobar"]; | |
| } | |
| int main() | |
| { | |
| NSString* aString = @"Hello world"; | |
| NSString* anotherString = @"Let's be friends"; | |
| return 1; | |
| } | |
| </tt></pre></code> | |
| you may want a pofoo X command, that equates po [ModifyString(X) capitalizedString]. | |
| The following debugger interaction shows how to achieve that goal: | |
| <code><pre><tt> | |
| (lldb) <b>script</b> | |
| Python Interactive Interpreter. To exit, type 'quit()', 'exit()' or Ctrl-D. | |
| >>> <b>def pofoo_funct(debugger, command, result, internal_dict):</b> | |
| ... <b>cmd = "po [ModifyString(" + command + ") capitalizedString]"</b> | |
| ... <b>lldb.debugger.HandleCommand(cmd)</b> | |
| ... | |
| >>> ^D | |
| (lldb) <b>command script add pofoo -f pofoo_funct</b> | |
| (lldb) <b>pofoo aString</b> | |
| $1 = 0x000000010010aa00 Hello Worldfoobar | |
| (lldb) <b>pofoo anotherString</b> | |
| $2 = 0x000000010010aba0 Let's Be Friendsfoobar</tt></pre></code> | |
| </div> | |
| <div class="post"> | |
| <h1 class ="postheader">Using the lldb.py module in python</h1> | |
| <div class="postcontent"> | |
| <p>LLDB has all of its core code build into a shared library which gets | |
| used by the <b>lldb</b> command line application. On Mac OS X this | |
| shared library is a framework: <b>LLDB.framework</b> and on other | |
| unix variants the program is a shared library: <b>lldb.so</b>. LLDB also | |
| provides an lldb.py module that contains the bindings from LLDB into Python. | |
| To use the | |
| <b>LLDB.framework</b> to create your own stand-alone python programs, you will | |
| need to tell python where to look in order to find this module. This | |
| is done by setting the <b>PYTHONPATH</b> environment variable, adding | |
| a path to the directory that contains the <b>lldb.py</b> python module. On | |
| Mac OS X, this is contained inside the LLDB.framework, so you would do: | |
| <p>For csh and tcsh:</p> | |
| <p><code>% <b>setenv PYTHONPATH /Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Python</b></code></p> | |
| <p>For sh and bash: | |
| <p><code>% <b>export PYTHONPATH=/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Python</b></code></p> | |
| <p> Alternately, you can append the LLDB Python directory to the <b>sys.path</b> list directly in | |
| your Python code before importing the lldb module.</p> | |
| <p> | |
| Now your python scripts are ready to import the lldb module. Below is a | |
| python script that will launch a program from the current working directory | |
| called "a.out", set a breakpoint at "main", and then run and hit the breakpoint, | |
| and print the process, thread and frame objects if the process stopped: | |
| </p> | |
| <code><pre><tt><font color=green>#!/usr/bin/python</font> | |
| import lldb | |
| import os | |
| def disassemble_instructions(insts): | |
| for i in insts: | |
| print i | |
| <font color=green># Set the path to the executable to debug</font> | |
| exe = "./a.out" | |
| <font color=green># Create a new debugger instance</font> | |
| debugger = lldb.SBDebugger.Create() | |
| <font color=green># When we step or continue, don't return from the function until the process | |
| # stops. Otherwise we would have to handle the process events ourselves which, while doable is | |
| #a little tricky. We do this by setting the async mode to false.</font> | |
| debugger.SetAsync (False) | |
| <font color=green># Create a target from a file and arch</font> | |
| print "Creating a target for '%s'" % exe | |
| target = debugger.CreateTargetWithFileAndArch (exe, lldb.LLDB_ARCH_DEFAULT) | |
| if target: | |
| <font color=green># If the target is valid set a breakpoint at main</font> | |
| main_bp = target.BreakpointCreateByName ("main", target.GetExecutable().GetFilename()); | |
| print main_bp | |
| <font color=green># Launch the process. Since we specified synchronous mode, we won't return | |
| # from this function until we hit the breakpoint at main</font> | |
| process = target.LaunchSimple (None, None, os.getcwd()) | |
| <font color=green># Make sure the launch went ok</font> | |
| if process: | |
| <font color=green># Print some simple process info</font> | |
| state = process.GetState () | |
| print process | |
| if state == lldb.eStateStopped: | |
| <font color=green># Get the first thread</font> | |
| thread = process.GetThreadAtIndex (0) | |
| if thread: | |
| <font color=green># Print some simple thread info</font> | |
| print thread | |
| <font color=green># Get the first frame</font> | |
| frame = thread.GetFrameAtIndex (0) | |
| if frame: | |
| <font color=green># Print some simple frame info</font> | |
| print frame | |
| function = frame.GetFunction() | |
| <font color=green># See if we have debug info (a function)</font> | |
| if function: | |
| <font color=green># We do have a function, print some info for the function</font> | |
| print function | |
| <font color=green># Now get all instructions for this function and print them</font> | |
| insts = function.GetInstructions(target) | |
| disassemble_instructions (insts) | |
| else: | |
| <font color=green># See if we have a symbol in the symbol table for where we stopped</font> | |
| symbol = frame.GetSymbol(); | |
| if symbol: | |
| <font color=green># We do have a symbol, print some info for the symbol</font> | |
| print symbol | |
| </tt></pre></code> | |
| </div> | |
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