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//===-- ThreadPlan.h --------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_ThreadPlan_h_
#define liblldb_ThreadPlan_h_
// C Includes
// C++ Includes
#include <string>
// Other libraries and framework includes
// Project includes
#include "lldb/lldb-private.h"
#include "lldb/Core/UserID.h"
#include "lldb/Host/Mutex.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/Thread.h"
#include "lldb/Target/ThreadPlanTracer.h"
#include "lldb/Target/StopInfo.h"
namespace lldb_private {
//------------------------------------------------------------------
// ThreadPlan:
// This is the pure virtual base class for thread plans.
//
// The thread plans provide the "atoms" of behavior that
// all the logical process control, either directly from commands or through
// more complex composite plans will rely on.
//
// Plan Stack:
//
// The thread maintaining a thread plan stack, and you program the actions of a particular thread
// by pushing plans onto the plan stack.
// There is always a "Current" plan, which is the head of the plan stack, though in some cases
// a plan may defer to plans higher in the stack for some piece of information.
//
// The plan stack is never empty, there is always a Base Plan which persists through the life
// of the running process.
//
//
// Creating Plans:
//
// The thread plan is generally created and added to the plan stack through the QueueThreadPlanFor... API
// in lldb::Thread. Those API's will return the plan that performs the named operation in a manner
// appropriate for the current process. The plans in lldb/source/Target are generic
// implementations, but a Process plugin can override them.
//
// ValidatePlan is then called. If it returns false, the plan is unshipped. This is a little
// convenience which keeps us from having to error out of the constructor.
//
// Then the plan is added to the plan stack. When the plan is added to the plan stack its DidPush
// will get called. This is useful if a plan wants to push any additional plans as it is constructed,
// since you need to make sure you're already on the stack before you push additional plans.
//
// Completed Plans:
//
// When the target process stops the plans are queried, among other things, for whether their job is done.
// If it is they are moved from the plan stack to the Completed Plan stack in reverse order from their position
// on the plan stack (since multiple plans may be done at a given stop.) This is used primarily so that
// the lldb::Thread::StopInfo for the thread can be set properly. If one plan pushes another to achieve part of
// its job, but it doesn't want that sub-plan to be the one that sets the StopInfo, then call SetPrivate on the
// sub-plan when you create it, and the Thread will pass over that plan in reporting the reason for the stop.
//
// Discarded plans:
//
// Your plan may also get discarded, i.e. moved from the plan stack to the "discarded plan stack". This can
// happen, for instance, if the plan is calling a function and the function call crashes and you want
// to unwind the attempt to call. So don't assume that your plan will always successfully stop. Which leads to:
//
// Cleaning up after your plans:
//
// When the plan is moved from the plan stack its WillPop method is always called, no matter why. Once it is
// moved off the plan stack it is done, and won't get a chance to run again. So you should
// undo anything that affects target state in this method. But be sure to leave the plan able to correctly
// fill the StopInfo, however.
// N.B. Don't wait to do clean up target state till the destructor, since that will usually get called when
// the target resumes, and you want to leave the target state correct for new plans in the time between when
// your plan gets unshipped and the next resume.
//
// Over the lifetime of the plan, various methods of the ThreadPlan are then called in response to changes of state in
// the process we are debugging as follows:
//
// Resuming:
//
// When the target process is about to be restarted, the plan's WillResume method is called,
// giving the plan a chance to prepare for the run. If WillResume returns false, then the
// process is not restarted. Be sure to set an appropriate error value in the Process if
// you have to do this. Note, ThreadPlans actually implement DoWillResume, WillResume wraps that call.
//
// Next the "StopOthers" method of all the threads are polled, and if one thread's Current plan
// returns "true" then only that thread gets to run. If more than one returns "true" the threads that want to run solo
// get run one by one round robin fashion. Otherwise all are let to run.
//
// Note, the way StopOthers is implemented, the base class implementation just asks the previous plan. So if your plan
// has no opinion about whether it should run stopping others or not, just don't implement StopOthers, and the parent
// will be asked.
//
// Finally, for each thread that is running, it run state is set to the return of RunState from the
// thread's Current plan.
//
// Responding to a stop:
//
// When the target process stops, the plan is called in the following stages:
//
// First the thread asks the Current Plan if it can handle this stop by calling PlanExplainsStop.
// If the Current plan answers "true" then it is asked if the stop should percolate all the way to the
// user by calling the ShouldStop method. If the current plan doesn't explain the stop, then we query down
// the plan stack for a plan that does explain the stop. The plan that does explain the stop then needs to
// figure out what to do about the plans below it in the stack. If the stop is recoverable, then the plan that
// understands it can just do what it needs to set up to restart, and then continue.
// Otherwise, the plan that understood the stop should call DiscardPlanStack to clean up the stack below it.
// Note, plans actually implement DoPlanExplainsStop, the result is cached in PlanExplainsStop so the DoPlanExplainsStop
// itself will only get called once per stop.
//
// Master plans:
//
// In the normal case, when we decide to stop, we will collapse the plan stack up to the point of the plan that understood
// the stop reason. However, if a plan wishes to stay on the stack after an event it didn't directly handle
// it can designate itself a "Master" plan by responding true to IsMasterPlan, and then if it wants not to be
// discarded, it can return true to OkayToDiscard, and it and all its dependent plans will be preserved when
// we resume execution.
//
// The other effect of being a master plan is that when the Master plan is done , if it has set "OkayToDiscard" to false,
// then it will be popped & execution will stop and return to the user. Remember that if OkayToDiscard is false, the
// plan will be popped and control will be given to the next plan above it on the stack So setting OkayToDiscard to
// false means the user will regain control when the MasterPlan is completed.
//
// Between these two controls this allows things like: a MasterPlan/DontDiscard Step Over to hit a breakpoint, stop and
// return control to the user, but then when the user continues, the step out succeeds.
// Even more tricky, when the breakpoint is hit, the user can continue to step in/step over/etc, and finally when they
// continue, they will finish up the Step Over.
//
// FIXME: MasterPlan & OkayToDiscard aren't really orthogonal. MasterPlan designation means that this plan controls
// it's fate and the fate of plans below it. OkayToDiscard tells whether the MasterPlan wants to stay on the stack. I
// originally thought "MasterPlan-ness" would need to be a fixed characteristic of a ThreadPlan, in which case you needed
// the extra control. But that doesn't seem to be true. So we should be able to convert to only MasterPlan status to mean
// the current "MasterPlan/DontDiscard". Then no plans would be MasterPlans by default, and you would set the ones you
// wanted to be "user level" in this way.
//
//
// Actually Stopping:
//
// If a plan says responds "true" to ShouldStop, then it is asked if it's job is complete by calling
// MischiefManaged. If that returns true, the thread is popped from the plan stack and added to the
// Completed Plan Stack. Then the next plan in the stack is asked if it ShouldStop, and it returns "true",
// it is asked if it is done, and if yes popped, and so on till we reach a plan that is not done.
//
// Since you often know in the ShouldStop method whether your plan is complete, as a convenience you can call
// SetPlanComplete and the ThreadPlan implementation of MischiefManaged will return "true", without your having
// to redo the calculation when your sub-classes MischiefManaged is called. If you call SetPlanComplete, you can
// later use IsPlanComplete to determine whether the plan is complete. This is only a convenience for sub-classes,
// the logic in lldb::Thread will only call MischiefManaged.
//
// One slightly tricky point is you have to be careful using SetPlanComplete in PlanExplainsStop because you
// are not guaranteed that PlanExplainsStop for a plan will get called before ShouldStop gets called. If your sub-plan
// explained the stop and then popped itself, only your ShouldStop will get called.
//
// If ShouldStop for any thread returns "true", then the WillStop method of the Current plan of
// all threads will be called, the stop event is placed on the Process's public broadcaster, and
// control returns to the upper layers of the debugger.
//
// Reporting the stop:
//
// When the process stops, the thread is given a StopReason, in the form of a StopInfo object. If there is a completed
// plan corresponding to the stop, then the "actual" stop reason will be suppressed, and instead a StopInfoThreadPlan
// object will be cons'ed up from the highest completed plan in the stack. However, if the plan doesn't want to be
// the stop reason, then it can call SetPlanComplete and pass in "false" for the "success" parameter. In that case,
// the real stop reason will be used instead. One exapmle of this is the "StepRangeStepIn" thread plan. If it stops
// because of a crash or breakpoint hit, it wants to unship itself, because it isn't so useful to have step in keep going
// after a breakpoint hit. But it can't be the reason for the stop or no-one would see that they had hit a breakpoint.
//
// Cleaning up the plan stack:
//
// One of the complications of MasterPlans is that you may get past the limits of a plan without triggering it to clean
// itself up. For instance, if you are doing a MasterPlan StepOver, and hit a breakpoint in a called function, then
// step over enough times to step out of the initial StepOver range, each of the step overs will explain the stop &
// take themselves off the stack, but control would never be returned to the original StepOver. Eventually, the user
// will continue, and when that continue stops, the old stale StepOver plan that was left on the stack will get woken
// up and notice it is done. But that can leave junk on the stack for a while. To avoid that, the plans implement a
// "IsPlanStale" method, that can check whether it is relevant anymore. On stop, after the regular plan negotiation,
// the remaining plan stack is consulted and if any plan says it is stale, it and the plans below it are discarded from
// the stack.
//
// Automatically Resuming:
//
// If ShouldStop for all threads returns "false", then the target process will resume. This then cycles back to
// Resuming above.
//
// Reporting eStateStopped events when the target is restarted:
//
// If a plan decides to auto-continue the target by returning "false" from ShouldStop, then it will be asked
// whether the Stopped event should still be reported. For instance, if you hit a breakpoint that is a User set
// breakpoint, but the breakpoint callback said to continue the target process, you might still want to inform
// the upper layers of lldb that the stop had happened.
// The way this works is every thread gets to vote on whether to report the stop. If all votes are eVoteNoOpinion,
// then the thread list will decide what to do (at present it will pretty much always suppress these stopped events.)
// If there is an eVoteYes, then the event will be reported regardless of the other votes. If there is an eVoteNo
// and no eVoteYes's, then the event won't be reported.
//
// One other little detail here, sometimes a plan will push another plan onto the plan stack to do some part of
// the first plan's job, and it would be convenient to tell that plan how it should respond to ShouldReportStop.
// You can do that by setting the stop_vote in the child plan when you create it.
//
// Suppressing the initial eStateRunning event:
//
// The private process running thread will take care of ensuring that only one "eStateRunning" event will be
// delivered to the public Process broadcaster per public eStateStopped event. However there are some cases
// where the public state of this process is eStateStopped, but a thread plan needs to restart the target, but
// doesn't want the running event to be publically broadcast. The obvious example of this is running functions
// by hand as part of expression evaluation. To suppress the running event return eVoteNo from ShouldReportStop,
// to force a running event to be reported return eVoteYes, in general though you should return eVoteNoOpinion
// which will allow the ThreadList to figure out the right thing to do.
// The run_vote argument to the constructor works like stop_vote, and is a way for a plan to instruct a sub-plan
// on how to respond to ShouldReportStop.
//
//------------------------------------------------------------------
class ThreadPlan :
public UserID
{
public:
typedef enum
{
eAllThreads,
eSomeThreads,
eThisThread
} ThreadScope;
// We use these enums so that we can cast a base thread plan to it's real type without having to resort
// to dynamic casting.
typedef enum
{
eKindGeneric,
eKindBase,
eKindCallFunction,
eKindStepInstruction,
eKindStepOut,
eKindStepOverBreakpoint,
eKindStepOverRange,
eKindStepInRange,
eKindRunToAddress,
eKindStepThrough,
eKindStepUntil,
eKindTestCondition
} ThreadPlanKind;
//------------------------------------------------------------------
// Constructors and Destructors
//------------------------------------------------------------------
ThreadPlan (ThreadPlanKind kind,
const char *name,
Thread &thread,
Vote stop_vote,
Vote run_vote);
virtual
~ThreadPlan();
//------------------------------------------------------------------
/// Returns the name of this thread plan.
///
/// @return
/// A const char * pointer to the thread plan's name.
//------------------------------------------------------------------
const char *
GetName () const
{
return m_name.c_str();
}
//------------------------------------------------------------------
/// Returns the Thread that is using this thread plan.
///
/// @return
/// A pointer to the thread plan's owning thread.
//------------------------------------------------------------------
Thread &
GetThread()
{
return m_thread;
}
const Thread &
GetThread() const
{
return m_thread;
}
Target &
GetTarget()
{
return m_thread.GetProcess()->GetTarget();
}
const Target &
GetTarget() const
{
return m_thread.GetProcess()->GetTarget();
}
//------------------------------------------------------------------
/// Print a description of this thread to the stream \a s.
/// \a thread.
///
/// @param[in] s
/// The stream to which to print the description.
///
/// @param[in] level
/// The level of description desired. Note that eDescriptionLevelBrief
/// will be used in the stop message printed when the plan is complete.
//------------------------------------------------------------------
virtual void
GetDescription (Stream *s,
lldb::DescriptionLevel level) = 0;
//------------------------------------------------------------------
/// Returns whether this plan could be successfully created.
///
/// @param[in] error
/// A stream to which to print some reason why the plan could not be created.
/// Can be NULL.
///
/// @return
/// \b true if the plan should be queued, \b false otherwise.
//------------------------------------------------------------------
virtual bool
ValidatePlan (Stream *error) = 0;
bool
TracerExplainsStop ()
{
if (!m_tracer_sp)
return false;
else
return m_tracer_sp->TracerExplainsStop();
}
lldb::StateType
RunState ();
bool
PlanExplainsStop (Event *event_ptr);
virtual bool
ShouldStop (Event *event_ptr) = 0;
virtual bool
ShouldAutoContinue (Event *event_ptr)
{
return false;
}
// Whether a "stop class" event should be reported to the "outside world". In general
// if a thread plan is active, events should not be reported.
virtual Vote
ShouldReportStop (Event *event_ptr);
virtual Vote
ShouldReportRun (Event *event_ptr);
virtual void
SetStopOthers (bool new_value);
virtual bool
StopOthers ();
// This is the wrapper for DoWillResume that does generic ThreadPlan logic, then
// calls DoWillResume.
bool
WillResume (lldb::StateType resume_state, bool current_plan);
virtual bool
WillStop () = 0;
bool
IsMasterPlan()
{
return m_is_master_plan;
}
bool
SetIsMasterPlan (bool value)
{
bool old_value = m_is_master_plan;
m_is_master_plan = value;
return old_value;
}
virtual bool
OkayToDiscard();
void
SetOkayToDiscard (bool value)
{
m_okay_to_discard = value;
}
// The base class MischiefManaged does some cleanup - so you have to call it
// in your MischiefManaged derived class.
virtual bool
MischiefManaged ();
virtual void
ThreadDestroyed ()
{
// Any cleanup that a plan might want to do in case the thread goes away
// in the middle of the plan being queued on a thread can be done here.
}
bool
GetPrivate ()
{
return m_plan_private;
}
void
SetPrivate (bool input)
{
m_plan_private = input;
}
virtual void
DidPush();
virtual void
WillPop();
// This pushes \a plan onto the plan stack of the current plan's thread.
void
PushPlan (lldb::ThreadPlanSP &thread_plan_sp)
{
m_thread.PushPlan (thread_plan_sp);
}
ThreadPlanKind GetKind() const
{
return m_kind;
}
bool
IsPlanComplete();
void
SetPlanComplete (bool success = true);
virtual bool
IsPlanStale ()
{
return false;
}
bool
PlanSucceeded ()
{
return m_plan_succeeded;
}
virtual bool
IsBasePlan()
{
return false;
}
lldb::ThreadPlanTracerSP &
GetThreadPlanTracer()
{
return m_tracer_sp;
}
void
SetThreadPlanTracer (lldb::ThreadPlanTracerSP new_tracer_sp)
{
m_tracer_sp = new_tracer_sp;
}
void
DoTraceLog ()
{
if (m_tracer_sp && m_tracer_sp->TracingEnabled())
m_tracer_sp->Log();
}
// Some thread plans hide away the actual stop info which caused any particular stop. For
// instance the ThreadPlanCallFunction restores the original stop reason so that stopping and
// calling a few functions won't lose the history of the run.
// This call can be implemented to get you back to the real stop info.
virtual lldb::StopInfoSP
GetRealStopInfo ()
{
return m_thread.GetStopInfo ();
}
virtual lldb::ValueObjectSP
GetReturnValueObject ()
{
return lldb::ValueObjectSP();
}
// If a thread plan stores the state before it was run, then you might
// want to restore the state when it is done. This will do that job.
// This is mostly useful for artificial plans like CallFunction plans.
virtual bool
RestoreThreadState()
{
// Nothing to do in general.
return true;
}
virtual bool
IsVirtualStep()
{
return false;
}
protected:
//------------------------------------------------------------------
// Classes that inherit from ThreadPlan can see and modify these
//------------------------------------------------------------------
virtual bool
DoWillResume (lldb::StateType resume_state, bool current_plan) { return true; };
virtual bool
DoPlanExplainsStop (Event *event_ptr) = 0;
// This gets the previous plan to the current plan (for forwarding requests).
// This is mostly a formal requirement, it allows us to make the Thread's
// GetPreviousPlan protected, but only friend ThreadPlan to thread.
ThreadPlan *
GetPreviousPlan ()
{
return m_thread.GetPreviousPlan (this);
}
// This forwards the private Thread::GetPrivateStopInfo which is generally what
// ThreadPlan's need to know.
lldb::StopInfoSP
GetPrivateStopInfo()
{
return m_thread.GetPrivateStopInfo ();
}
void
SetStopInfo (lldb::StopInfoSP stop_reason_sp)
{
m_thread.SetStopInfo (stop_reason_sp);
}
void
CachePlanExplainsStop (bool does_explain)
{
m_cached_plan_explains_stop = does_explain ? eLazyBoolYes : eLazyBoolNo;
}
LazyBool
GetCachedPlanExplainsStop () const
{
return m_cached_plan_explains_stop;
}
virtual lldb::StateType
GetPlanRunState () = 0;
Thread &m_thread;
Vote m_stop_vote;
Vote m_run_vote;
private:
//------------------------------------------------------------------
// For ThreadPlan only
//------------------------------------------------------------------
static lldb::user_id_t GetNextID ();
ThreadPlanKind m_kind;
std::string m_name;
Mutex m_plan_complete_mutex;
LazyBool m_cached_plan_explains_stop;
bool m_plan_complete;
bool m_plan_private;
bool m_okay_to_discard;
bool m_is_master_plan;
bool m_plan_succeeded;
lldb::ThreadPlanTracerSP m_tracer_sp;
private:
DISALLOW_COPY_AND_ASSIGN(ThreadPlan);
};
} // namespace lldb_private
#endif // liblldb_ThreadPlan_h_