blob: cc47dc708dd168294509a7641a942155cbbb00f3 [file] [log] [blame]
//===-- Thread.h ------------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_Thread_h_
#define liblldb_Thread_h_
#include "lldb/lldb-private.h"
#include "lldb/Host/Mutex.h"
#include "lldb/Core/Broadcaster.h"
#include "lldb/Core/Event.h"
#include "lldb/Core/UserID.h"
#include "lldb/Core/UserSettingsController.h"
#include "lldb/Target/ExecutionContextScope.h"
#include "lldb/Target/StackFrameList.h"
#define LLDB_THREAD_MAX_STOP_EXC_DATA 8
namespace lldb_private {
class ThreadProperties : public Properties
{
public:
ThreadProperties(bool is_global);
virtual
~ThreadProperties();
//------------------------------------------------------------------
/// The regular expression returned determines symbols that this
/// thread won't stop in during "step-in" operations.
///
/// @return
/// A pointer to a regular expression to compare against symbols,
/// or NULL if all symbols are allowed.
///
//------------------------------------------------------------------
const RegularExpression *
GetSymbolsToAvoidRegexp();
bool
GetTraceEnabledState() const;
};
typedef std::shared_ptr<ThreadProperties> ThreadPropertiesSP;
class Thread :
public std::enable_shared_from_this<Thread>,
public ThreadProperties,
public UserID,
public ExecutionContextScope,
public Broadcaster
{
public:
//------------------------------------------------------------------
/// Broadcaster event bits definitions.
//------------------------------------------------------------------
enum
{
eBroadcastBitStackChanged = (1 << 0),
eBroadcastBitThreadSuspended = (1 << 1),
eBroadcastBitThreadResumed = (1 << 2),
eBroadcastBitSelectedFrameChanged = (1 << 3),
eBroadcastBitThreadSelected = (1 << 4)
};
static ConstString &GetStaticBroadcasterClass ();
virtual ConstString &GetBroadcasterClass() const
{
return GetStaticBroadcasterClass();
}
class ThreadEventData :
public EventData
{
public:
ThreadEventData (const lldb::ThreadSP thread_sp);
ThreadEventData (const lldb::ThreadSP thread_sp, const StackID &stack_id);
ThreadEventData();
virtual ~ThreadEventData();
static const ConstString &
GetFlavorString ();
virtual const ConstString &
GetFlavor () const
{
return ThreadEventData::GetFlavorString ();
}
virtual void
Dump (Stream *s) const;
static const ThreadEventData *
GetEventDataFromEvent (const Event *event_ptr);
static lldb::ThreadSP
GetThreadFromEvent (const Event *event_ptr);
static StackID
GetStackIDFromEvent (const Event *event_ptr);
static lldb::StackFrameSP
GetStackFrameFromEvent (const Event *event_ptr);
lldb::ThreadSP
GetThread () const
{
return m_thread_sp;
}
StackID
GetStackID () const
{
return m_stack_id;
}
private:
lldb::ThreadSP m_thread_sp;
StackID m_stack_id;
DISALLOW_COPY_AND_ASSIGN (ThreadEventData);
};
// TODO: You shouldn't just checkpoint the register state alone, so this should get
// moved to protected. To do that ThreadStateCheckpoint needs to be returned as a token...
class RegisterCheckpoint
{
public:
RegisterCheckpoint() :
m_stack_id (),
m_data_sp ()
{
}
RegisterCheckpoint (const StackID &stack_id) :
m_stack_id (stack_id),
m_data_sp ()
{
}
~RegisterCheckpoint()
{
}
const RegisterCheckpoint&
operator= (const RegisterCheckpoint &rhs)
{
if (this != &rhs)
{
this->m_stack_id = rhs.m_stack_id;
this->m_data_sp = rhs.m_data_sp;
}
return *this;
}
RegisterCheckpoint (const RegisterCheckpoint &rhs) :
m_stack_id (rhs.m_stack_id),
m_data_sp (rhs.m_data_sp)
{
}
const StackID &
GetStackID()
{
return m_stack_id;
}
void
SetStackID (const StackID &stack_id)
{
m_stack_id = stack_id;
}
lldb::DataBufferSP &
GetData()
{
return m_data_sp;
}
const lldb::DataBufferSP &
GetData() const
{
return m_data_sp;
}
protected:
StackID m_stack_id;
lldb::DataBufferSP m_data_sp;
};
struct ThreadStateCheckpoint
{
uint32_t orig_stop_id; // Dunno if I need this yet but it is an interesting bit of data.
lldb::StopInfoSP stop_info_sp; // You have to restore the stop info or you might continue with the wrong signals.
RegisterCheckpoint register_backup; // You need to restore the registers, of course...
uint32_t current_inlined_depth;
lldb::addr_t current_inlined_pc;
};
static void
SettingsInitialize ();
static void
SettingsTerminate ();
static const ThreadPropertiesSP &
GetGlobalProperties();
Thread (Process &process, lldb::tid_t tid);
virtual ~Thread();
lldb::ProcessSP
GetProcess() const
{
return m_process_wp.lock();
}
int
GetResumeSignal () const
{
return m_resume_signal;
}
void
SetResumeSignal (int signal)
{
m_resume_signal = signal;
}
lldb::StateType
GetState() const;
void
SetState (lldb::StateType state);
lldb::StateType
GetResumeState () const
{
return m_resume_state;
}
void
SetResumeState (lldb::StateType state)
{
m_resume_state = state;
}
// This function is called on all the threads before "ShouldResume" and
// "WillResume" in case a thread needs to change its state before the
// ThreadList polls all the threads to figure out which ones actually
// will get to run and how.
void
SetupForResume ();
// Do not override this function, it is for thread plan logic only
bool
ShouldResume (lldb::StateType resume_state);
// Override this to do platform specific tasks before resume.
virtual void
WillResume (lldb::StateType resume_state)
{
}
// This clears generic thread state after a resume. If you subclass this,
// be sure to call it.
virtual void
DidResume ();
// This notifies the thread when a private stop occurs.
virtual void
DidStop ();
virtual void
RefreshStateAfterStop() = 0;
void
WillStop ();
bool
ShouldStop (Event *event_ptr);
Vote
ShouldReportStop (Event *event_ptr);
Vote
ShouldReportRun (Event *event_ptr);
void
Flush ();
// Return whether this thread matches the specification in ThreadSpec. This is a virtual
// method because at some point we may extend the thread spec with a platform specific
// dictionary of attributes, which then only the platform specific Thread implementation
// would know how to match. For now, this just calls through to the ThreadSpec's
// ThreadPassesBasicTests method.
virtual bool
MatchesSpec (const ThreadSpec *spec);
lldb::StopInfoSP
GetStopInfo ();
lldb::StopReason
GetStopReason();
// This sets the stop reason to a "blank" stop reason, so you can call functions on the thread
// without having the called function run with whatever stop reason you stopped with.
void
SetStopInfoToNothing();
bool
ThreadStoppedForAReason ();
static const char *
RunModeAsCString (lldb::RunMode mode);
static const char *
StopReasonAsCString (lldb::StopReason reason);
virtual const char *
GetInfo ()
{
return NULL;
}
virtual const char *
GetName ()
{
return NULL;
}
virtual const char *
GetQueueName ()
{
return NULL;
}
virtual uint32_t
GetStackFrameCount()
{
return GetStackFrameList()->GetNumFrames();
}
virtual lldb::StackFrameSP
GetStackFrameAtIndex (uint32_t idx)
{
return GetStackFrameList()->GetFrameAtIndex(idx);
}
virtual lldb::StackFrameSP
GetFrameWithConcreteFrameIndex (uint32_t unwind_idx);
bool
DecrementCurrentInlinedDepth()
{
return GetStackFrameList()->DecrementCurrentInlinedDepth();
}
uint32_t
GetCurrentInlinedDepth()
{
return GetStackFrameList()->GetCurrentInlinedDepth();
}
Error
ReturnFromFrameWithIndex (uint32_t frame_idx, lldb::ValueObjectSP return_value_sp, bool broadcast = false);
Error
ReturnFromFrame (lldb::StackFrameSP frame_sp, lldb::ValueObjectSP return_value_sp, bool broadcast = false);
virtual lldb::StackFrameSP
GetFrameWithStackID (const StackID &stack_id)
{
if (stack_id.IsValid())
return GetStackFrameList()->GetFrameWithStackID (stack_id);
return lldb::StackFrameSP();
}
uint32_t
GetSelectedFrameIndex ()
{
return GetStackFrameList()->GetSelectedFrameIndex();
}
lldb::StackFrameSP
GetSelectedFrame ()
{
lldb::StackFrameListSP stack_frame_list_sp(GetStackFrameList());
return stack_frame_list_sp->GetFrameAtIndex (stack_frame_list_sp->GetSelectedFrameIndex());
}
uint32_t
SetSelectedFrame (lldb_private::StackFrame *frame, bool broadcast = false);
bool
SetSelectedFrameByIndex (uint32_t frame_idx, bool broadcast = false);
bool
SetSelectedFrameByIndexNoisily (uint32_t frame_idx, Stream &output_stream);
void
SetDefaultFileAndLineToSelectedFrame()
{
GetStackFrameList()->SetDefaultFileAndLineToSelectedFrame();
}
virtual lldb::RegisterContextSP
GetRegisterContext () = 0;
virtual lldb::RegisterContextSP
CreateRegisterContextForFrame (StackFrame *frame) = 0;
virtual void
ClearStackFrames ();
virtual bool
SetBackingThread (const lldb::ThreadSP &thread_sp)
{
return false;
}
virtual lldb::ThreadSP
GetBackingThread () const
{
return lldb::ThreadSP();
}
virtual void
ClearBackingThread ()
{
// Subclasses can use this function if a thread is actually backed by
// another thread. This is currently used for the OperatingSystem plug-ins
// where they might have a thread that is in memory, yet its registers
// are available through the lldb_private::Thread subclass for the current
// lldb_private::Process class. Since each time the process stops the backing
// threads for memory threads can change, we need a way to clear the backing
// thread for all memory threads each time we stop.
}
void
DumpUsingSettingsFormat (Stream &strm, uint32_t frame_idx);
//------------------------------------------------------------------
// Thread Plan Providers:
// This section provides the basic thread plans that the Process control
// machinery uses to run the target. ThreadPlan.h provides more details on
// how this mechanism works.
// The thread provides accessors to a set of plans that perform basic operations.
// The idea is that particular Platform plugins can override these methods to
// provide the implementation of these basic operations appropriate to their
// environment.
//------------------------------------------------------------------
//------------------------------------------------------------------
/// Queues the base plan for a thread.
/// The version returned by Process does some things that are useful,
/// like handle breakpoints and signals, so if you return a plugin specific
/// one you probably want to call through to the Process one for anything
/// your plugin doesn't explicitly handle.
///
/// @param[in] abort_other_plans
/// \b true if we discard the currently queued plans and replace them with this one.
/// Otherwise this plan will go on the end of the plan stack.
///
/// @return
/// A pointer to the newly queued thread plan, or NULL if the plan could not be queued.
//------------------------------------------------------------------
virtual ThreadPlan *
QueueFundamentalPlan (bool abort_other_plans);
//------------------------------------------------------------------
/// Queues the plan used to step over a breakpoint at the current PC of \a thread.
/// The default version returned by Process handles trap based breakpoints, and
/// will disable the breakpoint, single step over it, then re-enable it.
///
/// @param[in] abort_other_plans
/// \b true if we discard the currently queued plans and replace them with this one.
/// Otherwise this plan will go on the end of the plan stack.
///
/// @return
/// A pointer to the newly queued thread plan, or NULL if the plan could not be queued.
//------------------------------------------------------------------
virtual ThreadPlan *
QueueThreadPlanForStepOverBreakpointPlan (bool abort_other_plans);
//------------------------------------------------------------------
/// Queues the plan used to step one instruction from the current PC of \a thread.
///
/// @param[in] step_over
/// \b true if we step over calls to functions, false if we step in.
///
/// @param[in] abort_other_plans
/// \b true if we discard the currently queued plans and replace them with this one.
/// Otherwise this plan will go on the end of the plan stack.
///
/// @param[in] stop_other_threads
/// \b true if we will stop other threads while we single step this one.
///
/// @return
/// A pointer to the newly queued thread plan, or NULL if the plan could not be queued.
//------------------------------------------------------------------
virtual ThreadPlan *
QueueThreadPlanForStepSingleInstruction (bool step_over,
bool abort_other_plans,
bool stop_other_threads);
//------------------------------------------------------------------
/// Queues the plan used to step through an address range, stepping over
/// function calls.
///
/// @param[in] abort_other_plans
/// \b true if we discard the currently queued plans and replace them with this one.
/// Otherwise this plan will go on the end of the plan stack.
///
/// @param[in] type
/// Type of step to do, only eStepTypeInto and eStepTypeOver are supported by this plan.
///
/// @param[in] range
/// The address range to step through.
///
/// @param[in] addr_context
/// When dealing with stepping through inlined functions the current PC is not enough information to know
/// what "step" means. For instance a series of nested inline functions might start at the same address.
// The \a addr_context provides the current symbol context the step
/// is supposed to be out of.
// FIXME: Currently unused.
///
/// @param[in] stop_other_threads
/// \b true if we will stop other threads while we single step this one.
///
/// @return
/// A pointer to the newly queued thread plan, or NULL if the plan could not be queued.
//------------------------------------------------------------------
virtual ThreadPlan *
QueueThreadPlanForStepOverRange (bool abort_other_plans,
const AddressRange &range,
const SymbolContext &addr_context,
lldb::RunMode stop_other_threads);
//------------------------------------------------------------------
/// Queues the plan used to step through an address range, stepping into functions.
///
/// @param[in] abort_other_plans
/// \b true if we discard the currently queued plans and replace them with this one.
/// Otherwise this plan will go on the end of the plan stack.
///
/// @param[in] type
/// Type of step to do, only eStepTypeInto and eStepTypeOver are supported by this plan.
///
/// @param[in] range
/// The address range to step through.
///
/// @param[in] addr_context
/// When dealing with stepping through inlined functions the current PC is not enough information to know
/// what "step" means. For instance a series of nested inline functions might start at the same address.
// The \a addr_context provides the current symbol context the step
/// is supposed to be out of.
// FIXME: Currently unused.
///
/// @param[in] step_in_target
/// Name if function we are trying to step into. We will step out if we don't land in that function.
///
/// @param[in] stop_other_threads
/// \b true if we will stop other threads while we single step this one.
///
/// @param[in] avoid_code_without_debug_info
/// If \b true we will step out if we step into code with no debug info.
///
/// @return
/// A pointer to the newly queued thread plan, or NULL if the plan could not be queued.
//------------------------------------------------------------------
virtual ThreadPlan *
QueueThreadPlanForStepInRange (bool abort_other_plans,
const AddressRange &range,
const SymbolContext &addr_context,
const char *step_in_target,
lldb::RunMode stop_other_threads,
bool avoid_code_without_debug_info);
//------------------------------------------------------------------
/// Queue the plan used to step out of the function at the current PC of
/// \a thread.
///
/// @param[in] abort_other_plans
/// \b true if we discard the currently queued plans and replace them with this one.
/// Otherwise this plan will go on the end of the plan stack.
///
/// @param[in] addr_context
/// When dealing with stepping through inlined functions the current PC is not enough information to know
/// what "step" means. For instance a series of nested inline functions might start at the same address.
// The \a addr_context provides the current symbol context the step
/// is supposed to be out of.
// FIXME: Currently unused.
///
/// @param[in] first_insn
/// \b true if this is the first instruction of a function.
///
/// @param[in] stop_other_threads
/// \b true if we will stop other threads while we single step this one.
///
/// @param[in] stop_vote
/// @param[in] run_vote
/// See standard meanings for the stop & run votes in ThreadPlan.h.
///
/// @return
/// A pointer to the newly queued thread plan, or NULL if the plan could not be queued.
//------------------------------------------------------------------
virtual ThreadPlan *
QueueThreadPlanForStepOut (bool abort_other_plans,
SymbolContext *addr_context,
bool first_insn,
bool stop_other_threads,
Vote stop_vote, // = eVoteYes,
Vote run_vote, // = eVoteNoOpinion);
uint32_t frame_idx);
//------------------------------------------------------------------
/// Gets the plan used to step through the code that steps from a function
/// call site at the current PC into the actual function call.
///
///
/// @param[in] return_stack_id
/// The stack id that we will return to (by setting backstop breakpoints on the return
/// address to that frame) if we fail to step through.
///
/// @param[in] abort_other_plans
/// \b true if we discard the currently queued plans and replace them with this one.
/// Otherwise this plan will go on the end of the plan stack.
///
/// @param[in] stop_other_threads
/// \b true if we will stop other threads while we single step this one.
///
/// @return
/// A pointer to the newly queued thread plan, or NULL if the plan could not be queued.
//------------------------------------------------------------------
virtual ThreadPlan *
QueueThreadPlanForStepThrough (StackID &return_stack_id,
bool abort_other_plans,
bool stop_other_threads);
//------------------------------------------------------------------
/// Gets the plan used to continue from the current PC.
/// This is a simple plan, mostly useful as a backstop when you are continuing
/// for some particular purpose.
///
/// @param[in] abort_other_plans
/// \b true if we discard the currently queued plans and replace them with this one.
/// Otherwise this plan will go on the end of the plan stack.
///
/// @param[in] target_addr
/// The address to which we're running.
///
/// @param[in] stop_other_threads
/// \b true if we will stop other threads while we single step this one.
///
/// @return
/// A pointer to the newly queued thread plan, or NULL if the plan could not be queued.
//------------------------------------------------------------------
virtual ThreadPlan *
QueueThreadPlanForRunToAddress (bool abort_other_plans,
Address &target_addr,
bool stop_other_threads);
virtual ThreadPlan *
QueueThreadPlanForStepUntil (bool abort_other_plans,
lldb::addr_t *address_list,
size_t num_addresses,
bool stop_others,
uint32_t frame_idx);
virtual ThreadPlan *
QueueThreadPlanForCallFunction (bool abort_other_plans,
Address& function,
lldb::addr_t arg,
bool stop_other_threads,
bool unwind_on_error = false,
bool ignore_breakpoints = true);
//------------------------------------------------------------------
// Thread Plan accessors:
//------------------------------------------------------------------
//------------------------------------------------------------------
/// Gets the plan which will execute next on the plan stack.
///
/// @return
/// A pointer to the next executed plan.
//------------------------------------------------------------------
ThreadPlan *
GetCurrentPlan ();
//------------------------------------------------------------------
/// Unwinds the thread stack for the innermost expression plan currently
/// on the thread plan stack.
///
/// @return
/// An error if the thread plan could not be unwound.
//------------------------------------------------------------------
Error
UnwindInnermostExpression();
private:
bool
PlanIsBasePlan (ThreadPlan *plan_ptr);
void
BroadcastSelectedFrameChange(StackID &new_frame_id);
public:
//------------------------------------------------------------------
/// Gets the outer-most plan that was popped off the plan stack in the
/// most recent stop. Useful for printing the stop reason accurately.
///
/// @return
/// A pointer to the last completed plan.
//------------------------------------------------------------------
lldb::ThreadPlanSP
GetCompletedPlan ();
//------------------------------------------------------------------
/// Gets the outer-most return value from the completed plans
///
/// @return
/// A ValueObjectSP, either empty if there is no return value,
/// or containing the return value.
//------------------------------------------------------------------
lldb::ValueObjectSP
GetReturnValueObject ();
//------------------------------------------------------------------
/// Checks whether the given plan is in the completed plans for this
/// stop.
///
/// @param[in] plan
/// Pointer to the plan you're checking.
///
/// @return
/// Returns true if the input plan is in the completed plan stack,
/// false otherwise.
//------------------------------------------------------------------
bool
IsThreadPlanDone (ThreadPlan *plan);
//------------------------------------------------------------------
/// Checks whether the given plan is in the discarded plans for this
/// stop.
///
/// @param[in] plan
/// Pointer to the plan you're checking.
///
/// @return
/// Returns true if the input plan is in the discarded plan stack,
/// false otherwise.
//------------------------------------------------------------------
bool
WasThreadPlanDiscarded (ThreadPlan *plan);
//------------------------------------------------------------------
/// Queues a generic thread plan.
///
/// @param[in] plan_sp
/// The plan to queue.
///
/// @param[in] abort_other_plans
/// \b true if we discard the currently queued plans and replace them with this one.
/// Otherwise this plan will go on the end of the plan stack.
///
/// @return
/// A pointer to the last completed plan.
//------------------------------------------------------------------
void
QueueThreadPlan (lldb::ThreadPlanSP &plan_sp, bool abort_other_plans);
//------------------------------------------------------------------
/// Discards the plans queued on the plan stack of the current thread. This is
/// arbitrated by the "Master" ThreadPlans, using the "OkayToDiscard" call.
// But if \a force is true, all thread plans are discarded.
//------------------------------------------------------------------
void
DiscardThreadPlans (bool force);
//------------------------------------------------------------------
/// Discards the plans queued on the plan stack of the current thread up to and
/// including up_to_plan_sp.
//
// @param[in] up_to_plan_sp
// Discard all plans up to and including this one.
//------------------------------------------------------------------
void
DiscardThreadPlansUpToPlan (lldb::ThreadPlanSP &up_to_plan_sp);
void
DiscardThreadPlansUpToPlan (ThreadPlan *up_to_plan_ptr);
//------------------------------------------------------------------
/// Prints the current plan stack.
///
/// @param[in] s
/// The stream to which to dump the plan stack info.
///
//------------------------------------------------------------------
void
DumpThreadPlans (Stream *s) const;
virtual bool
CheckpointThreadState (ThreadStateCheckpoint &saved_state);
virtual bool
RestoreRegisterStateFromCheckpoint (ThreadStateCheckpoint &saved_state);
virtual bool
RestoreThreadStateFromCheckpoint (ThreadStateCheckpoint &saved_state);
void
EnableTracer (bool value, bool single_step);
void
SetTracer (lldb::ThreadPlanTracerSP &tracer_sp);
//------------------------------------------------------------------
// Get the thread index ID. The index ID that is guaranteed to not
// be re-used by a process. They start at 1 and increase with each
// new thread. This allows easy command line access by a unique ID
// that is easier to type than the actual system thread ID.
//------------------------------------------------------------------
uint32_t
GetIndexID () const;
//------------------------------------------------------------------
// The API ID is often the same as the Thread::GetID(), but not in
// all cases. Thread::GetID() is the user visible thread ID that
// clients would want to see. The API thread ID is the thread ID
// that is used when sending data to/from the debugging protocol.
//------------------------------------------------------------------
virtual lldb::user_id_t
GetProtocolID () const
{
return GetID();
}
//------------------------------------------------------------------
// lldb::ExecutionContextScope pure virtual functions
//------------------------------------------------------------------
virtual lldb::TargetSP
CalculateTarget ();
virtual lldb::ProcessSP
CalculateProcess ();
virtual lldb::ThreadSP
CalculateThread ();
virtual lldb::StackFrameSP
CalculateStackFrame ();
virtual void
CalculateExecutionContext (ExecutionContext &exe_ctx);
lldb::StackFrameSP
GetStackFrameSPForStackFramePtr (StackFrame *stack_frame_ptr);
size_t
GetStatus (Stream &strm,
uint32_t start_frame,
uint32_t num_frames,
uint32_t num_frames_with_source);
size_t
GetStackFrameStatus (Stream& strm,
uint32_t first_frame,
uint32_t num_frames,
bool show_frame_info,
uint32_t num_frames_with_source);
// We need a way to verify that even though we have a thread in a shared
// pointer that the object itself is still valid. Currently this won't be
// the case if DestroyThread() was called. DestroyThread is called when
// a thread has been removed from the Process' thread list.
bool
IsValid () const
{
return !m_destroy_called;
}
// Sets and returns a valid stop info based on the process stop ID and the
// current thread plan. If the thread stop ID does not match the process'
// stop ID, the private stop reason is not set and an invalid StopInfoSP may
// be returned.
//
// NOTE: This function must be called before the current thread plan is
// moved to the completed plan stack (in Thread::ShouldStop()).
//
// NOTE: If subclasses override this function, ensure they do not overwrite
// the m_actual_stop_info if it is valid. The stop info may be a
// "checkpointed and restored" stop info, so if it is still around it is
// right even if you have not calculated this yourself, or if it disagrees
// with what you might have calculated.
virtual lldb::StopInfoSP
GetPrivateStopInfo ();
//----------------------------------------------------------------------
// Ask the thread subclass to set its stop info.
//
// Thread subclasses should call Thread::SetStopInfo(...) with the
// reason the thread stopped.
//
// @return
// True if Thread::SetStopInfo(...) was called, false otherwise.
//----------------------------------------------------------------------
virtual bool
CalculateStopInfo () = 0;
//----------------------------------------------------------------------
// Gets the temporary resume state for a thread.
//
// This value gets set in each thread by complex debugger logic in
// Thread::ShouldResume() and an appropriate thread resume state will get
// set in each thread every time the process is resumed prior to calling
// Process::DoResume(). The lldb_private::Process subclass should adhere
// to the thread resume state request which will be one of:
//
// eStateRunning - thread will resume when process is resumed
// eStateStepping - thread should step 1 instruction and stop when process
// is resumed
// eStateSuspended - thread should not execute any instructions when
// process is resumed
//----------------------------------------------------------------------
lldb::StateType
GetTemporaryResumeState() const
{
return m_temporary_resume_state;
}
void
SetStopInfo (const lldb::StopInfoSP &stop_info_sp);
void
SetShouldReportStop (Vote vote);
protected:
friend class ThreadPlan;
friend class ThreadList;
friend class ThreadEventData;
friend class StackFrameList;
friend class StackFrame;
friend class OperatingSystem;
// This is necessary to make sure thread assets get destroyed while the thread is still in good shape
// to call virtual thread methods. This must be called by classes that derive from Thread in their destructor.
virtual void DestroyThread ();
void
PushPlan (lldb::ThreadPlanSP &plan_sp);
void
PopPlan ();
void
DiscardPlan ();
ThreadPlan *GetPreviousPlan (ThreadPlan *plan);
typedef std::vector<lldb::ThreadPlanSP> plan_stack;
virtual bool
SaveFrameZeroState (RegisterCheckpoint &checkpoint);
virtual bool
RestoreSaveFrameZero (const RegisterCheckpoint &checkpoint);
// register_data_sp must be a DataSP passed to ReadAllRegisterValues.
bool
ResetFrameZeroRegisters (lldb::DataBufferSP register_data_sp);
virtual lldb_private::Unwind *
GetUnwinder ();
// Check to see whether the thread is still at the last breakpoint hit that stopped it.
virtual bool
IsStillAtLastBreakpointHit();
// Some threads are threads that are made up by OperatingSystem plugins that
// are threads that exist and are context switched out into memory. The
// OperatingSystem plug-in need a ways to know if a thread is "real" or made
// up.
virtual bool
IsOperatingSystemPluginThread () const
{
return false;
}
lldb::StackFrameListSP
GetStackFrameList ();
struct ThreadState
{
uint32_t orig_stop_id;
lldb::StopInfoSP stop_info_sp;
RegisterCheckpoint register_backup;
};
//------------------------------------------------------------------
// Classes that inherit from Process can see and modify these
//------------------------------------------------------------------
lldb::ProcessWP m_process_wp; ///< The process that owns this thread.
lldb::StopInfoSP m_stop_info_sp; ///< The private stop reason for this thread
uint32_t m_stop_info_stop_id; // This is the stop id for which the StopInfo is valid. Can use this so you know that
// the thread's m_stop_info_sp is current and you don't have to fetch it again
const uint32_t m_index_id; ///< A unique 1 based index assigned to each thread for easy UI/command line access.
lldb::RegisterContextSP m_reg_context_sp; ///< The register context for this thread's current register state.
lldb::StateType m_state; ///< The state of our process.
mutable Mutex m_state_mutex; ///< Multithreaded protection for m_state.
plan_stack m_plan_stack; ///< The stack of plans this thread is executing.
plan_stack m_completed_plan_stack; ///< Plans that have been completed by this stop. They get deleted when the thread resumes.
plan_stack m_discarded_plan_stack; ///< Plans that have been discarded by this stop. They get deleted when the thread resumes.
mutable Mutex m_frame_mutex; ///< Multithreaded protection for m_state.
lldb::StackFrameListSP m_curr_frames_sp; ///< The stack frames that get lazily populated after a thread stops.
lldb::StackFrameListSP m_prev_frames_sp; ///< The previous stack frames from the last time this thread stopped.
int m_resume_signal; ///< The signal that should be used when continuing this thread.
lldb::StateType m_resume_state; ///< This state is used to force a thread to be suspended from outside the ThreadPlan logic.
lldb::StateType m_temporary_resume_state; ///< This state records what the thread was told to do by the thread plan logic for the current resume.
/// It gets set in Thread::ShoudResume.
std::unique_ptr<lldb_private::Unwind> m_unwinder_ap;
bool m_destroy_called; // This is used internally to make sure derived Thread classes call DestroyThread.
LazyBool m_override_should_notify;
private:
//------------------------------------------------------------------
// For Thread only
//------------------------------------------------------------------
DISALLOW_COPY_AND_ASSIGN (Thread);
};
} // namespace lldb_private
#endif // liblldb_Thread_h_