| //===-- StackFrameList.cpp --------------------------------------*- C++ -*-===// | |
| // | |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. | |
| // See https://llvm.org/LICENSE.txt for license information. | |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #include "lldb/Target/StackFrameList.h" | |
| #include "lldb/Breakpoint/Breakpoint.h" | |
| #include "lldb/Breakpoint/BreakpointLocation.h" | |
| #include "lldb/Core/SourceManager.h" | |
| #include "lldb/Core/StreamFile.h" | |
| #include "lldb/Symbol/Block.h" | |
| #include "lldb/Symbol/Function.h" | |
| #include "lldb/Symbol/Symbol.h" | |
| #include "lldb/Target/Process.h" | |
| #include "lldb/Target/RegisterContext.h" | |
| #include "lldb/Target/StackFrame.h" | |
| #include "lldb/Target/StopInfo.h" | |
| #include "lldb/Target/Target.h" | |
| #include "lldb/Target/Thread.h" | |
| #include "lldb/Target/Unwind.h" | |
| #include "lldb/Utility/Log.h" | |
| #include "llvm/ADT/SmallPtrSet.h" | |
| #include <memory> | |
| //#define DEBUG_STACK_FRAMES 1 | |
| using namespace lldb; | |
| using namespace lldb_private; | |
| // StackFrameList constructor | |
| StackFrameList::StackFrameList(Thread &thread, | |
| const lldb::StackFrameListSP &prev_frames_sp, | |
| bool show_inline_frames) | |
| : m_thread(thread), m_prev_frames_sp(prev_frames_sp), m_mutex(), m_frames(), | |
| m_selected_frame_idx(0), m_concrete_frames_fetched(0), | |
| m_current_inlined_depth(UINT32_MAX), | |
| m_current_inlined_pc(LLDB_INVALID_ADDRESS), | |
| m_show_inlined_frames(show_inline_frames) { | |
| if (prev_frames_sp) { | |
| m_current_inlined_depth = prev_frames_sp->m_current_inlined_depth; | |
| m_current_inlined_pc = prev_frames_sp->m_current_inlined_pc; | |
| } | |
| } | |
| StackFrameList::~StackFrameList() { | |
| // Call clear since this takes a lock and clears the stack frame list in case | |
| // another thread is currently using this stack frame list | |
| Clear(); | |
| } | |
| void StackFrameList::CalculateCurrentInlinedDepth() { | |
| uint32_t cur_inlined_depth = GetCurrentInlinedDepth(); | |
| if (cur_inlined_depth == UINT32_MAX) { | |
| ResetCurrentInlinedDepth(); | |
| } | |
| } | |
| uint32_t StackFrameList::GetCurrentInlinedDepth() { | |
| if (m_show_inlined_frames && m_current_inlined_pc != LLDB_INVALID_ADDRESS) { | |
| lldb::addr_t cur_pc = m_thread.GetRegisterContext()->GetPC(); | |
| if (cur_pc != m_current_inlined_pc) { | |
| m_current_inlined_pc = LLDB_INVALID_ADDRESS; | |
| m_current_inlined_depth = UINT32_MAX; | |
| Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); | |
| if (log && log->GetVerbose()) | |
| LLDB_LOGF( | |
| log, | |
| "GetCurrentInlinedDepth: invalidating current inlined depth.\n"); | |
| } | |
| return m_current_inlined_depth; | |
| } else { | |
| return UINT32_MAX; | |
| } | |
| } | |
| void StackFrameList::ResetCurrentInlinedDepth() { | |
| if (!m_show_inlined_frames) | |
| return; | |
| std::lock_guard<std::recursive_mutex> guard(m_mutex); | |
| GetFramesUpTo(0); | |
| if (m_frames.empty()) | |
| return; | |
| if (!m_frames[0]->IsInlined()) { | |
| m_current_inlined_depth = UINT32_MAX; | |
| m_current_inlined_pc = LLDB_INVALID_ADDRESS; | |
| Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); | |
| if (log && log->GetVerbose()) | |
| LLDB_LOGF( | |
| log, | |
| "ResetCurrentInlinedDepth: Invalidating current inlined depth.\n"); | |
| return; | |
| } | |
| // We only need to do something special about inlined blocks when we are | |
| // at the beginning of an inlined function: | |
| // FIXME: We probably also have to do something special if the PC is at | |
| // the END of an inlined function, which coincides with the end of either | |
| // its containing function or another inlined function. | |
| Block *block_ptr = m_frames[0]->GetFrameBlock(); | |
| if (!block_ptr) | |
| return; | |
| Address pc_as_address; | |
| lldb::addr_t curr_pc = m_thread.GetRegisterContext()->GetPC(); | |
| pc_as_address.SetLoadAddress(curr_pc, &(m_thread.GetProcess()->GetTarget())); | |
| AddressRange containing_range; | |
| if (!block_ptr->GetRangeContainingAddress(pc_as_address, containing_range) || | |
| pc_as_address != containing_range.GetBaseAddress()) | |
| return; | |
| // If we got here because of a breakpoint hit, then set the inlined depth | |
| // depending on where the breakpoint was set. If we got here because of a | |
| // crash, then set the inlined depth to the deepest most block. Otherwise, | |
| // we stopped here naturally as the result of a step, so set ourselves in the | |
| // containing frame of the whole set of nested inlines, so the user can then | |
| // "virtually" step into the frames one by one, or next over the whole mess. | |
| // Note: We don't have to handle being somewhere in the middle of the stack | |
| // here, since ResetCurrentInlinedDepth doesn't get called if there is a | |
| // valid inlined depth set. | |
| StopInfoSP stop_info_sp = m_thread.GetStopInfo(); | |
| if (!stop_info_sp) | |
| return; | |
| switch (stop_info_sp->GetStopReason()) { | |
| case eStopReasonWatchpoint: | |
| case eStopReasonException: | |
| case eStopReasonExec: | |
| case eStopReasonSignal: | |
| // In all these cases we want to stop in the deepest frame. | |
| m_current_inlined_pc = curr_pc; | |
| m_current_inlined_depth = 0; | |
| break; | |
| case eStopReasonBreakpoint: { | |
| // FIXME: Figure out what this break point is doing, and set the inline | |
| // depth appropriately. Be careful to take into account breakpoints that | |
| // implement step over prologue, since that should do the default | |
| // calculation. For now, if the breakpoints corresponding to this hit are | |
| // all internal, I set the stop location to the top of the inlined stack, | |
| // since that will make things like stepping over prologues work right. | |
| // But if there are any non-internal breakpoints I do to the bottom of the | |
| // stack, since that was the old behavior. | |
| uint32_t bp_site_id = stop_info_sp->GetValue(); | |
| BreakpointSiteSP bp_site_sp( | |
| m_thread.GetProcess()->GetBreakpointSiteList().FindByID(bp_site_id)); | |
| bool all_internal = true; | |
| if (bp_site_sp) { | |
| uint32_t num_owners = bp_site_sp->GetNumberOfOwners(); | |
| for (uint32_t i = 0; i < num_owners; i++) { | |
| Breakpoint &bp_ref = bp_site_sp->GetOwnerAtIndex(i)->GetBreakpoint(); | |
| if (!bp_ref.IsInternal()) { | |
| all_internal = false; | |
| } | |
| } | |
| } | |
| if (!all_internal) { | |
| m_current_inlined_pc = curr_pc; | |
| m_current_inlined_depth = 0; | |
| break; | |
| } | |
| } | |
| LLVM_FALLTHROUGH; | |
| default: { | |
| // Otherwise, we should set ourselves at the container of the inlining, so | |
| // that the user can descend into them. So first we check whether we have | |
| // more than one inlined block sharing this PC: | |
| int num_inlined_functions = 0; | |
| for (Block *container_ptr = block_ptr->GetInlinedParent(); | |
| container_ptr != nullptr; | |
| container_ptr = container_ptr->GetInlinedParent()) { | |
| if (!container_ptr->GetRangeContainingAddress(pc_as_address, | |
| containing_range)) | |
| break; | |
| if (pc_as_address != containing_range.GetBaseAddress()) | |
| break; | |
| num_inlined_functions++; | |
| } | |
| m_current_inlined_pc = curr_pc; | |
| m_current_inlined_depth = num_inlined_functions + 1; | |
| Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); | |
| if (log && log->GetVerbose()) | |
| LLDB_LOGF(log, | |
| "ResetCurrentInlinedDepth: setting inlined " | |
| "depth: %d 0x%" PRIx64 ".\n", | |
| m_current_inlined_depth, curr_pc); | |
| break; | |
| } | |
| } | |
| } | |
| bool StackFrameList::DecrementCurrentInlinedDepth() { | |
| if (m_show_inlined_frames) { | |
| uint32_t current_inlined_depth = GetCurrentInlinedDepth(); | |
| if (current_inlined_depth != UINT32_MAX) { | |
| if (current_inlined_depth > 0) { | |
| m_current_inlined_depth--; | |
| return true; | |
| } | |
| } | |
| } | |
| return false; | |
| } | |
| void StackFrameList::SetCurrentInlinedDepth(uint32_t new_depth) { | |
| m_current_inlined_depth = new_depth; | |
| if (new_depth == UINT32_MAX) | |
| m_current_inlined_pc = LLDB_INVALID_ADDRESS; | |
| else | |
| m_current_inlined_pc = m_thread.GetRegisterContext()->GetPC(); | |
| } | |
| void StackFrameList::GetOnlyConcreteFramesUpTo(uint32_t end_idx, | |
| Unwind *unwinder) { | |
| assert(m_thread.IsValid() && "Expected valid thread"); | |
| assert(m_frames.size() <= end_idx && "Expected there to be frames to fill"); | |
| if (end_idx < m_concrete_frames_fetched) | |
| return; | |
| if (!unwinder) | |
| return; | |
| uint32_t num_frames = unwinder->GetFramesUpTo(end_idx); | |
| if (num_frames <= end_idx + 1) { | |
| // Done unwinding. | |
| m_concrete_frames_fetched = UINT32_MAX; | |
| } | |
| // Don't create the frames eagerly. Defer this work to GetFrameAtIndex, | |
| // which can lazily query the unwinder to create frames. | |
| m_frames.resize(num_frames); | |
| } | |
| /// Find the unique path through the call graph from \p begin (with return PC | |
| /// \p return_pc) to \p end. On success this path is stored into \p path, and | |
| /// on failure \p path is unchanged. | |
| static void FindInterveningFrames(Function &begin, Function &end, | |
| Target &target, addr_t return_pc, | |
| std::vector<Function *> &path, | |
| ModuleList &images, Log *log) { | |
| LLDB_LOG(log, "Finding frames between {0} and {1}, retn-pc={2:x}", | |
| begin.GetDisplayName(), end.GetDisplayName(), return_pc); | |
| // Find a non-tail calling edge with the correct return PC. | |
| if (log) | |
| for (const CallEdge &edge : begin.GetCallEdges()) | |
| LLDB_LOG(log, "FindInterveningFrames: found call with retn-PC = {0:x}", | |
| edge.GetReturnPCAddress(begin, target)); | |
| CallEdge *first_edge = begin.GetCallEdgeForReturnAddress(return_pc, target); | |
| if (!first_edge) { | |
| LLDB_LOG(log, "No call edge outgoing from {0} with retn-PC == {1:x}", | |
| begin.GetDisplayName(), return_pc); | |
| return; | |
| } | |
| // The first callee may not be resolved, or there may be nothing to fill in. | |
| Function *first_callee = first_edge->GetCallee(images); | |
| if (!first_callee) { | |
| LLDB_LOG(log, "Could not resolve callee"); | |
| return; | |
| } | |
| if (first_callee == &end) { | |
| LLDB_LOG(log, "Not searching further, first callee is {0} (retn-PC: {1:x})", | |
| end.GetDisplayName(), return_pc); | |
| return; | |
| } | |
| // Run DFS on the tail-calling edges out of the first callee to find \p end. | |
| // Fully explore the set of functions reachable from the first edge via tail | |
| // calls in order to detect ambiguous executions. | |
| struct DFS { | |
| std::vector<Function *> active_path = {}; | |
| std::vector<Function *> solution_path = {}; | |
| llvm::SmallPtrSet<Function *, 2> visited_nodes = {}; | |
| bool ambiguous = false; | |
| Function *end; | |
| ModuleList &images; | |
| DFS(Function *end, ModuleList &images) : end(end), images(images) {} | |
| void search(Function &first_callee, std::vector<Function *> &path) { | |
| dfs(first_callee); | |
| if (!ambiguous) | |
| path = std::move(solution_path); | |
| } | |
| void dfs(Function &callee) { | |
| // Found a path to the target function. | |
| if (&callee == end) { | |
| if (solution_path.empty()) | |
| solution_path = active_path; | |
| else | |
| ambiguous = true; | |
| return; | |
| } | |
| // Terminate the search if tail recursion is found, or more generally if | |
| // there's more than one way to reach a target. This errs on the side of | |
| // caution: it conservatively stops searching when some solutions are | |
| // still possible to save time in the average case. | |
| if (!visited_nodes.insert(&callee).second) { | |
| ambiguous = true; | |
| return; | |
| } | |
| // Search the calls made from this callee. | |
| active_path.push_back(&callee); | |
| for (CallEdge &edge : callee.GetTailCallingEdges()) { | |
| Function *next_callee = edge.GetCallee(images); | |
| if (!next_callee) | |
| continue; | |
| dfs(*next_callee); | |
| if (ambiguous) | |
| return; | |
| } | |
| active_path.pop_back(); | |
| } | |
| }; | |
| DFS(&end, images).search(*first_callee, path); | |
| } | |
| /// Given that \p next_frame will be appended to the frame list, synthesize | |
| /// tail call frames between the current end of the list and \p next_frame. | |
| /// If any frames are added, adjust the frame index of \p next_frame. | |
| /// | |
| /// -------------- | |
| /// | ... | <- Completed frames. | |
| /// -------------- | |
| /// | prev_frame | | |
| /// -------------- | |
| /// | ... | <- Artificial frames inserted here. | |
| /// -------------- | |
| /// | next_frame | | |
| /// -------------- | |
| /// | ... | <- Not-yet-visited frames. | |
| /// -------------- | |
| void StackFrameList::SynthesizeTailCallFrames(StackFrame &next_frame) { | |
| TargetSP target_sp = next_frame.CalculateTarget(); | |
| if (!target_sp) | |
| return; | |
| lldb::RegisterContextSP next_reg_ctx_sp = next_frame.GetRegisterContext(); | |
| if (!next_reg_ctx_sp) | |
| return; | |
| Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); | |
| assert(!m_frames.empty() && "Cannot synthesize frames in an empty stack"); | |
| StackFrame &prev_frame = *m_frames.back().get(); | |
| // Find the functions prev_frame and next_frame are stopped in. The function | |
| // objects are needed to search the lazy call graph for intervening frames. | |
| Function *prev_func = | |
| prev_frame.GetSymbolContext(eSymbolContextFunction).function; | |
| if (!prev_func) { | |
| LLDB_LOG(log, "SynthesizeTailCallFrames: can't find previous function"); | |
| return; | |
| } | |
| Function *next_func = | |
| next_frame.GetSymbolContext(eSymbolContextFunction).function; | |
| if (!next_func) { | |
| LLDB_LOG(log, "SynthesizeTailCallFrames: can't find next function"); | |
| return; | |
| } | |
| // Try to find the unique sequence of (tail) calls which led from next_frame | |
| // to prev_frame. | |
| std::vector<Function *> path; | |
| addr_t return_pc = next_reg_ctx_sp->GetPC(); | |
| Target &target = *target_sp.get(); | |
| ModuleList &images = next_frame.CalculateTarget()->GetImages(); | |
| FindInterveningFrames(*next_func, *prev_func, target, return_pc, path, images, | |
| log); | |
| // Push synthetic tail call frames. | |
| for (Function *callee : llvm::reverse(path)) { | |
| uint32_t frame_idx = m_frames.size(); | |
| uint32_t concrete_frame_idx = next_frame.GetConcreteFrameIndex(); | |
| addr_t cfa = LLDB_INVALID_ADDRESS; | |
| bool cfa_is_valid = false; | |
| addr_t pc = | |
| callee->GetAddressRange().GetBaseAddress().GetLoadAddress(&target); | |
| constexpr bool behaves_like_zeroth_frame = false; | |
| SymbolContext sc; | |
| callee->CalculateSymbolContext(&sc); | |
| auto synth_frame = std::make_shared<StackFrame>( | |
| m_thread.shared_from_this(), frame_idx, concrete_frame_idx, cfa, | |
| cfa_is_valid, pc, StackFrame::Kind::Artificial, | |
| behaves_like_zeroth_frame, &sc); | |
| m_frames.push_back(synth_frame); | |
| LLDB_LOG(log, "Pushed frame {0}", callee->GetDisplayName()); | |
| } | |
| // If any frames were created, adjust next_frame's index. | |
| if (!path.empty()) | |
| next_frame.SetFrameIndex(m_frames.size()); | |
| } | |
| void StackFrameList::GetFramesUpTo(uint32_t end_idx) { | |
| // Do not fetch frames for an invalid thread. | |
| if (!m_thread.IsValid()) | |
| return; | |
| // We've already gotten more frames than asked for, or we've already finished | |
| // unwinding, return. | |
| if (m_frames.size() > end_idx || GetAllFramesFetched()) | |
| return; | |
| Unwind *unwinder = m_thread.GetUnwinder(); | |
| if (!m_show_inlined_frames) { | |
| GetOnlyConcreteFramesUpTo(end_idx, unwinder); | |
| return; | |
| } | |
| #if defined(DEBUG_STACK_FRAMES) | |
| StreamFile s(stdout, false); | |
| #endif | |
| // If we are hiding some frames from the outside world, we need to add | |
| // those onto the total count of frames to fetch. However, we don't need | |
| // to do that if end_idx is 0 since in that case we always get the first | |
| // concrete frame and all the inlined frames below it... And of course, if | |
| // end_idx is UINT32_MAX that means get all, so just do that... | |
| uint32_t inlined_depth = 0; | |
| if (end_idx > 0 && end_idx != UINT32_MAX) { | |
| inlined_depth = GetCurrentInlinedDepth(); | |
| if (inlined_depth != UINT32_MAX) { | |
| if (end_idx > 0) | |
| end_idx += inlined_depth; | |
| } | |
| } | |
| StackFrameSP unwind_frame_sp; | |
| do { | |
| uint32_t idx = m_concrete_frames_fetched++; | |
| lldb::addr_t pc = LLDB_INVALID_ADDRESS; | |
| lldb::addr_t cfa = LLDB_INVALID_ADDRESS; | |
| bool behaves_like_zeroth_frame = (idx == 0); | |
| if (idx == 0) { | |
| // We might have already created frame zero, only create it if we need | |
| // to. | |
| if (m_frames.empty()) { | |
| RegisterContextSP reg_ctx_sp(m_thread.GetRegisterContext()); | |
| if (reg_ctx_sp) { | |
| const bool success = unwinder && | |
| unwinder->GetFrameInfoAtIndex( | |
| idx, cfa, pc, behaves_like_zeroth_frame); | |
| // There shouldn't be any way not to get the frame info for frame | |
| // 0. But if the unwinder can't make one, lets make one by hand | |
| // with the SP as the CFA and see if that gets any further. | |
| if (!success) { | |
| cfa = reg_ctx_sp->GetSP(); | |
| pc = reg_ctx_sp->GetPC(); | |
| } | |
| unwind_frame_sp = std::make_shared<StackFrame>( | |
| m_thread.shared_from_this(), m_frames.size(), idx, reg_ctx_sp, | |
| cfa, pc, behaves_like_zeroth_frame, nullptr); | |
| m_frames.push_back(unwind_frame_sp); | |
| } | |
| } else { | |
| unwind_frame_sp = m_frames.front(); | |
| cfa = unwind_frame_sp->m_id.GetCallFrameAddress(); | |
| } | |
| } else { | |
| const bool success = unwinder && | |
| unwinder->GetFrameInfoAtIndex( | |
| idx, cfa, pc, behaves_like_zeroth_frame); | |
| if (!success) { | |
| // We've gotten to the end of the stack. | |
| SetAllFramesFetched(); | |
| break; | |
| } | |
| const bool cfa_is_valid = true; | |
| unwind_frame_sp = std::make_shared<StackFrame>( | |
| m_thread.shared_from_this(), m_frames.size(), idx, cfa, cfa_is_valid, | |
| pc, StackFrame::Kind::Regular, behaves_like_zeroth_frame, nullptr); | |
| // Create synthetic tail call frames between the previous frame and the | |
| // newly-found frame. The new frame's index may change after this call, | |
| // although its concrete index will stay the same. | |
| SynthesizeTailCallFrames(*unwind_frame_sp.get()); | |
| m_frames.push_back(unwind_frame_sp); | |
| } | |
| assert(unwind_frame_sp); | |
| SymbolContext unwind_sc = unwind_frame_sp->GetSymbolContext( | |
| eSymbolContextBlock | eSymbolContextFunction); | |
| Block *unwind_block = unwind_sc.block; | |
| if (unwind_block) { | |
| Address curr_frame_address(unwind_frame_sp->GetFrameCodeAddress()); | |
| TargetSP target_sp = m_thread.CalculateTarget(); | |
| // Be sure to adjust the frame address to match the address that was | |
| // used to lookup the symbol context above. If we are in the first | |
| // concrete frame, then we lookup using the current address, else we | |
| // decrement the address by one to get the correct location. | |
| if (idx > 0) { | |
| if (curr_frame_address.GetOffset() == 0) { | |
| // If curr_frame_address points to the first address in a section | |
| // then after adjustment it will point to an other section. In that | |
| // case resolve the address again to the correct section plus | |
| // offset form. | |
| addr_t load_addr = curr_frame_address.GetOpcodeLoadAddress( | |
| target_sp.get(), AddressClass::eCode); | |
| curr_frame_address.SetOpcodeLoadAddress( | |
| load_addr - 1, target_sp.get(), AddressClass::eCode); | |
| } else { | |
| curr_frame_address.Slide(-1); | |
| } | |
| } | |
| SymbolContext next_frame_sc; | |
| Address next_frame_address; | |
| while (unwind_sc.GetParentOfInlinedScope( | |
| curr_frame_address, next_frame_sc, next_frame_address)) { | |
| next_frame_sc.line_entry.ApplyFileMappings(target_sp); | |
| behaves_like_zeroth_frame = false; | |
| StackFrameSP frame_sp(new StackFrame( | |
| m_thread.shared_from_this(), m_frames.size(), idx, | |
| unwind_frame_sp->GetRegisterContextSP(), cfa, next_frame_address, | |
| behaves_like_zeroth_frame, &next_frame_sc)); | |
| m_frames.push_back(frame_sp); | |
| unwind_sc = next_frame_sc; | |
| curr_frame_address = next_frame_address; | |
| } | |
| } | |
| } while (m_frames.size() - 1 < end_idx); | |
| // Don't try to merge till you've calculated all the frames in this stack. | |
| if (GetAllFramesFetched() && m_prev_frames_sp) { | |
| StackFrameList *prev_frames = m_prev_frames_sp.get(); | |
| StackFrameList *curr_frames = this; | |
| #if defined(DEBUG_STACK_FRAMES) | |
| s.PutCString("\nprev_frames:\n"); | |
| prev_frames->Dump(&s); | |
| s.PutCString("\ncurr_frames:\n"); | |
| curr_frames->Dump(&s); | |
| s.EOL(); | |
| #endif | |
| size_t curr_frame_num, prev_frame_num; | |
| for (curr_frame_num = curr_frames->m_frames.size(), | |
| prev_frame_num = prev_frames->m_frames.size(); | |
| curr_frame_num > 0 && prev_frame_num > 0; | |
| --curr_frame_num, --prev_frame_num) { | |
| const size_t curr_frame_idx = curr_frame_num - 1; | |
| const size_t prev_frame_idx = prev_frame_num - 1; | |
| StackFrameSP curr_frame_sp(curr_frames->m_frames[curr_frame_idx]); | |
| StackFrameSP prev_frame_sp(prev_frames->m_frames[prev_frame_idx]); | |
| #if defined(DEBUG_STACK_FRAMES) | |
| s.Printf("\n\nCurr frame #%u ", curr_frame_idx); | |
| if (curr_frame_sp) | |
| curr_frame_sp->Dump(&s, true, false); | |
| else | |
| s.PutCString("NULL"); | |
| s.Printf("\nPrev frame #%u ", prev_frame_idx); | |
| if (prev_frame_sp) | |
| prev_frame_sp->Dump(&s, true, false); | |
| else | |
| s.PutCString("NULL"); | |
| #endif | |
| StackFrame *curr_frame = curr_frame_sp.get(); | |
| StackFrame *prev_frame = prev_frame_sp.get(); | |
| if (curr_frame == nullptr || prev_frame == nullptr) | |
| break; | |
| // Check the stack ID to make sure they are equal. | |
| if (curr_frame->GetStackID() != prev_frame->GetStackID()) | |
| break; | |
| prev_frame->UpdatePreviousFrameFromCurrentFrame(*curr_frame); | |
| // Now copy the fixed up previous frame into the current frames so the | |
| // pointer doesn't change. | |
| m_frames[curr_frame_idx] = prev_frame_sp; | |
| #if defined(DEBUG_STACK_FRAMES) | |
| s.Printf("\n Copying previous frame to current frame"); | |
| #endif | |
| } | |
| // We are done with the old stack frame list, we can release it now. | |
| m_prev_frames_sp.reset(); | |
| } | |
| #if defined(DEBUG_STACK_FRAMES) | |
| s.PutCString("\n\nNew frames:\n"); | |
| Dump(&s); | |
| s.EOL(); | |
| #endif | |
| } | |
| uint32_t StackFrameList::GetNumFrames(bool can_create) { | |
| std::lock_guard<std::recursive_mutex> guard(m_mutex); | |
| if (can_create) | |
| GetFramesUpTo(UINT32_MAX); | |
| return GetVisibleStackFrameIndex(m_frames.size()); | |
| } | |
| void StackFrameList::Dump(Stream *s) { | |
| if (s == nullptr) | |
| return; | |
| std::lock_guard<std::recursive_mutex> guard(m_mutex); | |
| const_iterator pos, begin = m_frames.begin(), end = m_frames.end(); | |
| for (pos = begin; pos != end; ++pos) { | |
| StackFrame *frame = (*pos).get(); | |
| s->Printf("%p: ", static_cast<void *>(frame)); | |
| if (frame) { | |
| frame->GetStackID().Dump(s); | |
| frame->DumpUsingSettingsFormat(s); | |
| } else | |
| s->Printf("frame #%u", (uint32_t)std::distance(begin, pos)); | |
| s->EOL(); | |
| } | |
| s->EOL(); | |
| } | |
| StackFrameSP StackFrameList::GetFrameAtIndex(uint32_t idx) { | |
| StackFrameSP frame_sp; | |
| std::lock_guard<std::recursive_mutex> guard(m_mutex); | |
| uint32_t original_idx = idx; | |
| uint32_t inlined_depth = GetCurrentInlinedDepth(); | |
| if (inlined_depth != UINT32_MAX) | |
| idx += inlined_depth; | |
| if (idx < m_frames.size()) | |
| frame_sp = m_frames[idx]; | |
| if (frame_sp) | |
| return frame_sp; | |
| // GetFramesUpTo will fill m_frames with as many frames as you asked for, if | |
| // there are that many. If there weren't then you asked for too many frames. | |
| GetFramesUpTo(idx); | |
| if (idx < m_frames.size()) { | |
| if (m_show_inlined_frames) { | |
| // When inline frames are enabled we actually create all the frames in | |
| // GetFramesUpTo. | |
| frame_sp = m_frames[idx]; | |
| } else { | |
| Unwind *unwinder = m_thread.GetUnwinder(); | |
| if (unwinder) { | |
| addr_t pc, cfa; | |
| bool behaves_like_zeroth_frame = (idx == 0); | |
| if (unwinder->GetFrameInfoAtIndex(idx, cfa, pc, | |
| behaves_like_zeroth_frame)) { | |
| const bool cfa_is_valid = true; | |
| frame_sp = std::make_shared<StackFrame>( | |
| m_thread.shared_from_this(), idx, idx, cfa, cfa_is_valid, pc, | |
| StackFrame::Kind::Regular, behaves_like_zeroth_frame, nullptr); | |
| Function *function = | |
| frame_sp->GetSymbolContext(eSymbolContextFunction).function; | |
| if (function) { | |
| // When we aren't showing inline functions we always use the top | |
| // most function block as the scope. | |
| frame_sp->SetSymbolContextScope(&function->GetBlock(false)); | |
| } else { | |
| // Set the symbol scope from the symbol regardless if it is nullptr | |
| // or valid. | |
| frame_sp->SetSymbolContextScope( | |
| frame_sp->GetSymbolContext(eSymbolContextSymbol).symbol); | |
| } | |
| SetFrameAtIndex(idx, frame_sp); | |
| } | |
| } | |
| } | |
| } else if (original_idx == 0) { | |
| // There should ALWAYS be a frame at index 0. If something went wrong with | |
| // the CurrentInlinedDepth such that there weren't as many frames as we | |
| // thought taking that into account, then reset the current inlined depth | |
| // and return the real zeroth frame. | |
| if (m_frames.empty()) { | |
| // Why do we have a thread with zero frames, that should not ever | |
| // happen... | |
| assert(!m_thread.IsValid() && "A valid thread has no frames."); | |
| } else { | |
| ResetCurrentInlinedDepth(); | |
| frame_sp = m_frames[original_idx]; | |
| } | |
| } | |
| return frame_sp; | |
| } | |
| StackFrameSP | |
| StackFrameList::GetFrameWithConcreteFrameIndex(uint32_t unwind_idx) { | |
| // First try assuming the unwind index is the same as the frame index. The | |
| // unwind index is always greater than or equal to the frame index, so it is | |
| // a good place to start. If we have inlined frames we might have 5 concrete | |
| // frames (frame unwind indexes go from 0-4), but we might have 15 frames | |
| // after we make all the inlined frames. Most of the time the unwind frame | |
| // index (or the concrete frame index) is the same as the frame index. | |
| uint32_t frame_idx = unwind_idx; | |
| StackFrameSP frame_sp(GetFrameAtIndex(frame_idx)); | |
| while (frame_sp) { | |
| if (frame_sp->GetFrameIndex() == unwind_idx) | |
| break; | |
| frame_sp = GetFrameAtIndex(++frame_idx); | |
| } | |
| return frame_sp; | |
| } | |
| static bool CompareStackID(const StackFrameSP &stack_sp, | |
| const StackID &stack_id) { | |
| return stack_sp->GetStackID() < stack_id; | |
| } | |
| StackFrameSP StackFrameList::GetFrameWithStackID(const StackID &stack_id) { | |
| StackFrameSP frame_sp; | |
| if (stack_id.IsValid()) { | |
| std::lock_guard<std::recursive_mutex> guard(m_mutex); | |
| uint32_t frame_idx = 0; | |
| // Do a binary search in case the stack frame is already in our cache | |
| collection::const_iterator begin = m_frames.begin(); | |
| collection::const_iterator end = m_frames.end(); | |
| if (begin != end) { | |
| collection::const_iterator pos = | |
| std::lower_bound(begin, end, stack_id, CompareStackID); | |
| if (pos != end) { | |
| if ((*pos)->GetStackID() == stack_id) | |
| return *pos; | |
| } | |
| } | |
| do { | |
| frame_sp = GetFrameAtIndex(frame_idx); | |
| if (frame_sp && frame_sp->GetStackID() == stack_id) | |
| break; | |
| frame_idx++; | |
| } while (frame_sp); | |
| } | |
| return frame_sp; | |
| } | |
| bool StackFrameList::SetFrameAtIndex(uint32_t idx, StackFrameSP &frame_sp) { | |
| if (idx >= m_frames.size()) | |
| m_frames.resize(idx + 1); | |
| // Make sure allocation succeeded by checking bounds again | |
| if (idx < m_frames.size()) { | |
| m_frames[idx] = frame_sp; | |
| return true; | |
| } | |
| return false; // resize failed, out of memory? | |
| } | |
| uint32_t StackFrameList::GetSelectedFrameIndex() const { | |
| std::lock_guard<std::recursive_mutex> guard(m_mutex); | |
| return m_selected_frame_idx; | |
| } | |
| uint32_t StackFrameList::SetSelectedFrame(lldb_private::StackFrame *frame) { | |
| std::lock_guard<std::recursive_mutex> guard(m_mutex); | |
| const_iterator pos; | |
| const_iterator begin = m_frames.begin(); | |
| const_iterator end = m_frames.end(); | |
| m_selected_frame_idx = 0; | |
| for (pos = begin; pos != end; ++pos) { | |
| if (pos->get() == frame) { | |
| m_selected_frame_idx = std::distance(begin, pos); | |
| uint32_t inlined_depth = GetCurrentInlinedDepth(); | |
| if (inlined_depth != UINT32_MAX) | |
| m_selected_frame_idx -= inlined_depth; | |
| break; | |
| } | |
| } | |
| SetDefaultFileAndLineToSelectedFrame(); | |
| return m_selected_frame_idx; | |
| } | |
| bool StackFrameList::SetSelectedFrameByIndex(uint32_t idx) { | |
| std::lock_guard<std::recursive_mutex> guard(m_mutex); | |
| StackFrameSP frame_sp(GetFrameAtIndex(idx)); | |
| if (frame_sp) { | |
| SetSelectedFrame(frame_sp.get()); | |
| return true; | |
| } else | |
| return false; | |
| } | |
| void StackFrameList::SetDefaultFileAndLineToSelectedFrame() { | |
| if (m_thread.GetID() == | |
| m_thread.GetProcess()->GetThreadList().GetSelectedThread()->GetID()) { | |
| StackFrameSP frame_sp(GetFrameAtIndex(GetSelectedFrameIndex())); | |
| if (frame_sp) { | |
| SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry); | |
| if (sc.line_entry.file) | |
| m_thread.CalculateTarget()->GetSourceManager().SetDefaultFileAndLine( | |
| sc.line_entry.file, sc.line_entry.line); | |
| } | |
| } | |
| } | |
| // The thread has been run, reset the number stack frames to zero so we can | |
| // determine how many frames we have lazily. | |
| void StackFrameList::Clear() { | |
| std::lock_guard<std::recursive_mutex> guard(m_mutex); | |
| m_frames.clear(); | |
| m_concrete_frames_fetched = 0; | |
| } | |
| void StackFrameList::Merge(std::unique_ptr<StackFrameList> &curr_up, | |
| lldb::StackFrameListSP &prev_sp) { | |
| std::unique_lock<std::recursive_mutex> current_lock, previous_lock; | |
| if (curr_up) | |
| current_lock = std::unique_lock<std::recursive_mutex>(curr_up->m_mutex); | |
| if (prev_sp) | |
| previous_lock = std::unique_lock<std::recursive_mutex>(prev_sp->m_mutex); | |
| #if defined(DEBUG_STACK_FRAMES) | |
| StreamFile s(stdout, false); | |
| s.PutCString("\n\nStackFrameList::Merge():\nPrev:\n"); | |
| if (prev_sp) | |
| prev_sp->Dump(&s); | |
| else | |
| s.PutCString("NULL"); | |
| s.PutCString("\nCurr:\n"); | |
| if (curr_up) | |
| curr_up->Dump(&s); | |
| else | |
| s.PutCString("NULL"); | |
| s.EOL(); | |
| #endif | |
| if (!curr_up || curr_up->GetNumFrames(false) == 0) { | |
| #if defined(DEBUG_STACK_FRAMES) | |
| s.PutCString("No current frames, leave previous frames alone...\n"); | |
| #endif | |
| curr_up.release(); | |
| return; | |
| } | |
| if (!prev_sp || prev_sp->GetNumFrames(false) == 0) { | |
| #if defined(DEBUG_STACK_FRAMES) | |
| s.PutCString("No previous frames, so use current frames...\n"); | |
| #endif | |
| // We either don't have any previous frames, or since we have more than one | |
| // current frames it means we have all the frames and can safely replace | |
| // our previous frames. | |
| prev_sp.reset(curr_up.release()); | |
| return; | |
| } | |
| const uint32_t num_curr_frames = curr_up->GetNumFrames(false); | |
| if (num_curr_frames > 1) { | |
| #if defined(DEBUG_STACK_FRAMES) | |
| s.PutCString( | |
| "We have more than one current frame, so use current frames...\n"); | |
| #endif | |
| // We have more than one current frames it means we have all the frames and | |
| // can safely replace our previous frames. | |
| prev_sp.reset(curr_up.release()); | |
| #if defined(DEBUG_STACK_FRAMES) | |
| s.PutCString("\nMerged:\n"); | |
| prev_sp->Dump(&s); | |
| #endif | |
| return; | |
| } | |
| StackFrameSP prev_frame_zero_sp(prev_sp->GetFrameAtIndex(0)); | |
| StackFrameSP curr_frame_zero_sp(curr_up->GetFrameAtIndex(0)); | |
| StackID curr_stack_id(curr_frame_zero_sp->GetStackID()); | |
| StackID prev_stack_id(prev_frame_zero_sp->GetStackID()); | |
| #if defined(DEBUG_STACK_FRAMES) | |
| const uint32_t num_prev_frames = prev_sp->GetNumFrames(false); | |
| s.Printf("\n%u previous frames with one current frame\n", num_prev_frames); | |
| #endif | |
| // We have only a single current frame | |
| // Our previous stack frames only had a single frame as well... | |
| if (curr_stack_id == prev_stack_id) { | |
| #if defined(DEBUG_STACK_FRAMES) | |
| s.Printf("\nPrevious frame #0 is same as current frame #0, merge the " | |
| "cached data\n"); | |
| #endif | |
| curr_frame_zero_sp->UpdateCurrentFrameFromPreviousFrame( | |
| *prev_frame_zero_sp); | |
| // prev_frame_zero_sp->UpdatePreviousFrameFromCurrentFrame | |
| // (*curr_frame_zero_sp); | |
| // prev_sp->SetFrameAtIndex (0, prev_frame_zero_sp); | |
| } else if (curr_stack_id < prev_stack_id) { | |
| #if defined(DEBUG_STACK_FRAMES) | |
| s.Printf("\nCurrent frame #0 has a stack ID that is less than the previous " | |
| "frame #0, insert current frame zero in front of previous\n"); | |
| #endif | |
| prev_sp->m_frames.insert(prev_sp->m_frames.begin(), curr_frame_zero_sp); | |
| } | |
| curr_up.release(); | |
| #if defined(DEBUG_STACK_FRAMES) | |
| s.PutCString("\nMerged:\n"); | |
| prev_sp->Dump(&s); | |
| #endif | |
| } | |
| lldb::StackFrameSP | |
| StackFrameList::GetStackFrameSPForStackFramePtr(StackFrame *stack_frame_ptr) { | |
| const_iterator pos; | |
| const_iterator begin = m_frames.begin(); | |
| const_iterator end = m_frames.end(); | |
| lldb::StackFrameSP ret_sp; | |
| for (pos = begin; pos != end; ++pos) { | |
| if (pos->get() == stack_frame_ptr) { | |
| ret_sp = (*pos); | |
| break; | |
| } | |
| } | |
| return ret_sp; | |
| } | |
| size_t StackFrameList::GetStatus(Stream &strm, uint32_t first_frame, | |
| uint32_t num_frames, bool show_frame_info, | |
| uint32_t num_frames_with_source, | |
| bool show_unique, | |
| const char *selected_frame_marker) { | |
| size_t num_frames_displayed = 0; | |
| if (num_frames == 0) | |
| return 0; | |
| StackFrameSP frame_sp; | |
| uint32_t frame_idx = 0; | |
| uint32_t last_frame; | |
| // Don't let the last frame wrap around... | |
| if (num_frames == UINT32_MAX) | |
| last_frame = UINT32_MAX; | |
| else | |
| last_frame = first_frame + num_frames; | |
| StackFrameSP selected_frame_sp = m_thread.GetSelectedFrame(); | |
| const char *unselected_marker = nullptr; | |
| std::string buffer; | |
| if (selected_frame_marker) { | |
| size_t len = strlen(selected_frame_marker); | |
| buffer.insert(buffer.begin(), len, ' '); | |
| unselected_marker = buffer.c_str(); | |
| } | |
| const char *marker = nullptr; | |
| for (frame_idx = first_frame; frame_idx < last_frame; ++frame_idx) { | |
| frame_sp = GetFrameAtIndex(frame_idx); | |
| if (!frame_sp) | |
| break; | |
| if (selected_frame_marker != nullptr) { | |
| if (frame_sp == selected_frame_sp) | |
| marker = selected_frame_marker; | |
| else | |
| marker = unselected_marker; | |
| } | |
| if (!frame_sp->GetStatus(strm, show_frame_info, | |
| num_frames_with_source > (first_frame - frame_idx), | |
| show_unique, marker)) | |
| break; | |
| ++num_frames_displayed; | |
| } | |
| strm.IndentLess(); | |
| return num_frames_displayed; | |
| } |