blob: c752d645c55ced77386195fa72803a1c6bbcd403 [file] [log] [blame]
//===-- PlatformWindows.cpp -------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "PlatformWindows.h"
// C Includes
#include <stdio.h>
#if defined(_WIN32)
#include "lldb/Host/windows/windows.h"
#include <winsock2.h>
#endif
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Breakpoint/BreakpointLocation.h"
#include "lldb/Breakpoint/BreakpointSite.h"
#include "lldb/Core/Debugger.h"
#include "lldb/Core/Module.h"
#include "lldb/Core/ModuleSpec.h"
#include "lldb/Core/PluginManager.h"
#include "lldb/Host/HostInfo.h"
#include "lldb/Target/Process.h"
#include "lldb/Utility/Status.h"
using namespace lldb;
using namespace lldb_private;
static uint32_t g_initialize_count = 0;
namespace {
class SupportedArchList {
public:
SupportedArchList() {
AddArch(ArchSpec("i686-pc-windows"));
AddArch(HostInfo::GetArchitecture(HostInfo::eArchKindDefault));
AddArch(HostInfo::GetArchitecture(HostInfo::eArchKind32));
AddArch(HostInfo::GetArchitecture(HostInfo::eArchKind64));
AddArch(ArchSpec("i386-pc-windows"));
}
size_t Count() const { return m_archs.size(); }
const ArchSpec &operator[](int idx) { return m_archs[idx]; }
private:
void AddArch(const ArchSpec &spec) {
auto iter = std::find_if(
m_archs.begin(), m_archs.end(),
[spec](const ArchSpec &rhs) { return spec.IsExactMatch(rhs); });
if (iter != m_archs.end())
return;
if (spec.IsValid())
m_archs.push_back(spec);
}
std::vector<ArchSpec> m_archs;
};
} // anonymous namespace
PlatformSP PlatformWindows::CreateInstance(bool force,
const lldb_private::ArchSpec *arch) {
// The only time we create an instance is when we are creating a remote
// windows platform
const bool is_host = false;
bool create = force;
if (create == false && arch && arch->IsValid()) {
const llvm::Triple &triple = arch->GetTriple();
switch (triple.getVendor()) {
case llvm::Triple::PC:
create = true;
break;
case llvm::Triple::UnknownArch:
create = !arch->TripleVendorWasSpecified();
break;
default:
break;
}
if (create) {
switch (triple.getOS()) {
case llvm::Triple::Win32:
break;
case llvm::Triple::UnknownOS:
create = arch->TripleOSWasSpecified();
break;
default:
create = false;
break;
}
}
}
if (create)
return PlatformSP(new PlatformWindows(is_host));
return PlatformSP();
}
lldb_private::ConstString PlatformWindows::GetPluginNameStatic(bool is_host) {
if (is_host) {
static ConstString g_host_name(Platform::GetHostPlatformName());
return g_host_name;
} else {
static ConstString g_remote_name("remote-windows");
return g_remote_name;
}
}
const char *PlatformWindows::GetPluginDescriptionStatic(bool is_host) {
return is_host ? "Local Windows user platform plug-in."
: "Remote Windows user platform plug-in.";
}
lldb_private::ConstString PlatformWindows::GetPluginName() {
return GetPluginNameStatic(IsHost());
}
void PlatformWindows::Initialize() {
Platform::Initialize();
if (g_initialize_count++ == 0) {
#if defined(_WIN32)
WSADATA dummy;
WSAStartup(MAKEWORD(2, 2), &dummy);
// Force a host flag to true for the default platform object.
PlatformSP default_platform_sp(new PlatformWindows(true));
default_platform_sp->SetSystemArchitecture(HostInfo::GetArchitecture());
Platform::SetHostPlatform(default_platform_sp);
#endif
PluginManager::RegisterPlugin(
PlatformWindows::GetPluginNameStatic(false),
PlatformWindows::GetPluginDescriptionStatic(false),
PlatformWindows::CreateInstance);
}
}
void PlatformWindows::Terminate(void) {
if (g_initialize_count > 0) {
if (--g_initialize_count == 0) {
#ifdef _WIN32
WSACleanup();
#endif
PluginManager::UnregisterPlugin(PlatformWindows::CreateInstance);
}
}
Platform::Terminate();
}
//------------------------------------------------------------------
/// Default Constructor
//------------------------------------------------------------------
PlatformWindows::PlatformWindows(bool is_host) : Platform(is_host) {}
//------------------------------------------------------------------
/// Destructor.
///
/// The destructor is virtual since this class is designed to be
/// inherited from by the plug-in instance.
//------------------------------------------------------------------
PlatformWindows::~PlatformWindows() = default;
bool PlatformWindows::GetModuleSpec(const FileSpec &module_file_spec,
const ArchSpec &arch,
ModuleSpec &module_spec) {
if (m_remote_platform_sp)
return m_remote_platform_sp->GetModuleSpec(module_file_spec, arch,
module_spec);
return Platform::GetModuleSpec(module_file_spec, arch, module_spec);
}
Status PlatformWindows::ResolveExecutable(
const ModuleSpec &ms, lldb::ModuleSP &exe_module_sp,
const FileSpecList *module_search_paths_ptr) {
Status error;
// Nothing special to do here, just use the actual file and architecture
char exe_path[PATH_MAX];
ModuleSpec resolved_module_spec(ms);
if (IsHost()) {
// if we cant resolve the executable loation based on the current path
// variables
if (!resolved_module_spec.GetFileSpec().Exists()) {
resolved_module_spec.GetFileSpec().GetPath(exe_path, sizeof(exe_path));
resolved_module_spec.GetFileSpec().SetFile(exe_path, true,
FileSpec::Style::native);
}
if (!resolved_module_spec.GetFileSpec().Exists())
resolved_module_spec.GetFileSpec().ResolveExecutableLocation();
if (resolved_module_spec.GetFileSpec().Exists())
error.Clear();
else {
ms.GetFileSpec().GetPath(exe_path, sizeof(exe_path));
error.SetErrorStringWithFormat("unable to find executable for '%s'",
exe_path);
}
} else {
if (m_remote_platform_sp) {
error = GetCachedExecutable(resolved_module_spec, exe_module_sp, nullptr,
*m_remote_platform_sp);
} else {
// We may connect to a process and use the provided executable (Don't use
// local $PATH).
if (resolved_module_spec.GetFileSpec().Exists())
error.Clear();
else
error.SetErrorStringWithFormat("the platform is not currently "
"connected, and '%s' doesn't exist in "
"the system root.",
exe_path);
}
}
if (error.Success()) {
if (resolved_module_spec.GetArchitecture().IsValid()) {
error = ModuleList::GetSharedModule(resolved_module_spec, exe_module_sp,
nullptr, nullptr, nullptr);
if (!exe_module_sp || exe_module_sp->GetObjectFile() == nullptr) {
exe_module_sp.reset();
error.SetErrorStringWithFormat(
"'%s' doesn't contain the architecture %s",
resolved_module_spec.GetFileSpec().GetPath().c_str(),
resolved_module_spec.GetArchitecture().GetArchitectureName());
}
} else {
// No valid architecture was specified, ask the platform for the
// architectures that we should be using (in the correct order) and see
// if we can find a match that way
StreamString arch_names;
for (uint32_t idx = 0; GetSupportedArchitectureAtIndex(
idx, resolved_module_spec.GetArchitecture());
++idx) {
error = ModuleList::GetSharedModule(resolved_module_spec, exe_module_sp,
nullptr, nullptr, nullptr);
// Did we find an executable using one of the
if (error.Success()) {
if (exe_module_sp && exe_module_sp->GetObjectFile())
break;
else
error.SetErrorToGenericError();
}
if (idx > 0)
arch_names.PutCString(", ");
arch_names.PutCString(
resolved_module_spec.GetArchitecture().GetArchitectureName());
}
if (error.Fail() || !exe_module_sp) {
if (resolved_module_spec.GetFileSpec().Readable()) {
error.SetErrorStringWithFormat(
"'%s' doesn't contain any '%s' platform architectures: %s",
resolved_module_spec.GetFileSpec().GetPath().c_str(),
GetPluginName().GetCString(), arch_names.GetData());
} else {
error.SetErrorStringWithFormat(
"'%s' is not readable",
resolved_module_spec.GetFileSpec().GetPath().c_str());
}
}
}
}
return error;
}
bool PlatformWindows::GetRemoteOSVersion() {
if (m_remote_platform_sp) {
m_os_version = m_remote_platform_sp->GetOSVersion();
return !m_os_version.empty();
}
return false;
}
bool PlatformWindows::GetRemoteOSBuildString(std::string &s) {
if (m_remote_platform_sp)
return m_remote_platform_sp->GetRemoteOSBuildString(s);
s.clear();
return false;
}
bool PlatformWindows::GetRemoteOSKernelDescription(std::string &s) {
if (m_remote_platform_sp)
return m_remote_platform_sp->GetRemoteOSKernelDescription(s);
s.clear();
return false;
}
// Remote Platform subclasses need to override this function
ArchSpec PlatformWindows::GetRemoteSystemArchitecture() {
if (m_remote_platform_sp)
return m_remote_platform_sp->GetRemoteSystemArchitecture();
return ArchSpec();
}
const char *PlatformWindows::GetHostname() {
if (IsHost())
return Platform::GetHostname();
if (m_remote_platform_sp)
return m_remote_platform_sp->GetHostname();
return nullptr;
}
bool PlatformWindows::IsConnected() const {
if (IsHost())
return true;
else if (m_remote_platform_sp)
return m_remote_platform_sp->IsConnected();
return false;
}
Status PlatformWindows::ConnectRemote(Args &args) {
Status error;
if (IsHost()) {
error.SetErrorStringWithFormat(
"can't connect to the host platform '%s', always connected",
GetPluginName().AsCString());
} else {
if (!m_remote_platform_sp)
m_remote_platform_sp =
Platform::Create(ConstString("remote-gdb-server"), error);
if (m_remote_platform_sp) {
if (error.Success()) {
if (m_remote_platform_sp) {
error = m_remote_platform_sp->ConnectRemote(args);
} else {
error.SetErrorString(
"\"platform connect\" takes a single argument: <connect-url>");
}
}
} else
error.SetErrorString("failed to create a 'remote-gdb-server' platform");
if (error.Fail())
m_remote_platform_sp.reset();
}
return error;
}
Status PlatformWindows::DisconnectRemote() {
Status error;
if (IsHost()) {
error.SetErrorStringWithFormat(
"can't disconnect from the host platform '%s', always connected",
GetPluginName().AsCString());
} else {
if (m_remote_platform_sp)
error = m_remote_platform_sp->DisconnectRemote();
else
error.SetErrorString("the platform is not currently connected");
}
return error;
}
bool PlatformWindows::GetProcessInfo(lldb::pid_t pid,
ProcessInstanceInfo &process_info) {
bool success = false;
if (IsHost()) {
success = Platform::GetProcessInfo(pid, process_info);
} else if (m_remote_platform_sp) {
success = m_remote_platform_sp->GetProcessInfo(pid, process_info);
}
return success;
}
uint32_t
PlatformWindows::FindProcesses(const ProcessInstanceInfoMatch &match_info,
ProcessInstanceInfoList &process_infos) {
uint32_t match_count = 0;
if (IsHost()) {
// Let the base class figure out the host details
match_count = Platform::FindProcesses(match_info, process_infos);
} else {
// If we are remote, we can only return results if we are connected
if (m_remote_platform_sp)
match_count =
m_remote_platform_sp->FindProcesses(match_info, process_infos);
}
return match_count;
}
Status PlatformWindows::LaunchProcess(ProcessLaunchInfo &launch_info) {
Status error;
if (IsHost()) {
error = Platform::LaunchProcess(launch_info);
} else {
if (m_remote_platform_sp)
error = m_remote_platform_sp->LaunchProcess(launch_info);
else
error.SetErrorString("the platform is not currently connected");
}
return error;
}
ProcessSP PlatformWindows::DebugProcess(ProcessLaunchInfo &launch_info,
Debugger &debugger, Target *target,
Status &error) {
// Windows has special considerations that must be followed when launching or
// attaching to a process. The key requirement is that when launching or
// attaching to a process, you must do it from the same the thread that will
// go into a permanent loop which will then receive debug events from the
// process. In particular, this means we can't use any of LLDB's generic
// mechanisms to do it for us, because it doesn't have the special knowledge
// required for setting up the background thread or passing the right flags.
//
// Another problem is that that LLDB's standard model for debugging a process
// is to first launch it, have it stop at the entry point, and then attach to
// it. In Windows this doesn't quite work, you have to specify as an
// argument to CreateProcess() that you're going to debug the process. So we
// override DebugProcess here to handle this. Launch operations go directly
// to the process plugin, and attach operations almost go directly to the
// process plugin (but we hijack the events first). In essence, we
// encapsulate all the logic of Launching and Attaching in the process
// plugin, and PlatformWindows::DebugProcess is just a pass-through to get to
// the process plugin.
if (launch_info.GetProcessID() != LLDB_INVALID_PROCESS_ID) {
// This is a process attach. Don't need to launch anything.
ProcessAttachInfo attach_info(launch_info);
return Attach(attach_info, debugger, target, error);
} else {
ProcessSP process_sp =
target->CreateProcess(launch_info.GetListenerForProcess(debugger),
launch_info.GetProcessPluginName(), nullptr);
// We need to launch and attach to the process.
launch_info.GetFlags().Set(eLaunchFlagDebug);
if (process_sp)
error = process_sp->Launch(launch_info);
return process_sp;
}
}
lldb::ProcessSP PlatformWindows::Attach(ProcessAttachInfo &attach_info,
Debugger &debugger, Target *target,
Status &error) {
error.Clear();
lldb::ProcessSP process_sp;
if (!IsHost()) {
if (m_remote_platform_sp)
process_sp =
m_remote_platform_sp->Attach(attach_info, debugger, target, error);
else
error.SetErrorString("the platform is not currently connected");
return process_sp;
}
if (target == nullptr) {
TargetSP new_target_sp;
FileSpec emptyFileSpec;
ArchSpec emptyArchSpec;
error = debugger.GetTargetList().CreateTarget(debugger, "", "", false,
nullptr, new_target_sp);
target = new_target_sp.get();
}
if (!target || error.Fail())
return process_sp;
debugger.GetTargetList().SetSelectedTarget(target);
const char *plugin_name = attach_info.GetProcessPluginName();
process_sp = target->CreateProcess(
attach_info.GetListenerForProcess(debugger), plugin_name, nullptr);
process_sp->HijackProcessEvents(attach_info.GetHijackListener());
if (process_sp)
error = process_sp->Attach(attach_info);
return process_sp;
}
const char *PlatformWindows::GetUserName(uint32_t uid) {
// Check the cache in Platform in case we have already looked this uid up
const char *user_name = Platform::GetUserName(uid);
if (user_name)
return user_name;
if (IsRemote() && m_remote_platform_sp)
return m_remote_platform_sp->GetUserName(uid);
return nullptr;
}
const char *PlatformWindows::GetGroupName(uint32_t gid) {
const char *group_name = Platform::GetGroupName(gid);
if (group_name)
return group_name;
if (IsRemote() && m_remote_platform_sp)
return m_remote_platform_sp->GetGroupName(gid);
return nullptr;
}
Status PlatformWindows::GetFileWithUUID(const FileSpec &platform_file,
const UUID *uuid_ptr,
FileSpec &local_file) {
if (IsRemote()) {
if (m_remote_platform_sp)
return m_remote_platform_sp->GetFileWithUUID(platform_file, uuid_ptr,
local_file);
}
// Default to the local case
local_file = platform_file;
return Status();
}
Status PlatformWindows::GetSharedModule(
const ModuleSpec &module_spec, Process *process, ModuleSP &module_sp,
const FileSpecList *module_search_paths_ptr, ModuleSP *old_module_sp_ptr,
bool *did_create_ptr) {
Status error;
module_sp.reset();
if (IsRemote()) {
// If we have a remote platform always, let it try and locate the shared
// module first.
if (m_remote_platform_sp) {
error = m_remote_platform_sp->GetSharedModule(
module_spec, process, module_sp, module_search_paths_ptr,
old_module_sp_ptr, did_create_ptr);
}
}
if (!module_sp) {
// Fall back to the local platform and find the file locally
error = Platform::GetSharedModule(module_spec, process, module_sp,
module_search_paths_ptr,
old_module_sp_ptr, did_create_ptr);
}
if (module_sp)
module_sp->SetPlatformFileSpec(module_spec.GetFileSpec());
return error;
}
bool PlatformWindows::GetSupportedArchitectureAtIndex(uint32_t idx,
ArchSpec &arch) {
static SupportedArchList architectures;
if (idx >= architectures.Count())
return false;
arch = architectures[idx];
return true;
}
void PlatformWindows::GetStatus(Stream &strm) {
Platform::GetStatus(strm);
#ifdef _WIN32
uint32_t major;
uint32_t minor;
uint32_t update;
if (!HostInfo::GetOSVersion(major, minor, update)) {
strm << "Windows";
return;
}
strm << "Host: Windows " << major << '.' << minor << " Build: " << update
<< '\n';
#endif
}
bool PlatformWindows::CanDebugProcess() { return true; }
Environment PlatformWindows::GetEnvironment() {
if (IsRemote()) {
if (m_remote_platform_sp)
return m_remote_platform_sp->GetEnvironment();
return Environment();
}
return Host::GetEnvironment();
}
ConstString PlatformWindows::GetFullNameForDylib(ConstString basename) {
if (basename.IsEmpty())
return basename;
StreamString stream;
stream.Printf("%s.dll", basename.GetCString());
return ConstString(stream.GetString());
}