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//===- SymbolTable.h --------------------------------------------*- C++ -*-===//
//
// The LLVM Linker
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef LLD_ELF_SYMBOL_TABLE_H
#define LLD_ELF_SYMBOL_TABLE_H
#include "InputFiles.h"
#include "LTO.h"
#include "Strings.h"
#include "llvm/ADT/CachedHashString.h"
#include "llvm/ADT/DenseMap.h"
namespace lld {
namespace elf {
class Lazy;
class OutputSectionBase;
struct Symbol;
// SymbolTable is a bucket of all known symbols, including defined,
// undefined, or lazy symbols (the last one is symbols in archive
// files whose archive members are not yet loaded).
//
// We put all symbols of all files to a SymbolTable, and the
// SymbolTable selects the "best" symbols if there are name
// conflicts. For example, obviously, a defined symbol is better than
// an undefined symbol. Or, if there's a conflict between a lazy and a
// undefined, it'll read an archive member to read a real definition
// to replace the lazy symbol. The logic is implemented in the
// add*() functions, which are called by input files as they are parsed. There
// is one add* function per symbol type.
template <class ELFT> class SymbolTable {
typedef typename ELFT::Sym Elf_Sym;
typedef typename ELFT::uint uintX_t;
public:
void addFile(InputFile *File);
void addCombinedLTOObject();
ArrayRef<Symbol *> getSymbols() const { return SymVector; }
ArrayRef<ObjectFile<ELFT> *> getObjectFiles() const { return ObjectFiles; }
ArrayRef<BinaryFile *> getBinaryFiles() const { return BinaryFiles; }
ArrayRef<SharedFile<ELFT> *> getSharedFiles() const { return SharedFiles; }
DefinedRegular<ELFT> *addAbsolute(StringRef Name,
uint8_t Visibility = llvm::ELF::STV_HIDDEN,
uint8_t Binding = llvm::ELF::STB_GLOBAL);
DefinedRegular<ELFT> *addIgnored(StringRef Name,
uint8_t Visibility = llvm::ELF::STV_HIDDEN);
Symbol *addUndefined(StringRef Name);
Symbol *addUndefined(StringRef Name, bool IsLocal, uint8_t Binding,
uint8_t StOther, uint8_t Type, bool CanOmitFromDynSym,
InputFile *File);
Symbol *addRegular(StringRef Name, uint8_t StOther, uint8_t Type,
uintX_t Value, uintX_t Size, uint8_t Binding,
InputSectionBase<ELFT> *Section, InputFile *File);
Symbol *addSynthetic(StringRef N, const OutputSectionBase *Section,
uintX_t Value, uint8_t StOther);
void addShared(SharedFile<ELFT> *F, StringRef Name, const Elf_Sym &Sym,
const typename ELFT::Verdef *Verdef);
void addLazyArchive(ArchiveFile *F, const llvm::object::Archive::Symbol S);
void addLazyObject(StringRef Name, LazyObjectFile &Obj);
Symbol *addBitcode(StringRef Name, uint8_t Binding, uint8_t StOther,
uint8_t Type, bool CanOmitFromDynSym, BitcodeFile *File);
Symbol *addCommon(StringRef N, uint64_t Size, uint64_t Alignment,
uint8_t Binding, uint8_t StOther, uint8_t Type,
InputFile *File);
void scanUndefinedFlags();
void scanShlibUndefined();
void scanVersionScript();
SymbolBody *find(StringRef Name);
SymbolBody *findInCurrentDSO(StringRef Name);
void trace(StringRef Name);
void wrap(StringRef Name);
std::vector<InputSectionBase<ELFT> *> Sections;
private:
std::pair<Symbol *, bool> insert(StringRef Name);
std::pair<Symbol *, bool> insert(StringRef Name, uint8_t Type,
uint8_t Visibility, bool CanOmitFromDynSym,
InputFile *File);
std::vector<SymbolBody *> findByVersion(SymbolVersion Ver);
std::vector<SymbolBody *> findAllByVersion(SymbolVersion Ver);
llvm::StringMap<std::vector<SymbolBody *>> &getDemangledSyms();
void handleAnonymousVersion();
void assignExactVersion(SymbolVersion Ver, uint16_t VersionId,
StringRef VersionName);
void assignWildcardVersion(SymbolVersion Ver, uint16_t VersionId);
struct SymIndex {
SymIndex(int Idx, bool Traced) : Idx(Idx), Traced(Traced) {}
int Idx : 31;
unsigned Traced : 1;
};
// The order the global symbols are in is not defined. We can use an arbitrary
// order, but it has to be reproducible. That is true even when cross linking.
// The default hashing of StringRef produces different results on 32 and 64
// bit systems so we use a map to a vector. That is arbitrary, deterministic
// but a bit inefficient.
// FIXME: Experiment with passing in a custom hashing or sorting the symbols
// once symbol resolution is finished.
llvm::DenseMap<llvm::CachedHashStringRef, SymIndex> Symtab;
std::vector<Symbol *> SymVector;
// Comdat groups define "link once" sections. If two comdat groups have the
// same name, only one of them is linked, and the other is ignored. This set
// is used to uniquify them.
llvm::DenseSet<llvm::CachedHashStringRef> ComdatGroups;
std::vector<ObjectFile<ELFT> *> ObjectFiles;
std::vector<SharedFile<ELFT> *> SharedFiles;
std::vector<BitcodeFile *> BitcodeFiles;
std::vector<BinaryFile *> BinaryFiles;
// Set of .so files to not link the same shared object file more than once.
llvm::DenseSet<StringRef> SoNames;
// A map from demangled symbol names to their symbol objects.
// This mapping is 1:N because two symbols with different versions
// can have the same name. We use this map to handle "extern C++ {}"
// directive in version scripts.
llvm::Optional<llvm::StringMap<std::vector<SymbolBody *>>> DemangledSyms;
// For LTO.
std::unique_ptr<BitcodeCompiler> LTO;
};
template <class ELFT> struct Symtab { static SymbolTable<ELFT> *X; };
template <class ELFT> SymbolTable<ELFT> *Symtab<ELFT>::X;
} // namespace elf
} // namespace lld
#endif