| //===- Thunks.h --------------------------------------------------------===// |
| // |
| // The LLVM Linker |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLD_ELF_THUNKS_H |
| #define LLD_ELF_THUNKS_H |
| |
| #include "Relocations.h" |
| |
| namespace lld { |
| namespace elf { |
| class SymbolBody; |
| template <class ELFT> class InputSection; |
| |
| // Class to describe an instance of a Thunk. |
| // A Thunk is a code-sequence inserted by the linker in between a caller and |
| // the callee. The relocation to the callee is redirected to the Thunk, which |
| // after executing transfers control to the callee. Typical uses of Thunks |
| // include transferring control from non-pi to pi and changing state on |
| // targets like ARM. |
| // |
| // Thunks can be created for DefinedRegular and Shared Symbols. The Thunk |
| // is stored in a field of the Symbol Destination. |
| // Thunks to be written to an InputSection are recorded by the InputSection. |
| template <class ELFT> class Thunk { |
| typedef typename ELFT::uint uintX_t; |
| |
| public: |
| Thunk(const SymbolBody &Destination, const InputSection<ELFT> &Owner); |
| virtual ~Thunk(); |
| |
| virtual uint32_t size() const { return 0; } |
| virtual void writeTo(uint8_t *Buf) const {} |
| uintX_t getVA() const; |
| |
| protected: |
| const SymbolBody &Destination; |
| const InputSection<ELFT> &Owner; |
| uint64_t Offset; |
| }; |
| |
| // For a Relocation to symbol S from InputSection Src, create a Thunk and |
| // update the fields of S and the InputSection that the Thunk body will be |
| // written to. At present there are implementations for ARM and Mips Thunks. |
| template <class ELFT> |
| void addThunk(uint32_t RelocType, SymbolBody &S, InputSection<ELFT> &Src); |
| |
| } // namespace elf |
| } // namespace lld |
| |
| #endif |