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//===- LinkerScript.h -------------------------------------------*- C++ -*-===//
//
// The LLVM Linker
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef LLD_ELF_LINKER_SCRIPT_H
#define LLD_ELF_LINKER_SCRIPT_H
#include "lld/Core/LLVM.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/MapVector.h"
#include "llvm/Support/Allocator.h"
#include "llvm/Support/MemoryBuffer.h"
namespace lld {
namespace elf {
// Parses a linker script. Calling this function updates
// Config and ScriptConfig.
void readLinkerScript(MemoryBufferRef MB);
class ScriptParser;
template <class ELFT> class InputSectionBase;
template <class ELFT> class OutputSectionBase;
// This class represents each rule in SECTIONS command.
struct SectionRule {
SectionRule(StringRef D, StringRef S)
: Dest(D), SectionPattern(S) {}
StringRef Dest;
StringRef SectionPattern;
};
// This enum represents what we can observe in SECTIONS tag of script:
// ExprKind is a location counter change, like ". = . + 0x1000"
// SectionKind is a description of output section, like ".data :..."
enum SectionsCommandKind { SectionKind, AssignmentKind };
struct SectionsCommand {
SectionsCommandKind Kind;
std::vector<StringRef> Expr;
StringRef Name;
};
// ScriptConfiguration holds linker script parse results.
struct ScriptConfiguration {
// SECTIONS commands.
std::vector<SectionRule> Sections;
// Section fill attribute for each section.
llvm::StringMap<std::vector<uint8_t>> Filler;
// Used to assign addresses to sections.
std::vector<SectionsCommand> Commands;
bool DoLayout = false;
llvm::BumpPtrAllocator Alloc;
// List of section patterns specified with KEEP commands. They will
// be kept even if they are unused and --gc-sections is specified.
std::vector<StringRef> KeptSections;
};
extern ScriptConfiguration *ScriptConfig;
// This is a runner of the linker script.
template <class ELFT> class LinkerScript {
typedef typename ELFT::uint uintX_t;
public:
StringRef getOutputSection(InputSectionBase<ELFT> *S);
ArrayRef<uint8_t> getFiller(StringRef Name);
bool isDiscarded(InputSectionBase<ELFT> *S);
bool shouldKeep(InputSectionBase<ELFT> *S);
void assignAddresses(ArrayRef<OutputSectionBase<ELFT> *> S);
int compareSections(StringRef A, StringRef B);
void addScriptedSymbols();
private:
// "ScriptConfig" is a bit too long, so define a short name for it.
ScriptConfiguration &Opt = *ScriptConfig;
int getSectionIndex(StringRef Name);
uintX_t Dot;
};
// Variable template is a C++14 feature, so we can't template
// a global variable. Use a struct to workaround.
template <class ELFT> struct Script { static LinkerScript<ELFT> *X; };
template <class ELFT> LinkerScript<ELFT> *Script<ELFT>::X;
} // namespace elf
} // namespace lld
#endif