blob: 80509243abc913d5e6498eca1c3f2b189f008d44 [file] [log] [blame]
; RUN: opt %loadPolly %defaultOpts -polly-codegen %vector-opt -dce -S < %s | FileCheck %s
; RUN: opt %loadPolly -basicaa -polly-codegen -polly-vectorizer=unroll-only -S < %s | FileCheck -check-prefix=UNROLL %s
; RUN: opt %loadPolly %defaultOpts -polly-import-jscop -polly-import-jscop-dir=%S -polly-cloog -analyze < %s | FileCheck -check-prefix=IMPORT %s
; RUN: opt %loadPolly %defaultOpts -polly-import-jscop -polly-import-jscop-dir=%S -polly-codegen < %s -S %vector-opt | FileCheck -check-prefix=CODEGEN %s
;#define N 1024
;float A[N];
;float B[N];
;
;void simple_vec_stride_one(void) {
; int i;
;
; for (i = 0; i < 4; i++)
; B[i] = A[i];
;}
;int main()
;{
; simple_vec_stride_one();
; return A[42];
;}
target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64"
target triple = "x86_64-unknown-linux-gnu"
@A = common global [1024 x float] zeroinitializer, align 16
@B = common global [1024 x float] zeroinitializer, align 16
define void @simple_vec_stride_one() nounwind {
; <label>:0
br label %1
; <label>:1 ; preds = %4, %0
%indvar = phi i64 [ %indvar.next, %4 ], [ 0, %0 ]
%scevgep = getelementptr [1024 x float]* @B, i64 0, i64 %indvar
%scevgep1 = getelementptr [1024 x float]* @A, i64 0, i64 %indvar
%exitcond = icmp ne i64 %indvar, 4
br i1 %exitcond, label %2, label %5
; <label>:2 ; preds = %1
%3 = load float* %scevgep1, align 4
store float %3, float* %scevgep, align 4
br label %4
; <label>:4 ; preds = %2
%indvar.next = add i64 %indvar, 1
br label %1
; <label>:5 ; preds = %1
ret void
}
define i32 @main() nounwind {
call void @simple_vec_stride_one()
%1 = load float* getelementptr inbounds ([1024 x float]* @A, i64 0, i64 42), align 8
%2 = fptosi float %1 to i32
ret i32 %2
}
; CHECK: [[LOAD1:%[a-zA-Z0-9_]+]] = load <4 x float>*
; CHECK: store <4 x float> [[LOAD1]]
; IMPORT: for (c2=0;c2<=12;c2+=4) {
; IMPORT: Stmt_2({{[(]?}}c2/4{{[)]?}});
; IMPORT: }
; We do not generate optimal loads for this.
; CODEGEN: <4 x float>
; UNROLL: [[LOAD1:%[a-zA-Z0-9_]+_scalar.*]] = load float*
; UNROLL: [[LOAD2:%[a-zA-Z0-9_]+_scalar.*]] = load float*
; UNROLL: [[LOAD3:%[a-zA-Z0-9_]+_scalar.*]] = load float*
; UNROLL: [[LOAD4:%[a-zA-Z0-9_]+_scalar.*]] = load float*
; UNROLL: store float [[LOAD1]]
; UNROLL: store float [[LOAD2]]
; UNROLL: store float [[LOAD3]]
; UNROLL: store float [[LOAD4]]