| /* |
| Bullet Continuous Collision Detection and Physics Library |
| Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org |
| |
| This software is provided 'as-is', without any express or implied warranty. |
| In no event will the authors be held liable for any damages arising from the use of this software. |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it freely, |
| subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| ///This file was created by Alex Silverman |
| |
| #include "BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h" |
| |
| btTriangleIndexVertexMaterialArray::btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride, |
| int numVertices,btScalar* vertexBase,int vertexStride, |
| int numMaterials, unsigned char* materialBase, int materialStride, |
| int* triangleMaterialsBase, int materialIndexStride) : |
| btTriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride) |
| { |
| btMaterialProperties mat; |
| |
| mat.m_numMaterials = numMaterials; |
| mat.m_materialBase = materialBase; |
| mat.m_materialStride = materialStride; |
| #ifdef BT_USE_DOUBLE_PRECISION |
| mat.m_materialType = PHY_DOUBLE; |
| #else |
| mat.m_materialType = PHY_FLOAT; |
| #endif |
| |
| mat.m_numTriangles = numTriangles; |
| mat.m_triangleMaterialsBase = (unsigned char *)triangleMaterialsBase; |
| mat.m_triangleMaterialStride = materialIndexStride; |
| mat.m_triangleType = PHY_INTEGER; |
| |
| addMaterialProperties(mat); |
| } |
| |
| |
| void btTriangleIndexVertexMaterialArray::getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride, |
| unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart) |
| { |
| btAssert(subpart< getNumSubParts() ); |
| |
| btMaterialProperties& mats = m_materials[subpart]; |
| |
| numMaterials = mats.m_numMaterials; |
| (*materialBase) = (unsigned char *) mats.m_materialBase; |
| #ifdef BT_USE_DOUBLE_PRECISION |
| materialType = PHY_DOUBLE; |
| #else |
| materialType = PHY_FLOAT; |
| #endif |
| materialStride = mats.m_materialStride; |
| |
| numTriangles = mats.m_numTriangles; |
| (*triangleMaterialBase) = (unsigned char *)mats.m_triangleMaterialsBase; |
| triangleMaterialStride = mats.m_triangleMaterialStride; |
| triangleType = mats.m_triangleType; |
| } |
| |
| void btTriangleIndexVertexMaterialArray::getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride, |
| const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart) |
| { |
| btMaterialProperties& mats = m_materials[subpart]; |
| |
| numMaterials = mats.m_numMaterials; |
| (*materialBase) = (const unsigned char *) mats.m_materialBase; |
| #ifdef BT_USE_DOUBLE_PRECISION |
| materialType = PHY_DOUBLE; |
| #else |
| materialType = PHY_FLOAT; |
| #endif |
| materialStride = mats.m_materialStride; |
| |
| numTriangles = mats.m_numTriangles; |
| (*triangleMaterialBase) = (const unsigned char *)mats.m_triangleMaterialsBase; |
| triangleMaterialStride = mats.m_triangleMaterialStride; |
| triangleType = mats.m_triangleType; |
| } |