| /* |
| * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/ |
| * |
| * Permission to use, copy, modify, distribute and sell this software |
| * and its documentation for any purpose is hereby granted without fee, |
| * provided that the above copyright notice appear in all copies. |
| * Erwin Coumans makes no representations about the suitability |
| * of this software for any purpose. |
| * It is provided "as is" without express or implied warranty. |
| */ |
| #ifndef VEHICLE_RAYCASTER_H |
| #define VEHICLE_RAYCASTER_H |
| |
| #include "LinearMath/btVector3.h" |
| |
| /// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting |
| struct btVehicleRaycaster |
| { |
| virtual ~btVehicleRaycaster() |
| { |
| } |
| struct btVehicleRaycasterResult |
| { |
| btVehicleRaycasterResult() :m_distFraction(btScalar(-1.)){}; |
| btVector3 m_hitPointInWorld; |
| btVector3 m_hitNormalInWorld; |
| btScalar m_distFraction; |
| }; |
| |
| virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result) = 0; |
| |
| }; |
| |
| #endif //VEHICLE_RAYCASTER_H |
| |