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//===---- ExclusiveAccess.h - Helper for exclusive access data structures -===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
//===----------------------------------------------------------------------===//
#ifndef OMPTARGET_EXCLUSIVE_ACCESS
#define OMPTARGET_EXCLUSIVE_ACCESS
#include <cassert>
#include <cstddef>
#include <cstdint>
#include <mutex>
/// Forward declaration.
template <typename Ty> struct Accessor;
/// A protected object is a simple wrapper to allocate an object of type \p Ty
/// together with a mutex that guards accesses to the object. The only way to
/// access the object is through the "exclusive accessor" which will lock the
/// mutex accordingly.
template <typename Ty> struct ProtectedObj {
using AccessorTy = Accessor<Ty>;
/// Get an exclusive access Accessor object. \p DoNotGetAccess allows to
/// create an accessor that is not owning anything based on a boolean
/// condition.
AccessorTy getExclusiveAccessor(bool DoNotGetAccess = false);
private:
Ty Obj;
std::mutex Mtx;
friend struct Accessor<Ty>;
};
/// Helper to provide transparent exclusive access to protected objects.
template <typename Ty> struct Accessor {
/// Default constructor does not own anything and cannot access anything.
Accessor() : Ptr(nullptr) {}
/// Constructor to get exclusive access by locking the mutex protecting the
/// underlying object.
Accessor(ProtectedObj<Ty> &PO) : Ptr(&PO) { lock(); }
/// Constructor to get exclusive access by taking it from \p Other.
Accessor(Accessor<Ty> &&Other) : Ptr(Other.Ptr) { Other.Ptr = nullptr; }
Accessor(Accessor &Other) = delete;
/// If the object is still owned when the lifetime ends we give up access.
~Accessor() { unlock(); }
/// Give up access to the underlying object, virtually "destroying" the
/// accessor even if the object is still life.
void destroy() {
unlock();
Ptr = nullptr;
}
/// Provide transparent access to the underlying object.
Ty &operator*() {
assert(Ptr && "Trying to access an object through a non-owning (or "
"destroyed) accessor!");
return Ptr->Obj;
}
Ty *operator->() {
assert(Ptr && "Trying to access an object through a non-owning (or "
"destroyed) accessor!");
return &Ptr->Obj;
}
private:
/// Lock the underlying object if there is one.
void lock() {
if (Ptr)
Ptr->Mtx.lock();
}
/// Unlock the underlying object if there is one.
void unlock() {
if (Ptr)
Ptr->Mtx.unlock();
}
/// Pointer to the underlying object or null if the accessor lost access,
/// e.g., after a destroy call.
ProtectedObj<Ty> *Ptr;
};
template <typename Ty>
Accessor<Ty> ProtectedObj<Ty>::getExclusiveAccessor(bool DoNotGetAccess) {
if (DoNotGetAccess)
return Accessor<Ty>();
return Accessor<Ty>(*this);
}
#endif