[OpenMP][FIX] Do not dereference a potential nullptr
The first thread state in the new GPU runtime doesn't have a previous
one and we should not dereference the nullptr placeholder.
Reviewed By: tianshilei1992
Differential Revision: https://reviews.llvm.org/D111946
GitOrigin-RevId: dc72960967d7a440d0dfd30bbc70e4131ca5e239
diff --git a/libomptarget/DeviceRTL/src/State.cpp b/libomptarget/DeviceRTL/src/State.cpp
index b35b9b3..538dc95 100644
--- a/libomptarget/DeviceRTL/src/State.cpp
+++ b/libomptarget/DeviceRTL/src/State.cpp
@@ -263,9 +263,9 @@
PreviousThreadState = nullptr;
}
- void init(ThreadStateTy &PreviousTS) {
- ICVState = PreviousTS.ICVState;
- PreviousThreadState = &PreviousTS;
+ void init(ThreadStateTy *PreviousTS) {
+ ICVState = PreviousTS ? PreviousTS->ICVState : TeamState.ICVState;
+ PreviousThreadState = PreviousTS;
}
};
@@ -369,7 +369,7 @@
unsigned TId = mapping::getThreadIdInBlock();
ThreadStateTy *NewThreadState =
static_cast<ThreadStateTy *>(__kmpc_alloc_shared(sizeof(ThreadStateTy)));
- NewThreadState->init(*ThreadStates[TId]);
+ NewThreadState->init(ThreadStates[TId]);
ThreadStates[TId] = NewThreadState;
}