blob: 628a8ce509599411c7f6fa455d12e1f9b2b43ed9 [file] [log] [blame]
// RUN: mlir-opt %s --transform-interpreter --split-input-file | FileCheck %s
// CHECK-LABEL: func @transpose23
// CHECK-SAME: %[[A:.*]]: vector<2x3xf32>
// CHECK: %[[Z:.*]] = arith.constant dense<0.000000e+00> : vector<3x2xf32>
// CHECK: %[[T0:.*]] = vector.extract %[[A]][0, 0] : f32 from vector<2x3xf32>
// CHECK: %[[T1:.*]] = vector.insert %[[T0]], %[[Z]] [0, 0] : f32 into vector<3x2xf32>
// CHECK: %[[T2:.*]] = vector.extract %[[A]][0, 1] : f32 from vector<2x3xf32>
// CHECK: %[[T3:.*]] = vector.insert %[[T2]], %[[T1]] [1, 0] : f32 into vector<3x2xf32>
// CHECK: %[[T4:.*]] = vector.extract %[[A]][0, 2] : f32 from vector<2x3xf32>
// CHECK: %[[T5:.*]] = vector.insert %[[T4]], %[[T3]] [2, 0] : f32 into vector<3x2xf32>
// CHECK: %[[T6:.*]] = vector.extract %[[A]][1, 0] : f32 from vector<2x3xf32>
// CHECK: %[[T7:.*]] = vector.insert %[[T6]], %[[T5]] [0, 1] : f32 into vector<3x2xf32>
// CHECK: %[[T8:.*]] = vector.extract %[[A]][1, 1] : f32 from vector<2x3xf32>
// CHECK: %[[T9:.*]] = vector.insert %[[T8]], %[[T7]] [1, 1] : f32 into vector<3x2xf32>
// CHECK: %[[T10:.*]] = vector.extract %[[A]][1, 2] : f32 from vector<2x3xf32>
// CHECK: %[[T11:.*]] = vector.insert %[[T10]], %[[T9]] [2, 1] : f32 into vector<3x2xf32>
// CHECK: return %[[T11]] : vector<3x2xf32>
func.func @transpose23(%arg0: vector<2x3xf32>) -> vector<3x2xf32> {
%0 = vector.transpose %arg0, [1, 0] : vector<2x3xf32> to vector<3x2xf32>
return %0 : vector<3x2xf32>
}
// CHECK-LABEL: func @transpose102_1x8x8xf32
func.func @transpose102_1x8x8xf32(%arg0: vector<1x8x8xf32>) -> vector<8x1x8xf32> {
// CHECK: vector.extract {{.*}}[0, 0] : vector<8xf32> from vector<1x8x8xf32>
// CHECK-NEXT: vector.insert {{.*}} [0, 0] : vector<8xf32> into vector<8x1x8xf32>
// CHECK-NEXT: vector.extract {{.*}}[0, 1] : vector<8xf32> from vector<1x8x8xf32>
// CHECK-NEXT: vector.insert {{.*}} [1, 0] : vector<8xf32> into vector<8x1x8xf32>
// CHECK-NEXT: vector.extract {{.*}}[0, 2] : vector<8xf32> from vector<1x8x8xf32>
// CHECK-NEXT: vector.insert {{.*}} [2, 0] : vector<8xf32> into vector<8x1x8xf32>
// CHECK-NEXT: vector.extract {{.*}}[0, 3] : vector<8xf32> from vector<1x8x8xf32>
// CHECK-NEXT: vector.insert {{.*}} [3, 0] : vector<8xf32> into vector<8x1x8xf32>
// CHECK-NEXT: vector.extract {{.*}}[0, 4] : vector<8xf32> from vector<1x8x8xf32>
// CHECK-NEXT: vector.insert {{.*}} [4, 0] : vector<8xf32> into vector<8x1x8xf32>
// CHECK-NEXT: vector.extract {{.*}}[0, 5] : vector<8xf32> from vector<1x8x8xf32>
// CHECK-NEXT: vector.insert {{.*}} [5, 0] : vector<8xf32> into vector<8x1x8xf32>
// CHECK-NEXT: vector.extract {{.*}}[0, 6] : vector<8xf32> from vector<1x8x8xf32>
// CHECK-NEXT: vector.insert {{.*}} [6, 0] : vector<8xf32> into vector<8x1x8xf32>
// CHECK-NEXT: vector.extract {{.*}}[0, 7] : vector<8xf32> from vector<1x8x8xf32>
// CHECK-NEXT: vector.insert {{.*}} [7, 0] : vector<8xf32> into vector<8x1x8xf32>
%0 = vector.transpose %arg0, [1, 0, 2] : vector<1x8x8xf32> to vector<8x1x8xf32>
return %0 : vector<8x1x8xf32>
}
// CHECK-LABEL: func @transpose102_8x1x8xf32
func.func @transpose102_8x1x8xf32(%arg0: vector<8x1x8xf32>) -> vector<1x8x8xf32> {
// CHECK: vector.extract {{.*}}[0, 0] : vector<8xf32> from vector<8x1x8xf32>
// CHECK-NEXT: vector.insert {{.*}} [0, 0] : vector<8xf32> into vector<1x8x8xf32>
// CHECK-NEXT: vector.extract {{.*}}[1, 0] : vector<8xf32> from vector<8x1x8xf32>
// CHECK-NEXT: vector.insert {{.*}} [0, 1] : vector<8xf32> into vector<1x8x8xf32>
// CHECK-NEXT: vector.extract {{.*}}[2, 0] : vector<8xf32> from vector<8x1x8xf32>
// CHECK-NEXT: vector.insert {{.*}} [0, 2] : vector<8xf32> into vector<1x8x8xf32>
// CHECK-NEXT: vector.extract {{.*}}[3, 0] : vector<8xf32> from vector<8x1x8xf32>
// CHECK-NEXT: vector.insert {{.*}} [0, 3] : vector<8xf32> into vector<1x8x8xf32>
// CHECK-NEXT: vector.extract {{.*}}[4, 0] : vector<8xf32> from vector<8x1x8xf32>
// CHECK-NEXT: vector.insert {{.*}} [0, 4] : vector<8xf32> into vector<1x8x8xf32>
// CHECK-NEXT: vector.extract {{.*}}[5, 0] : vector<8xf32> from vector<8x1x8xf32>
// CHECK-NEXT: vector.insert {{.*}} [0, 5] : vector<8xf32> into vector<1x8x8xf32>
// CHECK-NEXT: vector.extract {{.*}}[6, 0] : vector<8xf32> from vector<8x1x8xf32>
// CHECK-NEXT: vector.insert {{.*}} [0, 6] : vector<8xf32> into vector<1x8x8xf32>
// CHECK-NEXT: vector.extract {{.*}}[7, 0] : vector<8xf32> from vector<8x1x8xf32>
// CHECK-NEXT: vector.insert {{.*}} [0, 7] : vector<8xf32> into vector<1x8x8xf32>
%0 = vector.transpose %arg0, [1, 0, 2] : vector<8x1x8xf32> to vector<1x8x8xf32>
return %0 : vector<1x8x8xf32>
}
// CHECK-LABEL: func @transpose1023_1x1x8x8xf32(
func.func @transpose1023_1x1x8x8xf32(%arg0: vector<1x1x8x8xf32>) -> vector<1x1x8x8xf32> {
// Note the single 2-D extract/insert pair since 2 and 3 are not transposed!
// CHECK: vector.extract {{.*}}[0, 0] : vector<8x8xf32> from vector<1x1x8x8xf32>
// CHECK-NEXT: vector.insert {{.*}} [0, 0] : vector<8x8xf32> into vector<1x1x8x8xf32>
%0 = vector.transpose %arg0, [1, 0, 2, 3] : vector<1x1x8x8xf32> to vector<1x1x8x8xf32>
return %0 : vector<1x1x8x8xf32>
}
/// Scalable dim should not be unrolled.
// CHECK-LABEL: func @transpose23_scalable
// CHECK-NOT: vector.extract
// CHECK-NOT: vector.insert
// CHECK: vector.transpose
func.func @transpose23_scalable(%arg0: vector<2x[3]xf32>) -> vector<[3]x2xf32> {
%0 = vector.transpose %arg0, [1, 0] : vector<2x[3]xf32> to vector<[3]x2xf32>
return %0 : vector<[3]x2xf32>
}
module attributes {transform.with_named_sequence} {
transform.named_sequence @__transform_main(%root : !transform.any_op {transform.readonly}) {
%func_op = transform.structured.match ops{["func.func"]} in %root : (!transform.any_op) -> !transform.op<"func.func">
transform.apply_patterns to %func_op {
transform.apply_patterns.vector.lower_transpose lowering_strategy = "eltwise"
} : !transform.op<"func.func">
transform.yield
}
}
// -----
// CHECK-LABEL: func @transpose
func.func @transpose(%arg0: vector<2x4xf32>) -> vector<4x2xf32> {
// CHECK: vector.shape_cast %{{.*}} : vector<2x4xf32> to vector<8xf32>
// 0 4
// 0 1 2 3 1 5
// 4 5 6 7 -> 2 6
// 3 7
// CHECK-NEXT: vector.shuffle %{{.*}} [0, 4, 1, 5, 2, 6, 3, 7] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shape_cast %{{.*}} : vector<8xf32> to vector<4x2xf32>
%0 = vector.transpose %arg0, [1, 0] : vector<2x4xf32> to vector<4x2xf32>
return %0 : vector<4x2xf32>
}
module attributes {transform.with_named_sequence} {
transform.named_sequence @__transform_main(%root : !transform.any_op {transform.readonly}) {
%func_op = transform.structured.match ops{["func.func"]} in %root : (!transform.any_op) -> !transform.op<"func.func">
transform.apply_patterns to %func_op {
transform.apply_patterns.vector.lower_transpose lowering_strategy = "shuffle_1d"
} : !transform.op<"func.func">
transform.yield
}
}
// -----
// CHECK-LABEL: func @transpose(
func.func @transpose(%arg0: vector<2x4xf32>) -> vector<4x2xf32> {
// CHECK: vector.shape_cast {{.*}} : vector<2x4xf32> to vector<8xf32>
// CHECK: vector.flat_transpose %{{.*}} {columns = 2 : i32, rows = 4 : i32} : vector<8xf32> -> vector<8xf32>
// CHECK: vector.shape_cast {{.*}} : vector<8xf32> to vector<4x2xf32>
%0 = vector.transpose %arg0, [1, 0] : vector<2x4xf32> to vector<4x2xf32>
return %0 : vector<4x2xf32>
}
module attributes {transform.with_named_sequence} {
transform.named_sequence @__transform_main(%root : !transform.any_op {transform.readonly}) {
%func_op = transform.structured.match ops{["func.func"]} in %root : (!transform.any_op) -> !transform.op<"func.func">
transform.apply_patterns to %func_op {
transform.apply_patterns.vector.lower_transpose lowering_strategy = "flat_transpose"
} : !transform.op<"func.func">
transform.yield
}
}
// -----
// CHECK-LABEL: func @transpose4x8
func.func @transpose4x8xf32(%arg0: vector<4x8xf32>) -> vector<8x4xf32> {
// CHECK: vector.extract {{.*}}[0]
// CHECK-NEXT: vector.extract {{.*}}[1]
// CHECK-NEXT: vector.extract {{.*}}[2]
// CHECK-NEXT: vector.extract {{.*}}[3]
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 1, 8, 9, 4, 5, 12, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 3, 10, 11, 6, 7, 14, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 1, 8, 9, 4, 5, 12, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 3, 10, 11, 6, 7, 14, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.insert {{.*}}[0]
// CHECK-NEXT: vector.insert {{.*}}[1]
// CHECK-NEXT: vector.insert {{.*}}[2]
// CHECK-NEXT: vector.insert {{.*}}[3]
// CHECK-NEXT: vector.shape_cast {{.*}} vector<4x8xf32> to vector<32xf32>
// CHECK-NEXT: vector.shape_cast {{.*}} vector<32xf32> to vector<8x4xf32>
%0 = vector.transpose %arg0, [1, 0] : vector<4x8xf32> to vector<8x4xf32>
return %0 : vector<8x4xf32>
}
// CHECK-LABEL: func @transpose021_1x4x8
func.func @transpose021_1x4x8xf32(%arg0: vector<1x4x8xf32>) -> vector<1x8x4xf32> {
// CHECK: vector.extract {{.*}}[0, 0]
// CHECK-NEXT: vector.extract {{.*}}[0, 1]
// CHECK-NEXT: vector.extract {{.*}}[0, 2]
// CHECK-NEXT: vector.extract {{.*}}[0, 3]
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 1, 8, 9, 4, 5, 12, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 3, 10, 11, 6, 7, 14, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 1, 8, 9, 4, 5, 12, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 3, 10, 11, 6, 7, 14, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.insert {{.*}}[0]
// CHECK-NEXT: vector.insert {{.*}}[1]
// CHECK-NEXT: vector.insert {{.*}}[2]
// CHECK-NEXT: vector.insert {{.*}}[3]
// CHECK-NEXT: vector.shape_cast {{.*}} vector<4x8xf32> to vector<32xf32>
// CHECK-NEXT: vector.shape_cast {{.*}} vector<32xf32> to vector<1x8x4xf32>
%0 = vector.transpose %arg0, [0, 2, 1] : vector<1x4x8xf32> to vector<1x8x4xf32>
return %0 : vector<1x8x4xf32>
}
// CHECK-LABEL: func @transpose8x8
func.func @transpose8x8xf32(%arg0: vector<8x8xf32>) -> vector<8x8xf32> {
// CHECK: vector.extract {{.*}}[0]
// CHECK-NEXT: vector.extract {{.*}}[1]
// CHECK-NEXT: vector.extract {{.*}}[2]
// CHECK-NEXT: vector.extract {{.*}}[3]
// CHECK-NEXT: vector.extract {{.*}}[4]
// CHECK-NEXT: vector.extract {{.*}}[5]
// CHECK-NEXT: vector.extract {{.*}}[6]
// CHECK-NEXT: vector.extract {{.*}}[7]
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [2, 3, 8, 9, 6, 7, 12, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.insert {{.*}}[0]
// CHECK-NEXT: vector.insert {{.*}}[1]
// CHECK-NEXT: vector.insert {{.*}}[2]
// CHECK-NEXT: vector.insert {{.*}}[3]
// CHECK-NEXT: vector.insert {{.*}}[4]
// CHECK-NEXT: vector.insert {{.*}}[5]
// CHECK-NEXT: vector.insert {{.*}}[6]
// CHECK-NEXT: vector.insert {{.*}}[7]
%0 = vector.transpose %arg0, [1, 0] : vector<8x8xf32> to vector<8x8xf32>
return %0 : vector<8x8xf32>
}
// CHECK-LABEL: func @transpose021_1x8x8
func.func @transpose021_1x8x8xf32(%arg0: vector<1x8x8xf32>) -> vector<1x8x8xf32> {
// CHECK: vector.extract {{.*}}[0, 0]
// CHECK-NEXT: vector.extract {{.*}}[0, 1]
// CHECK-NEXT: vector.extract {{.*}}[0, 2]
// CHECK-NEXT: vector.extract {{.*}}[0, 3]
// CHECK-NEXT: vector.extract {{.*}}[0, 4]
// CHECK-NEXT: vector.extract {{.*}}[0, 5]
// CHECK-NEXT: vector.extract {{.*}}[0, 6]
// CHECK-NEXT: vector.extract {{.*}}[0, 7]
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [2, 3, 8, 9, 6, 7, 12, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.insert {{.*}}[0]
// CHECK-NEXT: vector.insert {{.*}}[1]
// CHECK-NEXT: vector.insert {{.*}}[2]
// CHECK-NEXT: vector.insert {{.*}}[3]
// CHECK-NEXT: vector.insert {{.*}}[4]
// CHECK-NEXT: vector.insert {{.*}}[5]
// CHECK-NEXT: vector.insert {{.*}}[6]
// CHECK-NEXT: vector.insert {{.*}}[7]
// CHECK-NEXT: vector.shape_cast %{{.*}} : vector<8x8xf32> to vector<1x8x8xf32>
%0 = vector.transpose %arg0, [0, 2, 1] : vector<1x8x8xf32> to vector<1x8x8xf32>
return %0 : vector<1x8x8xf32>
}
// CHECK-LABEL: func @transpose120_8x1x8
func.func @transpose120_8x1x8xf32(%arg0: vector<8x1x8xf32>) -> vector<1x8x8xf32> {
// CHECK: vector.extract {{.*}}[0, 0]
// CHECK-NEXT: vector.extract {{.*}}[1, 0]
// CHECK-NEXT: vector.extract {{.*}}[2, 0]
// CHECK-NEXT: vector.extract {{.*}}[3, 0]
// CHECK-NEXT: vector.extract {{.*}}[4, 0]
// CHECK-NEXT: vector.extract {{.*}}[5, 0]
// CHECK-NEXT: vector.extract {{.*}}[6, 0]
// CHECK-NEXT: vector.extract {{.*}}[7, 0]
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [2, 3, 8, 9, 6, 7, 12, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.insert {{.*}}[0]
// CHECK-NEXT: vector.insert {{.*}}[1]
// CHECK-NEXT: vector.insert {{.*}}[2]
// CHECK-NEXT: vector.insert {{.*}}[3]
// CHECK-NEXT: vector.insert {{.*}}[4]
// CHECK-NEXT: vector.insert {{.*}}[5]
// CHECK-NEXT: vector.insert {{.*}}[6]
// CHECK-NEXT: vector.insert {{.*}}[7]
// CHECK-NEXT: vector.shape_cast %{{.*}} : vector<8x8xf32> to vector<1x8x8xf32>
%0 = vector.transpose %arg0, [1, 2, 0] : vector<8x1x8xf32> to vector<1x8x8xf32>
return %0 : vector<1x8x8xf32>
}
// CHECK-LABEL: func @transpose120_8x8x1
func.func @transpose120_8x8x1xf32(%arg0: vector<8x8x1xf32>) -> vector<8x1x8xf32> {
// CHECK: vector.shape_cast %{{.*}} : vector<8x8x1xf32> to vector<8x8xf32>
// CHECK-NEXT: vector.extract {{.*}}[0]
// CHECK-NEXT: vector.extract {{.*}}[1]
// CHECK-NEXT: vector.extract {{.*}}[2]
// CHECK-NEXT: vector.extract {{.*}}[3]
// CHECK-NEXT: vector.extract {{.*}}[4]
// CHECK-NEXT: vector.extract {{.*}}[5]
// CHECK-NEXT: vector.extract {{.*}}[6]
// CHECK-NEXT: vector.extract {{.*}}[7]
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [2, 3, 8, 9, 6, 7, 12, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.insert {{.*}}[0]
// CHECK-NEXT: vector.insert {{.*}}[1]
// CHECK-NEXT: vector.insert {{.*}}[2]
// CHECK-NEXT: vector.insert {{.*}}[3]
// CHECK-NEXT: vector.insert {{.*}}[4]
// CHECK-NEXT: vector.insert {{.*}}[5]
// CHECK-NEXT: vector.insert {{.*}}[6]
// CHECK-NEXT: vector.insert {{.*}}[7]
// CHECK-NEXT: vector.shape_cast %{{.*}} : vector<8x8xf32> to vector<8x1x8xf32>
%0 = vector.transpose %arg0, [1, 2, 0] : vector<8x8x1xf32> to vector<8x1x8xf32>
return %0 : vector<8x1x8xf32>
}
// CHECK-LABEL: func @transpose102_8x8x1
func.func @transpose102_8x8x1xf32(%arg0: vector<8x8x1xf32>) -> vector<8x8x1xf32> {
// CHECK: vector.shape_cast %{{.*}} : vector<8x8x1xf32> to vector<8x8xf32>
// CHECK-NEXT: vector.extract {{.*}}[0]
// CHECK-NEXT: vector.extract {{.*}}[1]
// CHECK-NEXT: vector.extract {{.*}}[2]
// CHECK-NEXT: vector.extract {{.*}}[3]
// CHECK-NEXT: vector.extract {{.*}}[4]
// CHECK-NEXT: vector.extract {{.*}}[5]
// CHECK-NEXT: vector.extract {{.*}}[6]
// CHECK-NEXT: vector.extract {{.*}}[7]
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [2, 3, 8, 9, 6, 7, 12, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.insert {{.*}}[0]
// CHECK-NEXT: vector.insert {{.*}}[1]
// CHECK-NEXT: vector.insert {{.*}}[2]
// CHECK-NEXT: vector.insert {{.*}}[3]
// CHECK-NEXT: vector.insert {{.*}}[4]
// CHECK-NEXT: vector.insert {{.*}}[5]
// CHECK-NEXT: vector.insert {{.*}}[6]
// CHECK-NEXT: vector.insert {{.*}}[7]
// CHECK-NEXT: vector.shape_cast %{{.*}} : vector<8x8xf32> to vector<8x8x1xf32>
%0 = vector.transpose %arg0, [1, 0, 2] : vector<8x8x1xf32> to vector<8x8x1xf32>
return %0 : vector<8x8x1xf32>
}
// CHECK-LABEL: func @transpose201_8x1x8
func.func @transpose201_8x1x8xf32(%arg0: vector<8x1x8xf32>) -> vector<8x8x1xf32> {
// CHECK: vector.extract {{.*}}[0, 0]
// CHECK-NEXT: vector.extract {{.*}}[1, 0]
// CHECK-NEXT: vector.extract {{.*}}[2, 0]
// CHECK-NEXT: vector.extract {{.*}}[3, 0]
// CHECK-NEXT: vector.extract {{.*}}[4, 0]
// CHECK-NEXT: vector.extract {{.*}}[5, 0]
// CHECK-NEXT: vector.extract {{.*}}[6, 0]
// CHECK-NEXT: vector.extract {{.*}}[7, 0]
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [2, 3, 8, 9, 6, 7, 12, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.insert {{.*}}[0]
// CHECK-NEXT: vector.insert {{.*}}[1]
// CHECK-NEXT: vector.insert {{.*}}[2]
// CHECK-NEXT: vector.insert {{.*}}[3]
// CHECK-NEXT: vector.insert {{.*}}[4]
// CHECK-NEXT: vector.insert {{.*}}[5]
// CHECK-NEXT: vector.insert {{.*}}[6]
// CHECK-NEXT: vector.insert {{.*}}[7]
// CHECK-NEXT: vector.shape_cast %{{.*}} : vector<8x8xf32> to vector<8x8x1xf32>
%0 = vector.transpose %arg0, [2, 0, 1] : vector<8x1x8xf32> to vector<8x8x1xf32>
return %0 : vector<8x8x1xf32>
}
// CHECK-LABEL: func @transpose201_1x8x8
func.func @transpose201_1x8x8xf32(%arg0: vector<1x8x8xf32>) -> vector<8x1x8xf32> {
// CHECK: vector.extract {{.*}}[0, 0]
// CHECK-NEXT: vector.extract {{.*}}[0, 1]
// CHECK-NEXT: vector.extract {{.*}}[0, 2]
// CHECK-NEXT: vector.extract {{.*}}[0, 3]
// CHECK-NEXT: vector.extract {{.*}}[0, 4]
// CHECK-NEXT: vector.extract {{.*}}[0, 5]
// CHECK-NEXT: vector.extract {{.*}}[0, 6]
// CHECK-NEXT: vector.extract {{.*}}[0, 7]
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [2, 3, 8, 9, 6, 7, 12, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.insert {{.*}}[0]
// CHECK-NEXT: vector.insert {{.*}}[1]
// CHECK-NEXT: vector.insert {{.*}}[2]
// CHECK-NEXT: vector.insert {{.*}}[3]
// CHECK-NEXT: vector.insert {{.*}}[4]
// CHECK-NEXT: vector.insert {{.*}}[5]
// CHECK-NEXT: vector.insert {{.*}}[6]
// CHECK-NEXT: vector.insert {{.*}}[7]
// CHECK-NEXT: vector.shape_cast %{{.*}} : vector<8x8xf32> to vector<8x1x8xf32>
%0 = vector.transpose %arg0, [2, 0, 1] : vector<1x8x8xf32> to vector<8x1x8xf32>
return %0 : vector<8x1x8xf32>
}
// CHECK-LABEL: func @transpose210_8x1x8
func.func @transpose210_8x1x8xf32(%arg0: vector<8x1x8xf32>) -> vector<8x1x8xf32> {
// CHECK: vector.extract {{.*}}[0, 0]
// CHECK-NEXT: vector.extract {{.*}}[1, 0]
// CHECK-NEXT: vector.extract {{.*}}[2, 0]
// CHECK-NEXT: vector.extract {{.*}}[3, 0]
// CHECK-NEXT: vector.extract {{.*}}[4, 0]
// CHECK-NEXT: vector.extract {{.*}}[5, 0]
// CHECK-NEXT: vector.extract {{.*}}[6, 0]
// CHECK-NEXT: vector.extract {{.*}}[7, 0]
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [2, 3, 8, 9, 6, 7, 12, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.insert {{.*}}[0]
// CHECK-NEXT: vector.insert {{.*}}[1]
// CHECK-NEXT: vector.insert {{.*}}[2]
// CHECK-NEXT: vector.insert {{.*}}[3]
// CHECK-NEXT: vector.insert {{.*}}[4]
// CHECK-NEXT: vector.insert {{.*}}[5]
// CHECK-NEXT: vector.insert {{.*}}[6]
// CHECK-NEXT: vector.insert {{.*}}[7]
// CHECK-NEXT: vector.shape_cast %{{.*}} : vector<8x8xf32> to vector<8x1x8xf32>
%0 = vector.transpose %arg0, [2, 1, 0] : vector<8x1x8xf32> to vector<8x1x8xf32>
return %0 : vector<8x1x8xf32>
}
// CHECK-LABEL: func @transpose210_8x8x1
func.func @transpose210_8x8x1xf32(%arg0: vector<8x8x1xf32>) -> vector<1x8x8xf32> {
// CHECK: vector.shape_cast %{{.*}} : vector<8x8x1xf32> to vector<8x8xf32>
// CHECK-NEXT: vector.extract {{.*}}[0]
// CHECK-NEXT: vector.extract {{.*}}[1]
// CHECK-NEXT: vector.extract {{.*}}[2]
// CHECK-NEXT: vector.extract {{.*}}[3]
// CHECK-NEXT: vector.extract {{.*}}[4]
// CHECK-NEXT: vector.extract {{.*}}[5]
// CHECK-NEXT: vector.extract {{.*}}[6]
// CHECK-NEXT: vector.extract {{.*}}[7]
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [2, 3, 8, 9, 6, 7, 12, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.insert {{.*}}[0]
// CHECK-NEXT: vector.insert {{.*}}[1]
// CHECK-NEXT: vector.insert {{.*}}[2]
// CHECK-NEXT: vector.insert {{.*}}[3]
// CHECK-NEXT: vector.insert {{.*}}[4]
// CHECK-NEXT: vector.insert {{.*}}[5]
// CHECK-NEXT: vector.insert {{.*}}[6]
// CHECK-NEXT: vector.insert {{.*}}[7]
// CHECK-NEXT: vector.shape_cast %{{.*}} : vector<8x8xf32> to vector<1x8x8xf32>
%0 = vector.transpose %arg0, [2, 1, 0] : vector<8x8x1xf32> to vector<1x8x8xf32>
return %0 : vector<1x8x8xf32>
}
// CHECK-LABEL: func @transpose210_1x8x8
func.func @transpose210_1x8x8xf32(%arg0: vector<1x8x8xf32>) -> vector<8x8x1xf32> {
// CHECK: vector.extract {{.*}}[0, 0]
// CHECK-NEXT: vector.extract {{.*}}[0, 1]
// CHECK-NEXT: vector.extract {{.*}}[0, 2]
// CHECK-NEXT: vector.extract {{.*}}[0, 3]
// CHECK-NEXT: vector.extract {{.*}}[0, 4]
// CHECK-NEXT: vector.extract {{.*}}[0, 5]
// CHECK-NEXT: vector.extract {{.*}}[0, 6]
// CHECK-NEXT: vector.extract {{.*}}[0, 7]
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [2, 3, 8, 9, 6, 7, 12, 13] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
// CHECK-COUNT-4: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
// CHECK-NEXT: vector.insert {{.*}}[0]
// CHECK-NEXT: vector.insert {{.*}}[1]
// CHECK-NEXT: vector.insert {{.*}}[2]
// CHECK-NEXT: vector.insert {{.*}}[3]
// CHECK-NEXT: vector.insert {{.*}}[4]
// CHECK-NEXT: vector.insert {{.*}}[5]
// CHECK-NEXT: vector.insert {{.*}}[6]
// CHECK-NEXT: vector.insert {{.*}}[7]
// CHECK-NEXT: vector.shape_cast %{{.*}} : vector<8x8xf32> to vector<8x8x1xf32>
%0 = vector.transpose %arg0, [2, 1, 0] : vector<1x8x8xf32> to vector<8x8x1xf32>
return %0 : vector<8x8x1xf32>
}
module attributes {transform.with_named_sequence} {
transform.named_sequence @__transform_main(%root : !transform.any_op {transform.readonly}) {
%func_op = transform.structured.match ops{["func.func"]} in %root : (!transform.any_op) -> !transform.op<"func.func">
transform.apply_patterns to %func_op {
transform.apply_patterns.vector.lower_transpose avx2_lowering_strategy = true
} : !transform.op<"func.func">
transform.yield
}
}
// -----
func.func @transpose_shuffle16x16xf32(%arg0: vector<16x16xf32>) -> vector<16x16xf32> {
// CHECK: vector.shuffle {{.*}} [0, 16, 1, 17, 4, 20, 5, 21, 8, 24, 9, 25, 12, 28, 13, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 18, 3, 19, 6, 22, 7, 23, 10, 26, 11, 27, 14, 30, 15, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 16, 1, 17, 4, 20, 5, 21, 8, 24, 9, 25, 12, 28, 13, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 18, 3, 19, 6, 22, 7, 23, 10, 26, 11, 27, 14, 30, 15, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 16, 1, 17, 4, 20, 5, 21, 8, 24, 9, 25, 12, 28, 13, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 18, 3, 19, 6, 22, 7, 23, 10, 26, 11, 27, 14, 30, 15, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 16, 1, 17, 4, 20, 5, 21, 8, 24, 9, 25, 12, 28, 13, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 18, 3, 19, 6, 22, 7, 23, 10, 26, 11, 27, 14, 30, 15, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 16, 1, 17, 4, 20, 5, 21, 8, 24, 9, 25, 12, 28, 13, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 18, 3, 19, 6, 22, 7, 23, 10, 26, 11, 27, 14, 30, 15, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 16, 1, 17, 4, 20, 5, 21, 8, 24, 9, 25, 12, 28, 13, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 18, 3, 19, 6, 22, 7, 23, 10, 26, 11, 27, 14, 30, 15, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 16, 1, 17, 4, 20, 5, 21, 8, 24, 9, 25, 12, 28, 13, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 18, 3, 19, 6, 22, 7, 23, 10, 26, 11, 27, 14, 30, 15, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 16, 1, 17, 4, 20, 5, 21, 8, 24, 9, 25, 12, 28, 13, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 18, 3, 19, 6, 22, 7, 23, 10, 26, 11, 27, 14, 30, 15, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 3, 18, 19, 6, 7, 22, 23, 10, 11, 26, 27, 14, 15, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 3, 18, 19, 6, 7, 22, 23, 10, 11, 26, 27, 14, 15, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 3, 18, 19, 6, 7, 22, 23, 10, 11, 26, 27, 14, 15, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 3, 18, 19, 6, 7, 22, 23, 10, 11, 26, 27, 14, 15, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 3, 18, 19, 6, 7, 22, 23, 10, 11, 26, 27, 14, 15, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 3, 18, 19, 6, 7, 22, 23, 10, 11, 26, 27, 14, 15, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 3, 18, 19, 6, 7, 22, 23, 10, 11, 26, 27, 14, 15, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 3, 18, 19, 6, 7, 22, 23, 10, 11, 26, 27, 14, 15, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
%0 = vector.transpose %arg0, [1, 0] : vector<16x16xf32> to vector<16x16xf32>
return %0 : vector<16x16xf32>
}
module attributes {transform.with_named_sequence} {
transform.named_sequence @__transform_main(%root : !transform.any_op {transform.readonly}) {
%func_op = transform.structured.match ops{["func.func"]} in %root : (!transform.any_op) -> !transform.op<"func.func">
transform.apply_patterns to %func_op {
transform.apply_patterns.vector.lower_transpose lowering_strategy = "shuffle_16x16"
} : !transform.op<"func.func">
transform.yield
}
}
// -----
// CHECK-LABEL: func @transpose021_shuffle16x16xf32
func.func @transpose021_shuffle16x16xf32(%arg0: vector<1x16x16xf32>) -> vector<1x16x16xf32> {
// CHECK: vector.shuffle {{.*}} [0, 16, 1, 17, 4, 20, 5, 21, 8, 24, 9, 25, 12, 28, 13, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 18, 3, 19, 6, 22, 7, 23, 10, 26, 11, 27, 14, 30, 15, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 16, 1, 17, 4, 20, 5, 21, 8, 24, 9, 25, 12, 28, 13, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 18, 3, 19, 6, 22, 7, 23, 10, 26, 11, 27, 14, 30, 15, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 16, 1, 17, 4, 20, 5, 21, 8, 24, 9, 25, 12, 28, 13, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 18, 3, 19, 6, 22, 7, 23, 10, 26, 11, 27, 14, 30, 15, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 16, 1, 17, 4, 20, 5, 21, 8, 24, 9, 25, 12, 28, 13, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 18, 3, 19, 6, 22, 7, 23, 10, 26, 11, 27, 14, 30, 15, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 16, 1, 17, 4, 20, 5, 21, 8, 24, 9, 25, 12, 28, 13, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 18, 3, 19, 6, 22, 7, 23, 10, 26, 11, 27, 14, 30, 15, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 16, 1, 17, 4, 20, 5, 21, 8, 24, 9, 25, 12, 28, 13, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 18, 3, 19, 6, 22, 7, 23, 10, 26, 11, 27, 14, 30, 15, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 16, 1, 17, 4, 20, 5, 21, 8, 24, 9, 25, 12, 28, 13, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 18, 3, 19, 6, 22, 7, 23, 10, 26, 11, 27, 14, 30, 15, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 16, 1, 17, 4, 20, 5, 21, 8, 24, 9, 25, 12, 28, 13, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 18, 3, 19, 6, 22, 7, 23, 10, 26, 11, 27, 14, 30, 15, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 3, 18, 19, 6, 7, 22, 23, 10, 11, 26, 27, 14, 15, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 3, 18, 19, 6, 7, 22, 23, 10, 11, 26, 27, 14, 15, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 3, 18, 19, 6, 7, 22, 23, 10, 11, 26, 27, 14, 15, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 3, 18, 19, 6, 7, 22, 23, 10, 11, 26, 27, 14, 15, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 3, 18, 19, 6, 7, 22, 23, 10, 11, 26, 27, 14, 15, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 3, 18, 19, 6, 7, 22, 23, 10, 11, 26, 27, 14, 15, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 3, 18, 19, 6, 7, 22, 23, 10, 11, 26, 27, 14, 15, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [2, 3, 18, 19, 6, 7, 22, 23, 10, 11, 26, 27, 14, 15, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
// CHECK: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31] : vector<16xf32>, vector<16xf32>
%0 = vector.transpose %arg0, [0, 2, 1] : vector<1x16x16xf32> to vector<1x16x16xf32>
return %0 : vector<1x16x16xf32>
}
module attributes {transform.with_named_sequence} {
transform.named_sequence @__transform_main(%root : !transform.any_op {transform.readonly}) {
%func_op = transform.structured.match ops{["func.func"]} in %root : (!transform.any_op) -> !transform.op<"func.func">
transform.apply_patterns to %func_op {
transform.apply_patterns.vector.lower_transpose lowering_strategy = "shuffle_16x16"
} : !transform.op<"func.func">
transform.yield
}
}
// -----
/// Transpose of rank-2 vector with leading or trailing unit dim to shape_cast.
// CHECK-LABEL: func @transpose10_4x1xf32
func.func @transpose10_4x1xf32(%arg0: vector<4x1xf32>) -> vector<1x4xf32> {
// CHECK-NEXT: vector.shape_cast %{{.*}} : vector<4x1xf32> to vector<1x4xf32>
%0 = vector.transpose %arg0, [1, 0] : vector<4x1xf32> to vector<1x4xf32>
return %0 : vector<1x4xf32>
}
// CHECK-LABEL: func @transpose10_nx4x1xf32
func.func @transpose10_nx4x1xf32(%arg0: vector<[4]x1xf32>) -> vector<1x[4]xf32> {
// CHECK-NEXT: vector.shape_cast %{{.*}} : vector<[4]x1xf32> to vector<1x[4]xf32>
%0 = vector.transpose %arg0, [1, 0] : vector<[4]x1xf32> to vector<1x[4]xf32>
return %0 : vector<1x[4]xf32>
}
// CHECK-LABEL: func @transpose10_1x4xf32
func.func @transpose10_1x4xf32(%arg0: vector<1x4xf32>) -> vector<4x1xf32> {
// CHECK-NEXT: vector.shape_cast %{{.*}} : vector<1x4xf32> to vector<4x1xf32>
%0 = vector.transpose %arg0, [1, 0] : vector<1x4xf32> to vector<4x1xf32>
return %0 : vector<4x1xf32>
}
// CHECK-LABEL: func @transpose10_1xnx4xf32
func.func @transpose10_1xnx4xf32(%arg0: vector<1x[4]xf32>) -> vector<[4]x1xf32> {
// CHECK-NEXT: vector.shape_cast %{{.*}} : vector<1x[4]xf32> to vector<[4]x1xf32>
%0 = vector.transpose %arg0, [1, 0] : vector<1x[4]xf32> to vector<[4]x1xf32>
return %0 : vector<[4]x1xf32>
}
/// Scalable unit dim should not be lowered to shape_cast.
// CHECK-LABEL: func @transpose10_4xnx1xf32
func.func @transpose10_4xnx1xf32(%arg0: vector<4x[1]xf32>) -> vector<[1]x4xf32> {
// CHECK-NOT: vector.shape_cast
// CHECK: vector.transpose %{{.*}} : vector<4x[1]xf32> to vector<[1]x4xf32>
%0 = vector.transpose %arg0, [1, 0] : vector<4x[1]xf32> to vector<[1]x4xf32>
return %0 : vector<[1]x4xf32>
}
// CHECK-LABEL: func @transpose10_nx4xnx1xf32
func.func @transpose10_nx4xnx1xf32(%arg0: vector<4x[1]xf32>) -> vector<[1]x4xf32> {
// CHECK-NOT: vector.shape_cast
// CHECK: vector.transpose %{{.*}} : vector<4x[1]xf32> to vector<[1]x4xf32>
%0 = vector.transpose %arg0, [1, 0] : vector<4x[1]xf32> to vector<[1]x4xf32>
return %0 : vector<[1]x4xf32>
}
module attributes {transform.with_named_sequence} {
transform.named_sequence @__transform_main(%root : !transform.any_op {transform.readonly}) {
%func_op = transform.structured.match ops{["func.func"]} in %root : (!transform.any_op) -> !transform.op<"func.func">
transform.apply_patterns to %func_op {
transform.apply_patterns.vector.lower_transpose
} : !transform.op<"func.func">
transform.yield
}
}
// -----
// Scalable transposes should not be lowered to vector.shuffle.
// CHECK-LABEL: func @transpose_nx8x2xf32
func.func @transpose_nx8x2xf32(%arg0: vector<[8]x2xf32>) -> vector<2x[8]xf32> {
// CHECK-NOT: vector.shuffle
// CHECK: vector.transpose %{{.*}} : vector<[8]x2xf32> to vector<2x[8]xf32>
%0 = vector.transpose %arg0, [1, 0] : vector<[8]x2xf32> to vector<2x[8]xf32>
return %0 : vector<2x[8]xf32>
}
module attributes {transform.with_named_sequence} {
transform.named_sequence @__transform_main(%root : !transform.any_op {transform.readonly}) {
%func_op = transform.structured.match ops{["func.func"]} in %root : (!transform.any_op) -> !transform.op<"func.func">
transform.apply_patterns to %func_op {
transform.apply_patterns.vector.lower_transpose lowering_strategy = "shuffle_1d"
} : !transform.op<"func.func">
transform.yield
}
}