Use ArrayRecycler for MachineInstr operand lists.
Instead of an std::vector<MachineOperand>, use MachineOperand arrays
from an ArrayRecycler living in MachineFunction.
This has several advantages:
- MachineInstr now has a trivial destructor, making it possible to
delete them in batches when destroying MachineFunction. This will be
enabled in a later patch.
- Bypassing malloc() and free() can be faster, depending on the system
library.
- MachineInstr objects and their operands are allocated from the same
BumpPtrAllocator, so they will usually be next to each other in
memory, providing better locality of reference.
- Reduce MachineInstr footprint. A std::vector is 24 bytes, the new
operand array representation only uses 8+4+1 bytes in MachineInstr.
- Better control over operand array reallocations. In the old
representation, the use-def chains would be reordered whenever a
std::vector reached its capacity. The new implementation never changes
the use-def chain order.
Note that some decisions in the code generator depend on the use-def
chain orders, so this patch may cause different assembly to be produced
in a few cases.
llvm-svn: 171598
GitOrigin-RevId: 1bfeecb491060af8fb0a69451f10cd535e2d2e1c
diff --git a/lib/CodeGen/MachineFunction.cpp b/lib/CodeGen/MachineFunction.cpp
index ab8f1f4..08d116a 100644
--- a/lib/CodeGen/MachineFunction.cpp
+++ b/lib/CodeGen/MachineFunction.cpp
@@ -78,6 +78,7 @@
MachineFunction::~MachineFunction() {
BasicBlocks.clear();
InstructionRecycler.clear(Allocator);
+ OperandRecycler.clear(Allocator);
BasicBlockRecycler.clear(Allocator);
if (RegInfo) {
RegInfo->~MachineRegisterInfo();
@@ -177,6 +178,12 @@
///
void
MachineFunction::DeleteMachineInstr(MachineInstr *MI) {
+ // Strip it for parts. The operand array and the MI object itself are
+ // independently recyclable.
+ if (MI->Operands)
+ deallocateOperandArray(MI->CapOperands, MI->Operands);
+ MI->Operands = 0;
+ MI->NumOperands = 0;
MI->~MachineInstr();
InstructionRecycler.Deallocate(Allocator, MI);
}