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//===-- Progress.h ----------------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef LLDB_CORE_PROGRESS_H
#define LLDB_CORE_PROGRESS_H
#include "lldb/lldb-forward.h"
#include "lldb/lldb-types.h"
#include "llvm/ADT/StringMap.h"
#include <atomic>
#include <cstdint>
#include <mutex>
#include <optional>
namespace lldb_private {
/// A Progress indicator helper class.
///
/// Any potentially long running sections of code in LLDB should report
/// progress so that clients are aware of delays that might appear during
/// debugging. Delays commonly include indexing debug information, parsing
/// symbol tables for object files, downloading symbols from remote
/// repositories, and many more things.
///
/// The Progress class helps make sure that progress is correctly reported
/// and will always send an initial progress update, updates when
/// Progress::Increment() is called, and also will make sure that a progress
/// completed update is reported even if the user doesn't explicitly cause one
/// to be sent.
///
/// The progress is reported via a callback whose type is ProgressCallback:
///
/// typedef void (*ProgressCallback)(uint64_t progress_id,
/// const char *message,
/// uint64_t completed,
/// uint64_t total,
/// void *baton);
///
/// This callback will always initially be called with "completed" set to zero
/// and "total" set to the total amount specified in the contructor. This is
/// considered the progress start event. As Progress::Increment() is called,
/// the callback will be called as long as the Progress::m_completed has not
/// yet exceeded the Progress::m_total. When the callback is called with
/// Progress::m_completed == Progress::m_total, that is considered a progress
/// completed event. If Progress::m_completed is non-zero and less than
/// Progress::m_total, then this is considered a progress update event.
///
/// This callback will be called in the destructor if Progress::m_completed is
/// not equal to Progress::m_total with the "completed" set to
/// Progress::m_total. This ensures we always send a progress completed update
/// even if the user does not.
class Progress {
public:
/// Construct a progress object that will report information.
///
/// The constructor will create a unique progress reporting object and
/// immediately send out a progress update by calling the installed callback
/// with completed set to zero out of the specified total.
///
/// @param [in] title The title of this progress activity.
///
/// @param [in] details Specific information about what the progress report
/// is currently working on. Although not required, if the progress report is
/// updated with Progress::Increment() then this field will be overwritten
/// with the new set of details passed into that function, and the details
/// passed initially will act as an "item 0" for the total set of
/// items being reported on.
///
/// @param [in] total The total units of work to be done if specified, if
/// set to std::nullopt then an indeterminate progress indicator should be
/// displayed.
///
/// @param [in] debugger An optional debugger pointer to specify that this
/// progress is to be reported only to specific debuggers.
Progress(std::string title, std::string details = {},
std::optional<uint64_t> total = std::nullopt,
lldb_private::Debugger *debugger = nullptr);
/// Destroy the progress object.
///
/// If the progress has not yet sent a completion update, the destructor
/// will send out a notification where the completed == m_total. This ensures
/// that we always send out a progress complete notification.
~Progress();
/// Increment the progress and send a notification to the intalled callback.
///
/// If incrementing ends up exceeding m_total, m_completed will be updated
/// to match m_total and no subsequent progress notifications will be sent.
/// If no total was specified in the constructor, this function will not do
/// anything nor send any progress updates.
///
/// @param [in] amount The amount to increment m_completed by.
///
/// @param [in] an optional message associated with this update.
void Increment(uint64_t amount = 1,
std::optional<std::string> updated_detail = {});
/// Used to indicate a non-deterministic progress report
static constexpr uint64_t kNonDeterministicTotal = UINT64_MAX;
/// Data belonging to this Progress event that is used for bookkeeping by
/// ProgressManager.
struct ProgressData {
/// The title of the progress activity, also used as a category.
std::string title;
/// A unique integer identifier for progress reporting.
uint64_t progress_id;
/// The optional debugger ID to report progress to. If this has no value
/// then all debuggers will receive this event.
std::optional<lldb::user_id_t> debugger_id;
};
private:
void ReportProgress();
static std::atomic<uint64_t> g_id;
/// More specific information about the current file being displayed in the
/// report.
std::string m_details;
/// How much work ([0...m_total]) that has been completed.
uint64_t m_completed;
/// Total amount of work, use a std::nullopt in the constructor for non
/// deterministic progress.
uint64_t m_total;
std::mutex m_mutex;
/// Set to true when progress has been reported where m_completed == m_total
/// to ensure that we don't send progress updates after progress has
/// completed.
bool m_complete = false;
/// Data needed by the debugger to broadcast a progress event.
ProgressData m_progress_data;
};
/// A class used to group progress reports by category. This is done by using a
/// map that maintains a refcount of each category of progress reports that have
/// come in. Keeping track of progress reports this way will be done if a
/// debugger is listening to the eBroadcastBitProgressByCategory broadcast bit.
class ProgressManager {
public:
ProgressManager();
~ProgressManager();
/// Control the refcount of the progress report category as needed.
void Increment(const Progress::ProgressData &);
void Decrement(const Progress::ProgressData &);
static ProgressManager &Instance();
private:
enum class EventType {
Begin,
End,
};
static void ReportProgress(const Progress::ProgressData &progress_data,
EventType type);
llvm::StringMap<std::pair<uint64_t, Progress::ProgressData>>
m_progress_category_map;
std::mutex m_progress_map_mutex;
};
} // namespace lldb_private
#endif // LLDB_CORE_PROGRESS_H