| //===- CallGraphSort.cpp --------------------------------------------------===// | |
| // | |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. | |
| // See https://llvm.org/LICENSE.txt for license information. | |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception | |
| // | |
| //===----------------------------------------------------------------------===// | |
| /// | |
| /// The file is responsible for sorting sections using LLVM call graph profile | |
| /// data by placing frequently executed code sections together. The goal of the | |
| /// placement is to improve the runtime performance of the final executable by | |
| /// arranging code sections so that i-TLB misses and i-cache misses are reduced. | |
| /// | |
| /// The algorithm first builds a call graph based on the profile data and then | |
| /// iteratively merges "chains" (ordered lists) of input sections which will be | |
| /// laid out as a unit. There are two implementations for deciding how to | |
| /// merge a pair of chains: | |
| /// - a simpler one, referred to as Call-Chain Clustering (C^3), that follows | |
| /// "Optimizing Function Placement for Large-Scale Data-Center Applications" | |
| /// https://research.fb.com/wp-content/uploads/2017/01/cgo2017-hfsort-final1.pdf | |
| /// - a more advanced one, referred to as Cache-Directed-Sort (CDSort), which | |
| /// typically produces layouts with higher locality, and hence, yields fewer | |
| /// instruction cache misses on large binaries. | |
| //===----------------------------------------------------------------------===// | |
| #include "CallGraphSort.h" | |
| #include "InputFiles.h" | |
| #include "InputSection.h" | |
| #include "Symbols.h" | |
| #include "llvm/Support/FileSystem.h" | |
| #include "llvm/Transforms/Utils/CodeLayout.h" | |
| #include <numeric> | |
| using namespace llvm; | |
| using namespace lld; | |
| using namespace lld::elf; | |
| namespace { | |
| struct Edge { | |
| int from; | |
| uint64_t weight; | |
| }; | |
| struct Cluster { | |
| Cluster(int sec, size_t s) : next(sec), prev(sec), size(s) {} | |
| double getDensity() const { | |
| if (size == 0) | |
| return 0; | |
| return double(weight) / double(size); | |
| } | |
| int next; | |
| int prev; | |
| uint64_t size; | |
| uint64_t weight = 0; | |
| uint64_t initialWeight = 0; | |
| Edge bestPred = {-1, 0}; | |
| }; | |
| /// Implementation of the Call-Chain Clustering (C^3). The goal of this | |
| /// algorithm is to improve runtime performance of the executable by arranging | |
| /// code sections such that page table and i-cache misses are minimized. | |
| /// | |
| /// Definitions: | |
| /// * Cluster | |
| /// * An ordered list of input sections which are laid out as a unit. At the | |
| /// beginning of the algorithm each input section has its own cluster and | |
| /// the weight of the cluster is the sum of the weight of all incoming | |
| /// edges. | |
| /// * Call-Chain Clustering (C³) Heuristic | |
| /// * Defines when and how clusters are combined. Pick the highest weighted | |
| /// input section then add it to its most likely predecessor if it wouldn't | |
| /// penalize it too much. | |
| /// * Density | |
| /// * The weight of the cluster divided by the size of the cluster. This is a | |
| /// proxy for the amount of execution time spent per byte of the cluster. | |
| /// | |
| /// It does so given a call graph profile by the following: | |
| /// * Build a weighted call graph from the call graph profile | |
| /// * Sort input sections by weight | |
| /// * For each input section starting with the highest weight | |
| /// * Find its most likely predecessor cluster | |
| /// * Check if the combined cluster would be too large, or would have too low | |
| /// a density. | |
| /// * If not, then combine the clusters. | |
| /// * Sort non-empty clusters by density | |
| class CallGraphSort { | |
| public: | |
| CallGraphSort(Ctx &); | |
| DenseMap<const InputSectionBase *, int> run(); | |
| private: | |
| Ctx &ctx; | |
| std::vector<Cluster> clusters; | |
| std::vector<const InputSectionBase *> sections; | |
| }; | |
| // Maximum amount the combined cluster density can be worse than the original | |
| // cluster to consider merging. | |
| constexpr int MAX_DENSITY_DEGRADATION = 8; | |
| // Maximum cluster size in bytes. | |
| constexpr uint64_t MAX_CLUSTER_SIZE = 1024 * 1024; | |
| } // end anonymous namespace | |
| using SectionPair = | |
| std::pair<const InputSectionBase *, const InputSectionBase *>; | |
| // Take the edge list in ctx.arg.callGraphProfile, resolve symbol names to | |
| // Symbols, and generate a graph between InputSections with the provided | |
| // weights. | |
| CallGraphSort::CallGraphSort(Ctx &ctx) : ctx(ctx) { | |
| MapVector<SectionPair, uint64_t> &profile = ctx.arg.callGraphProfile; | |
| DenseMap<const InputSectionBase *, int> secToCluster; | |
| auto getOrCreateNode = [&](const InputSectionBase *isec) -> int { | |
| auto res = secToCluster.try_emplace(isec, clusters.size()); | |
| if (res.second) { | |
| sections.push_back(isec); | |
| clusters.emplace_back(clusters.size(), isec->getSize()); | |
| } | |
| return res.first->second; | |
| }; | |
| // Create the graph. | |
| for (std::pair<SectionPair, uint64_t> &c : profile) { | |
| const auto *fromSB = cast<InputSectionBase>(c.first.first); | |
| const auto *toSB = cast<InputSectionBase>(c.first.second); | |
| uint64_t weight = c.second; | |
| // Ignore edges between input sections belonging to different output | |
| // sections. This is done because otherwise we would end up with clusters | |
| // containing input sections that can't actually be placed adjacently in the | |
| // output. This messes with the cluster size and density calculations. We | |
| // would also end up moving input sections in other output sections without | |
| // moving them closer to what calls them. | |
| if (fromSB->getOutputSection() != toSB->getOutputSection()) | |
| continue; | |
| int from = getOrCreateNode(fromSB); | |
| int to = getOrCreateNode(toSB); | |
| clusters[to].weight += weight; | |
| if (from == to) | |
| continue; | |
| // Remember the best edge. | |
| Cluster &toC = clusters[to]; | |
| if (toC.bestPred.from == -1 || toC.bestPred.weight < weight) { | |
| toC.bestPred.from = from; | |
| toC.bestPred.weight = weight; | |
| } | |
| } | |
| for (Cluster &c : clusters) | |
| c.initialWeight = c.weight; | |
| } | |
| // It's bad to merge clusters which would degrade the density too much. | |
| static bool isNewDensityBad(Cluster &a, Cluster &b) { | |
| double newDensity = double(a.weight + b.weight) / double(a.size + b.size); | |
| return newDensity < a.getDensity() / MAX_DENSITY_DEGRADATION; | |
| } | |
| // Find the leader of V's belonged cluster (represented as an equivalence | |
| // class). We apply union-find path-halving technique (simple to implement) in | |
| // the meantime as it decreases depths and the time complexity. | |
| static int getLeader(int *leaders, int v) { | |
| while (leaders[v] != v) { | |
| leaders[v] = leaders[leaders[v]]; | |
| v = leaders[v]; | |
| } | |
| return v; | |
| } | |
| static void mergeClusters(std::vector<Cluster> &cs, Cluster &into, int intoIdx, | |
| Cluster &from, int fromIdx) { | |
| int tail1 = into.prev, tail2 = from.prev; | |
| into.prev = tail2; | |
| cs[tail2].next = intoIdx; | |
| from.prev = tail1; | |
| cs[tail1].next = fromIdx; | |
| into.size += from.size; | |
| into.weight += from.weight; | |
| from.size = 0; | |
| from.weight = 0; | |
| } | |
| // Group InputSections into clusters using the Call-Chain Clustering heuristic | |
| // then sort the clusters by density. | |
| DenseMap<const InputSectionBase *, int> CallGraphSort::run() { | |
| std::vector<int> sorted(clusters.size()); | |
| std::unique_ptr<int[]> leaders(new int[clusters.size()]); | |
| std::iota(leaders.get(), leaders.get() + clusters.size(), 0); | |
| std::iota(sorted.begin(), sorted.end(), 0); | |
| llvm::stable_sort(sorted, [&](int a, int b) { | |
| return clusters[a].getDensity() > clusters[b].getDensity(); | |
| }); | |
| for (int l : sorted) { | |
| // The cluster index is the same as the index of its leader here because | |
| // clusters[L] has not been merged into another cluster yet. | |
| Cluster &c = clusters[l]; | |
| // Don't consider merging if the edge is unlikely. | |
| if (c.bestPred.from == -1 || c.bestPred.weight * 10 <= c.initialWeight) | |
| continue; | |
| int predL = getLeader(leaders.get(), c.bestPred.from); | |
| if (l == predL) | |
| continue; | |
| Cluster *predC = &clusters[predL]; | |
| if (c.size + predC->size > MAX_CLUSTER_SIZE) | |
| continue; | |
| if (isNewDensityBad(*predC, c)) | |
| continue; | |
| leaders[l] = predL; | |
| mergeClusters(clusters, *predC, predL, c, l); | |
| } | |
| // Sort remaining non-empty clusters by density. | |
| sorted.clear(); | |
| for (int i = 0, e = (int)clusters.size(); i != e; ++i) | |
| if (clusters[i].size > 0) | |
| sorted.push_back(i); | |
| llvm::stable_sort(sorted, [&](int a, int b) { | |
| return clusters[a].getDensity() > clusters[b].getDensity(); | |
| }); | |
| DenseMap<const InputSectionBase *, int> orderMap; | |
| int curOrder = -clusters.size(); | |
| for (int leader : sorted) { | |
| for (int i = leader;;) { | |
| orderMap[sections[i]] = curOrder++; | |
| i = clusters[i].next; | |
| if (i == leader) | |
| break; | |
| } | |
| } | |
| if (!ctx.arg.printSymbolOrder.empty()) { | |
| std::error_code ec; | |
| raw_fd_ostream os(ctx.arg.printSymbolOrder, ec, sys::fs::OF_None); | |
| if (ec) { | |
| ErrAlways(ctx) << "cannot open " << ctx.arg.printSymbolOrder << ": " | |
| << ec.message(); | |
| return orderMap; | |
| } | |
| // Print the symbols ordered by C3, in the order of increasing curOrder | |
| // Instead of sorting all the orderMap, just repeat the loops above. | |
| for (int leader : sorted) | |
| for (int i = leader;;) { | |
| // Search all the symbols in the file of the section | |
| // and find out a Defined symbol with name that is within the section. | |
| for (Symbol *sym : sections[i]->file->getSymbols()) | |
| if (!sym->isSection()) // Filter out section-type symbols here. | |
| if (auto *d = dyn_cast<Defined>(sym)) | |
| if (sections[i] == d->section) | |
| os << sym->getName() << "\n"; | |
| i = clusters[i].next; | |
| if (i == leader) | |
| break; | |
| } | |
| } | |
| return orderMap; | |
| } | |
| // Sort sections by the profile data using the Cache-Directed Sort algorithm. | |
| // The placement is done by optimizing the locality by co-locating frequently | |
| // executed code sections together. | |
| static DenseMap<const InputSectionBase *, int> | |
| computeCacheDirectedSortOrder(Ctx &ctx) { | |
| SmallVector<uint64_t, 0> funcSizes; | |
| SmallVector<uint64_t, 0> funcCounts; | |
| SmallVector<codelayout::EdgeCount, 0> callCounts; | |
| SmallVector<uint64_t, 0> callOffsets; | |
| SmallVector<const InputSectionBase *, 0> sections; | |
| DenseMap<const InputSectionBase *, size_t> secToTargetId; | |
| auto getOrCreateNode = [&](const InputSectionBase *inSec) -> size_t { | |
| auto res = secToTargetId.try_emplace(inSec, sections.size()); | |
| if (res.second) { | |
| // inSec does not appear before in the graph. | |
| sections.push_back(inSec); | |
| funcSizes.push_back(inSec->getSize()); | |
| funcCounts.push_back(0); | |
| } | |
| return res.first->second; | |
| }; | |
| // Create the graph. | |
| for (std::pair<SectionPair, uint64_t> &c : ctx.arg.callGraphProfile) { | |
| const InputSectionBase *fromSB = cast<InputSectionBase>(c.first.first); | |
| const InputSectionBase *toSB = cast<InputSectionBase>(c.first.second); | |
| // Ignore edges between input sections belonging to different sections. | |
| if (fromSB->getOutputSection() != toSB->getOutputSection()) | |
| continue; | |
| uint64_t weight = c.second; | |
| // Ignore edges with zero weight. | |
| if (weight == 0) | |
| continue; | |
| size_t from = getOrCreateNode(fromSB); | |
| size_t to = getOrCreateNode(toSB); | |
| // Ignore self-edges (recursive calls). | |
| if (from == to) | |
| continue; | |
| callCounts.push_back({from, to, weight}); | |
| // Assume that the jump is at the middle of the input section. The profile | |
| // data does not contain jump offsets. | |
| callOffsets.push_back((funcSizes[from] + 1) / 2); | |
| funcCounts[to] += weight; | |
| } | |
| // Run the layout algorithm. | |
| std::vector<uint64_t> sortedSections = codelayout::computeCacheDirectedLayout( | |
| funcSizes, funcCounts, callCounts, callOffsets); | |
| // Create the final order. | |
| DenseMap<const InputSectionBase *, int> orderMap; | |
| int curOrder = -sortedSections.size(); | |
| for (uint64_t secIdx : sortedSections) | |
| orderMap[sections[secIdx]] = curOrder++; | |
| return orderMap; | |
| } | |
| // Sort sections by the profile data provided by --callgraph-profile-file. | |
| // | |
| // This first builds a call graph based on the profile data then merges sections | |
| // according either to the C³ or Cache-Directed-Sort ordering algorithm. | |
| DenseMap<const InputSectionBase *, int> | |
| elf::computeCallGraphProfileOrder(Ctx &ctx) { | |
| if (ctx.arg.callGraphProfileSort == CGProfileSortKind::Cdsort) | |
| return computeCacheDirectedSortOrder(ctx); | |
| return CallGraphSort(ctx).run(); | |
| } |