| // RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.6-library %s -fnative-half-type -disable-llvm-passes -verify |
| |
| void test_too_few_arg() |
| { |
| return __builtin_hlsl_step(); |
| // expected-error@-1 {{too few arguments to function call, expected 2, have 0}} |
| } |
| |
| void test_too_many_arg(float2 p0) |
| { |
| return __builtin_hlsl_step(p0, p0, p0); |
| // expected-error@-1 {{too many arguments to function call, expected 2, have 3}} |
| } |
| |
| bool builtin_bool_to_float_type_promotion(bool p1) |
| { |
| return __builtin_hlsl_step(p1, p1); |
| // expected-error@-1 {{1st argument must be a scalar or vector of 16 or 32 bit floating-point types (was 'bool')}} |
| } |
| |
| bool builtin_step_int_to_float_promotion(int p1) |
| { |
| return __builtin_hlsl_step(p1, p1); |
| // expected-error@-1 {{1st argument must be a scalar or vector of 16 or 32 bit floating-point types (was 'int')}} |
| } |
| |
| bool2 builtin_step_int2_to_float2_promotion(int2 p1) |
| { |
| return __builtin_hlsl_step(p1, p1); |
| // expected-error@-1 {{1st argument must be a scalar or vector of 16 or 32 bit floating-point types (was 'int2' (aka 'vector<int, 2>'))}} |
| } |