| |
| // RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.6-library %s -fnative-half-type -emit-llvm-only -disable-llvm-passes -verify -verify-ignore-unexpected |
| |
| float test_too_few_arg() { |
| return __builtin_elementwise_round(); |
| // expected-error@-1 {{too few arguments to function call, expected 1, have 0}} |
| } |
| |
| float2 test_too_many_arg(float2 p0) { |
| return __builtin_elementwise_round(p0, p0); |
| // expected-error@-1 {{too many arguments to function call, expected 1, have 2}} |
| } |
| |
| float builtin_bool_to_float_type_promotion(bool p1) { |
| return __builtin_elementwise_round(p1); |
| // expected-error@-1 {{1st argument must be a scalar or vector of floating-point types (was 'bool')}} |
| } |
| |
| float builtin_round_int_to_float_promotion(int p1) { |
| return __builtin_elementwise_round(p1); |
| // expected-error@-1 {{1st argument must be a scalar or vector of floating-point types (was 'int')}} |
| } |
| |
| float2 builtin_round_int2_to_float2_promotion(int2 p1) { |
| return __builtin_elementwise_round(p1); |
| // expected-error@-1 {{1st argument must be a scalar or vector of floating-point types (was 'int2' (aka 'vector<int, 2>'))}} |
| } |