| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -fsyntax-only -verify %s |
| |
| typedef vector<float, 3> float3; |
| |
| StructuredBuffer<float3> Buff; |
| |
| // expected-error@+2 {{class template 'StructuredBuffer' requires template arguments}} |
| // expected-note@*:* {{template declaration from hidden source: template <typename element_type> requires __is_structured_resource_element_compatible<element_type> class StructuredBuffer {}}} |
| StructuredBuffer BufferErr1; |
| |
| // expected-error@+2 {{too few template arguments for class template 'StructuredBuffer'}} |
| // expected-note@*:* {{template declaration from hidden source: template <typename element_type> requires __is_structured_resource_element_compatible<element_type> class StructuredBuffer {}}} |
| StructuredBuffer<> BufferErr2; |
| |
| // test elements of 0 size |
| // expected-error@+3{{constraints not satisfied for class template 'StructuredBuffer' [with element_type = int[0]]}} |
| // expected-note@*:*{{because 'int[0]' does not satisfy '__is_structured_resource_element_compatible'}} |
| // expected-note@*:*{{because 'sizeof(int[0]) >= 1UL' (0 >= 1) evaluated to false}} |
| StructuredBuffer<int[0]> BufferErr3; |
| |
| // In C++, empty structs do have a size of 1. So should HLSL. |
| // The concept will accept empty structs as element types, despite it being unintuitive. |
| struct Empty {}; |
| StructuredBuffer<Empty> BufferErr4; |
| |
| |
| [numthreads(1,1,1)] |
| void main() { |
| (void)Buff.__handle; // expected-error {{'__handle' is a private member of 'hlsl::StructuredBuffer<vector<float, 3>>'}} |
| // expected-note@* {{implicitly declared private here}} |
| |
| // expected-error@+2 {{cannot assign to return value because function 'operator[]' returns a const value}} |
| // expected-note@* {{function 'operator[]' which returns const-qualified type 'vector<float const hlsl_device &, 3>' declared here}} |
| Buff[0] = 0.0; |
| } |