| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-compute -x hlsl -hlsl-entry cs1 -o - %s -ast-dump -verify | FileCheck -DSHADERFN=cs1 -check-prefix=CHECK-ENV %s |
| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-compute -x hlsl -hlsl-entry cs2 -o - %s -ast-dump -verify | FileCheck -DSHADERFN=cs2 -check-prefix=CHECK-ENV %s |
| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-compute -x hlsl -hlsl-entry cs3 -o - %s -ast-dump -verify | FileCheck -DSHADERFN=cs3 -check-prefix=CHECK-ENV %s |
| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -o - %s -ast-dump -verify | FileCheck -check-prefix=CHECK-LIB %s |
| |
| // expected-no-diagnostics |
| |
| // CHECK-ENV: FunctionDecl [[PROTO:0x[0-9a-f]+]] {{.*}} [[SHADERFN]] 'void ()' |
| // CHECK-ENV: FunctionDecl 0x{{.*}} prev [[PROTO]] {{.*}} [[SHADERFN]] 'void ()' |
| // CHECK-ENV-NEXT: CompoundStmt 0x |
| // CHECK-ENV-NEXT: HLSLNumThreadsAttr 0x |
| // CHECK-ENV-NEXT: HLSLShaderAttr 0x{{.*}} Implicit Compute |
| void cs1(); |
| [numthreads(1,1,1)] void cs1() {} |
| [numthreads(1,1,1)] void cs2(); |
| void cs2() {} |
| [numthreads(1,1,1)] void cs3(); |
| [numthreads(1,1,1)] void cs3() {} |
| |
| // CHECK-LIB: FunctionDecl [[PROTO:0x[0-9a-f]+]] {{.*}} s1 'void ()' |
| // CHECK-LIB: FunctionDecl 0x{{.*}} prev [[PROTO]] {{.*}} s1 'void ()' |
| // CHECK-LIB-NEXT: CompoundStmt 0x |
| // CHECK-LIB-NEXT: HLSLShaderAttr 0x{{.*}} Compute |
| // CHECK-LIB-NEXT: HLSLNumThreadsAttr 0x |
| void s1(); |
| [shader("compute"), numthreads(1,1,1)] void s1() {} |
| |
| // CHECK-LIB: FunctionDecl [[PROTO:0x[0-9a-f]+]] {{.*}} s2 'void ()' |
| // CHECK-LIB: FunctionDecl 0x{{.*}} prev [[PROTO]] {{.*}} s2 'void ()' |
| // CHECK-LIB-NEXT: CompoundStmt 0x |
| // CHECK-LIB-NEXT: HLSLShaderAttr 0x{{.*}} Compute |
| // CHECK-LIB-NEXT: HLSLNumThreadsAttr 0x |
| [shader("compute")] void s2(); |
| [shader("compute"), numthreads(1,1,1)] void s2() {} |
| |
| // CHECK-LIB: FunctionDecl [[PROTO:0x[0-9a-f]+]] {{.*}} s3 'void ()' |
| // CHECK-LIB: FunctionDecl 0x{{.*}} prev [[PROTO]] {{.*}} s3 'void ()' |
| // CHECK-LIB-NEXT: CompoundStmt 0x |
| // CHECK-LIB-NEXT: HLSLShaderAttr 0x{{.*}} Compute |
| // CHECK-LIB-NEXT: HLSLNumThreadsAttr 0x |
| [numthreads(1,1,1)] void s3(); |
| [shader("compute"), numthreads(1,1,1)] void s3() {} |
| |
| // CHECK-LIB: FunctionDecl [[PROTO:0x[0-9a-f]+]] {{.*}} s4 'void ()' |
| // CHECK-LIB: FunctionDecl 0x{{.*}} prev [[PROTO]] {{.*}} s4 'void ()' |
| // CHECK-LIB-NEXT: CompoundStmt 0x |
| // CHECK-LIB-NEXT: HLSLShaderAttr 0x{{.*}} Compute |
| // CHECK-LIB-NEXT: HLSLNumThreadsAttr 0x |
| [shader("compute"), numthreads(1,1,1)] void s4(); |
| [shader("compute")][numthreads(1,1,1)] void s4() {} |
| |
| // CHECK-LIB: FunctionDecl [[PROTO:0x[0-9a-f]+]] {{.*}} s5 'void ()' |
| // CHECK-LIB: FunctionDecl 0x{{.*}} prev [[PROTO]] {{.*}} s5 'void ()' |
| // CHECK-LIB-NEXT: CompoundStmt 0x |
| // CHECK-LIB-NEXT: HLSLShaderAttr 0x{{.*}} Inherited Compute |
| // CHECK-LIB-NEXT: HLSLNumThreadsAttr 0x |
| [shader("compute"), numthreads(1,1,1)] void s5(); |
| void s5() {} |
| |
| // CHECK-LIB: FunctionDecl [[PROTO:0x[0-9a-f]+]] {{.*}} s6 'void ()' |
| // CHECK-LIB: FunctionDecl 0x{{.*}} prev [[PROTO]] {{.*}} s6 'void ()' |
| // CHECK-LIB-NEXT: CompoundStmt 0x |
| // CHECK-LIB-NEXT: HLSLNumThreadsAttr 0x |
| // CHECK-LIB-NEXT: HLSLShaderAttr 0x{{.*}} Compute |
| [shader("compute"), numthreads(1,1,1)] void s6(); |
| [shader("compute")] void s6() {} |
| |
| // CHECK-LIB: FunctionDecl [[PROTO:0x[0-9a-f]+]] {{.*}} s7 'void ()' |
| // CHECK-LIB: FunctionDecl 0x{{.*}} prev [[PROTO]] {{.*}} s7 'void ()' |
| // CHECK-LIB-NEXT: CompoundStmt 0x |
| // CHECK-LIB-NEXT: HLSLShaderAttr 0x{{.*}} Inherited Compute |
| // CHECK-LIB-NEXT: HLSLNumThreadsAttr 0x |
| [shader("compute"), numthreads(1,1,1)] void s7(); |
| [numthreads(1,1,1)] void s7() {} |