| // RUN: %clang_cc1 -std=hlsl2021 -finclude-default-header -x hlsl -std=hlsl202x -triple \ |
| // RUN: dxil-pc-shadermodel6.3-library %s -emit-llvm -disable-llvm-passes \ |
| // RUN: -o - | FileCheck %s |
| |
| // RUN: %clang_cc1 -std=hlsl2021 -finclude-default-header -x hlsl -std=hlsl202x -triple \ |
| // RUN: dxil-pc-shadermodel6.3-library %s -emit-llvm -disable-llvm-passes \ |
| // RUN: -o - -fexperimental-new-constant-interpreter | FileCheck %s |
| |
| |
| /// This test converts V to a 1-element vector and then .xx to a 2-element vector. |
| // CHECK-LABEL: ToTwoInts |
| // CHECK: [[splat:%.*]] = insertelement <1 x i32> poison, i32 {{.*}}, i64 0 |
| // CHECK: [[vec2:%.*]] = shufflevector <1 x i32> [[splat]], <1 x i32> poison, <2 x i32> zeroinitializer |
| // CHECK: ret <2 x i32> [[vec2]] |
| int2 ToTwoInts(int V){ |
| return V.xx; |
| } |
| |
| export void fn() { |
| // This compiling successfully verifies that the vector constant expression |
| // gets truncated to an integer at compile time for instantiation. |
| _Static_assert(((int)1.xxxx) + 0 == 1, "Woo!"); |
| |
| // This compiling successfully verifies that the vector constant expression |
| // gets truncated to a float at compile time for instantiation. |
| _Static_assert(((float)1.0.xxxx) + 0.0 == 1.0, "Woo!"); |
| |
| // This compiling successfully verifies that a vector can be truncated to a |
| // smaller vector, then truncated to a float as a constant expression. |
| _Static_assert(((float2)float4(6, 5, 4, 3)).x == 6, "Woo!"); |
| } |
| |
| int4 test_D3DCOLORtoUBYTE4(float4 p1) { |
| return D3DCOLORtoUBYTE4(p1); |
| } |
| |
| int4 test_constant_inputs() { |
| return D3DCOLORtoUBYTE4(float4(0, 11.11, -50.5, 100)); |
| } |