|  | // RUN: %clang_cc1 -emit-llvm -triple i386-linux -std=c++2a -Wno-unknown-pragmas %s -o - | FileCheck %s | 
|  | // RUN: %clang_cc1 -emit-llvm -triple i386-linux -fexperimental-new-constant-interpreter -std=c++2a -Wno-unknown-pragmas %s -o - | FileCheck %s | 
|  |  | 
|  |  | 
|  | #pragma STDC FENV_ROUND FE_UPWARD | 
|  |  | 
|  | float F1u = 1.0F + 0x0.000002p0F; | 
|  | float F2u = 1.0F + 0x0.000001p0F; | 
|  | float F3u = 0x1.000001p0; | 
|  | // CHECK: @F1u = {{.*}} float 0x3FF0000020000000 | 
|  | // CHECK: @F2u = {{.*}} float 0x3FF0000020000000 | 
|  | // CHECK: @F3u = {{.*}} float 0x3FF0000020000000 | 
|  |  | 
|  | float FI1u = 0xFFFFFFFFU; | 
|  | // CHECK: @FI1u = {{.*}} float 0x41F0000000000000 | 
|  |  | 
|  | #pragma STDC FENV_ROUND FE_DOWNWARD | 
|  |  | 
|  | float F1d = 1.0F + 0x0.000002p0F; | 
|  | float F2d = 1.0F + 0x0.000001p0F; | 
|  | float F3d = 0x1.000001p0; | 
|  |  | 
|  | // CHECK: @F1d = {{.*}} float 0x3FF0000020000000 | 
|  | // CHECK: @F2d = {{.*}} float 1.000000e+00 | 
|  | // CHECK: @F3d = {{.*}} float 1.000000e+00 | 
|  |  | 
|  |  | 
|  | float FI1d = 0xFFFFFFFFU; | 
|  | // CHECK: @FI1d = {{.*}} float 0x41EFFFFFE0000000 | 
|  |  | 
|  | // nextUp(1.F) == 0x1.000002p0F | 
|  |  | 
|  | constexpr float add_round_down(float x, float y) { | 
|  | #pragma STDC FENV_ROUND FE_DOWNWARD | 
|  | float res = x; | 
|  | res = res + y; | 
|  | return res; | 
|  | } | 
|  |  | 
|  | constexpr float add_round_up(float x, float y) { | 
|  | #pragma STDC FENV_ROUND FE_UPWARD | 
|  | float res = x; | 
|  | res = res + y; | 
|  | return res; | 
|  | } | 
|  |  | 
|  | float V1 = add_round_down(1.0F, 0x0.000001p0F); | 
|  | float V2 = add_round_up(1.0F, 0x0.000001p0F); | 
|  | // CHECK: @V1 = {{.*}} float 1.000000e+00 | 
|  | // CHECK: @V2 = {{.*}} float 0x3FF0000020000000 | 
|  |  | 
|  |  | 
|  | constexpr float add_cast_round_down(float x, double y) { | 
|  | #pragma STDC FENV_ROUND FE_DOWNWARD | 
|  | float res = x; | 
|  | res += y; | 
|  | return res; | 
|  | } | 
|  |  | 
|  | constexpr float add_cast_round_up(float x, double y) { | 
|  | #pragma STDC FENV_ROUND FE_UPWARD | 
|  | float res = x; | 
|  | res += y; | 
|  | return res; | 
|  | } | 
|  |  | 
|  | float V3 = add_cast_round_down(1.0F, 0x0.000001p0F); | 
|  | float V4 = add_cast_round_up(1.0F, 0x0.000001p0F); | 
|  |  | 
|  | // CHECK: @V3 = {{.*}} float 1.000000e+00 | 
|  | // CHECK: @V4 = {{.*}} float 0x3FF0000020000000 |