| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -finclude-default-header -ast-dump -o - %s | FileCheck %s |
| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-mesh -x hlsl -ast-dump -finclude-default-header -verify -o - %s |
| |
| [numthreads(8,8,1)] |
| // expected-error@+2 {{attribute 'SV_GroupIndex' is unsupported in Mesh shaders, requires Compute}} |
| // expected-error@+1 {{attribute 'SV_DispatchThreadID' is unsupported in Mesh shaders, requires Compute}} |
| void CSMain(int GI : SV_GroupIndex, uint ID : SV_DispatchThreadID) { |
| // CHECK: FunctionDecl 0x{{[0-9a-fA-F]+}} <{{.*}}> line:[[@LINE-1]]:6 CSMain 'void (int, uint)' |
| // CHECK-NEXT: ParmVarDecl 0x{{[0-9a-fA-F]+}} <{{.*}}> col:17 GI 'int' |
| // CHECK-NEXT: HLSLSV_GroupIndexAttr |
| // CHECK-NEXT: ParmVarDecl 0x{{[0-9a-fA-F]+}} <{{.*}}> col:42 ID 'uint' |
| // CHECK-NEXT: HLSLSV_DispatchThreadIDAttr |
| } |