| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -fsyntax-only -verify %s |
| |
| typedef float float2 __attribute__((ext_vector_type(2))); |
| typedef float float3 __attribute__((ext_vector_type(3))); |
| |
| struct S { float f; }; |
| struct S2 { float f; int i; }; |
| |
| [numthreads(1,1,1)] |
| void entry() { |
| float2 LilVec = float2(1.0, 2.0); |
| float2 BrokenVec = float2(1.0, 2.0, 3.0); // expected-error{{excess elements in vector initializer}} |
| float3 NormieVec = float3(LilVec, 3.0, 4.0); // expected-error{{excess elements in vector initializer}} |
| float3 BrokenNormie = float3(3.0, 4.0); // expected-error{{too few elements in vector initialization (expected 3 elements, have 2)}} |
| float3 OverwhemledNormie = float3(3.0, 4.0, 5.0, 6.0); // expected-error{{excess elements in vector initializer}} |
| |
| // These _should_ work in HLSL but aren't yet supported. |
| S s; |
| float2 GettingStrange = float2(s, s); // expected-error{{no viable conversion from 'S' to 'float'}} expected-error{{no viable conversion from 'S' to 'float'}} |
| S2 s2; |
| float2 EvenStranger = float2(s2); // expected-error{{no viable conversion from 'S2' to 'float'}} expected-error{{too few elements in vector initialization (expected 2 elements, have 1)}} |
| } |