| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -emit-llvm -disable-llvm-passes -o - %s | FileCheck %s |
| |
| RWBuffer<float> Buffer1; |
| RWBuffer<vector<float, 4> > BufferArray[4]; |
| |
| [numthreads(1,1,1)] |
| void main() { |
| } |
| |
| // CHECK: !hlsl.uavs = !{![[Single:[0-9]+]], ![[Array:[0-9]+]]} |
| // CHECK-DAG: ![[Single]] = !{ptr @"?Buffer1@@3V?$RWBuffer@M@hlsl@@A", !"RWBuffer<float>", i32 0} |
| // CHECK-DAG: ![[Array]] = !{ptr @"?BufferArray@@3PAV?$RWBuffer@T?$__vector@M$03@__clang@@@hlsl@@A", !"RWBuffer<vector<float, 4> >", i32 1} |