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//===----- hlsl_intrinsic_helpers.h - HLSL helpers intrinsics -------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef _HLSL_HLSL_INTRINSIC_HELPERS_H_
#define _HLSL_HLSL_INTRINSIC_HELPERS_H_
namespace hlsl {
namespace __detail {
constexpr vector<uint, 4> d3d_color_to_ubyte4_impl(vector<float, 4> V) {
// Use the same scaling factor used by FXC, and DXC for DXIL
// (i.e., 255.001953)
// https://github.com/microsoft/DirectXShaderCompiler/blob/070d0d5a2beacef9eeb51037a9b04665716fd6f3/lib/HLSL/HLOperationLower.cpp#L666C1-L697C2
// The DXC implementation refers to a comment on the following stackoverflow
// discussion to justify the scaling factor: "Built-in rounding, necessary
// because of truncation. 0.001953 * 256 = 0.5"
// https://stackoverflow.com/questions/52103720/why-does-d3dcolortoubyte4-multiplies-components-by-255-001953f
return V.zyxw * 255.001953f;
}
template <typename T> constexpr T length_impl(T X) { return abs(X); }
template <typename T, int N>
constexpr enable_if_t<is_same<float, T>::value || is_same<half, T>::value, T>
length_vec_impl(vector<T, N> X) {
#if (__has_builtin(__builtin_spirv_length))
return __builtin_spirv_length(X);
#else
return sqrt(dot(X, X));
#endif
}
template <typename T> constexpr T distance_impl(T X, T Y) {
return length_impl(X - Y);
}
template <typename T, int N>
constexpr enable_if_t<is_same<float, T>::value || is_same<half, T>::value, T>
distance_vec_impl(vector<T, N> X, vector<T, N> Y) {
return length_vec_impl(X - Y);
}
constexpr float dot2add_impl(half2 a, half2 b, float c) {
#if (__has_builtin(__builtin_dx_dot2add))
return __builtin_dx_dot2add(a, b, c);
#else
return dot(a, b) + c;
#endif
}
template <typename T> constexpr T reflect_impl(T I, T N) {
return I - 2 * N * I * N;
}
template <typename T, int L>
constexpr vector<T, L> reflect_vec_impl(vector<T, L> I, vector<T, L> N) {
#if (__has_builtin(__builtin_spirv_reflect))
return __builtin_spirv_reflect(I, N);
#else
return I - 2 * N * dot(I, N);
#endif
}
template <typename T> constexpr T fmod_impl(T X, T Y) {
#if !defined(__DIRECTX__)
return __builtin_elementwise_fmod(X, Y);
#else
T div = X / Y;
bool ge = div >= 0;
T frc = frac(abs(div));
return select<T>(ge, frc, -frc) * Y;
#endif
}
template <typename T, int N>
constexpr vector<T, N> fmod_vec_impl(vector<T, N> X, vector<T, N> Y) {
#if !defined(__DIRECTX__)
return __builtin_elementwise_fmod(X, Y);
#else
vector<T, N> div = X / Y;
vector<bool, N> ge = div >= 0;
vector<T, N> frc = frac(abs(div));
return select<T>(ge, frc, -frc) * Y;
#endif
}
template <typename T> constexpr T smoothstep_impl(T Min, T Max, T X) {
#if (__has_builtin(__builtin_spirv_smoothstep))
return __builtin_spirv_smoothstep(Min, Max, X);
#else
T S = saturate((X - Min) / (Max - Min));
return (3 - 2 * S) * S * S;
#endif
}
template <typename T, int N>
constexpr vector<T, N> smoothstep_vec_impl(vector<T, N> Min, vector<T, N> Max,
vector<T, N> X) {
#if (__has_builtin(__builtin_spirv_smoothstep))
return __builtin_spirv_smoothstep(Min, Max, X);
#else
vector<T, N> S = saturate((X - Min) / (Max - Min));
return (3 - 2 * S) * S * S;
#endif
}
} // namespace __detail
} // namespace hlsl
#endif // _HLSL_HLSL_INTRINSIC_HELPERS_H_