| ; RUN: opt -S -scalarizer -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s | |
| ; Test that for scalar and vector inputs, asdouble maps down to the makeDouble | |
| ; DirectX op | |
| define noundef double @asdouble_scalar(i32 noundef %low, i32 noundef %high) { | |
| ; CHECK: call double @dx.op.makeDouble.f64(i32 101, i32 %low, i32 %high) | |
| %ret = call double @llvm.dx.asdouble.i32(i32 %low, i32 %high) | |
| ret double %ret | |
| } | |
| declare double @llvm.dx.asdouble.i32(i32, i32) | |
| define noundef <3 x double> @asdouble_vec(<3 x i32> noundef %low, <3 x i32> noundef %high) { | |
| ; CHECK: call double @dx.op.makeDouble.f64(i32 101, i32 %low.i0, i32 %high.i0) | |
| ; CHECK: call double @dx.op.makeDouble.f64(i32 101, i32 %low.i1, i32 %high.i1) | |
| ; CHECK: call double @dx.op.makeDouble.f64(i32 101, i32 %low.i2, i32 %high.i2) | |
| %ret = call <3 x double> @llvm.dx.asdouble.v3i32(<3 x i32> %low, <3 x i32> %high) | |
| ret <3 x double> %ret | |
| } | |
| declare <3 x double> @llvm.dx.asdouble.v3i32(<3 x i32>, <3 x i32>) |