| ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py | |
| ; RUN: llc -mtriple=amdgpu9.00-amd-amdhsa -enable-misched=0 -post-RA-scheduler=0 -stress-regalloc=8 < %s | FileCheck -check-prefix=MUBUF %s | |
| ; RUN: llc -mtriple=amdgpu9.00-amd-amdhsa -enable-misched=0 -post-RA-scheduler=0 -stress-regalloc=8 -mattr=+enable-flat-scratch < %s | FileCheck -check-prefix=FLATSCR %s | |
| ; Test that the VGPR spiller correctly switches to SGPR offsets when the | |
| ; instruction offset field would overflow, and that it accounts for memory | |
| ; swizzling. | |
| define amdgpu_kernel void @test_inst_offset_kernel() { | |
| ; MUBUF-LABEL: test_inst_offset_kernel: | |
| ; MUBUF: ; %bb.0: ; %entry | |
| ; MUBUF-NEXT: s_add_u32 s0, s0, s17 | |
| ; MUBUF-NEXT: s_addc_u32 s1, s1, 0 | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:4 glc | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], 0 offset:4088 ; 4-byte Folded Spill | |
| ; MUBUF-NEXT: ;;#ASMSTART | |
| ; MUBUF-NEXT: ;;#ASMEND | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:4088 ; 4-byte Folded Reload | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], 0 offset:4 | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: s_endpgm | |
| ; | |
| ; FLATSCR-LABEL: test_inst_offset_kernel: | |
| ; FLATSCR: ; %bb.0: ; %entry | |
| ; FLATSCR-NEXT: s_add_u32 flat_scratch_lo, s8, s13 | |
| ; FLATSCR-NEXT: s_addc_u32 flat_scratch_hi, s9, 0 | |
| ; FLATSCR-NEXT: s_mov_b32 s0, 0 | |
| ; FLATSCR-NEXT: scratch_load_dword v0, off, s0 offset:4 glc | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: s_movk_i32 s0, 0xff8 | |
| ; FLATSCR-NEXT: scratch_store_dword off, v0, s0 ; 4-byte Folded Spill | |
| ; FLATSCR-NEXT: ;;#ASMSTART | |
| ; FLATSCR-NEXT: ;;#ASMEND | |
| ; FLATSCR-NEXT: scratch_load_dword v0, off, s0 ; 4-byte Folded Reload | |
| ; FLATSCR-NEXT: s_mov_b32 s0, 0 | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: scratch_store_dword off, v0, s0 offset:4 | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: s_endpgm | |
| entry: | |
| ; Occupy 4092 bytes of scratch, so the offset of the spill of %a just fits in | |
| ; the instruction offset field. | |
| %alloca = alloca i8, i32 4088, align 4, addrspace(5) | |
| %aptr = getelementptr i32, ptr addrspace(5) %alloca, i32 1 | |
| %a = load volatile i32, ptr addrspace(5) %aptr | |
| ; Force %a to spill. | |
| call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" () | |
| %outptr = getelementptr i32, ptr addrspace(5) %alloca, i32 1 | |
| store volatile i32 %a, ptr addrspace(5) %outptr | |
| ret void | |
| } | |
| define amdgpu_kernel void @test_sgpr_offset_kernel() { | |
| ; MUBUF-LABEL: test_sgpr_offset_kernel: | |
| ; MUBUF: ; %bb.0: ; %entry | |
| ; MUBUF-NEXT: s_add_u32 s0, s0, s17 | |
| ; MUBUF-NEXT: s_addc_u32 s1, s1, 0 | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:8 glc | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: s_mov_b32 s4, 0x40000 | |
| ; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s4 ; 4-byte Folded Spill | |
| ; MUBUF-NEXT: ;;#ASMSTART | |
| ; MUBUF-NEXT: ;;#ASMEND | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s4 ; 4-byte Folded Reload | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], 0 offset:8 | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: s_endpgm | |
| ; | |
| ; FLATSCR-LABEL: test_sgpr_offset_kernel: | |
| ; FLATSCR: ; %bb.0: ; %entry | |
| ; FLATSCR-NEXT: s_add_u32 flat_scratch_lo, s8, s13 | |
| ; FLATSCR-NEXT: s_addc_u32 flat_scratch_hi, s9, 0 | |
| ; FLATSCR-NEXT: s_mov_b32 s0, 0 | |
| ; FLATSCR-NEXT: scratch_load_dword v0, off, s0 offset:8 glc | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: s_movk_i32 s0, 0x1000 | |
| ; FLATSCR-NEXT: scratch_store_dword off, v0, s0 ; 4-byte Folded Spill | |
| ; FLATSCR-NEXT: ;;#ASMSTART | |
| ; FLATSCR-NEXT: ;;#ASMEND | |
| ; FLATSCR-NEXT: scratch_load_dword v0, off, s0 ; 4-byte Folded Reload | |
| ; FLATSCR-NEXT: s_mov_b32 s0, 0 | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: scratch_store_dword off, v0, s0 offset:8 | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: s_endpgm | |
| entry: | |
| ; Occupy 4096 bytes of scratch, so the offset of the spill of %a does not | |
| ; fit in the instruction, and has to live in the SGPR offset. | |
| %alloca = alloca i8, i32 4092, align 4, addrspace(5) | |
| %aptr = getelementptr i32, ptr addrspace(5) %alloca, i32 1 | |
| ; 0x40000 / 64 = 4096 (for wave64) | |
| %a = load volatile i32, ptr addrspace(5) %aptr | |
| ; Force %a to spill | |
| call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" () | |
| %outptr = getelementptr i32, ptr addrspace(5) %alloca, i32 1 | |
| store volatile i32 %a, ptr addrspace(5) %outptr | |
| ret void | |
| } | |
| define void @test_sgpr_offset_function_scavenge_fail_func() #2 { | |
| ; MUBUF-LABEL: test_sgpr_offset_function_scavenge_fail_func: | |
| ; MUBUF: ; %bb.0: ; %entry | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) | |
| ; MUBUF-NEXT: ;;#ASMSTART | |
| ; MUBUF-NEXT: ;;#ASMEND | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:8 glc | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: s_add_i32 s10, s32, 0x40100 | |
| ; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s10 ; 4-byte Folded Spill | |
| ; MUBUF-NEXT: ;;#ASMSTART | |
| ; MUBUF-NEXT: ;;#ASMEND | |
| ; MUBUF-NEXT: ;;#ASMSTART | |
| ; MUBUF-NEXT: ;;#ASMEND | |
| ; MUBUF-NEXT: ;;#ASMSTART | |
| ; MUBUF-NEXT: ;;#ASMEND | |
| ; MUBUF-NEXT: s_add_i32 s10, s32, 0x40100 | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s10 ; 4-byte Folded Reload | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: ;;#ASMSTART | |
| ; MUBUF-NEXT: ;;#ASMEND | |
| ; MUBUF-NEXT: s_setpc_b64 s[30:31] | |
| ; | |
| ; FLATSCR-LABEL: test_sgpr_offset_function_scavenge_fail_func: | |
| ; FLATSCR: ; %bb.0: ; %entry | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) | |
| ; FLATSCR-NEXT: ;;#ASMSTART | |
| ; FLATSCR-NEXT: ;;#ASMEND | |
| ; FLATSCR-NEXT: scratch_load_dword v0, off, s32 offset:8 glc | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: s_add_i32 s8, s32, 0x1004 | |
| ; FLATSCR-NEXT: scratch_store_dword off, v0, s8 ; 4-byte Folded Spill | |
| ; FLATSCR-NEXT: ;;#ASMSTART | |
| ; FLATSCR-NEXT: ;;#ASMEND | |
| ; FLATSCR-NEXT: ;;#ASMSTART | |
| ; FLATSCR-NEXT: ;;#ASMEND | |
| ; FLATSCR-NEXT: ;;#ASMSTART | |
| ; FLATSCR-NEXT: ;;#ASMEND | |
| ; FLATSCR-NEXT: s_add_i32 s8, s32, 0x1004 | |
| ; FLATSCR-NEXT: scratch_load_dword v0, off, s8 ; 4-byte Folded Reload | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: ;;#ASMSTART | |
| ; FLATSCR-NEXT: ;;#ASMEND | |
| ; FLATSCR-NEXT: s_setpc_b64 s[30:31] | |
| entry: | |
| ; Occupy 4096 bytes of scratch, so the offset of the spill of %a does not | |
| ; fit in the instruction, and has to live in the SGPR offset. | |
| %alloca = alloca i8, i32 4096, align 4, addrspace(5) | |
| %aptr = getelementptr i32, ptr addrspace(5) %alloca, i32 1 | |
| %asm.0 = call { i32, i32, i32, i32, i32, i32, i32, i32 } asm sideeffect "", "=s,=s,=s,=s,=s,=s,=s,=s"() | |
| %asm0.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 0 | |
| %asm1.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 1 | |
| %asm2.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 2 | |
| %asm3.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 3 | |
| %asm4.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 4 | |
| %asm5.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 5 | |
| %asm6.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 6 | |
| %asm7.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 7 | |
| ; 0x40000 / 64 = 4096 (for wave64) | |
| %a = load volatile i32, ptr addrspace(5) %aptr | |
| call void asm sideeffect "", "s,s,s,s,s,s,s,s,v"(i32 %asm0.0, i32 %asm1.0, i32 %asm2.0, i32 %asm3.0, i32 %asm4.0, i32 %asm5.0, i32 %asm6.0, i32 %asm7.0, i32 %a) | |
| %asm = call { i32, i32, i32, i32, i32, i32, i32, i32 } asm sideeffect "", "=s,=s,=s,=s,=s,=s,=s,=s"() | |
| %asm0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 0 | |
| %asm1 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 1 | |
| %asm2 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 2 | |
| %asm3 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 3 | |
| %asm4 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 4 | |
| %asm5 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 5 | |
| %asm6 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 6 | |
| %asm7 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 7 | |
| call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}"() #0 | |
| ; Force %a to spill with no free SGPRs | |
| call void asm sideeffect "", "s,s,s,s,s,s,s,s,v"(i32 %asm0, i32 %asm1, i32 %asm2, i32 %asm3, i32 %asm4, i32 %asm5, i32 %asm6, i32 %asm7, i32 %a) | |
| ret void | |
| } | |
| define amdgpu_kernel void @test_sgpr_offset_function_scavenge_fail_kernel() #3 { | |
| ; MUBUF-LABEL: test_sgpr_offset_function_scavenge_fail_kernel: | |
| ; MUBUF: ; %bb.0: ; %entry | |
| ; MUBUF-NEXT: s_add_u32 s0, s0, s17 | |
| ; MUBUF-NEXT: s_addc_u32 s1, s1, 0 | |
| ; MUBUF-NEXT: ;;#ASMSTART | |
| ; MUBUF-NEXT: ;;#ASMEND | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:8 glc | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: s_mov_b32 s10, 0x40100 | |
| ; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s10 ; 4-byte Folded Spill | |
| ; MUBUF-NEXT: ;;#ASMSTART | |
| ; MUBUF-NEXT: ;;#ASMEND | |
| ; MUBUF-NEXT: ;;#ASMSTART | |
| ; MUBUF-NEXT: ;;#ASMEND | |
| ; MUBUF-NEXT: ;;#ASMSTART | |
| ; MUBUF-NEXT: ;;#ASMEND | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s10 ; 4-byte Folded Reload | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: ;;#ASMSTART | |
| ; MUBUF-NEXT: ;;#ASMEND | |
| ; MUBUF-NEXT: s_endpgm | |
| ; | |
| ; FLATSCR-LABEL: test_sgpr_offset_function_scavenge_fail_kernel: | |
| ; FLATSCR: ; %bb.0: ; %entry | |
| ; FLATSCR-NEXT: s_add_u32 flat_scratch_lo, s8, s13 | |
| ; FLATSCR-NEXT: s_addc_u32 flat_scratch_hi, s9, 0 | |
| ; FLATSCR-NEXT: s_mov_b32 s8, 0 | |
| ; FLATSCR-NEXT: ;;#ASMSTART | |
| ; FLATSCR-NEXT: ;;#ASMEND | |
| ; FLATSCR-NEXT: scratch_load_dword v0, off, s8 offset:8 glc | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: s_movk_i32 s8, 0x1004 | |
| ; FLATSCR-NEXT: scratch_store_dword off, v0, s8 ; 4-byte Folded Spill | |
| ; FLATSCR-NEXT: ;;#ASMSTART | |
| ; FLATSCR-NEXT: ;;#ASMEND | |
| ; FLATSCR-NEXT: ;;#ASMSTART | |
| ; FLATSCR-NEXT: ;;#ASMEND | |
| ; FLATSCR-NEXT: ;;#ASMSTART | |
| ; FLATSCR-NEXT: ;;#ASMEND | |
| ; FLATSCR-NEXT: scratch_load_dword v0, off, s8 ; 4-byte Folded Reload | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: ;;#ASMSTART | |
| ; FLATSCR-NEXT: ;;#ASMEND | |
| ; FLATSCR-NEXT: s_endpgm | |
| entry: | |
| ; Occupy 4096 bytes of scratch, so the offset of the spill of %a does not | |
| ; fit in the instruction, and has to live in the SGPR offset. | |
| %alloca = alloca i8, i32 4096, align 4, addrspace(5) | |
| %aptr = getelementptr i32, ptr addrspace(5) %alloca, i32 1 | |
| %asm.0 = call { i32, i32, i32, i32, i32, i32, i32, i32 } asm sideeffect "", "=s,=s,=s,=s,=s,=s,=s,=s"() | |
| %asm0.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 0 | |
| %asm1.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 1 | |
| %asm2.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 2 | |
| %asm3.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 3 | |
| %asm4.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 4 | |
| %asm5.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 5 | |
| %asm6.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 6 | |
| %asm7.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 7 | |
| ; 0x40000 / 64 = 4096 (for wave64) | |
| %a = load volatile i32, ptr addrspace(5) %aptr | |
| call void asm sideeffect "", "s,s,s,s,s,s,s,s,v"(i32 %asm0.0, i32 %asm1.0, i32 %asm2.0, i32 %asm3.0, i32 %asm4.0, i32 %asm5.0, i32 %asm6.0, i32 %asm7.0, i32 %a) | |
| %asm = call { i32, i32, i32, i32, i32, i32, i32, i32 } asm sideeffect "", "=s,=s,=s,=s,=s,=s,=s,=s"() | |
| %asm0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 0 | |
| %asm1 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 1 | |
| %asm2 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 2 | |
| %asm3 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 3 | |
| %asm4 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 4 | |
| %asm5 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 5 | |
| %asm6 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 6 | |
| %asm7 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 7 | |
| call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}"() #0 | |
| ; Force %a to spill with no free SGPRs | |
| call void asm sideeffect "", "s,s,s,s,s,s,s,s,v"(i32 %asm0, i32 %asm1, i32 %asm2, i32 %asm3, i32 %asm4, i32 %asm5, i32 %asm6, i32 %asm7, i32 %a) | |
| ret void | |
| } | |
| define amdgpu_kernel void @test_sgpr_offset_subregs_kernel() { | |
| ; MUBUF-LABEL: test_sgpr_offset_subregs_kernel: | |
| ; MUBUF: ; %bb.0: ; %entry | |
| ; MUBUF-NEXT: s_add_u32 s0, s0, s17 | |
| ; MUBUF-NEXT: s_addc_u32 s1, s1, 0 | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:8 glc | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], 0 offset:4084 ; 4-byte Folded Spill | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:12 glc | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], 0 offset:4088 ; 4-byte Folded Spill | |
| ; MUBUF-NEXT: ;;#ASMSTART | |
| ; MUBUF-NEXT: ;;#ASMEND | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:4 glc | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:4088 ; 4-byte Folded Reload | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: v_readfirstlane_b32 s5, v0 | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:4084 ; 4-byte Folded Reload | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: v_readfirstlane_b32 s4, v0 | |
| ; MUBUF-NEXT: ;;#ASMSTART | |
| ; MUBUF-NEXT: ; s[4:5] | |
| ; MUBUF-NEXT: ;;#ASMEND | |
| ; MUBUF-NEXT: s_endpgm | |
| ; | |
| ; FLATSCR-LABEL: test_sgpr_offset_subregs_kernel: | |
| ; FLATSCR: ; %bb.0: ; %entry | |
| ; FLATSCR-NEXT: s_add_u32 flat_scratch_lo, s8, s13 | |
| ; FLATSCR-NEXT: s_addc_u32 flat_scratch_hi, s9, 0 | |
| ; FLATSCR-NEXT: s_mov_b32 s0, 0 | |
| ; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, s0 offset:8 glc | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: s_movk_i32 s0, 0xff4 | |
| ; FLATSCR-NEXT: scratch_store_dwordx2 off, v[0:1], s0 ; 8-byte Folded Spill | |
| ; FLATSCR-NEXT: s_mov_b32 s0, 0 | |
| ; FLATSCR-NEXT: ;;#ASMSTART | |
| ; FLATSCR-NEXT: ;;#ASMEND | |
| ; FLATSCR-NEXT: scratch_load_dword v0, off, s0 offset:4 glc | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: s_movk_i32 s0, 0xff4 | |
| ; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, s0 ; 8-byte Folded Reload | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: v_readfirstlane_b32 s1, v1 | |
| ; FLATSCR-NEXT: v_readfirstlane_b32 s0, v0 | |
| ; FLATSCR-NEXT: ;;#ASMSTART | |
| ; FLATSCR-NEXT: ; s[0:1] | |
| ; FLATSCR-NEXT: ;;#ASMEND | |
| ; FLATSCR-NEXT: s_endpgm | |
| entry: | |
| ; Occupy 4088 bytes of scratch, so that the spill of the last subreg of %a | |
| ; still fits below offset 4096 (4088 + 8 - 4 = 4092), and can be placed in | |
| ; the instruction offset field. | |
| %alloca = alloca i8, i32 4084, align 4, addrspace(5) | |
| %aptr = getelementptr <2 x i32>, ptr addrspace(5) %alloca, i32 1 | |
| %a = load volatile <2 x i32>, ptr addrspace(5) %aptr | |
| ; Force %a to spill. | |
| call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" () | |
| ; Ensure the alloca sticks around. | |
| %bptr = getelementptr i32, ptr addrspace(5) %alloca, i32 1 | |
| %b = load volatile i32, ptr addrspace(5) %bptr | |
| ; Ensure the spill is of the full super-reg. | |
| call void asm sideeffect "; $0", "r"(<2 x i32> %a) | |
| ret void | |
| } | |
| define amdgpu_kernel void @test_inst_offset_subregs_kernel() { | |
| ; MUBUF-LABEL: test_inst_offset_subregs_kernel: | |
| ; MUBUF: ; %bb.0: ; %entry | |
| ; MUBUF-NEXT: s_add_u32 s0, s0, s17 | |
| ; MUBUF-NEXT: s_addc_u32 s1, s1, 0 | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:12 glc | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: s_mov_b32 s4, 0x40000 | |
| ; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], 0 offset:4092 ; 4-byte Folded Spill | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:16 glc | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s4 ; 4-byte Folded Spill | |
| ; MUBUF-NEXT: ;;#ASMSTART | |
| ; MUBUF-NEXT: ;;#ASMEND | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:8 glc | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s4 ; 4-byte Folded Reload | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: v_readfirstlane_b32 s5, v0 | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:4092 ; 4-byte Folded Reload | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: v_readfirstlane_b32 s4, v0 | |
| ; MUBUF-NEXT: ;;#ASMSTART | |
| ; MUBUF-NEXT: ; s[4:5] | |
| ; MUBUF-NEXT: ;;#ASMEND | |
| ; MUBUF-NEXT: s_endpgm | |
| ; | |
| ; FLATSCR-LABEL: test_inst_offset_subregs_kernel: | |
| ; FLATSCR: ; %bb.0: ; %entry | |
| ; FLATSCR-NEXT: s_add_u32 flat_scratch_lo, s8, s13 | |
| ; FLATSCR-NEXT: s_addc_u32 flat_scratch_hi, s9, 0 | |
| ; FLATSCR-NEXT: s_mov_b32 s0, 0 | |
| ; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, s0 offset:12 glc | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: s_movk_i32 s0, 0xffc | |
| ; FLATSCR-NEXT: scratch_store_dwordx2 off, v[0:1], s0 ; 8-byte Folded Spill | |
| ; FLATSCR-NEXT: s_mov_b32 s0, 0 | |
| ; FLATSCR-NEXT: ;;#ASMSTART | |
| ; FLATSCR-NEXT: ;;#ASMEND | |
| ; FLATSCR-NEXT: scratch_load_dword v0, off, s0 offset:8 glc | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: s_movk_i32 s0, 0xffc | |
| ; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, s0 ; 8-byte Folded Reload | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: v_readfirstlane_b32 s1, v1 | |
| ; FLATSCR-NEXT: v_readfirstlane_b32 s0, v0 | |
| ; FLATSCR-NEXT: ;;#ASMSTART | |
| ; FLATSCR-NEXT: ; s[0:1] | |
| ; FLATSCR-NEXT: ;;#ASMEND | |
| ; FLATSCR-NEXT: s_endpgm | |
| entry: | |
| ; Occupy 4092 bytes of scratch, so that the spill of the last subreg of %a | |
| ; does not fit below offset 4096 (4092 + 8 - 4 = 4096), and has to live | |
| ; in the SGPR offset. | |
| %alloca = alloca i8, i32 4088, align 4, addrspace(5) | |
| ; 0x3ff00 / 64 = 4092 (for wave64) | |
| %aptr = getelementptr <2 x i32>, ptr addrspace(5) %alloca, i32 1 | |
| %a = load volatile <2 x i32>, ptr addrspace(5) %aptr | |
| ; Force %a to spill. | |
| call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" () | |
| ; Ensure the alloca sticks around. | |
| %bptr = getelementptr i32, ptr addrspace(5) %alloca, i32 1 | |
| %b = load volatile i32, ptr addrspace(5) %bptr | |
| ; Ensure the spill is of the full super-reg. | |
| call void asm sideeffect "; $0", "r"(<2 x i32> %a) | |
| ret void | |
| } | |
| define void @test_inst_offset_function() { | |
| ; MUBUF-LABEL: test_inst_offset_function: | |
| ; MUBUF: ; %bb.0: ; %entry | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:4 glc | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s32 offset:4088 ; 4-byte Folded Spill | |
| ; MUBUF-NEXT: ;;#ASMSTART | |
| ; MUBUF-NEXT: ;;#ASMEND | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:4088 ; 4-byte Folded Reload | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s32 offset:4 | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: s_setpc_b64 s[30:31] | |
| ; | |
| ; FLATSCR-LABEL: test_inst_offset_function: | |
| ; FLATSCR: ; %bb.0: ; %entry | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) | |
| ; FLATSCR-NEXT: scratch_load_dword v0, off, s32 offset:4 glc | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: scratch_store_dword off, v0, s32 offset:4088 ; 4-byte Folded Spill | |
| ; FLATSCR-NEXT: ;;#ASMSTART | |
| ; FLATSCR-NEXT: ;;#ASMEND | |
| ; FLATSCR-NEXT: scratch_load_dword v0, off, s32 offset:4088 ; 4-byte Folded Reload | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: scratch_store_dword off, v0, s32 offset:4 | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: s_setpc_b64 s[30:31] | |
| entry: | |
| ; Occupy enough bytes of scratch, so the offset of the spill of %a | |
| ; just fits in the instruction offset field when the emergency stack | |
| ; slot is added. It's hard to hit the actual limit since we're also | |
| ; going to insert the emergency stack slot for large frames. | |
| %alloca = alloca i8, i32 4088, align 4, addrspace(5) | |
| %aptr = getelementptr i32, ptr addrspace(5) %alloca, i32 1 | |
| %a = load volatile i32, ptr addrspace(5) %aptr | |
| ; Force %a to spill. | |
| call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" () | |
| %outptr = getelementptr i32, ptr addrspace(5) %alloca, i32 1 | |
| store volatile i32 %a, ptr addrspace(5) %outptr | |
| ret void | |
| } | |
| define void @test_sgpr_offset_function() { | |
| ; MUBUF-LABEL: test_sgpr_offset_function: | |
| ; MUBUF: ; %bb.0: ; %entry | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:8 glc | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: s_add_i32 s4, s32, 0x40100 | |
| ; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s4 ; 4-byte Folded Spill | |
| ; MUBUF-NEXT: ;;#ASMSTART | |
| ; MUBUF-NEXT: ;;#ASMEND | |
| ; MUBUF-NEXT: s_add_i32 s4, s32, 0x40100 | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s4 ; 4-byte Folded Reload | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s32 offset:8 | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: s_setpc_b64 s[30:31] | |
| ; | |
| ; FLATSCR-LABEL: test_sgpr_offset_function: | |
| ; FLATSCR: ; %bb.0: ; %entry | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) | |
| ; FLATSCR-NEXT: scratch_load_dword v0, off, s32 offset:8 glc | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: s_add_i32 s0, s32, 0x1004 | |
| ; FLATSCR-NEXT: scratch_store_dword off, v0, s0 ; 4-byte Folded Spill | |
| ; FLATSCR-NEXT: ;;#ASMSTART | |
| ; FLATSCR-NEXT: ;;#ASMEND | |
| ; FLATSCR-NEXT: s_add_i32 s0, s32, 0x1004 | |
| ; FLATSCR-NEXT: scratch_load_dword v0, off, s0 ; 4-byte Folded Reload | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: scratch_store_dword off, v0, s32 offset:8 | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: s_setpc_b64 s[30:31] | |
| entry: | |
| ; Occupy 4096 bytes of scratch, so the offset of the spill of %a does not | |
| ; fit in the instruction, and has to live in the SGPR offset. | |
| %alloca = alloca i8, i32 4096, align 4, addrspace(5) | |
| %aptr = getelementptr i32, ptr addrspace(5) %alloca, i32 1 | |
| ; 0x40000 / 64 = 4096 (for wave64) | |
| %a = load volatile i32, ptr addrspace(5) %aptr | |
| ; Force %a to spill | |
| call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" () | |
| %outptr = getelementptr i32, ptr addrspace(5) %alloca, i32 1 | |
| store volatile i32 %a, ptr addrspace(5) %outptr | |
| ret void | |
| } | |
| define void @test_sgpr_offset_subregs_function() { | |
| ; MUBUF-LABEL: test_sgpr_offset_subregs_function: | |
| ; MUBUF: ; %bb.0: ; %entry | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:8 glc | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s32 offset:4084 ; 4-byte Folded Spill | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:12 glc | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s32 offset:4088 ; 4-byte Folded Spill | |
| ; MUBUF-NEXT: ;;#ASMSTART | |
| ; MUBUF-NEXT: ;;#ASMEND | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:4 glc | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:4088 ; 4-byte Folded Reload | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: v_readfirstlane_b32 s5, v0 | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:4084 ; 4-byte Folded Reload | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: v_readfirstlane_b32 s4, v0 | |
| ; MUBUF-NEXT: ;;#ASMSTART | |
| ; MUBUF-NEXT: ; s[4:5] | |
| ; MUBUF-NEXT: ;;#ASMEND | |
| ; MUBUF-NEXT: s_setpc_b64 s[30:31] | |
| ; | |
| ; FLATSCR-LABEL: test_sgpr_offset_subregs_function: | |
| ; FLATSCR: ; %bb.0: ; %entry | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) | |
| ; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, s32 offset:8 glc | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: scratch_store_dwordx2 off, v[0:1], s32 offset:4084 ; 8-byte Folded Spill | |
| ; FLATSCR-NEXT: ;;#ASMSTART | |
| ; FLATSCR-NEXT: ;;#ASMEND | |
| ; FLATSCR-NEXT: scratch_load_dword v0, off, s32 offset:4 glc | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, s32 offset:4084 ; 8-byte Folded Reload | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: v_readfirstlane_b32 s1, v1 | |
| ; FLATSCR-NEXT: v_readfirstlane_b32 s0, v0 | |
| ; FLATSCR-NEXT: ;;#ASMSTART | |
| ; FLATSCR-NEXT: ; s[0:1] | |
| ; FLATSCR-NEXT: ;;#ASMEND | |
| ; FLATSCR-NEXT: s_setpc_b64 s[30:31] | |
| entry: | |
| ; We want to test the spill of the last subreg of %a is the highest | |
| ; valid value for the immediate offset. We enable the emergency | |
| ; stack slot for large frames, so it's hard to get the frame layout | |
| ; exactly as we want to test it. | |
| ; Occupy 4084 bytes of scratch, so that the spill of the last subreg of %a | |
| ; still fits below offset 4096 (4084 + 8 - 4 = 4092), and can be placed in | |
| ; the instruction offset field. | |
| %alloca = alloca i8, i32 4084, align 4, addrspace(5) | |
| %aptr = getelementptr <2 x i32>, ptr addrspace(5) %alloca, i32 1 | |
| %a = load volatile <2 x i32>, ptr addrspace(5) %aptr | |
| ; Force %a to spill. | |
| call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" () | |
| ; Ensure the alloca sticks around. | |
| %bptr = getelementptr i32, ptr addrspace(5) %alloca, i32 1 | |
| %b = load volatile i32, ptr addrspace(5) %bptr | |
| ; Ensure the spill is of the full super-reg. | |
| call void asm sideeffect "; $0", "r"(<2 x i32> %a) | |
| ret void | |
| } | |
| define void @test_inst_offset_subregs_function() { | |
| ; MUBUF-LABEL: test_inst_offset_subregs_function: | |
| ; MUBUF: ; %bb.0: ; %entry | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:12 glc | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: s_add_i32 s4, s32, 0x40000 | |
| ; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s32 offset:4092 ; 4-byte Folded Spill | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:16 glc | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s4 ; 4-byte Folded Spill | |
| ; MUBUF-NEXT: ;;#ASMSTART | |
| ; MUBUF-NEXT: ;;#ASMEND | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:8 glc | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: s_add_i32 s4, s32, 0x40000 | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s4 ; 4-byte Folded Reload | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: v_readfirstlane_b32 s5, v0 | |
| ; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:4092 ; 4-byte Folded Reload | |
| ; MUBUF-NEXT: s_waitcnt vmcnt(0) | |
| ; MUBUF-NEXT: v_readfirstlane_b32 s4, v0 | |
| ; MUBUF-NEXT: ;;#ASMSTART | |
| ; MUBUF-NEXT: ; s[4:5] | |
| ; MUBUF-NEXT: ;;#ASMEND | |
| ; MUBUF-NEXT: s_setpc_b64 s[30:31] | |
| ; | |
| ; FLATSCR-LABEL: test_inst_offset_subregs_function: | |
| ; FLATSCR: ; %bb.0: ; %entry | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) | |
| ; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, s32 offset:12 glc | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: scratch_store_dwordx2 off, v[0:1], s32 offset:4092 ; 8-byte Folded Spill | |
| ; FLATSCR-NEXT: ;;#ASMSTART | |
| ; FLATSCR-NEXT: ;;#ASMEND | |
| ; FLATSCR-NEXT: scratch_load_dword v0, off, s32 offset:8 glc | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, s32 offset:4092 ; 8-byte Folded Reload | |
| ; FLATSCR-NEXT: s_waitcnt vmcnt(0) | |
| ; FLATSCR-NEXT: v_readfirstlane_b32 s1, v1 | |
| ; FLATSCR-NEXT: v_readfirstlane_b32 s0, v0 | |
| ; FLATSCR-NEXT: ;;#ASMSTART | |
| ; FLATSCR-NEXT: ; s[0:1] | |
| ; FLATSCR-NEXT: ;;#ASMEND | |
| ; FLATSCR-NEXT: s_setpc_b64 s[30:31] | |
| entry: | |
| ; Occupy 4088 bytes of scratch, so that the spill of the last subreg of %a | |
| ; does not fit below offset 4096 (408 + 4 + 8 - 4 = 4096), and has to live | |
| ; in the SGPR offset. | |
| %alloca = alloca i8, i32 4088, align 4, addrspace(5) | |
| ; 0x3ff0000 / 64 = 4092 (for wave64) | |
| %aptr = getelementptr <2 x i32>, ptr addrspace(5) %alloca, i32 1 | |
| %a = load volatile <2 x i32>, ptr addrspace(5) %aptr | |
| ; Force %a to spill. | |
| call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" () | |
| ; Ensure the alloca sticks around. | |
| %bptr = getelementptr i32, ptr addrspace(5) %alloca, i32 1 | |
| %b = load volatile i32, ptr addrspace(5) %bptr | |
| ; Ensure the spill is of the full super-reg. | |
| call void asm sideeffect "; $0", "r"(<2 x i32> %a) | |
| ret void | |
| } | |
| attributes #0 = { nounwind } | |
| attributes #1 = { nounwind "amdgpu-num-sgpr"="17" "amdgpu-num-vgpr"="8" } | |
| attributes #2 = { nounwind "amdgpu-num-sgpr"="16" "amdgpu-num-vgpr"="8" } | |
| attributes #3 = { nounwind "amdgpu-num-sgpr"="18" "amdgpu-num-vgpr"="8" } |