blob: 8847ac32174fce57d597f74994fca11dcc794264 [file] [edit]
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 5
; RUN: llc -mtriple=amdgpu13.10 < %s | FileCheck -check-prefixes=GFX13 %s
define amdgpu_ps <4 x float> @load_1d(i32 inreg %rsrc, i32 %s) {
; GFX13-LABEL: load_1d:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load v[0:3], v0, rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_1D
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32 15, i32 %s, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_1d_tfe(i32 inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s) {
; GFX13-LABEL: load_1d_tfe:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: v_dual_mov_b32 v5, v0 :: v_dual_mov_b32 v6, 0
; GFX13-NEXT: s_mov_b32 s3, s2
; GFX13-NEXT: s_mov_b32 s2, s1
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(SKIP_1) | instid1(VALU_DEP_2)
; GFX13-NEXT: v_dual_mov_b32 v7, v6 :: v_dual_mov_b32 v8, v6
; GFX13-NEXT: v_dual_mov_b32 v9, v6 :: v_dual_mov_b32 v10, v6
; GFX13-NEXT: v_dual_mov_b32 v0, v6 :: v_dual_mov_b32 v1, v7
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_3)
; GFX13-NEXT: v_dual_mov_b32 v2, v8 :: v_dual_mov_b32 v3, v9
; GFX13-NEXT: v_mov_b32_e32 v4, v10
; GFX13-NEXT: image_load v[0:4], v5, rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_1D tfe
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: global_store_b32 v6, v4, s[2:3]
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call {<4 x float>,i32} @llvm.amdgcn.image.load.1d.v4f32i32.i32(i32 15, i32 %s, i32 %rsrc, i32 1, i32 0)
%v.vec = extractvalue {<4 x float>, i32} %v, 0
%v.err = extractvalue {<4 x float>, i32} %v, 1
store i32 %v.err, ptr addrspace(1) %out, align 4
ret <4 x float> %v.vec
}
define amdgpu_ps <4 x float> @load_1d_lwe(i32 inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s) {
; GFX13-LABEL: load_1d_lwe:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load v[0:4], v0, rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_1D
; GFX13-NEXT: v_mov_b32_e32 v5, 0
; GFX13-NEXT: s_mov_b32 s3, s2
; GFX13-NEXT: s_mov_b32 s2, s1
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: global_store_b32 v5, v4, s[2:3]
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call {<4 x float>, i32} @llvm.amdgcn.image.load.1d.v4f32i32.i32(i32 15, i32 %s, i32 %rsrc, i32 2, i32 0)
%v.vec = extractvalue {<4 x float>, i32} %v, 0
%v.err = extractvalue {<4 x float>, i32} %v, 1
store i32 %v.err, ptr addrspace(1) %out, align 4
ret <4 x float> %v.vec
}
define amdgpu_ps <4 x float> @load_2d(i32 inreg %rsrc, i32 %s, i32 %t) {
; GFX13-LABEL: load_2d:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load v[0:3], [v0, v1], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_2D
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.2d.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_2d_tfe(i32 inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s, i32 %t) {
; GFX13-LABEL: load_2d_tfe:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: v_dual_mov_b32 v7, 0 :: v_dual_mov_b32 v5, v1
; GFX13-NEXT: v_mov_b32_e32 v6, v0
; GFX13-NEXT: s_mov_b32 s3, s2
; GFX13-NEXT: s_mov_b32 s2, s1
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(SKIP_1) | instid1(VALU_DEP_2)
; GFX13-NEXT: v_dual_mov_b32 v8, v7 :: v_dual_mov_b32 v9, v7
; GFX13-NEXT: v_dual_mov_b32 v10, v7 :: v_dual_mov_b32 v11, v7
; GFX13-NEXT: v_dual_mov_b32 v0, v7 :: v_dual_mov_b32 v1, v8
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_3)
; GFX13-NEXT: v_dual_mov_b32 v2, v9 :: v_dual_mov_b32 v3, v10
; GFX13-NEXT: v_mov_b32_e32 v4, v11
; GFX13-NEXT: image_load v[0:4], [v6, v5], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_2D tfe
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: global_store_b32 v7, v4, s[2:3]
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call {<4 x float>,i32} @llvm.amdgcn.image.load.2d.v4f32i32.i32(i32 15, i32 %s, i32 %t, i32 %rsrc, i32 1, i32 0)
%v.vec = extractvalue {<4 x float>, i32} %v, 0
%v.err = extractvalue {<4 x float>, i32} %v, 1
store i32 %v.err, ptr addrspace(1) %out, align 4
ret <4 x float> %v.vec
}
define amdgpu_ps <4 x float> @load_3d(i32 inreg %rsrc, i32 %s, i32 %t, i32 %r) {
; GFX13-LABEL: load_3d:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load v[0:3], [v0, v1, v2], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_3D
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.3d.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %r, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_3d_tfe_lwe(i32 inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s, i32 %t, i32 %r) {
; GFX13-LABEL: load_3d_tfe_lwe:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: v_dual_mov_b32 v7, v0 :: v_dual_mov_b32 v8, 0
; GFX13-NEXT: v_dual_mov_b32 v5, v2 :: v_dual_mov_b32 v6, v1
; GFX13-NEXT: s_mov_b32 s3, s2
; GFX13-NEXT: s_mov_b32 s2, s1
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(SKIP_1) | instid1(VALU_DEP_2)
; GFX13-NEXT: v_dual_mov_b32 v9, v8 :: v_dual_mov_b32 v10, v8
; GFX13-NEXT: v_dual_mov_b32 v11, v8 :: v_dual_mov_b32 v12, v8
; GFX13-NEXT: v_dual_mov_b32 v0, v8 :: v_dual_mov_b32 v1, v9
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_3)
; GFX13-NEXT: v_dual_mov_b32 v2, v10 :: v_dual_mov_b32 v3, v11
; GFX13-NEXT: v_mov_b32_e32 v4, v12
; GFX13-NEXT: image_load v[0:4], [v7, v6, v5], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_3D tfe
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: global_store_b32 v8, v4, s[2:3]
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call {<4 x float>,i32} @llvm.amdgcn.image.load.3d.v4f32i32.i32(i32 15, i32 %s, i32 %t, i32 %r, i32 %rsrc, i32 3, i32 0)
%v.vec = extractvalue {<4 x float>, i32} %v, 0
%v.err = extractvalue {<4 x float>, i32} %v, 1
store i32 %v.err, ptr addrspace(1) %out, align 4
ret <4 x float> %v.vec
}
define amdgpu_ps <4 x float> @load_cube(i32 inreg %rsrc, i32 %s, i32 %t, i32 %slice) {
; GFX13-LABEL: load_cube:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load v[0:3], [v0, v1, v2], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_CUBE
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.cube.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %slice, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_cube_lwe(i32 inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s, i32 %t, i32 %slice) {
; GFX13-LABEL: load_cube_lwe:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load v[0:4], [v0, v1, v2], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_CUBE
; GFX13-NEXT: v_mov_b32_e32 v5, 0
; GFX13-NEXT: s_mov_b32 s3, s2
; GFX13-NEXT: s_mov_b32 s2, s1
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: global_store_b32 v5, v4, s[2:3]
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call {<4 x float>,i32} @llvm.amdgcn.image.load.cube.v4f32i32.i32(i32 15, i32 %s, i32 %t, i32 %slice, i32 %rsrc, i32 2, i32 0)
%v.vec = extractvalue {<4 x float>, i32} %v, 0
%v.err = extractvalue {<4 x float>, i32} %v, 1
store i32 %v.err, ptr addrspace(1) %out, align 4
ret <4 x float> %v.vec
}
define amdgpu_ps <4 x float> @load_1darray(i32 inreg %rsrc, i32 %s, i32 %slice) {
; GFX13-LABEL: load_1darray:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load v[0:3], [v0, v1], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.1darray.v4f32.i32(i32 15, i32 %s, i32 %slice, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_1darray_tfe(i32 inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s, i32 %slice) {
; GFX13-LABEL: load_1darray_tfe:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: v_dual_mov_b32 v7, 0 :: v_dual_mov_b32 v5, v1
; GFX13-NEXT: v_mov_b32_e32 v6, v0
; GFX13-NEXT: s_mov_b32 s3, s2
; GFX13-NEXT: s_mov_b32 s2, s1
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(SKIP_1) | instid1(VALU_DEP_2)
; GFX13-NEXT: v_dual_mov_b32 v8, v7 :: v_dual_mov_b32 v9, v7
; GFX13-NEXT: v_dual_mov_b32 v10, v7 :: v_dual_mov_b32 v11, v7
; GFX13-NEXT: v_dual_mov_b32 v0, v7 :: v_dual_mov_b32 v1, v8
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_3)
; GFX13-NEXT: v_dual_mov_b32 v2, v9 :: v_dual_mov_b32 v3, v10
; GFX13-NEXT: v_mov_b32_e32 v4, v11
; GFX13-NEXT: image_load v[0:4], [v6, v5], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY tfe
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: global_store_b32 v7, v4, s[2:3]
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call {<4 x float>,i32} @llvm.amdgcn.image.load.1darray.v4f32i32.i32(i32 15, i32 %s, i32 %slice, i32 %rsrc, i32 1, i32 0)
%v.vec = extractvalue {<4 x float>, i32} %v, 0
%v.err = extractvalue {<4 x float>, i32} %v, 1
store i32 %v.err, ptr addrspace(1) %out, align 4
ret <4 x float> %v.vec
}
define amdgpu_ps <4 x float> @load_2darray(i32 inreg %rsrc, i32 %s, i32 %t, i32 %slice) {
; GFX13-LABEL: load_2darray:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load v[0:3], [v0, v1, v2], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.2darray.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %slice, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_2darray_lwe(i32 inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s, i32 %t, i32 %slice) {
; GFX13-LABEL: load_2darray_lwe:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load v[0:4], [v0, v1, v2], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY
; GFX13-NEXT: v_mov_b32_e32 v5, 0
; GFX13-NEXT: s_mov_b32 s3, s2
; GFX13-NEXT: s_mov_b32 s2, s1
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: global_store_b32 v5, v4, s[2:3]
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call {<4 x float>,i32} @llvm.amdgcn.image.load.2darray.v4f32i32.i32(i32 15, i32 %s, i32 %t, i32 %slice, i32 %rsrc, i32 2, i32 0)
%v.vec = extractvalue {<4 x float>, i32} %v, 0
%v.err = extractvalue {<4 x float>, i32} %v, 1
store i32 %v.err, ptr addrspace(1) %out, align 4
ret <4 x float> %v.vec
}
define amdgpu_ps <4 x float> @load_2dmsaa(i32 inreg %rsrc, i32 %s, i32 %t, i32 %fragid) {
; GFX13-LABEL: load_2dmsaa:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load v[0:3], [v0, v1, v2], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.2dmsaa.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %fragid, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_2dmsaa_both(i32 inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s, i32 %t, i32 %fragid) {
; GFX13-LABEL: load_2dmsaa_both:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: v_dual_mov_b32 v7, v0 :: v_dual_mov_b32 v8, 0
; GFX13-NEXT: v_dual_mov_b32 v5, v2 :: v_dual_mov_b32 v6, v1
; GFX13-NEXT: s_mov_b32 s3, s2
; GFX13-NEXT: s_mov_b32 s2, s1
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(SKIP_1) | instid1(VALU_DEP_2)
; GFX13-NEXT: v_dual_mov_b32 v9, v8 :: v_dual_mov_b32 v10, v8
; GFX13-NEXT: v_dual_mov_b32 v11, v8 :: v_dual_mov_b32 v12, v8
; GFX13-NEXT: v_dual_mov_b32 v0, v8 :: v_dual_mov_b32 v1, v9
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_3)
; GFX13-NEXT: v_dual_mov_b32 v2, v10 :: v_dual_mov_b32 v3, v11
; GFX13-NEXT: v_mov_b32_e32 v4, v12
; GFX13-NEXT: image_load v[0:4], [v7, v6, v5], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA tfe
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: global_store_b32 v8, v4, s[2:3]
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call {<4 x float>,i32} @llvm.amdgcn.image.load.2dmsaa.v4f32i32.i32(i32 15, i32 %s, i32 %t, i32 %fragid, i32 %rsrc, i32 3, i32 0)
%v.vec = extractvalue {<4 x float>, i32} %v, 0
%v.err = extractvalue {<4 x float>, i32} %v, 1
store i32 %v.err, ptr addrspace(1) %out, align 4
ret <4 x float> %v.vec
}
define amdgpu_ps <4 x float> @load_2darraymsaa(i32 inreg %rsrc, i32 %s, i32 %t, i32 %slice, i32 %fragid) {
; GFX13-LABEL: load_2darraymsaa:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load v[0:3], [v0, v1, v2, v3], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.2darraymsaa.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %slice, i32 %fragid, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_2darraymsaa_tfe(i32 inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s, i32 %t, i32 %slice, i32 %fragid) {
; GFX13-LABEL: load_2darraymsaa_tfe:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: v_dual_mov_b32 v9, 0 :: v_dual_mov_b32 v5, v3
; GFX13-NEXT: v_dual_mov_b32 v6, v2 :: v_dual_mov_b32 v7, v1
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(SKIP_2) | instid1(VALU_DEP_3)
; GFX13-NEXT: v_dual_mov_b32 v8, v0 :: v_dual_mov_b32 v10, v9
; GFX13-NEXT: v_dual_mov_b32 v11, v9 :: v_dual_mov_b32 v12, v9
; GFX13-NEXT: v_mov_b32_e32 v13, v9
; GFX13-NEXT: v_dual_mov_b32 v0, v9 :: v_dual_mov_b32 v1, v10
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_3) | instskip(NEXT) | instid1(VALU_DEP_3)
; GFX13-NEXT: v_dual_mov_b32 v2, v11 :: v_dual_mov_b32 v3, v12
; GFX13-NEXT: v_mov_b32_e32 v4, v13
; GFX13-NEXT: image_load v[0:4], [v8, v7, v6, v5], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY tfe
; GFX13-NEXT: s_mov_b32 s3, s2
; GFX13-NEXT: s_mov_b32 s2, s1
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: global_store_b32 v9, v4, s[2:3]
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call {<4 x float>,i32} @llvm.amdgcn.image.load.2darraymsaa.v4f32i32.i32(i32 15, i32 %s, i32 %t, i32 %slice, i32 %fragid, i32 %rsrc, i32 1, i32 0)
%v.vec = extractvalue {<4 x float>, i32} %v, 0
%v.err = extractvalue {<4 x float>, i32} %v, 1
store i32 %v.err, ptr addrspace(1) %out, align 4
ret <4 x float> %v.vec
}
define amdgpu_ps <4 x float> @load_mip_1d(i32 inreg %rsrc, i32 %s, i32 %mip) {
; GFX13-LABEL: load_mip_1d:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load_mip v[0:3], [v0, v1], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_1D
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.mip.1d.v4f32.i32(i32 15, i32 %s, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_mip_1d_lwe(i32 inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s, i32 %mip) {
; GFX13-LABEL: load_mip_1d_lwe:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load_mip v[0:4], [v0, v1], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_1D
; GFX13-NEXT: v_mov_b32_e32 v5, 0
; GFX13-NEXT: s_mov_b32 s3, s2
; GFX13-NEXT: s_mov_b32 s2, s1
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: global_store_b32 v5, v4, s[2:3]
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call {<4 x float>,i32} @llvm.amdgcn.image.load.mip.1d.v4f32i32.i32(i32 15, i32 %s, i32 %mip, i32 %rsrc, i32 2, i32 0)
%v.vec = extractvalue {<4 x float>, i32} %v, 0
%v.err = extractvalue {<4 x float>, i32} %v, 1
store i32 %v.err, ptr addrspace(1) %out, align 4
ret <4 x float> %v.vec
}
define amdgpu_ps <4 x float> @load_mip_2d(i32 inreg %rsrc, i32 %s, i32 %t, i32 %mip) {
; GFX13-LABEL: load_mip_2d:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load_mip v[0:3], [v0, v1, v2], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_2D
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.mip.2d.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_mip_2d_tfe(i32 inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s, i32 %t, i32 %mip) {
; GFX13-LABEL: load_mip_2d_tfe:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: v_dual_mov_b32 v7, v0 :: v_dual_mov_b32 v8, 0
; GFX13-NEXT: v_dual_mov_b32 v5, v2 :: v_dual_mov_b32 v6, v1
; GFX13-NEXT: s_mov_b32 s3, s2
; GFX13-NEXT: s_mov_b32 s2, s1
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(SKIP_1) | instid1(VALU_DEP_2)
; GFX13-NEXT: v_dual_mov_b32 v9, v8 :: v_dual_mov_b32 v10, v8
; GFX13-NEXT: v_dual_mov_b32 v11, v8 :: v_dual_mov_b32 v12, v8
; GFX13-NEXT: v_dual_mov_b32 v0, v8 :: v_dual_mov_b32 v1, v9
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_3)
; GFX13-NEXT: v_dual_mov_b32 v2, v10 :: v_dual_mov_b32 v3, v11
; GFX13-NEXT: v_mov_b32_e32 v4, v12
; GFX13-NEXT: image_load_mip v[0:4], [v7, v6, v5], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_2D tfe
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: global_store_b32 v8, v4, s[2:3]
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call {<4 x float>,i32} @llvm.amdgcn.image.load.mip.2d.v4f32i32.i32(i32 15, i32 %s, i32 %t, i32 %mip, i32 %rsrc, i32 1, i32 0)
%v.vec = extractvalue {<4 x float>, i32} %v, 0
%v.err = extractvalue {<4 x float>, i32} %v, 1
store i32 %v.err, ptr addrspace(1) %out, align 4
ret <4 x float> %v.vec
}
define amdgpu_ps float @load_1d_V2_tfe_dmask0(i32 inreg %rsrc, i32 %s) {
; GFX13-LABEL: load_1d_V2_tfe_dmask0:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: v_mov_b32_e32 v1, 0
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(SKIP_2) | instid1(VALU_DEP_1)
; GFX13-NEXT: v_mov_b32_e32 v2, v1
; GFX13-NEXT: image_load v[1:2], v0, rsrcidx(s0) dmask:0x1 dim:SQ_RSRC_IMG_1D tfe
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: v_mov_b32_e32 v0, v2
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call {<2 x float>,i32} @llvm.amdgcn.image.load.1d.v2f32i32.i32(i32 0, i32 %s, i32 %rsrc, i32 1, i32 0)
%v.err = extractvalue {<2 x float>, i32} %v, 1
%vv = bitcast i32 %v.err to float
ret float %vv
}
define amdgpu_ps float @load_1d_V1_tfe_dmask0(i32 inreg %rsrc, i32 %s) {
; GFX13-LABEL: load_1d_V1_tfe_dmask0:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: v_mov_b32_e32 v1, 0
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(SKIP_2) | instid1(VALU_DEP_1)
; GFX13-NEXT: v_mov_b32_e32 v2, v1
; GFX13-NEXT: image_load v[1:2], v0, rsrcidx(s0) dmask:0x1 dim:SQ_RSRC_IMG_1D tfe
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: v_mov_b32_e32 v0, v2
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call {float,i32} @llvm.amdgcn.image.load.1d.f32i32.i32(i32 0, i32 %s, i32 %rsrc, i32 1, i32 0)
%v.err = extractvalue {float, i32} %v, 1
%vv = bitcast i32 %v.err to float
ret float %vv
}
define amdgpu_ps float @load_mip_2d_tfe_dmask0(i32 inreg %rsrc, i32 %s, i32 %t, i32 %mip) {
; GFX13-LABEL: load_mip_2d_tfe_dmask0:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: v_mov_b32_e32 v3, 0
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(SKIP_2) | instid1(VALU_DEP_1)
; GFX13-NEXT: v_mov_b32_e32 v4, v3
; GFX13-NEXT: image_load_mip v[3:4], [v0, v1, v2], rsrcidx(s0) dmask:0x1 dim:SQ_RSRC_IMG_2D tfe
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: v_mov_b32_e32 v0, v4
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call {<4 x float>,i32} @llvm.amdgcn.image.load.mip.2d.v4f32i32.i32(i32 0, i32 %s, i32 %t, i32 %mip, i32 %rsrc, i32 1, i32 0)
%v.err = extractvalue {<4 x float>, i32} %v, 1
%vv = bitcast i32 %v.err to float
ret float %vv
}
define amdgpu_ps float @load_mip_2d_tfe_nouse(i32 inreg %rsrc, i32 %s, i32 %t, i32 %mip) {
; GFX13-LABEL: load_mip_2d_tfe_nouse:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: v_mov_b32_e32 v3, 0
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(SKIP_2) | instid1(VALU_DEP_1)
; GFX13-NEXT: v_mov_b32_e32 v4, v3
; GFX13-NEXT: image_load_mip v[3:4], [v0, v1, v2], rsrcidx(s0) dmask:0x1 dim:SQ_RSRC_IMG_2D tfe
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: v_mov_b32_e32 v0, v4
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call {<4 x float>,i32} @llvm.amdgcn.image.load.mip.2d.v4f32i32.i32(i32 15, i32 %s, i32 %t, i32 %mip, i32 %rsrc, i32 1, i32 0)
%v.err = extractvalue {<4 x float>, i32} %v, 1
%vv = bitcast i32 %v.err to float
ret float %vv
}
define amdgpu_ps float @load_mip_2d_tfe_nouse_V2(i32 inreg %rsrc, i32 %s, i32 %t, i32 %mip) {
; GFX13-LABEL: load_mip_2d_tfe_nouse_V2:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: v_mov_b32_e32 v3, 0
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(SKIP_2) | instid1(VALU_DEP_1)
; GFX13-NEXT: v_mov_b32_e32 v4, v3
; GFX13-NEXT: image_load_mip v[3:4], [v0, v1, v2], rsrcidx(s0) dmask:0x1 dim:SQ_RSRC_IMG_2D tfe
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: v_mov_b32_e32 v0, v4
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call {<2 x float>,i32} @llvm.amdgcn.image.load.mip.2d.v2f32i32.i32(i32 6, i32 %s, i32 %t, i32 %mip, i32 %rsrc, i32 1, i32 0)
%v.err = extractvalue {<2 x float>, i32} %v, 1
%vv = bitcast i32 %v.err to float
ret float %vv
}
define amdgpu_ps float @load_mip_2d_tfe_nouse_V1(i32 inreg %rsrc, i32 %s, i32 %t, i32 %mip) {
; GFX13-LABEL: load_mip_2d_tfe_nouse_V1:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: v_mov_b32_e32 v3, 0
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(SKIP_2) | instid1(VALU_DEP_1)
; GFX13-NEXT: v_mov_b32_e32 v4, v3
; GFX13-NEXT: image_load_mip v[3:4], [v0, v1, v2], rsrcidx(s0) dmask:0x2 dim:SQ_RSRC_IMG_2D tfe
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: v_mov_b32_e32 v0, v4
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call {float, i32} @llvm.amdgcn.image.load.mip.2d.f32i32.i32(i32 2, i32 %s, i32 %t, i32 %mip, i32 %rsrc, i32 1, i32 0)
%v.err = extractvalue {float, i32} %v, 1
%vv = bitcast i32 %v.err to float
ret float %vv
}
define amdgpu_ps <4 x float> @load_1d_tfe_V4_dmask3(i32 inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s) {
; GFX13-LABEL: load_1d_tfe_V4_dmask3:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: v_dual_mov_b32 v4, v0 :: v_dual_mov_b32 v5, 0
; GFX13-NEXT: s_mov_b32 s3, s2
; GFX13-NEXT: s_mov_b32 s2, s1
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(SKIP_1) | instid1(VALU_DEP_2)
; GFX13-NEXT: v_dual_mov_b32 v6, v5 :: v_dual_mov_b32 v7, v5
; GFX13-NEXT: v_mov_b32_e32 v8, v5
; GFX13-NEXT: v_dual_mov_b32 v0, v5 :: v_dual_mov_b32 v1, v6
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_2)
; GFX13-NEXT: v_dual_mov_b32 v2, v7 :: v_dual_mov_b32 v3, v8
; GFX13-NEXT: image_load v[0:3], v4, rsrcidx(s0) dmask:0x7 dim:SQ_RSRC_IMG_1D tfe
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: global_store_b32 v5, v3, s[2:3]
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call {<4 x float>,i32} @llvm.amdgcn.image.load.1d.v4f32i32.i32(i32 7, i32 %s, i32 %rsrc, i32 1, i32 0)
%v.vec = extractvalue {<4 x float>, i32} %v, 0
%v.err = extractvalue {<4 x float>, i32} %v, 1
store i32 %v.err, ptr addrspace(1) %out, align 4
ret <4 x float> %v.vec
}
define amdgpu_ps <4 x float> @load_1d_tfe_V4_dmask2(i32 inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s) {
; GFX13-LABEL: load_1d_tfe_V4_dmask2:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: v_dual_mov_b32 v3, v0 :: v_dual_mov_b32 v4, 0
; GFX13-NEXT: s_mov_b32 s3, s2
; GFX13-NEXT: s_mov_b32 s2, s1
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX13-NEXT: v_dual_mov_b32 v5, v4 :: v_dual_mov_b32 v6, v4
; GFX13-NEXT: v_dual_mov_b32 v0, v4 :: v_dual_mov_b32 v1, v5
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_2)
; GFX13-NEXT: v_mov_b32_e32 v2, v6
; GFX13-NEXT: image_load v[0:2], v3, rsrcidx(s0) dmask:0x6 dim:SQ_RSRC_IMG_1D tfe
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: global_store_b32 v4, v2, s[2:3]
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call {<4 x float>,i32} @llvm.amdgcn.image.load.1d.v4f32i32.i32(i32 6, i32 %s, i32 %rsrc, i32 1, i32 0)
%v.vec = extractvalue {<4 x float>, i32} %v, 0
%v.err = extractvalue {<4 x float>, i32} %v, 1
store i32 %v.err, ptr addrspace(1) %out, align 4
ret <4 x float> %v.vec
}
define amdgpu_ps <4 x float> @load_1d_tfe_V4_dmask1(i32 inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s) {
; GFX13-LABEL: load_1d_tfe_V4_dmask1:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: v_dual_mov_b32 v2, v0 :: v_dual_mov_b32 v3, 0
; GFX13-NEXT: s_mov_b32 s3, s2
; GFX13-NEXT: s_mov_b32 s2, s1
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX13-NEXT: v_mov_b32_e32 v4, v3
; GFX13-NEXT: v_dual_mov_b32 v0, v3 :: v_dual_mov_b32 v1, v4
; GFX13-NEXT: image_load v[0:1], v2, rsrcidx(s0) dmask:0x8 dim:SQ_RSRC_IMG_1D tfe
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: global_store_b32 v3, v1, s[2:3]
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call {<4 x float>,i32} @llvm.amdgcn.image.load.1d.v4f32i32.i32(i32 8, i32 %s, i32 %rsrc, i32 1, i32 0)
%v.vec = extractvalue {<4 x float>, i32} %v, 0
%v.err = extractvalue {<4 x float>, i32} %v, 1
store i32 %v.err, ptr addrspace(1) %out, align 4
ret <4 x float> %v.vec
}
define amdgpu_ps <2 x float> @load_1d_tfe_V2_dmask1(i32 inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s) {
; GFX13-LABEL: load_1d_tfe_V2_dmask1:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: v_dual_mov_b32 v2, v0 :: v_dual_mov_b32 v3, 0
; GFX13-NEXT: s_mov_b32 s3, s2
; GFX13-NEXT: s_mov_b32 s2, s1
; GFX13-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX13-NEXT: v_mov_b32_e32 v4, v3
; GFX13-NEXT: v_dual_mov_b32 v0, v3 :: v_dual_mov_b32 v1, v4
; GFX13-NEXT: image_load v[0:1], v2, rsrcidx(s0) dmask:0x8 dim:SQ_RSRC_IMG_1D tfe
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: global_store_b32 v3, v1, s[2:3]
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call {<2 x float>,i32} @llvm.amdgcn.image.load.1d.v2f32i32.i32(i32 8, i32 %s, i32 %rsrc, i32 1, i32 0)
%v.vec = extractvalue {<2 x float>, i32} %v, 0
%v.err = extractvalue {<2 x float>, i32} %v, 1
store i32 %v.err, ptr addrspace(1) %out, align 4
ret <2 x float> %v.vec
}
define amdgpu_ps <4 x float> @load_mip_3d(i32 inreg %rsrc, i32 %s, i32 %t, i32 %r, i32 %mip) {
; GFX13-LABEL: load_mip_3d:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load_mip v[0:3], [v0, v1, v2, v3], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_3D
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.mip.3d.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %r, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_mip_cube(i32 inreg %rsrc, i32 %s, i32 %t, i32 %slice, i32 %mip) {
; GFX13-LABEL: load_mip_cube:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load_mip v[0:3], [v0, v1, v2, v3], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_CUBE
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.mip.cube.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %slice, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_mip_1darray(i32 inreg %rsrc, i32 %s, i32 %slice, i32 %mip) {
; GFX13-LABEL: load_mip_1darray:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load_mip v[0:3], [v0, v1, v2], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.mip.1darray.v4f32.i32(i32 15, i32 %s, i32 %slice, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_mip_2darray(i32 inreg %rsrc, i32 %s, i32 %t, i32 %slice, i32 %mip) {
; GFX13-LABEL: load_mip_2darray:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load_mip v[0:3], [v0, v1, v2, v3], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.mip.2darray.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %slice, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps void @store_1d(i32 inreg %rsrc, <4 x float> %vdata, i32 %s) {
; GFX13-LABEL: store_1d:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_store v[0:3], v4, rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_1D
; GFX13-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps void @store_2d(i32 inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t) {
; GFX13-LABEL: store_2d:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_store v[0:3], [v4, v5], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_2D
; GFX13-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.2d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps void @store_3d(i32 inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t, i32 %r) {
; GFX13-LABEL: store_3d:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_store v[0:3], [v4, v5, v6], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_3D
; GFX13-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.3d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %r, i32 %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps void @store_cube(i32 inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t, i32 %slice) {
; GFX13-LABEL: store_cube:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_store v[0:3], [v4, v5, v6], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_CUBE
; GFX13-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.cube.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %slice, i32 %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps void @store_1darray(i32 inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %slice) {
; GFX13-LABEL: store_1darray:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_store v[0:3], [v4, v5], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY
; GFX13-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.1darray.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %slice, i32 %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps void @store_2darray(i32 inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t, i32 %slice) {
; GFX13-LABEL: store_2darray:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_store v[0:3], [v4, v5, v6], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY
; GFX13-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.2darray.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %slice, i32 %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps void @store_2dmsaa(i32 inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t, i32 %fragid) {
; GFX13-LABEL: store_2dmsaa:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_store v[0:3], [v4, v5, v6], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA
; GFX13-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.2dmsaa.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %fragid, i32 %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps void @store_2darraymsaa(i32 inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t, i32 %slice, i32 %fragid) {
; GFX13-LABEL: store_2darraymsaa:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_store v[0:3], [v4, v5, v6, v7], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY
; GFX13-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.2darraymsaa.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %slice, i32 %fragid, i32 %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps void @store_mip_1d(i32 inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %mip) {
; GFX13-LABEL: store_mip_1d:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_store_mip v[0:3], [v4, v5], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_1D
; GFX13-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.mip.1d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps void @store_mip_2d(i32 inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t, i32 %mip) {
; GFX13-LABEL: store_mip_2d:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_store_mip v[0:3], [v4, v5, v6], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_2D
; GFX13-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.mip.2d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps void @store_mip_3d(i32 inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t, i32 %r, i32 %mip) {
; GFX13-LABEL: store_mip_3d:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_store_mip v[0:3], [v4, v5, v6, v7], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_3D
; GFX13-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.mip.3d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %r, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps void @store_mip_cube(i32 inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t, i32 %slice, i32 %mip) {
; GFX13-LABEL: store_mip_cube:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_store_mip v[0:3], [v4, v5, v6, v7], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_CUBE
; GFX13-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.mip.cube.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %slice, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps void @store_mip_1darray(i32 inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %slice, i32 %mip) {
; GFX13-LABEL: store_mip_1darray:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_store_mip v[0:3], [v4, v5, v6], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY
; GFX13-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.mip.1darray.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %slice, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps void @store_mip_2darray(i32 inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t, i32 %slice, i32 %mip) {
; GFX13-LABEL: store_mip_2darray:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_store_mip v[0:3], [v4, v5, v6, v7], rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY
; GFX13-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.mip.2darray.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %slice, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps <4 x float> @getresinfo_1d(i32 inreg %rsrc, i32 %mip) {
; GFX13-LABEL: getresinfo_1d:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_get_resinfo v[0:3], v0, rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_1D
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.getresinfo.1d.v4f32.i32(i32 15, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @getresinfo_2d(i32 inreg %rsrc, i32 %mip) {
; GFX13-LABEL: getresinfo_2d:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_get_resinfo v[0:3], v0, rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_2D
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.getresinfo.2d.v4f32.i32(i32 15, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @getresinfo_3d(i32 inreg %rsrc, i32 %mip) {
; GFX13-LABEL: getresinfo_3d:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_get_resinfo v[0:3], v0, rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_3D
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.getresinfo.3d.v4f32.i32(i32 15, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @getresinfo_cube(i32 inreg %rsrc, i32 %mip) {
; GFX13-LABEL: getresinfo_cube:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_get_resinfo v[0:3], v0, rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_CUBE
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.getresinfo.cube.v4f32.i32(i32 15, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @getresinfo_1darray(i32 inreg %rsrc, i32 %mip) {
; GFX13-LABEL: getresinfo_1darray:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_get_resinfo v[0:3], v0, rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.getresinfo.1darray.v4f32.i32(i32 15, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @getresinfo_2darray(i32 inreg %rsrc, i32 %mip) {
; GFX13-LABEL: getresinfo_2darray:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_get_resinfo v[0:3], v0, rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.getresinfo.2darray.v4f32.i32(i32 15, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @getresinfo_2dmsaa(i32 inreg %rsrc, i32 %mip) {
; GFX13-LABEL: getresinfo_2dmsaa:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_get_resinfo v[0:3], v0, rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.getresinfo.2dmsaa.v4f32.i32(i32 15, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @getresinfo_2darraymsaa(i32 inreg %rsrc, i32 %mip) {
; GFX13-LABEL: getresinfo_2darraymsaa:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_get_resinfo v[0:3], v0, rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.getresinfo.2darraymsaa.v4f32.i32(i32 15, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps float @load_1d_V1(i32 inreg %rsrc, i32 %s) {
; GFX13-LABEL: load_1d_V1:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load v0, v0, rsrcidx(s0) dmask:0x8 dim:SQ_RSRC_IMG_1D
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call float @llvm.amdgcn.image.load.1d.f32.i32(i32 8, i32 %s, i32 %rsrc, i32 0, i32 0)
ret float %v
}
define amdgpu_ps <2 x float> @load_1d_V2(i32 inreg %rsrc, i32 %s) {
; GFX13-LABEL: load_1d_V2:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load v[0:1], v0, rsrcidx(s0) dmask:0x9 dim:SQ_RSRC_IMG_1D
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <2 x float> @llvm.amdgcn.image.load.1d.v2f32.i32(i32 9, i32 %s, i32 %rsrc, i32 0, i32 0)
ret <2 x float> %v
}
define amdgpu_ps void @store_1d_V1(i32 inreg %rsrc, float %vdata, i32 %s) {
; GFX13-LABEL: store_1d_V1:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_store v0, v1, rsrcidx(s0) dmask:0x2 dim:SQ_RSRC_IMG_1D
; GFX13-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.1d.f32.i32(float %vdata, i32 2, i32 %s, i32 %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps void @store_1d_V2(i32 inreg %rsrc, <2 x float> %vdata, i32 %s) {
; GFX13-LABEL: store_1d_V2:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_store v[0:1], v2, rsrcidx(s0) dmask:0xc dim:SQ_RSRC_IMG_1D
; GFX13-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.1d.v2f32.i32(<2 x float> %vdata, i32 12, i32 %s, i32 %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps <4 x float> @load_1d_glc(i32 inreg %rsrc, i32 %s) {
; GFX13-LABEL: load_1d_glc:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load v[0:3], v0, rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_1D th:TH_LOAD_NT
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32 15, i32 %s, i32 %rsrc, i32 0, i32 1)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_1d_slc(i32 inreg %rsrc, i32 %s) {
; GFX13-LABEL: load_1d_slc:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load v[0:3], v0, rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_1D th:TH_LOAD_HT
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32 15, i32 %s, i32 %rsrc, i32 0, i32 2)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_1d_glc_slc(i32 inreg %rsrc, i32 %s) {
; GFX13-LABEL: load_1d_glc_slc:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_load v[0:3], v0, rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_1D th:TH_LOAD_LU
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32 15, i32 %s, i32 %rsrc, i32 0, i32 3)
ret <4 x float> %v
}
define amdgpu_ps void @store_1d_glc(i32 inreg %rsrc, <4 x float> %vdata, i32 %s) {
; GFX13-LABEL: store_1d_glc:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_store v[0:3], v4, rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_1D th:TH_STORE_NT
; GFX13-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %rsrc, i32 0, i32 1)
ret void
}
define amdgpu_ps void @store_1d_slc(i32 inreg %rsrc, <4 x float> %vdata, i32 %s) {
; GFX13-LABEL: store_1d_slc:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_store v[0:3], v4, rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_1D th:TH_STORE_HT
; GFX13-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %rsrc, i32 0, i32 2)
ret void
}
define amdgpu_ps void @store_1d_glc_slc(i32 inreg %rsrc, <4 x float> %vdata, i32 %s) {
; GFX13-LABEL: store_1d_glc_slc:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_store v[0:3], v4, rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_1D th:TH_STORE_WB
; GFX13-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %rsrc, i32 0, i32 3)
ret void
}
define amdgpu_ps <3 x float> @getresinfo_dmask7(i32 inreg %rsrc, <4 x float> %vdata, i32 %mip) {
; GFX13-LABEL: getresinfo_dmask7:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_get_resinfo v[0:2], v0, rsrcidx(s0) dmask:0x7 dim:SQ_RSRC_IMG_1D
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%r = call <3 x float> @llvm.amdgcn.image.getresinfo.1d.v3f32.i32(i32 7, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret <3 x float> %r
}
define amdgpu_ps <2 x float> @getresinfo_dmask3(i32 inreg %rsrc, <4 x float> %vdata, i32 %mip) {
; GFX13-LABEL: getresinfo_dmask3:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_get_resinfo v[0:1], v0, rsrcidx(s0) dmask:0x3 dim:SQ_RSRC_IMG_1D
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%r = call <2 x float> @llvm.amdgcn.image.getresinfo.1d.v2f32.i32(i32 3, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret <2 x float> %r
}
define amdgpu_ps float @getresinfo_dmask1(i32 inreg %rsrc, <4 x float> %vdata, i32 %mip) {
; GFX13-LABEL: getresinfo_dmask1:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_get_resinfo v0, v0, rsrcidx(s0) dmask:0x1 dim:SQ_RSRC_IMG_1D
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: ; return to shader part epilog
main_body:
%r = call float @llvm.amdgcn.image.getresinfo.1d.f32.i32(i32 1, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret float %r
}
define amdgpu_ps <4 x float> @getresinfo_dmask0(i32 inreg %rsrc, <4 x float> %vdata, i32 %mip) #0 {
; GFX13-LABEL: getresinfo_dmask0:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: ; return to shader part epilog
main_body:
%r = call <4 x float> @llvm.amdgcn.image.getresinfo.1d.v4f32.i32(i32 0, i32 %mip, i32 %rsrc, i32 0, i32 0)
ret <4 x float> %r
}
define amdgpu_ps void @image_store_wait(i32 inreg %arg, i32 inreg %arg1, i32 inreg %arg2, <4 x float> %arg3, i32 %arg4) #0 {
; GFX13-LABEL: image_store_wait:
; GFX13: ; %bb.0: ; %main_body
; GFX13-NEXT: image_store v[0:3], v4, rsrcidx(s0) dmask:0xf dim:SQ_RSRC_IMG_1D
; GFX13-NEXT: image_load v[5:8], v4, rsrcidx(s1) dmask:0xf dim:SQ_RSRC_IMG_1D
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: image_store v[5:8], v4, rsrcidx(s2) dmask:0xf dim:SQ_RSRC_IMG_1D
; GFX13-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float> %arg3, i32 15, i32 %arg4, i32 %arg, i32 0, i32 0)
%data = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32 15, i32 %arg4, i32 %arg1, i32 0, i32 0)
call void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float> %data, i32 15, i32 %arg4, i32 %arg2, i32 0, i32 0)
ret void
}
define amdgpu_ps float @image_load_mmo(i32 inreg %rsrc, ptr addrspace(3) %lds, <2 x i32> %c) #0 {
; GFX13-LABEL: image_load_mmo:
; GFX13: ; %bb.0:
; GFX13-NEXT: image_load v1, [v1, v2], rsrcidx(s0) dmask:0x1 dim:SQ_RSRC_IMG_2D
; GFX13-NEXT: v_mov_b32_e32 v3, 0
; GFX13-NEXT: ds_store_2addr_b32 v0, v3, v3 offset1:4
; GFX13-NEXT: s_wait_loadcnt 0x0
; GFX13-NEXT: v_mov_b32_e32 v0, v1
; GFX13-NEXT: s_wait_dscnt 0x0
; GFX13-NEXT: ; return to shader part epilog
store float 0.000000e+00, ptr addrspace(3) %lds
%c0 = extractelement <2 x i32> %c, i32 0
%c1 = extractelement <2 x i32> %c, i32 1
%tex = call float @llvm.amdgcn.image.load.2d.f32.i32(i32 1, i32 %c0, i32 %c1, i32 %rsrc, i32 0, i32 0)
%tmp2 = getelementptr float, ptr addrspace(3) %lds, i32 4
store float 0.000000e+00, ptr addrspace(3) %tmp2
ret float %tex
}
attributes #0 = { nounwind }