| ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py | |
| ; RUN: llc < %s -mtriple=amdgpu8.03-amd-mesa3d | FileCheck -check-prefix=VI %s | |
| ; RUN: llc < %s -mtriple=amdgpu9.00-amd-mesa3d | FileCheck -check-prefix=GFX9 %s | |
| ; RUN: llc < %s -mtriple=amdgpu10.10-amd-mesa3d | FileCheck -check-prefix=GFX10 %s | |
| ; RUN: llc < %s -mtriple=amdgpu11.00-amd-mesa3d -amdgpu-enable-delay-alu=0 | FileCheck -check-prefix=GFX10 %s | |
| ; =================================================================================== | |
| ; V_ADD_LSHL_U32 | |
| ; =================================================================================== | |
| define amdgpu_ps float @add_shl(i32 %a, i32 %b, i32 %c) { | |
| ; VI-LABEL: add_shl: | |
| ; VI: ; %bb.0: | |
| ; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v1 | |
| ; VI-NEXT: v_lshlrev_b32_e32 v0, v2, v0 | |
| ; VI-NEXT: ; return to shader part epilog | |
| ; | |
| ; GFX9-LABEL: add_shl: | |
| ; GFX9: ; %bb.0: | |
| ; GFX9-NEXT: v_add_lshl_u32 v0, v0, v1, v2 | |
| ; GFX9-NEXT: ; return to shader part epilog | |
| ; | |
| ; GFX10-LABEL: add_shl: | |
| ; GFX10: ; %bb.0: | |
| ; GFX10-NEXT: v_add_lshl_u32 v0, v0, v1, v2 | |
| ; GFX10-NEXT: ; return to shader part epilog | |
| %x = add i32 %a, %b | |
| %result = shl i32 %x, %c | |
| %bc = bitcast i32 %result to float | |
| ret float %bc | |
| } | |
| define amdgpu_ps float @add_shl_vgpr_c(i32 inreg %a, i32 inreg %b, i32 %c) { | |
| ; VI-LABEL: add_shl_vgpr_c: | |
| ; VI: ; %bb.0: | |
| ; VI-NEXT: s_add_i32 s2, s2, s3 | |
| ; VI-NEXT: v_lshlrev_b32_e64 v0, v0, s2 | |
| ; VI-NEXT: ; return to shader part epilog | |
| ; | |
| ; GFX9-LABEL: add_shl_vgpr_c: | |
| ; GFX9: ; %bb.0: | |
| ; GFX9-NEXT: s_add_i32 s2, s2, s3 | |
| ; GFX9-NEXT: v_lshlrev_b32_e64 v0, v0, s2 | |
| ; GFX9-NEXT: ; return to shader part epilog | |
| ; | |
| ; GFX10-LABEL: add_shl_vgpr_c: | |
| ; GFX10: ; %bb.0: | |
| ; GFX10-NEXT: v_add_lshl_u32 v0, s2, s3, v0 | |
| ; GFX10-NEXT: ; return to shader part epilog | |
| %x = add i32 %a, %b | |
| %result = shl i32 %x, %c | |
| %bc = bitcast i32 %result to float | |
| ret float %bc | |
| } | |
| define amdgpu_ps float @add_shl_vgpr_ac(i32 %a, i32 inreg %b, i32 %c) { | |
| ; VI-LABEL: add_shl_vgpr_ac: | |
| ; VI: ; %bb.0: | |
| ; VI-NEXT: v_add_u32_e32 v0, vcc, s2, v0 | |
| ; VI-NEXT: v_lshlrev_b32_e32 v0, v1, v0 | |
| ; VI-NEXT: ; return to shader part epilog | |
| ; | |
| ; GFX9-LABEL: add_shl_vgpr_ac: | |
| ; GFX9: ; %bb.0: | |
| ; GFX9-NEXT: v_add_lshl_u32 v0, v0, s2, v1 | |
| ; GFX9-NEXT: ; return to shader part epilog | |
| ; | |
| ; GFX10-LABEL: add_shl_vgpr_ac: | |
| ; GFX10: ; %bb.0: | |
| ; GFX10-NEXT: v_add_lshl_u32 v0, v0, s2, v1 | |
| ; GFX10-NEXT: ; return to shader part epilog | |
| %x = add i32 %a, %b | |
| %result = shl i32 %x, %c | |
| %bc = bitcast i32 %result to float | |
| ret float %bc | |
| } | |
| define amdgpu_ps float @add_shl_vgpr_const(i32 %a, i32 %b) { | |
| ; VI-LABEL: add_shl_vgpr_const: | |
| ; VI: ; %bb.0: | |
| ; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v1 | |
| ; VI-NEXT: v_lshlrev_b32_e32 v0, 9, v0 | |
| ; VI-NEXT: ; return to shader part epilog | |
| ; | |
| ; GFX9-LABEL: add_shl_vgpr_const: | |
| ; GFX9: ; %bb.0: | |
| ; GFX9-NEXT: v_add_lshl_u32 v0, v0, v1, 9 | |
| ; GFX9-NEXT: ; return to shader part epilog | |
| ; | |
| ; GFX10-LABEL: add_shl_vgpr_const: | |
| ; GFX10: ; %bb.0: | |
| ; GFX10-NEXT: v_add_lshl_u32 v0, v0, v1, 9 | |
| ; GFX10-NEXT: ; return to shader part epilog | |
| %x = add i32 %a, %b | |
| %result = shl i32 %x, 9 | |
| %bc = bitcast i32 %result to float | |
| ret float %bc | |
| } | |
| define amdgpu_ps float @add_shl_vgpr_const_inline_const(i32 %a) { | |
| ; VI-LABEL: add_shl_vgpr_const_inline_const: | |
| ; VI: ; %bb.0: | |
| ; VI-NEXT: v_lshlrev_b32_e32 v0, 9, v0 | |
| ; VI-NEXT: v_add_u32_e32 v0, vcc, 0x7e800, v0 | |
| ; VI-NEXT: ; return to shader part epilog | |
| ; | |
| ; GFX9-LABEL: add_shl_vgpr_const_inline_const: | |
| ; GFX9: ; %bb.0: | |
| ; GFX9-NEXT: v_mov_b32_e32 v1, 0x7e800 | |
| ; GFX9-NEXT: v_lshl_add_u32 v0, v0, 9, v1 | |
| ; GFX9-NEXT: ; return to shader part epilog | |
| ; | |
| ; GFX10-LABEL: add_shl_vgpr_const_inline_const: | |
| ; GFX10: ; %bb.0: | |
| ; GFX10-NEXT: v_lshl_add_u32 v0, v0, 9, 0x7e800 | |
| ; GFX10-NEXT: ; return to shader part epilog | |
| %x = add i32 %a, 1012 | |
| %result = shl i32 %x, 9 | |
| %bc = bitcast i32 %result to float | |
| ret float %bc | |
| } | |
| ; TODO: Non-optimal code generation because SelectionDAG combines | |
| ; (shl (add x, CONST), y) ---> (add (shl x, y), CONST'). | |
| ; | |
| define amdgpu_ps float @add_shl_vgpr_inline_const_x2(i32 %a) { | |
| ; VI-LABEL: add_shl_vgpr_inline_const_x2: | |
| ; VI: ; %bb.0: | |
| ; VI-NEXT: v_lshlrev_b32_e32 v0, 9, v0 | |
| ; VI-NEXT: v_add_u32_e32 v0, vcc, 0x600, v0 | |
| ; VI-NEXT: ; return to shader part epilog | |
| ; | |
| ; GFX9-LABEL: add_shl_vgpr_inline_const_x2: | |
| ; GFX9: ; %bb.0: | |
| ; GFX9-NEXT: v_mov_b32_e32 v1, 0x600 | |
| ; GFX9-NEXT: v_lshl_add_u32 v0, v0, 9, v1 | |
| ; GFX9-NEXT: ; return to shader part epilog | |
| ; | |
| ; GFX10-LABEL: add_shl_vgpr_inline_const_x2: | |
| ; GFX10: ; %bb.0: | |
| ; GFX10-NEXT: v_lshl_add_u32 v0, v0, 9, 0x600 | |
| ; GFX10-NEXT: ; return to shader part epilog | |
| %x = add i32 %a, 3 | |
| %result = shl i32 %x, 9 | |
| %bc = bitcast i32 %result to float | |
| ret float %bc | |
| } |