| ; RUN: opt -S -passes="print<dxil-metadata>" -disable-output %s 2>&1 | FileCheck %s | |
| target triple = "dxil-pc-shadermodel6.8-library" | |
| ; CHECK: Shader Model Version : 6.8 | |
| ; CHECK-NEXT: DXIL Version : 1.8 | |
| ; CHECK-NEXT: Target Shader Stage : library | |
| ; CHECK-NEXT: Validator Version : 0 | |
| ; CHECK-NEXT: entry_as | |
| ; CHECK-NEXT: Function Shader Stage : amplification | |
| ; CHECK-NEXT: NumThreads: 0,0,0 | |
| ; CHECK-NEXT: entry_ms | |
| ; CHECK-NEXT: Function Shader Stage : mesh | |
| ; CHECK-NEXT: NumThreads: 0,0,0 | |
| ; CHECK-NEXT: entry_cs | |
| ; CHECK-NEXT: Function Shader Stage : compute | |
| ; CHECK-NEXT: NumThreads: 1,2,1 | |
| ; CHECK-EMPTY: | |
| define void @entry_as() #0 { | |
| entry: | |
| ret void | |
| } | |
| define i32 @entry_ms(i32 %a) #1 { | |
| entry: | |
| ret i32 %a | |
| } | |
| define float @entry_cs(float %f) #3 { | |
| entry: | |
| ret float %f | |
| } | |
| attributes #0 = { noinline nounwind "hlsl.shader"="amplification" } | |
| attributes #1 = { noinline nounwind "hlsl.shader"="mesh" } | |
| attributes #3 = { noinline nounwind "hlsl.numthreads"="1,2,1" "hlsl.shader"="compute" } |