| //===-- GPU implementation of the nanosleep function ----------------------===// |
| // |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
| // See https://llvm.org/LICENSE.txt for license information. |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "src/time/nanosleep.h" |
| |
| #include "time_utils.h" |
| |
| namespace LIBC_NAMESPACE { |
| |
| constexpr uint64_t TICKS_PER_NS = 1000000000UL; |
| |
| LLVM_LIBC_FUNCTION(int, nanosleep, |
| (const struct timespec *req, struct timespec *rem)) { |
| if (!GPU_CLOCKS_PER_SEC || !req) |
| return -1; |
| |
| uint64_t nsecs = req->tv_nsec + req->tv_sec * TICKS_PER_NS; |
| |
| uint64_t start = gpu::fixed_frequency_clock(); |
| #if defined(LIBC_TARGET_ARCH_IS_NVPTX) && __CUDA_ARCH__ >= 700 |
| uint64_t end = start + nsecs / (TICKS_PER_NS / GPU_CLOCKS_PER_SEC); |
| uint64_t cur = gpu::fixed_frequency_clock(); |
| // The NVPTX architecture supports sleeping and guaruntees the actual time |
| // slept will be somewhere between zero and twice the requested amount. Here |
| // we will sleep again if we undershot the time. |
| while (cur < end) { |
| LIBC_INLINE_ASM("nanosleep.u32 %0;" ::"r"(nsecs)); |
| cur = gpu::fixed_frequency_clock(); |
| nsecs -= nsecs > cur - start ? cur - start : 0; |
| } |
| #elif defined(LIBC_TARGET_ARCH_IS_AMDGPU) |
| uint64_t end = start + nsecs / (TICKS_PER_NS / GPU_CLOCKS_PER_SEC); |
| uint64_t cur = gpu::fixed_frequency_clock(); |
| // The AMDGPU architecture does not provide a sleep implementation with a |
| // known delay so we simply repeatedly sleep with a large value of ~960 clock |
| // cycles and check until we've passed the time using the known frequency. |
| __builtin_amdgcn_s_sleep(2); |
| while (cur < end) { |
| __builtin_amdgcn_s_sleep(15); |
| cur = gpu::fixed_frequency_clock(); |
| } |
| #else |
| // Sleeping is not supported. |
| if (rem) { |
| rem->tv_sec = req->tv_sec; |
| rem->tv_nsec = req->tv_nsec; |
| } |
| return -1; |
| #endif |
| uint64_t stop = gpu::fixed_frequency_clock(); |
| |
| // Check to make sure we slept for at least the desired duration and set the |
| // remaining time if not. |
| uint64_t elapsed = (stop - start) * (TICKS_PER_NS / GPU_CLOCKS_PER_SEC); |
| if (elapsed < nsecs) { |
| if (rem) { |
| rem->tv_sec = (nsecs - elapsed) / TICKS_PER_NS; |
| rem->tv_nsec = (nsecs - elapsed) % TICKS_PER_NS; |
| } |
| return -1; |
| } |
| |
| return 0; |
| } |
| |
| } // namespace LIBC_NAMESPACE |