blob: d0ad118b01c8acace1d70e05dc979cc7da9cb890 [file] [edit]
// RUN: mlir-translate -no-implicit-module -test-spirv-roundtrip -split-input-file %s | FileCheck %s
// RUN: %if spirv-tools %{ rm -rf %t %}
// RUN: %if spirv-tools %{ mkdir %t %}
// RUN: %if spirv-tools %{ mlir-translate --no-implicit-module --serialize-spirv --split-input-file --spirv-save-validation-files-with-prefix=%t/module %s %}
// RUN: %if spirv-tools %{ spirv-val %t %}
// Selection with both then and else branches
spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
// CHECK-LABEL: @selection
spirv.func @selection(%cond: i1) -> () "None" {
// CHECK-NEXT: spirv.Constant 0
// CHECK-NEXT: spirv.Variable
// CHECK: spirv.Branch ^[[BB:.+]]
// CHECK-NEXT: ^[[BB]]:
%zero = spirv.Constant 0: i32
%one = spirv.Constant 1: i32
%two = spirv.Constant 2: i32
%var = spirv.Variable init(%zero) : !spirv.ptr<i32, Function>
// CHECK-NEXT: spirv.mlir.selection control(Flatten)
spirv.mlir.selection control(Flatten) {
// CHECK-NEXT: spirv.BranchConditional %{{.*}} [5, 10], ^[[THEN:.+]], ^[[ELSE:.+]]
spirv.BranchConditional %cond [5, 10], ^then, ^else
// CHECK-NEXT: ^[[THEN]]:
^then:
// CHECK-NEXT: spirv.Constant 1
// CHECK-NEXT: spirv.Store
spirv.Store "Function" %var, %one : i32
// CHECK-NEXT: spirv.Branch ^[[MERGE:.+]]
spirv.Branch ^merge
// CHECK-NEXT: ^[[ELSE]]:
^else:
// CHECK-NEXT: spirv.Constant 2
// CHECK-NEXT: spirv.Store
spirv.Store "Function" %var, %two : i32
// CHECK-NEXT: spirv.Branch ^[[MERGE]]
spirv.Branch ^merge
// CHECK-NEXT: ^[[MERGE]]:
^merge:
// CHECK-NEXT: spirv.mlir.merge
spirv.mlir.merge
}
spirv.Return
}
spirv.func @main() -> () "None" {
spirv.Return
}
spirv.EntryPoint "GLCompute" @main
spirv.ExecutionMode @main "LocalSize", 1, 1, 1
}
// -----
// Selection with only then branch
// Selection in function entry block
spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
// CHECK-LABEL: spirv.func @selection
// CHECK-SAME: (%[[ARG:.*]]: i1)
spirv.func @selection(%cond: i1) -> (i32) "None" {
// CHECK: spirv.Branch ^[[BB:.+]]
// CHECK-NEXT: ^[[BB]]:
// CHECK-NEXT: spirv.mlir.selection
spirv.mlir.selection {
// CHECK-NEXT: spirv.BranchConditional %[[ARG]], ^[[THEN:.+]], ^[[ELSE:.+]]
spirv.BranchConditional %cond, ^then, ^merge
// CHECK: ^[[THEN]]:
^then:
%zero = spirv.Constant 0 : i32
spirv.ReturnValue %zero : i32
// CHECK: ^[[ELSE]]:
^merge:
// CHECK-NEXT: spirv.mlir.merge
spirv.mlir.merge
}
%one = spirv.Constant 1 : i32
spirv.ReturnValue %one : i32
}
spirv.func @main() -> () "None" {
spirv.Return
}
spirv.EntryPoint "GLCompute" @main
spirv.ExecutionMode @main "LocalSize", 1, 1, 1
}
// -----
// Selection with control flow afterwards
// SSA value def before selection and use after selection
spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
// CHECK-LABEL: @selection_cf()
spirv.func @selection_cf() -> () "None" {
%true = spirv.Constant true
%false = spirv.Constant false
%zero = spirv.Constant 0 : i32
%one = spirv.Constant 1 : i32
// CHECK-NEXT: %[[VAR:.+]] = spirv.Variable
%var = spirv.Variable : !spirv.ptr<i1, Function>
// CHECK-NEXT: spirv.Branch ^[[BB:.+]]
// CHECK-NEXT: ^[[BB]]:
// CHECK: spirv.Branch ^[[BB:.+]]
// CHECK-NEXT: ^[[BB]]:
// CHECK-NEXT: spirv.mlir.selection {
spirv.mlir.selection {
// CHECK: spirv.BranchConditional %{{.+}}, ^[[THEN0:.+]], ^[[ELSE0:.+]]
spirv.BranchConditional %true, ^then0, ^else0
// CHECK-NEXT: ^[[THEN0]]:
// CHECK: spirv.Store "Function" %[[VAR]]
// CHECK-NEXT: spirv.Branch ^[[MERGE:.+]]
^then0:
spirv.Store "Function" %var, %true : i1
spirv.Branch ^merge
// CHECK-NEXT: ^[[ELSE0]]:
// CHECK: spirv.Store "Function" %[[VAR]]
// CHECK-NEXT: spirv.Branch ^[[MERGE]]
^else0:
spirv.Store "Function" %var, %false : i1
spirv.Branch ^merge
// CHECK-NEXT: ^[[MERGE]]:
// CHECK-NEXT: spirv.mlir.merge
^merge:
spirv.mlir.merge
// CHECK-NEXT: }
}
// CHECK-NEXT: spirv.Load "Function" %[[VAR]]
%cond = spirv.Load "Function" %var : i1
spirv.mlir.selection {
// CHECK: spirv.BranchConditional %1, ^[[THEN1:.+]](%{{.+}} : i32), ^[[ELSE1:.+]](%{{.+}}, %{{.+}} : i32, i32)
spirv.BranchConditional %cond, ^then1(%one: i32), ^else1(%zero, %zero: i32, i32)
// CHECK-NEXT: ^[[THEN1]](%{{.+}}: i32):
// CHECK-NEXT: spirv.Return
^then1(%arg0: i32):
spirv.Return
// CHECK-NEXT: ^[[ELSE1]](%{{.+}}: i32, %{{.+}}: i32):
// CHECK-NEXT: spirv.Return
^else1(%arg1: i32, %arg2: i32):
spirv.Return
^merge:
spirv.mlir.merge
}
spirv.Return
}
spirv.func @main() -> () "None" {
spirv.Return
}
spirv.EntryPoint "GLCompute" @main
spirv.ExecutionMode @main "LocalSize", 1, 1, 1
}
// -----
// Selection yielding values
spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
// CHECK-LABEL: @selection_yield
spirv.func @selection_yield(%cond: i1) -> () "None" {
// CHECK-NEXT: spirv.Constant 0
// CHECK-NEXT: spirv.Variable
%zero = spirv.Constant 0 : i32
%var = spirv.Variable init(%zero) : !spirv.ptr<i32, Function>
// CHECK: spirv.Branch ^[[BB:.+]]
// CHECK-NEXT: ^[[BB]]:
// CHECK-NEXT: {{%.*}} = spirv.mlir.selection -> i32
%yield = spirv.mlir.selection -> i32 {
// CHECK-NEXT: spirv.BranchConditional %{{.*}} [5, 10], ^[[THEN:.+]], ^[[ELSE:.+]]
spirv.BranchConditional %cond [5, 10], ^then, ^else
// CHECK-NEXT: ^[[THEN]]:
^then:
// CHECK-NEXT: spirv.Constant 1
%one = spirv.Constant 1: i32
// CHECK-NEXT: spirv.Branch ^[[MERGE:.+]]({{%.*}} : i32)
spirv.Branch ^merge(%one : i32)
// CHECK-NEXT: ^[[ELSE]]:
^else:
// CHECK-NEXT: spirv.Constant 2
%two = spirv.Constant 2: i32
// CHECK-NEXT: spirv.Branch ^[[MERGE]]({{%.*}} : i32)
spirv.Branch ^merge(%two : i32)
// CHECK-NEXT: ^[[MERGE]]({{%.*}}: i32):
^merge(%merged: i32):
// CHECK-NEXT: spirv.mlir.merge {{%.*}} : i32
spirv.mlir.merge %merged : i32
}
// CHECK: spirv.Store "Function" {{%.*}}, {{%.*}} : i32
spirv.Store "Function" %var, %yield : i32
spirv.Return
}
spirv.func @main() -> () "None" {
spirv.Return
}
spirv.EntryPoint "GLCompute" @main
spirv.ExecutionMode @main "LocalSize", 1, 1, 1
}
// -----
// Selection with switch
spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
// CHECK-LABEL: @selection_switch
spirv.func @selection_switch(%selector: i32) -> () "None" {
%zero = spirv.Constant 0: i32
%one = spirv.Constant 1: i32
%two = spirv.Constant 2: i32
%three = spirv.Constant 3: i32
%four = spirv.Constant 4: i32
// CHECK: {{%.*}} = spirv.Variable init({{%.*}}) : !spirv.ptr<i32, Function>
%var = spirv.Variable init(%zero) : !spirv.ptr<i32, Function>
// CHECK: spirv.mlir.selection {
spirv.mlir.selection {
// CHECK-NEXT: spirv.Switch {{%.*}} : i32, [
// CHECK-NEXT: default: ^[[DEFAULT:.+]],
// CHECK-NEXT: 0: ^[[CASE0:.+]],
// CHECK-NEXT: 1: ^[[CASE1:.+]],
// CHECK-NEXT: 2: ^[[CASE2:.+]]
spirv.Switch %selector : i32, [
default: ^default,
0: ^case0,
1: ^case1,
2: ^case2
]
// CHECK: ^[[DEFAULT]]
^default:
// CHECK: spirv.Store "Function" {{%.*}}, {{%.*}} : i32
spirv.Store "Function" %var, %one : i32
// CHECK-NEXT: spirv.Branch ^[[MERGE:.+]]
spirv.Branch ^merge
// CHECK-NEXT: ^[[CASE0]]
^case0:
// CHECK: spirv.Store "Function" {{%.*}}, {{%.*}} : i32
spirv.Store "Function" %var, %two : i32
// CHECK-NEXT: spirv.Branch ^[[MERGE:.+]]
spirv.Branch ^merge
// CHECK-NEXT: ^[[CASE1]]
^case1:
// CHECK: spirv.Store "Function" {{%.*}}, {{%.*}} : i32
spirv.Store "Function" %var, %three : i32
// CHECK-NEXT: spirv.Branch ^[[MERGE:.+]]
spirv.Branch ^merge
// CHECK-NEXT: ^[[CASE2]]
^case2:
// CHECK: spirv.Store "Function" {{%.*}}, {{%.*}} : i32
spirv.Store "Function" %var, %four : i32
// CHECK-NEXT: spirv.Branch ^[[MERGE:.+]]
spirv.Branch ^merge
// CHECK-NEXT: ^[[MERGE]]
^merge:
// CHECK-NEXT: spirv.mlir.merge
spirv.mlir.merge
// CHECK-NEXT: }
}
// CHECK-NEXT: spirv.Return
spirv.Return
}
spirv.func @main() -> () "None" {
spirv.Return
}
spirv.EntryPoint "GLCompute" @main
spirv.ExecutionMode @main "LocalSize", 1, 1, 1
}
// -----
// Selection with switch and block operands
spirv.module Logical GLSL450 requires #spirv.vce<v1.5, [Shader], []> {
// CHECK-LABEL: @selection_switch_operands
spirv.func @selection_switch_operands(%selector : si32) "None" {
%cst1 = spirv.Constant 1.000000e+00 : f32
%vec0 = spirv.Undef : vector<3xf32>
// CHECK: {{%.*}} = spirv.CompositeInsert {{%.*}}, {{%.*}}[0 : i32] : f32 into vector<3xf32>
%vec1 = spirv.CompositeInsert %cst1, %vec0[0 : i32] : f32 into vector<3xf32>
spirv.Branch ^bb1
^bb1:
// CHECK: {{%.*}} = spirv.mlir.selection -> vector<3xf32> {
%vec4 = spirv.mlir.selection -> vector<3xf32> {
// CHECK-NEXT: spirv.Switch {{%.*}} : si32, [
// CHECK-NEXT: default: ^[[DEFAULT:.+]]({{%.*}} : vector<3xf32>),
// CHECK-NEXT: 0: ^[[CASE0:.+]]({{%.*}} : vector<3xf32>),
// CHECK-NEXT: 1: ^[[CASE1:.+]]({{%.*}} : vector<3xf32>)
spirv.Switch %selector : si32, [
default: ^bb3(%vec1 : vector<3xf32>),
0: ^bb1(%vec1 : vector<3xf32>),
1: ^bb2(%vec1 : vector<3xf32>)
]
// CHECK: ^[[CASE0]]({{%.*}}: vector<3xf32>)
^bb1(%vecbb1: vector<3xf32>):
%cst3 = spirv.Constant 3.000000e+00 : f32
// CHECK: {{%.*}} = spirv.CompositeInsert {{%.*}}, {{%.*}}[1 : i32] : f32 into vector<3xf32>
%vec2 = spirv.CompositeInsert %cst3, %vecbb1[1 : i32] : f32 into vector<3xf32>
// CHECK-NEXT: spirv.Branch ^[[DEFAULT]]({{%.*}} : vector<3xf32>)
spirv.Branch ^bb3(%vec2 : vector<3xf32>)
// CHECK-NEXT: ^[[CASE1]]({{%.*}}: vector<3xf32>)
^bb2(%vecbb2: vector<3xf32>):
%cst4 = spirv.Constant 4.000000e+00 : f32
// CHECK: {{%.*}} = spirv.CompositeInsert {{%.*}}, {{%.*}}[1 : i32] : f32 into vector<3xf32>
%vec3 = spirv.CompositeInsert %cst4, %vecbb2[1 : i32] : f32 into vector<3xf32>
// CHECK-NEXT: spirv.Branch ^[[DEFAULT]]({{%.*}} : vector<3xf32>)
spirv.Branch ^bb3(%vec3 : vector<3xf32>)
// CHECK-NEXT: ^[[DEFAULT]]({{%.*}}: vector<3xf32>)
^bb3(%vecbb3: vector<3xf32>):
// CHECK-NEXT: spirv.mlir.merge {{%.*}} : vector<3xf32>
spirv.mlir.merge %vecbb3 : vector<3xf32>
// CHECK-NEXT: }
}
%cst2 = spirv.Constant 2.000000e+00 : f32
// CHECK: {{%.*}} = spirv.CompositeInsert {{%.*}}, {{%.*}}[2 : i32] : f32 into vector<3xf32>
%vec5 = spirv.CompositeInsert %cst2, %vec4[2 : i32] : f32 into vector<3xf32>
spirv.Return
}
spirv.func @main() -> () "None" {
spirv.Return
}
spirv.EntryPoint "GLCompute" @main
spirv.ExecutionMode @main "LocalSize", 1, 1, 1
}