| //===- SCFToGPUPass.cpp - Convert a loop nest to a GPU kernel -----------===// | |
| // | |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. | |
| // See https://llvm.org/LICENSE.txt for license information. | |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #include "mlir/Conversion/SCFToGPU/SCFToGPUPass.h" | |
| #include "mlir/Conversion/SCFToGPU/SCFToGPU.h" | |
| #include "mlir/Dialect/Affine/IR/AffineOps.h" | |
| #include "mlir/Dialect/GPU/IR/GPUDialect.h" | |
| #include "mlir/Transforms/DialectConversion.h" | |
| namespace mlir { | |
| #define GEN_PASS_DEF_CONVERTAFFINEFORTOGPUPASS | |
| #define GEN_PASS_DEF_CONVERTPARALLELLOOPTOGPUPASS | |
| #include "mlir/Conversion/Passes.h.inc" | |
| } // namespace mlir | |
| using namespace mlir; | |
| using namespace mlir::scf; | |
| namespace { | |
| // A pass that traverses top-level loops in the function and converts them to | |
| // GPU launch operations. Nested launches are not allowed, so this does not | |
| // walk the function recursively to avoid considering nested loops. | |
| struct ForLoopMapper | |
| : public impl::ConvertAffineForToGPUPassBase<ForLoopMapper> { | |
| using Base::Base; | |
| void runOnOperation() override { | |
| for (Operation &op : llvm::make_early_inc_range( | |
| getOperation().getFunctionBody().getOps())) { | |
| if (auto forOp = dyn_cast<affine::AffineForOp>(&op)) { | |
| if (failed(convertAffineLoopNestToGPULaunch(forOp, numBlockDims, | |
| numThreadDims))) | |
| signalPassFailure(); | |
| } | |
| } | |
| } | |
| }; | |
| struct ParallelLoopToGpuPass | |
| : public impl::ConvertParallelLoopToGpuPassBase<ParallelLoopToGpuPass> { | |
| void runOnOperation() override { | |
| RewritePatternSet patterns(&getContext()); | |
| populateParallelLoopToGPUPatterns(patterns); | |
| ConversionTarget target(getContext()); | |
| target.markUnknownOpDynamicallyLegal([](Operation *) { return true; }); | |
| configureParallelLoopToGPULegality(target); | |
| if (failed(applyPartialConversion(getOperation(), target, | |
| std::move(patterns)))) | |
| signalPassFailure(); | |
| finalizeParallelLoopToGPUConversion(getOperation()); | |
| } | |
| }; | |
| } // namespace |