| //===- SymbolTable.h --------------------------------------------*- C++ -*-===// | |
| // | |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. | |
| // See https://llvm.org/LICENSE.txt for license information. | |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #ifndef LLD_ELF_SYMBOL_TABLE_H | |
| #define LLD_ELF_SYMBOL_TABLE_H | |
| #include "Symbols.h" | |
| #include "llvm/ADT/CachedHashString.h" | |
| #include "llvm/ADT/DenseMap.h" | |
| #include "llvm/Support/Compiler.h" | |
| namespace lld::elf { | |
| struct Ctx; | |
| class InputFile; | |
| class SharedFile; | |
| struct ArmCmseEntryFunction { | |
| Symbol *acleSeSym; | |
| Symbol *sym; | |
| }; | |
| // SymbolTable is a bucket of all known symbols, including defined, | |
| // undefined, or lazy symbols (the last one is symbols in archive | |
| // files whose archive members are not yet loaded). | |
| // | |
| // We put all symbols of all files to a SymbolTable, and the | |
| // SymbolTable selects the "best" symbols if there are name | |
| // conflicts. For example, obviously, a defined symbol is better than | |
| // an undefined symbol. Or, if there's a conflict between a lazy and a | |
| // undefined, it'll read an archive member to read a real definition | |
| // to replace the lazy symbol. The logic is implemented in the | |
| // add*() functions, which are called by input files as they are parsed. There | |
| // is one add* function per symbol type. | |
| class SymbolTable { | |
| public: | |
| SymbolTable(Ctx &ctx) : ctx(ctx) {} | |
| ArrayRef<Symbol *> getSymbols() const { return symVector; } | |
| void wrap(Symbol *sym, Symbol *real, Symbol *wrap); | |
| Symbol *insert(StringRef name); | |
| template <typename T> Symbol *addSymbol(const T &newSym) { | |
| Symbol *sym = insert(newSym.getName()); | |
| sym->resolve(ctx, newSym); | |
| return sym; | |
| } | |
| Symbol *addAndCheckDuplicate(Ctx &, const Defined &newSym); | |
| void scanVersionScript(); | |
| Symbol *find(StringRef name); | |
| void handleDynamicList(); | |
| Symbol *addUnusedUndefined(StringRef name, | |
| uint8_t binding = llvm::ELF::STB_GLOBAL); | |
| // Set of .so files to not link the same shared object file more than once. | |
| llvm::DenseMap<llvm::CachedHashStringRef, SharedFile *> soNames; | |
| // Comdat groups define "link once" sections. If two comdat groups have the | |
| // same name, only one of them is linked, and the other is ignored. This map | |
| // is used to uniquify them. | |
| llvm::DenseMap<llvm::CachedHashStringRef, const InputFile *> comdatGroups; | |
| // The Map of __acle_se_<sym>, <sym> pairs found in the input objects. | |
| // Key is the <sym> name. | |
| llvm::SmallMapVector<StringRef, ArmCmseEntryFunction, 1> cmseSymMap; | |
| // Map of symbols defined in the Arm CMSE import library. The linker must | |
| // preserve the addresses in the output objects. | |
| llvm::StringMap<Defined *> cmseImportLib; | |
| // True if <sym> from the input Arm CMSE import library is written to the | |
| // output Arm CMSE import library. | |
| llvm::StringMap<bool> inCMSEOutImpLib; | |
| private: | |
| SmallVector<Symbol *, 0> findByVersion(SymbolVersion ver); | |
| SmallVector<Symbol *, 0> findAllByVersion(SymbolVersion ver, | |
| bool includeNonDefault); | |
| llvm::StringMap<SmallVector<Symbol *, 0>> &getDemangledSyms(); | |
| bool assignExactVersion(SymbolVersion ver, uint16_t versionId, | |
| StringRef versionName, bool includeNonDefault); | |
| void assignWildcardVersion(SymbolVersion ver, uint16_t versionId, | |
| bool includeNonDefault); | |
| Ctx &ctx; | |
| // Global symbols and a map from symbol name to the index. The order is not | |
| // defined. We can use an arbitrary order, but it has to be deterministic even | |
| // when cross linking. | |
| llvm::DenseMap<llvm::CachedHashStringRef, int> symMap; | |
| SmallVector<Symbol *, 0> symVector; | |
| // A map from demangled symbol names to their symbol objects. | |
| // This mapping is 1:N because two symbols with different versions | |
| // can have the same name. We use this map to handle "extern C++ {}" | |
| // directive in version scripts. | |
| std::optional<llvm::StringMap<SmallVector<Symbol *, 0>>> demangledSyms; | |
| }; | |
| } // namespace lld::elf | |
| #endif |