| //===- MemProfRadixTree.cpp - Radix tree encoded callstacks ---------------===// |
| // |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
| // See https://llvm.org/LICENSE.txt for license information. |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
| // |
| //===----------------------------------------------------------------------===// |
| // This file contains logic that implements a space efficient radix tree |
| // encoding for callstacks used by MemProf. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/ProfileData/MemProfRadixTree.h" |
| |
| namespace llvm { |
| namespace memprof { |
| // Encode a call stack into RadixArray. Return the starting index within |
| // RadixArray. For each call stack we encode, we emit two or three components |
| // into RadixArray. If a given call stack doesn't have a common prefix relative |
| // to the previous one, we emit: |
| // |
| // - the frames in the given call stack in the root-to-leaf order |
| // |
| // - the length of the given call stack |
| // |
| // If a given call stack has a non-empty common prefix relative to the previous |
| // one, we emit: |
| // |
| // - the relative location of the common prefix, encoded as a negative number. |
| // |
| // - a portion of the given call stack that's beyond the common prefix |
| // |
| // - the length of the given call stack, including the length of the common |
| // prefix. |
| // |
| // The resulting RadixArray requires a somewhat unintuitive backward traversal |
| // to reconstruct a call stack -- read the call stack length and scan backward |
| // while collecting frames in the leaf to root order. build, the caller of this |
| // function, reverses RadixArray in place so that we can reconstruct a call |
| // stack as if we were deserializing an array in a typical way -- the call stack |
| // length followed by the frames in the leaf-to-root order except that we need |
| // to handle pointers to parents along the way. |
| // |
| // To quickly determine the location of the common prefix within RadixArray, |
| // Indexes caches the indexes of the previous call stack's frames within |
| // RadixArray. |
| template <typename FrameIdTy> |
| LinearCallStackId CallStackRadixTreeBuilder<FrameIdTy>::encodeCallStack( |
| const llvm::SmallVector<FrameIdTy> *CallStack, |
| const llvm::SmallVector<FrameIdTy> *Prev, |
| const llvm::DenseMap<FrameIdTy, LinearFrameId> *MemProfFrameIndexes) { |
| // Compute the length of the common root prefix between Prev and CallStack. |
| uint32_t CommonLen = 0; |
| if (Prev) { |
| auto Pos = std::mismatch(Prev->rbegin(), Prev->rend(), CallStack->rbegin(), |
| CallStack->rend()); |
| CommonLen = std::distance(CallStack->rbegin(), Pos.second); |
| } |
| |
| // Drop the portion beyond CommonLen. |
| assert(CommonLen <= Indexes.size()); |
| Indexes.resize(CommonLen); |
| |
| // Append a pointer to the parent. |
| if (CommonLen) { |
| uint32_t CurrentIndex = RadixArray.size(); |
| uint32_t ParentIndex = Indexes.back(); |
| // The offset to the parent must be negative because we are pointing to an |
| // element we've already added to RadixArray. |
| assert(ParentIndex < CurrentIndex); |
| RadixArray.push_back(ParentIndex - CurrentIndex); |
| } |
| |
| // Copy the part of the call stack beyond the common prefix to RadixArray. |
| assert(CommonLen <= CallStack->size()); |
| for (FrameIdTy F : llvm::drop_begin(llvm::reverse(*CallStack), CommonLen)) { |
| // Remember the index of F in RadixArray. |
| Indexes.push_back(RadixArray.size()); |
| RadixArray.push_back( |
| MemProfFrameIndexes ? MemProfFrameIndexes->find(F)->second : F); |
| } |
| assert(CallStack->size() == Indexes.size()); |
| |
| // End with the call stack length. |
| RadixArray.push_back(CallStack->size()); |
| |
| // Return the index within RadixArray where we can start reconstructing a |
| // given call stack from. |
| return RadixArray.size() - 1; |
| } |
| |
| template <typename FrameIdTy> |
| void CallStackRadixTreeBuilder<FrameIdTy>::build( |
| llvm::MapVector<CallStackId, llvm::SmallVector<FrameIdTy>> |
| &&MemProfCallStackData, |
| const llvm::DenseMap<FrameIdTy, LinearFrameId> *MemProfFrameIndexes, |
| llvm::DenseMap<FrameIdTy, FrameStat> &FrameHistogram) { |
| // Take the vector portion of MemProfCallStackData. The vector is exactly |
| // what we need to sort. Also, we no longer need its lookup capability. |
| llvm::SmallVector<CSIdPair, 0> CallStacks = MemProfCallStackData.takeVector(); |
| |
| // Return early if we have no work to do. |
| if (CallStacks.empty()) { |
| RadixArray.clear(); |
| CallStackPos.clear(); |
| return; |
| } |
| |
| // Sorting the list of call stacks in the dictionary order is sufficient to |
| // maximize the length of the common prefix between two adjacent call stacks |
| // and thus minimize the length of RadixArray. However, we go one step |
| // further and try to reduce the number of times we follow pointers to parents |
| // during deserilization. Consider a poorly encoded radix tree: |
| // |
| // CallStackId 1: f1 -> f2 -> f3 |
| // | |
| // CallStackId 2: +--- f4 -> f5 |
| // | |
| // CallStackId 3: +--> f6 |
| // |
| // Here, f2 and f4 appear once and twice, respectively, in the call stacks. |
| // Once we encode CallStackId 1 into RadixArray, every other call stack with |
| // common prefix f1 ends up pointing to CallStackId 1. Since CallStackId 3 |
| // share "f1 f4" with CallStackId 2, CallStackId 3 needs to follow pointers to |
| // parents twice. |
| // |
| // We try to alleviate the situation by sorting the list of call stacks by |
| // comparing the popularity of frames rather than the integer values of |
| // FrameIds. In the example above, f4 is more popular than f2, so we sort the |
| // call stacks and encode them as: |
| // |
| // CallStackId 2: f1 -- f4 -> f5 |
| // | | |
| // CallStackId 3: | +--> f6 |
| // | |
| // CallStackId 1: +--> f2 -> f3 |
| // |
| // Notice that CallStackId 3 follows a pointer to a parent only once. |
| // |
| // All this is a quick-n-dirty trick to reduce the number of jumps. The |
| // proper way would be to compute the weight of each radix tree node -- how |
| // many call stacks use a given radix tree node, and encode a radix tree from |
| // the heaviest node first. We do not do so because that's a lot of work. |
| llvm::sort(CallStacks, [&](const CSIdPair &L, const CSIdPair &R) { |
| // Call stacks are stored from leaf to root. Perform comparisons from the |
| // root. |
| return std::lexicographical_compare( |
| L.second.rbegin(), L.second.rend(), R.second.rbegin(), R.second.rend(), |
| [&](FrameIdTy F1, FrameIdTy F2) { |
| uint64_t H1 = FrameHistogram[F1].Count; |
| uint64_t H2 = FrameHistogram[F2].Count; |
| // Popular frames should come later because we encode call stacks from |
| // the last one in the list. |
| if (H1 != H2) |
| return H1 < H2; |
| // For sort stability. |
| return F1 < F2; |
| }); |
| }); |
| |
| // Reserve some reasonable amount of storage. |
| RadixArray.clear(); |
| RadixArray.reserve(CallStacks.size() * 8); |
| |
| // Indexes will grow as long as the longest call stack. |
| Indexes.clear(); |
| Indexes.reserve(512); |
| |
| // CallStackPos will grow to exactly CallStacks.size() entries. |
| CallStackPos.clear(); |
| CallStackPos.reserve(CallStacks.size()); |
| |
| // Compute the radix array. We encode one call stack at a time, computing the |
| // longest prefix that's shared with the previous call stack we encode. For |
| // each call stack we encode, we remember a mapping from CallStackId to its |
| // position within RadixArray. |
| // |
| // As an optimization, we encode from the last call stack in CallStacks to |
| // reduce the number of times we follow pointers to the parents. Consider the |
| // list of call stacks that has been sorted in the dictionary order: |
| // |
| // Call Stack 1: F1 |
| // Call Stack 2: F1 -> F2 |
| // Call Stack 3: F1 -> F2 -> F3 |
| // |
| // If we traversed CallStacks in the forward order, we would end up with a |
| // radix tree like: |
| // |
| // Call Stack 1: F1 |
| // | |
| // Call Stack 2: +---> F2 |
| // | |
| // Call Stack 3: +---> F3 |
| // |
| // Notice that each call stack jumps to the previous one. However, if we |
| // traverse CallStacks in the reverse order, then Call Stack 3 has the |
| // complete call stack encoded without any pointers. Call Stack 1 and 2 point |
| // to appropriate prefixes of Call Stack 3. |
| const llvm::SmallVector<FrameIdTy> *Prev = nullptr; |
| for (const auto &[CSId, CallStack] : llvm::reverse(CallStacks)) { |
| LinearCallStackId Pos = |
| encodeCallStack(&CallStack, Prev, MemProfFrameIndexes); |
| CallStackPos.insert({CSId, Pos}); |
| Prev = &CallStack; |
| } |
| |
| // "RadixArray.size() - 1" below is problematic if RadixArray is empty. |
| assert(!RadixArray.empty()); |
| |
| // Reverse the radix array in place. We do so mostly for intuitive |
| // deserialization where we would read the length field and then the call |
| // stack frames proper just like any other array deserialization, except |
| // that we have occasional jumps to take advantage of prefixes. |
| for (size_t I = 0, J = RadixArray.size() - 1; I < J; ++I, --J) |
| std::swap(RadixArray[I], RadixArray[J]); |
| |
| // "Reverse" the indexes stored in CallStackPos. |
| for (auto &[K, V] : CallStackPos) |
| V = RadixArray.size() - 1 - V; |
| } |
| |
| // Explicitly instantiate class with the utilized FrameIdTy. |
| template class CallStackRadixTreeBuilder<FrameId>; |
| template class CallStackRadixTreeBuilder<LinearFrameId>; |
| |
| template <typename FrameIdTy> |
| llvm::DenseMap<FrameIdTy, FrameStat> |
| computeFrameHistogram(llvm::MapVector<CallStackId, llvm::SmallVector<FrameIdTy>> |
| &MemProfCallStackData) { |
| llvm::DenseMap<FrameIdTy, FrameStat> Histogram; |
| |
| for (const auto &KV : MemProfCallStackData) { |
| const auto &CS = KV.second; |
| for (unsigned I = 0, E = CS.size(); I != E; ++I) { |
| auto &S = Histogram[CS[I]]; |
| ++S.Count; |
| S.PositionSum += I; |
| } |
| } |
| return Histogram; |
| } |
| |
| // Explicitly instantiate function with the utilized FrameIdTy. |
| template llvm::DenseMap<FrameId, FrameStat> computeFrameHistogram<FrameId>( |
| llvm::MapVector<CallStackId, llvm::SmallVector<FrameId>> |
| &MemProfCallStackData); |
| template llvm::DenseMap<LinearFrameId, FrameStat> |
| computeFrameHistogram<LinearFrameId>( |
| llvm::MapVector<CallStackId, llvm::SmallVector<LinearFrameId>> |
| &MemProfCallStackData); |
| } // namespace memprof |
| } // namespace llvm |