| # RUN: llc -mtriple=aarch64-none-linux-gnu -aarch64-stack-hazard-size=1024 -run-pass=prologepilog %s -o - | FileCheck %s |
| --- | |
| |
| define void @stack_hazard_streaming_compat() "aarch64_pstate_sm_compatible" { entry: unreachable } |
| define void @stack_hazard_streaming_compat_emergency_spill_slot() "aarch64_pstate_sm_compatible" { entry: unreachable } |
| |
| ... |
| |
| # +------------------+ |
| # | GPR callee-saves | |
| # +------------------+ <- FP |
| # | <hazard padding> | |
| # +------------------+ |
| # | FPR locals | |
| # | %stack.1 | |
| # +------------------+ |
| # | <hazard padding> | |
| # +------------------+ |
| # | GPR locals | |
| # | %stack.2 | |
| # | <emergency spill>| |
| # +------------------+ <- BP |
| # | <VLA> | |
| # +------------------+ <- SP (can't be used due to VLA) |
| |
| # In this case without the base pointer we'd need the emergency spill slot to |
| # access both %stack.1 and %stack.2. With the base pointer we can reach both |
| # without spilling. |
| |
| name: stack_hazard_streaming_compat |
| # CHECK-LABEL: name: stack_hazard_streaming_compat |
| # CHECK: bb.0: |
| # CHECK: STRDui $d0, $x19, 131 |
| # CHECK-NEXT: STRXui $x0, $x19, 1 |
| # CHECK: bb.1: |
| tracksRegLiveness: true |
| frameInfo: |
| isFrameAddressTaken: true |
| stack: |
| - { id: 0, type: variable-sized, alignment: 1 } |
| - { id: 1, size: 8, alignment: 8 } |
| - { id: 2, size: 8, alignment: 8 } |
| body: | |
| bb.0: |
| liveins: $x0, $x8, $d0 |
| $x9 = LDRXui $x0, 0 :: (load (s64)) |
| STRDui $d0, %stack.1, 0 :: (store (s64) into %stack.1) |
| STRXui $x0, %stack.2, 0 :: (store (s64) into %stack.2) |
| B %bb.1 |
| bb.1: |
| liveins: $x1, $x2, $x3, $x4, $x5, $x6, $x7, $x8, $x9, $x10, $x11, $x12, $x13, $x14, $x15, $x16, $x17, $x18, $x19, $x20, $x21, $x22, $x23, $x24, $x25, $x26, $x27, $x28, $lr |
| RET_ReallyLR implicit $x19, implicit $x20, implicit $x21, implicit $x22, implicit $x23, implicit $x24, implicit $x25, implicit $x26, implicit $x27, implicit $x28, implicit $lr |
| ... |
| --- |
| # +------------------+ |
| # | GPR callee-saves | |
| # +------------------+ <- FP |
| # | <hazard padding> | |
| # +------------------+ |
| # | FPR locals | |
| # | %stack.1 | |
| # +------------------+ |
| # | <hazard padding> | |
| # +------------------+ |
| # | GPR locals | |
| # | %stack.2 | (very large) |
| # | <emergency spill>| |
| # +------------------+ <- BP |
| # | <VLA> | |
| # +------------------+ <- SP (can't be used due to VLA) |
| |
| # In this case we need to use the emergency spill slot to access %stack.1 as it |
| # is too far from the frame pointer and the base pointer to directly address. |
| # Note: This also tests that the <emergency spill> located near the SP/BP. |
| |
| name: stack_hazard_streaming_compat_emergency_spill_slot |
| # CHECK-LABEL: name: stack_hazard_streaming_compat_emergency_spill_slot |
| # CHECK: bb.0: |
| # CHECK: STRXui killed $[[SCRATCH:x[0-9]+]], $x19, 0 |
| # CHECK-NEXT: $[[SCRATCH]] = ADDXri $x19, 1056, 0 |
| # CHECK-NEXT: STRDui $d0, killed $[[SCRATCH]], 4095 |
| # CHECK-NEXT: $[[SCRATCH]] = LDRXui $x19, 0 |
| # CHECK: bb.1: |
| tracksRegLiveness: true |
| frameInfo: |
| isFrameAddressTaken: true |
| stack: |
| - { id: 0, type: variable-sized, alignment: 1 } |
| - { id: 1, size: 8, alignment: 8 } |
| - { id: 2, size: 32761, alignment: 8 } |
| body: | |
| bb.0: |
| liveins: $x0, $x8, $d0 |
| $x9 = LDRXui $x0, 0 :: (load (s64)) |
| STRDui $d0, %stack.1, 0 :: (store (s64) into %stack.1) |
| B %bb.1 |
| bb.1: |
| liveins: $x0, $x1, $x2, $x3, $x4, $x5, $x6, $x7, $x8, $x9, $x10, $x11, $x12, $x13, $x14, $x15, $x16, $x17, $x18, $x19, $x20, $x21, $x22, $x23, $x24, $x25, $x26, $x27, $x28, $lr |
| RET_ReallyLR implicit $x19, implicit $x20, implicit $x21, implicit $x22, implicit $x23, implicit $x24, implicit $x25, implicit $x26, implicit $x27, implicit $x28, implicit $lr |