| # RUN: yaml2obj %s | obj2yaml | FileCheck %s |
| |
| # This test verifies that shader flags are omitted if they are all off. |
| --- !dxcontainer |
| Header: |
| Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, |
| 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ] |
| Version: |
| Major: 1 |
| Minor: 0 |
| PartCount: 2 |
| Parts: |
| - Name: SFI0 |
| Size: 8 |
| Flags: |
| Doubles: true |
| ComputeShadersPlusRawAndStructuredBuffers: false |
| UAVsAtEveryStage: true |
| Max64UAVs: false |
| MinimumPrecision: true |
| DX11_1_DoubleExtensions: false |
| DX11_1_ShaderExtensions: true |
| LEVEL9ComparisonFiltering: true |
| TiledResources: false |
| StencilRef: true |
| InnerCoverage: true |
| TypedUAVLoadAdditionalFormats: false |
| ROVs: false |
| ViewportAndRTArrayIndexFromAnyShaderFeedingRasterizer: true |
| WaveOps: false |
| Int64Ops: false |
| ViewID: true |
| Barycentrics: false |
| NativeLowPrecision: false |
| ShadingRate: false |
| Raytracing_Tier_1_1: true |
| SamplerFeedback: false |
| AtomicInt64OnTypedResource: false |
| AtomicInt64OnGroupShared: false |
| DerivativesInMeshAndAmpShaders: true |
| ResourceDescriptorHeapIndexing: false |
| SamplerDescriptorHeapIndexing: false |
| RESERVED: true |
| AtomicInt64OnHeapResource: false |
| AdvancedTextureOps: true |
| WriteableMSAATextures: false |
| SampleCmpWithGradientOrBias: false |
| ExtendedCommandInfo: false |
| NextUnusedBit: true |
| - Name: FKE0 |
| Size: 8 |
| ... |
| |
| # CHECK: Parts: |
| # CHECK-NEXT: - Name: SFI0 |
| # CHECK-NEXT: Size: 8 |
| # CHECK-NEXT: Flags: |
| # CHECK-NEXT: Doubles: true |
| # CHECK-NEXT: ComputeShadersPlusRawAndStructuredBuffers: false |
| # CHECK-NEXT: UAVsAtEveryStage: true |
| # CHECK-NEXT: Max64UAVs: false |
| # CHECK-NEXT: MinimumPrecision: true |
| # CHECK-NEXT: DX11_1_DoubleExtensions: false |
| # CHECK-NEXT: DX11_1_ShaderExtensions: true |
| # CHECK-NEXT: LEVEL9ComparisonFiltering: true |
| # CHECK-NEXT: TiledResources: false |
| # CHECK-NEXT: StencilRef: true |
| # CHECK-NEXT: InnerCoverage: true |
| # CHECK-NEXT: TypedUAVLoadAdditionalFormats: false |
| # CHECK-NEXT: ROVs: false |
| # CHECK-NEXT: ViewportAndRTArrayIndexFromAnyShaderFeedingRasterizer: true |
| # CHECK-NEXT: WaveOps: false |
| # CHECK-NEXT: Int64Ops: false |
| # CHECK-NEXT: ViewID: true |
| # CHECK-NEXT: Barycentrics: false |
| # CHECK-NEXT: NativeLowPrecision: false |
| # CHECK-NEXT: ShadingRate: false |
| # CHECK-NEXT: Raytracing_Tier_1_1: true |
| # CHECK-NEXT: SamplerFeedback: false |
| # CHECK-NEXT: AtomicInt64OnTypedResource: false |
| # CHECK-NEXT: AtomicInt64OnGroupShared: false |
| # CHECK-NEXT: DerivativesInMeshAndAmpShaders: true |
| # CHECK-NEXT: ResourceDescriptorHeapIndexing: false |
| # CHECK-NEXT: SamplerDescriptorHeapIndexing: false |
| # CHECK-NEXT: RESERVED: true |
| # CHECK-NEXT: AtomicInt64OnHeapResource: false |
| # CHECK-NEXT: AdvancedTextureOps: true |
| # CHECK-NEXT: WriteableMSAATextures: false |
| # CHECK-NEXT: SampleCmpWithGradientOrBias: false |
| # CHECK-NEXT: ExtendedCommandInfo: false |
| # CHECK-NEXT: NextUnusedBit: true |