blob: fa5ff9ca56d34eb4975bb26cd0473455300cb085 [file] [edit]
// RUN: mlir-opt --xevm-attach-target='module=xevm_* chip=pvc' \
// RUN: --xegpu-optimize-peephole --canonicalize --cse --split-input-file %s | FileCheck %s
// CHECK-LABEL: gpu.func @no_scf(
// CHECK-SAME: %[[ARG0:[0-9a-zA-Z]+]]: memref<64x64xf16>, %{{.*}}: vector<8x16xf16>) -> vector<8x16xf32> {
// CHECK: %[[C16:.*]] = arith.constant 16 : index
// CHECK: %[[C32:.*]] = arith.constant 32 : index
// CHECK: %[[PTR:.*]] = memref.extract_aligned_pointer_as_index %[[ARG0]] : memref<64x64xf16> -> index
// CHECK: %[[T0:.*]] = arith.index_cast %[[PTR]] : index to i64
// CHECK: %[[BDESC:.*]] = xegpu.create_nd_tdesc %[[T0]], shape : [64, %[[C32]]], strides : [%[[C32]], 1] : i64
// CHECK-SAME: -> !xegpu.tensor_desc<16x8xi32, #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 1], order = [0, 1]>>
// CHECK-NEXT: %[[B:.*]] = xegpu.load_nd %[[BDESC]][%{{.*}}, %[[C16]]]
// CHECK-SAME: {layout = #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 1], order = [0, 1]>}
// CHECK-SAME: : !xegpu.tensor_desc<16x8xi32, #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 1], order = [0, 1]>>
// CHECK-SAME: -> vector<16x8xi32>
// CHECK: %[[BITCAST:.*]] = vector.bitcast %[[B]] : vector<16x8xi32> to vector<16x16xf16>
#a = #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>
#b = #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 2], order = [0, 1]>
#bt = #xegpu.layout<lane_layout = [1, 16], lane_data = [2, 1]>
gpu.module @xevm_module {
gpu.func @no_scf(%arg0: memref<64x64xf16>, %arg1: vector<8x16xf16>) -> vector<8x16xf32> {
%c0 = arith.constant 0 : index
%c32 = arith.constant 32 : index
%0 = xegpu.create_nd_tdesc %arg0 : memref<64x64xf16> -> !xegpu.tensor_desc<16x16xf16, #b>
%1 = xegpu.load_nd %0[%c0, %c32] { result_layout = #b } : !xegpu.tensor_desc<16x16xf16, #b> -> vector<16x16xf16>
%2 = vector.transpose %1, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16>
%6 = xegpu.dpas %arg1, %2 { layout_result_0 = #a } : vector<8x16xf16>, vector<16x16xf16> -> vector<8x16xf32>
gpu.return %6 : vector<8x16xf32>
}
}
// -----
// CHECK-LABEL: gpu.func @no_scf_i8(
// CHECK-SAME: %[[ARG0:[0-9a-zA-Z]+]]: memref<64x64xi8>, %{{.*}}: vector<8x32xi8>) -> vector<8x16xi32> {
// CHECK: %[[C16:.*]] = arith.constant 16 : index
// CHECK: %[[PTR:.*]] = memref.extract_aligned_pointer_as_index %[[ARG0]] : memref<64x64xi8> -> index
// CHECK: %[[T0:.*]] = arith.index_cast %[[PTR]] : index to i64
// CHECK: %[[T1:.*]] = xegpu.create_nd_tdesc %[[T0]], shape : [64, %[[C16]]], strides : [%[[C16]], 1] : i64
// CHECK-SAME: -> !xegpu.tensor_desc<16x8xi32, #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 1], order = [0, 1]>>
// CHECK: %[[T2:.*]] = xegpu.load_nd %[[T1]][%{{.*}}, %[[C16]]]
// CHECK-SAME: {layout = #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 1], order = [0, 1]>}
// CHECK-SAME: : !xegpu.tensor_desc<16x8xi32, #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 1], order = [0, 1]>> -> vector<16x8xi32>
// CHECK: %[[T3:.*]] = vector.bitcast %[[T2]] : vector<16x8xi32> to vector<16x32xi8>
#a = #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 2]>
#b = #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 4], order = [0, 1]>
#bt = #xegpu.layout<lane_layout = [1, 16], lane_data = [4, 1]>
#c = #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>
gpu.module @xevm_module {
gpu.func @no_scf_i8(%arg0: memref<64x64xi8>, %arg1: vector<8x32xi8>) -> vector<8x16xi32> {
%c0 = arith.constant 0 : index
%c64 = arith.constant 64 : index
%0 = xegpu.create_nd_tdesc %arg0 : memref<64x64xi8> -> !xegpu.tensor_desc<16x32xi8, #b>
%1 = xegpu.load_nd %0[%c0, %c64] { result_layout = #b } : !xegpu.tensor_desc<16x32xi8, #b> -> vector<16x32xi8>
%2 = vector.transpose %1, [1, 0] { layout_result_0 = #bt } : vector<16x32xi8> to vector<32x16xi8>
%6 = xegpu.dpas %arg1, %2 { layout_result_0 = #c } : vector<8x32xi8>, vector<32x16xi8> -> vector<8x16xi32>
gpu.return %6 : vector<8x16xi32>
}
}
// -----
// Transpose optimization is also enabled for the "cri" target, producing the
// same i32-repacked load as for the pvc/bmg targets.
// CHECK-LABEL: gpu.func @no_scf_cri(
// CHECK-SAME: %[[ARG0:[0-9a-zA-Z]+]]: memref<64x64xf16>, %{{.*}}: vector<8x16xf16>, %[[ARG2:[0-9a-zA-Z]+]]: memref<8x16xf32>) {
// CHECK: %[[C16:.*]] = arith.constant 16 : index
// CHECK: %[[C32:.*]] = arith.constant 32 : index
// CHECK: %[[PTR:.*]] = memref.extract_aligned_pointer_as_index %[[ARG0]] : memref<64x64xf16> -> index
// CHECK: %[[T0:.*]] = arith.index_cast %[[PTR]] : index to i64
// CHECK: %[[BDESC:.*]] = xegpu.create_nd_tdesc %[[T0]], shape : [64, %[[C32]]], strides : [%[[C32]], 1] : i64
// CHECK-SAME: -> !xegpu.tensor_desc<16x8xi32, #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 1], order = [0, 1]>>
// CHECK-NEXT: %[[B:.*]] = xegpu.load_nd %[[BDESC]][%{{.*}}, %[[C16]]]
// CHECK-SAME: {layout = #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 1], order = [0, 1]>}
// CHECK-SAME: : !xegpu.tensor_desc<16x8xi32, #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 1], order = [0, 1]>>
// CHECK-SAME: -> vector<16x8xi32>
// CHECK: %[[BITCAST:.*]] = vector.bitcast %[[B]] : vector<16x8xi32> to vector<16x16xf16>
// CHECK: %[[TRANSPOSE:.*]] = vector.transpose %[[BITCAST]], [1, 0] : vector<16x16xf16> to vector<16x16xf16>
// CHECK: %[[DPAS:.*]] = xegpu.dpas %{{.*}}, %[[TRANSPOSE]] : vector<8x16xf16>, vector<16x16xf16> -> vector<8x16xf32>
// CHECK: %[[ODESC:.*]] = xegpu.create_nd_tdesc %[[ARG2]] : memref<8x16xf32> -> !xegpu.tensor_desc<8x16xf32, #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>>
// CHECK: xegpu.store_nd %[[DPAS]], %[[ODESC]]
#a = #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>
#b = #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 2], order = [0, 1]>
#bt = #xegpu.layout<lane_layout = [1, 16], lane_data = [2, 1]>
gpu.module @cri_module [#xevm.target<chip = "cri">] {
gpu.func @no_scf_cri(%arg0: memref<64x64xf16>, %arg1: vector<8x16xf16>, %arg2: memref<8x16xf32>) {
%c0 = arith.constant 0 : index
%c32 = arith.constant 32 : index
%0 = xegpu.create_nd_tdesc %arg0 : memref<64x64xf16> -> !xegpu.tensor_desc<16x16xf16, #b>
%1 = xegpu.load_nd %0[%c0, %c32] { result_layout = #b } : !xegpu.tensor_desc<16x16xf16, #b> -> vector<16x16xf16>
%2 = vector.transpose %1, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16>
%3 = xegpu.dpas %arg1, %2 { layout_result_0 = #a } : vector<8x16xf16>, vector<16x16xf16> -> vector<8x16xf32>
%4 = xegpu.create_nd_tdesc %arg2 : memref<8x16xf32> -> !xegpu.tensor_desc<8x16xf32, #a>
xegpu.store_nd %3, %4[%c0, %c0] : vector<8x16xf32>, !xegpu.tensor_desc<8x16xf32, #a>
gpu.return
}
}
// -----
// CHECK-LABEL: gpu.func @gemm_b_transpose(
// CHECK-SAME: %{{.*}} memref<256x256xf16>, %[[ARG1:[a-zA-Z0-9]+]]: memref<256x256xf16>, %{{.*}}: memref<256x256xf32>) {
// CHECK: %[[C128:.*]] = arith.constant 128 : index
// CHECK: %[[C1:.*]] = arith.constant 1 : index
// CHECK: %[[C16:.*]] = arith.constant 16 : index
// CHECK: %[[C256:.*]] = arith.constant 256 : index
// CHECK: %[[PTR:.*]] = memref.extract_aligned_pointer_as_index %[[ARG1]] : memref<256x256xf16> -> index
// CHECK: %[[T3:.*]] = arith.index_cast %[[PTR]] : index to i64
// CHECK: %[[T4:.*]] = xegpu.create_nd_tdesc %[[T3]], shape : [256, %[[C128]]], strides : [%c128, 1]
// CHECK-SAME: : i64 -> !xegpu.tensor_desc<16x8xi32, #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 1], order = [0, 1]>>
// CHECK: %{{.*}} = scf.for %[[K:.*]] = %{{.*}} to %{{.*}} step %{{.*}} iter_args(%{{.*}}) -> (vector<8x16xf32>) {
// CHECK: %[[T7:.*]] = arith.shrui %[[K]], %[[C1]] : index
// CHECK-NEXT: %[[T8:.*]] = xegpu.load_nd %[[T4]][%{{.*}}, %[[T7]]]
// CHECK-SAME: <{layout = #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 1], order = [0, 1]>}> :
// CHECK-SAME: !xegpu.tensor_desc<16x8xi32, #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 1], order = [0, 1]>> -> vector<16x8xi32>
// CHECK-NEXT: %{{.*}} = vector.bitcast %[[T8]] : vector<16x8xi32> to vector<16x16xf16>
#a = #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>
#b = #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 2], order = [0, 1]>
#bt = #xegpu.layout<lane_layout = [1, 16], lane_data = [2, 1]>
gpu.module @xevm_module {
gpu.func @gemm_b_transpose(%arg0: memref<256x256xf16>, %arg1: memref<256x256xf16>, %arg2: memref<256x256xf32>) {
%c0 = arith.constant 0 : index
%c16 = arith.constant 16 : index
%c256 = arith.constant 256 : index
%0 = xegpu.create_nd_tdesc %arg2 : memref<256x256xf32> -> !xegpu.tensor_desc<8x16xf32, #a>
%1 = xegpu.load_nd %0[%c0, %c0] { layout_result_0 = #a } : !xegpu.tensor_desc<8x16xf32, #a> -> vector<8x16xf32>
%2 = xegpu.create_nd_tdesc %arg0 : memref<256x256xf16> -> !xegpu.tensor_desc<8x16xf16, #a>
%3 = xegpu.create_nd_tdesc %arg1 : memref<256x256xf16> -> !xegpu.tensor_desc<16x16xf16, #b>
%4 = scf.for %arg3 = %c0 to %c256 step %c16 iter_args(%arg4 = %1) -> (vector<8x16xf32>) {
%5 = xegpu.load_nd %2[%c0, %arg3] { layout_result_0 = #a } : !xegpu.tensor_desc<8x16xf16, #a> -> vector<8x16xf16>
%6 = xegpu.load_nd %3[%c0, %arg3] { layout_result_0 = #b } : !xegpu.tensor_desc<16x16xf16, #b> -> vector<16x16xf16>
%7 = vector.transpose %6, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16>
%8 = xegpu.dpas %5, %7, %arg4 {layout_result_0 = #a} : vector<8x16xf16>, vector<16x16xf16>, vector<8x16xf32> -> vector<8x16xf32>
scf.yield %8 : vector<8x16xf32>
} {layout_result_0 = #a}
xegpu.store_nd %4, %0[%c0, %c0] : vector<8x16xf32>, !xegpu.tensor_desc<8x16xf32, #a>
gpu.return
}
}
// -----
// CHECK-LABEL: gpu.func @nested_scf(
// CHECK-SAME: %{{.*}}: memref<256x256xf16>, %[[ARG1:[a-zA-Z0-9]+]]: memref<256x256xf16>, %{{.*}}: memref<256x256xf32>) {
// CHECK: %[[C128:.*]] = arith.constant 128 : index
// CHECK: %[[C1:.*]] = arith.constant 1 : index
// CHECK: %[[C16:.*]] = arith.constant 16 : index
// CHECK: %[[C256:.*]] = arith.constant 256 : index
// CHECK: scf.for %{{.*}} to %{{.*}} step %{{.*}} {
// CHECK: %[[PTR:.*]] = memref.extract_aligned_pointer_as_index %[[ARG1]] : memref<256x256xf16> -> index
// CHECK: %[[T3:.*]] = arith.index_cast %[[PTR]] : index to i64
// CHECK: %[[T4:.*]] = xegpu.create_nd_tdesc %[[T3]], shape : [256, %[[C128]]], strides : [%[[C128]], 1] : i64
// CHECK-SAME: -> !xegpu.tensor_desc<16x8xi32, #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 1], order = [0, 1]>>
// CHECK: %{{.*}} = scf.for %[[K:.*]] = %{{.*}} iter_args(%{{.*}}) -> (vector<8x16xf32>) {
// CHECK: %[[T7:.*]] = arith.shrui %[[K]], %[[C1]] : index
// CHECK-NEXT: %[[T8:.*]] = xegpu.load_nd %[[T4]][%{{.*}}, %[[T7]]] <{layout = #xegpu.layout<
// CHECK-SAME: lane_layout = [16, 1], lane_data = [1, 1], order = [0, 1]>}> :
// CHECK-SAME: !xegpu.tensor_desc<16x8xi32, #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 1], order = [0, 1]>> -> vector<16x8xi32>
// CHECK-NEXT: %{{.*}} = vector.bitcast %[[T8]] : vector<16x8xi32> to vector<16x16xf16>
#a = #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>
#b = #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 2], order = [0, 1]>
#bt = #xegpu.layout<lane_layout = [1, 16], lane_data = [2, 1]>
gpu.module @xevm_module {
gpu.func @nested_scf(%arg0: memref<256x256xf16>, %arg1: memref<256x256xf16>, %arg2: memref<256x256xf32>) {
%c0 = arith.constant 0 : index
%c16 = arith.constant 16 : index
%c256 = arith.constant 256 : index
scf.for %arg8 = %c0 to %c256 step %c16 {
%0 = xegpu.create_nd_tdesc %arg2 : memref<256x256xf32> -> !xegpu.tensor_desc<8x16xf32, #a>
%1 = xegpu.load_nd %0[%arg8, %c0] { layout_result_0 = #a } : !xegpu.tensor_desc<8x16xf32, #a> -> vector<8x16xf32>
%2 = xegpu.create_nd_tdesc %arg0 : memref<256x256xf16> -> !xegpu.tensor_desc<8x16xf16, #a>
%3 = xegpu.create_nd_tdesc %arg1 : memref<256x256xf16> -> !xegpu.tensor_desc<16x16xf16, #b>
%4 = scf.for %arg3 = %c0 to %c256 step %c16 iter_args(%arg4 = %1) -> (vector<8x16xf32>) {
%5 = xegpu.load_nd %2[%arg8, %arg3] { layout_result_0 = #a } : !xegpu.tensor_desc<8x16xf16, #a> -> vector<8x16xf16>
%6 = xegpu.load_nd %3[%arg8, %arg3] { layout_result_0 = #b } : !xegpu.tensor_desc<16x16xf16, #b> -> vector<16x16xf16>
%7 = vector.transpose %6, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16>
%8 = xegpu.dpas %5, %7, %arg4 {layout_result_0 = #a} : vector<8x16xf16>, vector<16x16xf16>, vector<8x16xf32> -> vector<8x16xf32>
scf.yield %8 : vector<8x16xf32>
} {layout_result_0 = #a}
xegpu.store_nd %4, %0[%c0, %c0] : vector<8x16xf32>, !xegpu.tensor_desc<8x16xf32, #a>
}
gpu.return
}
}
// -----
// CHECK-LABEL: gpu.func @large_loads(
// CHECK-SAME: %{{.*}}: vector<8x16xf16>, %[[ARG1:[a-zA-Z0-9]+]]: memref<256x256xf16>, %{{.*}}: memref<256x256xf32>) {
// CHECK: %[[C128:.*]] = arith.constant 128 : index
// CHECK: %[[C8:.*]] = arith.constant 8 : index
// CHECK: %[[CST:.*]] = arith.constant dense<0> : vector<32x16xi32>
// CHECK: %[[C1:.*]] = arith.constant 1 : index
// CHECK: %[[PTR:.*]] = memref.extract_aligned_pointer_as_index %[[ARG1]] : memref<256x256xf16> -> index
// CHECK: %[[T2:.*]] = arith.index_cast %[[PTR]] : index to i64
// CHECK: %[[T3:.*]] = xegpu.create_nd_tdesc %[[T2]], shape : [256, %[[C128]]], strides : [%[[C128]], 1] : i64
// CHECK-SAME: -> !xegpu.tensor_desc<32x8xi32, #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 1], order = [0, 1]>>
// CHECK: %{{.*}}:4 = scf.for %[[K:.*]] = %{{.*}} iter_args(%{{.*}}) -> (vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32>) {
// CHECK: %[[T5:.*]] = arith.shrui %[[K]], %[[C1]] : index
// CHECK: %[[T6:.*]] = xegpu.load_nd %[[T3]][%{{.*}}, %[[T5]]] <{layout = #xegpu.layout<lane_layout = [16, 1],
// CHEKC-SAME: lane_data = [1, 1], order = [0, 1]>}>
// CHECK-SAME: : !xegpu.tensor_desc<32x8xi32, #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 1],
// CHECK-SAME: order = [0, 1]>> -> vector<32x8xi32>
// CHECK: %[[T7:.*]] = vector.insert_strided_slice %[[T6]], %[[CST]]
// CHECK-SAME: {offsets = [0, 0], strides = [1, 1]} : vector<32x8xi32> into vector<32x16xi32>
// CHECK: %[[T8:.*]] = arith.addi %[[T5]], %[[C8]] : index
// CHECK: %[[T9:.*]] = xegpu.load_nd %[[T3]][%{{.*}}, %[[T8]]] <{layout = #xegpu.layout<lane_layout = [16, 1],
// CHECK-SAME: lane_data = [1, 1], order = [0, 1]>}>
// CHECK-SAME: : !xegpu.tensor_desc<32x8xi32, #xegpu.layout<lane_layout = [16, 1],
// CHECK-SAME: lane_data = [1, 1], order = [0, 1]>> -> vector<32x8xi32>
// CHECK: %[[T10:.*]] = vector.insert_strided_slice %[[T9]], %[[T7]]
// CHECK-SAME: {offsets = [0, 8], strides = [1, 1]} : vector<32x8xi32> into vector<32x16xi32>
// CHECK: %{{.*}} = vector.bitcast %[[T10]] : vector<32x16xi32> to vector<32x32xf16>
#a = #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>
#b = #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 2], order = [0, 1]>
#bt = #xegpu.layout<lane_layout = [1, 16], lane_data = [2, 1]>
gpu.module @xevm_module {
gpu.func @large_loads(%arg0: vector<8x16xf16>, %arg1: memref<256x256xf16>, %arg2: memref<256x256xf32>) {
%c0 = arith.constant 0 : index
%c16 = arith.constant 16 : index
%c32 = arith.constant 32 : index
%c256 = arith.constant 256 : index
%0 = xegpu.create_nd_tdesc %arg2 : memref<256x256xf32> -> !xegpu.tensor_desc<8x16xf32, #a>
%1 = xegpu.load_nd %0[%c0, %c0] { layout_result_0 = #a } : !xegpu.tensor_desc<8x16xf32, #a> -> vector<8x16xf32>
%3 = xegpu.create_nd_tdesc %arg1 : memref<256x256xf16> -> !xegpu.tensor_desc<32x32xf16, #b>
%4:4 = scf.for %arg3 = %c0 to %c256 step %c32 iter_args(%arg4 = %1, %arg5 = %1, %arg6 = %1, %arg7 = %1)
-> (vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32>) {
%6 = xegpu.load_nd %3[%c0, %arg3] { layout_result_0 = #b } : !xegpu.tensor_desc<32x32xf16, #b> -> vector<32x32xf16>
%7 = vector.extract_strided_slice %6 {offsets = [0, 0], sizes = [16, 16], strides = [1, 1], layout_result_0 = #b }
: vector<32x32xf16> to vector<16x16xf16>
%8 = vector.extract_strided_slice %6 {offsets = [0, 16], sizes = [16, 16], strides = [1, 1], layout_result_0 = #b }
: vector<32x32xf16> to vector<16x16xf16>
%9 = vector.extract_strided_slice %6 {offsets = [16, 0], sizes = [16, 16], strides = [1, 1], layout_result_0 = #b }
: vector<32x32xf16> to vector<16x16xf16>
%10 = vector.extract_strided_slice %6 {offsets = [16, 16], sizes = [16, 16], strides = [1, 1], layout_result_0 = #b }
: vector<32x32xf16> to vector<16x16xf16>
%11 = vector.transpose %7, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16>
%12 = vector.transpose %8, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16>
%13 = vector.transpose %9, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16>
%14 = vector.transpose %10, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16>
%15 = xegpu.dpas %arg0, %11, %arg4 {layout_result_0 = #a} : vector<8x16xf16>, vector<16x16xf16>, vector<8x16xf32> -> vector<8x16xf32>
%16 = xegpu.dpas %arg0, %12, %arg5 {layout_result_0 = #a} : vector<8x16xf16>, vector<16x16xf16>, vector<8x16xf32> -> vector<8x16xf32>
%17 = xegpu.dpas %arg0, %13, %arg6 {layout_result_0 = #a} : vector<8x16xf16>, vector<16x16xf16>, vector<8x16xf32> -> vector<8x16xf32>
%18 = xegpu.dpas %arg0, %14, %arg7 {layout_result_0 = #a} : vector<8x16xf16>, vector<16x16xf16>, vector<8x16xf32> -> vector<8x16xf32>
scf.yield %15, %16, %17, %18 : vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32>
} {layout_result_0 = #a, layout_result_1 = #a, layout_result_2 = #a, layout_result_3 = #a}
xegpu.store_nd %4#0, %0[%c0, %c0] : vector<8x16xf32>, !xegpu.tensor_desc<8x16xf32, #a>
xegpu.store_nd %4#1, %0[%c0, %c16] : vector<8x16xf32>, !xegpu.tensor_desc<8x16xf32, #a>
xegpu.store_nd %4#2, %0[%c16, %c0] : vector<8x16xf32>, !xegpu.tensor_desc<8x16xf32, #a>
xegpu.store_nd %4#3, %0[%c16, %c16] : vector<8x16xf32>, !xegpu.tensor_desc<8x16xf32, #a>
gpu.return
}
}
// -----
// CHECK-LABEL: gpu.func @array_length(
// CHECK-SAME: %{{.*}}: vector<8x16xf16>, %[[ARG1:[a-zA-Z0-9]+]]: memref<256x256xf16>, %arg2: memref<256x256xf32>) {
// CHECK: %[[C128:.*]] = arith.constant 128 : index
// CHECK: %[[C8:.*]] = arith.constant 8 : index
// CHECK: %[[C1:.*]] = arith.constant 1 : index
// CHECK: %[[PTR:.*]] = memref.extract_aligned_pointer_as_index %[[ARG1]] :
// CHECK-SAME: memref<256x256xf16> -> index
// CHECK: %[[T2:.*]] = arith.index_cast %[[PTR]] : index to i64
// CHECK: %[[T3:.*]] = xegpu.create_nd_tdesc %[[T2]], shape : [256, %[[C128]]],
// CHECK-SAME: strides : [%[[C128]], 1] : i64 ->
// CHECK-SAME: !xegpu.tensor_desc<32x8xi32, #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 1], order = [0, 1]>>
// CHECK: %{{.*}}:4 = scf.for %[[K:.*]] = %{{.*}} iter_args(%{{.*}}) ->
// CHECK-SAME: (vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32>) {
// CHECK: %[[T5:.*]] = arith.shrui %[[K]], %[[C1]] : index
// CHECK: %[[T6:.*]] = xegpu.load_nd %[[T3]][%{{.*}}, %[[T5]]]
// CHECK-SAME: <{layout = #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 1], order = [0, 1]>}> :
// CHECK-SAME: !xegpu.tensor_desc<32x8xi32, #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 1], order = [0, 1]>> -> vector<32x8xi32>
// CHECK: %[[T7:.*]] = vector.bitcast %[[T6]]
// CHECK-SAME: : vector<32x8xi32> to vector<32x16xf16>
// CHECK: %[[T8:.*]] = arith.addi %[[T5]], %[[C8]] : index
// CHECK: %[[T9:.*]] = xegpu.load_nd %[[T3]][%{{.*}}, %[[T8]]]
// CHECK-SAME: <{layout = #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 1], order = [0, 1]>}> :
// CHECK-SAME: !xegpu.tensor_desc<32x8xi32, #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 1], order = [0, 1]>> -> vector<32x8xi32>
// CHECK: %[[T10:.*]] = vector.bitcast %[[T9]]
// CHECK-SAME: : vector<32x8xi32> to vector<32x16xf16>
#a = #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>
#b = #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 2], order = [0, 1]>
#bt = #xegpu.layout<lane_layout = [1, 16], lane_data = [2, 1]>
gpu.module @xevm_module {
gpu.func @array_length(%arg0: vector<8x16xf16>, %arg1: memref<256x256xf16>, %arg2: memref<256x256xf32>) {
%c0 = arith.constant 0 : index
%c16 = arith.constant 16 : index
%c32 = arith.constant 32 : index
%c256 = arith.constant 256 : index
%0 = xegpu.create_nd_tdesc %arg2 : memref<256x256xf32> -> !xegpu.tensor_desc<8x16xf32, #a>
%1 = xegpu.load_nd %0[%c0, %c0] { layout = #a } : !xegpu.tensor_desc<8x16xf32, #a> -> vector<8x16xf32>
%3 = xegpu.create_nd_tdesc %arg1 : memref<256x256xf16>
-> !xegpu.tensor_desc<32x16xf16, #b, #xegpu.block_tdesc_attr<array_length = 2 : i64>>
%4:4 = scf.for %arg3 = %c0 to %c256 step %c32 iter_args(%arg4 = %1, %arg5 = %1, %arg6 = %1, %arg7 = %1)
-> (vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32>) {
%6 = xegpu.load_nd %3[%c0, %arg3] { layout = #b }
: !xegpu.tensor_desc<32x16xf16, #b, #xegpu.block_tdesc_attr<array_length = 2 : i64>> -> vector<2x32x16xf16>
%19 = vector.extract %6[0] { layout_result_0 = #b } : vector<32x16xf16> from vector<2x32x16xf16>
%20 = vector.extract %6[1] { layout_result_0 = #b } : vector<32x16xf16> from vector<2x32x16xf16>
%7 = vector.extract_strided_slice %19 {offsets = [0, 0], sizes = [16, 16], strides = [1, 1], layout_result_0 = #b }
: vector<32x16xf16> to vector<16x16xf16>
%8 = vector.extract_strided_slice %19 {offsets = [16, 0], sizes = [16, 16], strides = [1, 1], layout_result_0 = #b }
: vector<32x16xf16> to vector<16x16xf16>
%9 = vector.extract_strided_slice %20 {offsets = [0, 0], sizes = [16, 16], strides = [1, 1], layout_result_0 = #b }
: vector<32x16xf16> to vector<16x16xf16>
%10 = vector.extract_strided_slice %20 {offsets = [16, 0], sizes = [16, 16], strides = [1, 1], layout_result_0 = #b }
: vector<32x16xf16> to vector<16x16xf16>
%11 = vector.transpose %7, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16>
%12 = vector.transpose %8, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16>
%13 = vector.transpose %9, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16>
%14 = vector.transpose %10, [1, 0] { layout_result_0 = #bt } : vector<16x16xf16> to vector<16x16xf16>
%15 = xegpu.dpas %arg0, %11, %arg4 {layout = #a} : vector<8x16xf16>, vector<16x16xf16>, vector<8x16xf32> -> vector<8x16xf32>
%16 = xegpu.dpas %arg0, %12, %arg5 {layout = #a} : vector<8x16xf16>, vector<16x16xf16>, vector<8x16xf32> -> vector<8x16xf32>
%17 = xegpu.dpas %arg0, %13, %arg6 {layout = #a} : vector<8x16xf16>, vector<16x16xf16>, vector<8x16xf32> -> vector<8x16xf32>
%18 = xegpu.dpas %arg0, %14, %arg7 {layout = #a} : vector<8x16xf16>, vector<16x16xf16>, vector<8x16xf32> -> vector<8x16xf32>
scf.yield %15, %16, %17, %18 : vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32>, vector<8x16xf32>
} {layout_result_0 = #a, layout_result_1 = #a, layout_result_2 = #a, layout_result_3 = #a}
xegpu.store_nd %4#0, %0[%c0, %c0] : vector<8x16xf32>, !xegpu.tensor_desc<8x16xf32, #a>
xegpu.store_nd %4#1, %0[%c0, %c16] : vector<8x16xf32>, !xegpu.tensor_desc<8x16xf32, #a>
xegpu.store_nd %4#2, %0[%c16, %c0] : vector<8x16xf32>, !xegpu.tensor_desc<8x16xf32, #a>
xegpu.store_nd %4#3, %0[%c16, %c16] : vector<8x16xf32>, !xegpu.tensor_desc<8x16xf32, #a>
gpu.return
}
}
// -----
// Array length optimization is skipped for sub-byte types. The FCD (32) is a
// multiple of the subgroup size (16) and larger than it, so a non-sub-byte
// descriptor would be folded to array_length = 2 (loading vector<32x16x...>);
// the i4 descriptor is instead left unchanged.
// CHECK-LABEL: gpu.func @array_length_subbyte(
// CHECK-SAME: %[[ARG0:[0-9a-zA-Z]+]]: memref<256x256xi4>, %[[ARG1:[0-9a-zA-Z]+]]: memref<16x32xi4>) {
// CHECK: %[[T0:.*]] = xegpu.create_nd_tdesc %[[ARG0]] : memref<256x256xi4>
// CHECK-SAME: -> !xegpu.tensor_desc<16x32xi4, #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>>
// CHECK: %[[T1:.*]] = xegpu.load_nd %[[T0]][
// CHECK-SAME: : !xegpu.tensor_desc<16x32xi4, #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>> -> vector<16x32xi4>
// CHECK: xegpu.store_nd %[[T1]]
#l = #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>
gpu.module @xevm_module {
gpu.func @array_length_subbyte(%arg0: memref<256x256xi4>, %arg1: memref<16x32xi4>) {
%c0 = arith.constant 0 : index
%0 = xegpu.create_nd_tdesc %arg0 : memref<256x256xi4> -> !xegpu.tensor_desc<16x32xi4, #l>
%1 = xegpu.load_nd %0[%c0, %c0] { result_layout = #l } : !xegpu.tensor_desc<16x32xi4, #l> -> vector<16x32xi4>
%2 = xegpu.create_nd_tdesc %arg1 : memref<16x32xi4> -> !xegpu.tensor_desc<16x32xi4, #l>
xegpu.store_nd %1, %2[%c0, %c0] : vector<16x32xi4>, !xegpu.tensor_desc<16x32xi4, #l>
gpu.return
}
}
// -----
// CHECK-LABEL: gpu.func @vector_reduce_2d(
// CHECK-SAME: %[[ARG0:[0-9a-zA-Z]+]]: memref<4x16xf32>, %[[ARG1:[0-9a-zA-Z]+]]: memref<256xf32>) {
// CHECK: %[[ACC_VEC:.*]] = arith.constant dense<0.000000e+00> : vector<16xf32>
// CHECK: %[[MASK:.*]] = arith.constant dense<true> : vector<16xi1>
// CHECK: %[[OFFSET:.*]] = arith.constant dense<0> : vector<16xindex>
// CHECK: %[[ACC_SCALAR:.*]] = arith.constant 1.000000e+00 : f32
// CHECK: %[[TDESC:.*]] = xegpu.create_nd_tdesc %[[ARG0]] : memref<4x16xf32> -> !xegpu.tensor_desc<4x16xf32, #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>>
// CHECK: %[[LOADED:.*]] = xegpu.load_nd %[[TDESC]][0, 0] : !xegpu.tensor_desc<4x16xf32, #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>> -> vector<4x16xf32>
// CHECK: %[[REDUCE_1:.*]] = vector.multi_reduction <add>, %[[LOADED]], %[[ACC_VEC]] [0] : vector<4x16xf32> to vector<16xf32>
// CHECK: %[[REDUCE_2:.*]] = vector.multi_reduction <add>, %[[REDUCE_1]], %[[ACC_SCALAR]] [0] : vector<16xf32> to f32
// CHECK: %[[BRIDGE:.*]] = xegpu.convert_layout %[[REDUCE_2]] <{input_layout = #xegpu.slice<#xegpu.slice<#xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>, dims = [0]>, dims = [0]>, target_layout = #xegpu.slice<#xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>, dims = [0, 1]>}> : f32
// CHECK: %[[BCAST:.*]] = vector.broadcast %[[BRIDGE]] : f32 to vector<16xf32>
// CHECK: xegpu.store %[[BCAST]], %[[ARG1]][%[[OFFSET]]], %[[MASK]]
// CHECK-SAME: <{layout = #xegpu.slice<#xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>, dims = [0]>}>
// CHECK-SAME: : vector<16xf32>, memref<256xf32>, vector<16xindex>, vector<16xi1>
gpu.module @xevm_test {
gpu.func @vector_reduce_2d(%src: memref<4x16xf32>, %dst: memref<256xf32>) {
%cst = arith.constant {layout_result_0 = #xegpu.slice<#xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>, dims = [0, 1]>} 1.0 : f32
%tdesc = xegpu.create_nd_tdesc %src : memref<4x16xf32>
-> !xegpu.tensor_desc<4x16xf32, #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>>
%load = xegpu.load_nd %tdesc[0, 0]
: !xegpu.tensor_desc<4x16xf32, #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>>
-> vector<4x16xf32>
%reduce = vector.multi_reduction <add>, %load, %cst
{layout_result_0 = #xegpu.slice<#xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>, dims = [0, 1]>}
[0, 1] : vector<4x16xf32> to f32
%reduce_bcast = vector.broadcast %reduce
{layout_result_0 = #xegpu.slice<#xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>, dims = [0]>}
: f32 to vector<16xf32>
%offset = arith.constant {layout_result_0 = #xegpu.layout<lane_layout = [16], lane_data = [1]>} dense<0> : vector<16xindex>
%mask = arith.constant {layout_result_0 = #xegpu.layout<lane_layout = [16], lane_data = [1]>} dense<1> : vector<16xi1>
xegpu.store %reduce_bcast, %dst[%offset], %mask {layout = #xegpu.slice<#xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>, dims = [0]>} : vector<16xf32>, memref<256xf32>, vector<16xindex>, vector<16xi1>
gpu.return
}
}
// -----
// CHECK-LABEL: gpu.func @vector_reduce_2d_with_leading_unit_dims(
// CHECK-SAME: %[[ARG0:[0-9a-zA-Z]+]]: memref<4x16xf32>, %[[ARG1:[0-9a-zA-Z]+]]: memref<256xf32>) {
// CHECK: %[[ACC_2D:.*]] = arith.constant dense<0.000000e+00> : vector<1x16xf32>
// CHECK: %[[MASK:.*]] = arith.constant dense<true> : vector<16xi1>
// CHECK: %[[OFFSET:.*]] = arith.constant dense<0> : vector<16xindex>
// CHECK: %[[ACC_1D:.*]] = arith.constant dense<1.000000e+00> : vector<1xf32>
// CHECK: %[[TDESC:.*]] = xegpu.create_nd_tdesc %[[ARG0]] : memref<4x16xf32> -> !xegpu.tensor_desc<4x16xf32, #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>>
// CHECK: %[[LOADED:.*]] = xegpu.load_nd %[[TDESC]][0, 0] : !xegpu.tensor_desc<4x16xf32, #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>> -> vector<4x16xf32>
// CHECK: %[[SHAPED:.*]] = vector.shape_cast %[[LOADED]] : vector<4x16xf32> to vector<1x4x16xf32>
// CHECK: %[[REDUCE_1:.*]] = vector.multi_reduction <add>, %[[SHAPED]], %[[ACC_2D]] [1] : vector<1x4x16xf32> to vector<1x16xf32>
// CHECK: %[[REDUCE_2:.*]] = vector.multi_reduction <add>, %[[REDUCE_1]], %[[ACC_1D]] [1] : vector<1x16xf32> to vector<1xf32>
// CHECK: %[[BRIDGE:.*]] = xegpu.convert_layout %[[REDUCE_2]] <{input_layout = #xegpu.slice<#xegpu.slice<#xegpu.layout<lane_layout = [1, 1, 16], lane_data = [1, 1, 1]>, dims = [1]>, dims = [1]>, target_layout = #xegpu.slice<#xegpu.layout<lane_layout = [1, 1, 16], lane_data = [1, 1, 1]>, dims = [1, 2]>}> : vector<1xf32>
// CHECK: %[[BCAST:.*]] = vector.broadcast %[[BRIDGE]] : vector<1xf32> to vector<16xf32>
// CHECK: xegpu.store %[[BCAST]], %[[ARG1]][%[[OFFSET]]], %[[MASK]]
// CHECK-SAME: <{layout = #xegpu.layout<lane_layout = [16], lane_data = [1]>}>
// CHECK-SAME: : vector<16xf32>, memref<256xf32>, vector<16xindex>, vector<16xi1>
gpu.module @xevm_test {
gpu.func @vector_reduce_2d_with_leading_unit_dims(%src: memref<4x16xf32>, %dst: memref<256xf32>) {
%cst = arith.constant {layout_result_0 = #xegpu.slice<#xegpu.layout<lane_layout = [1, 1, 16], lane_data = [1, 1, 1]>, dims = [1, 2]>} dense<1.000000e+00> : vector<1xf32>
%tdesc = xegpu.create_nd_tdesc %src : memref<4x16xf32>
-> !xegpu.tensor_desc<4x16xf32, #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>>
%load = xegpu.load_nd %tdesc[0, 0]
: !xegpu.tensor_desc<4x16xf32, #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>>
-> vector<4x16xf32>
%load1 = vector.broadcast %load {layout_result_0 = #xegpu.layout<lane_layout = [1, 1, 16], lane_data = [1, 1, 1]>}: vector<4x16xf32> to vector<1x4x16xf32>
%reduce = vector.multi_reduction <add>, %load1, %cst
{layout_result_0 = #xegpu.slice<#xegpu.layout<lane_layout = [1, 1, 16], lane_data = [1, 1, 1]>, dims = [1, 2]>}
[1, 2] : vector<1x4x16xf32> to vector<1xf32>
%reduce_bcast = vector.broadcast %reduce
{layout_result_0 = #xegpu.layout<lane_layout = [16], lane_data = [1]>}
: vector<1xf32> to vector<16xf32>
%offset = arith.constant {layout_result_0 = #xegpu.layout<lane_layout = [16], lane_data = [1]>} dense<0> : vector<16xindex>
%mask = arith.constant {layout_result_0 = #xegpu.layout<lane_layout = [16], lane_data = [1]>} dense<1> : vector<16xi1>
xegpu.store %reduce_bcast, %dst[%offset], %mask {layout = #xegpu.layout<lane_layout = [16], lane_data = [1]>} : vector<16xf32>, memref<256xf32>, vector<16xindex>, vector<16xi1>
gpu.return
}
}
// -----
// CHECK-LABEL: gpu.func @reduce_2d_scalar_convert_layout(
// CHECK-SAME: %[[ARG0:[0-9a-zA-Z]+]]: memref<4x16xf32>, %[[ARG1:[0-9a-zA-Z]+]]: memref<256xf32>) {
// CHECK: %[[ACC_VEC:.*]] = arith.constant dense<0.000000e+00> : vector<16xf32>
// CHECK: %[[ACC_SCALAR:.*]] = arith.constant 1.000000e+00 : f32
// CHECK: %[[TDESC:.*]] = xegpu.create_nd_tdesc %[[ARG0]] : memref<4x16xf32> -> !xegpu.tensor_desc<4x16xf32, #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>>
// CHECK: %[[LOADED:.*]] = xegpu.load_nd %[[TDESC]][0, 0] : !xegpu.tensor_desc<4x16xf32, #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>> -> vector<4x16xf32>
// CHECK: %[[REDUCE_1:.*]] = vector.multi_reduction <add>, %[[LOADED]], %[[ACC_VEC]] [0] : vector<4x16xf32> to vector<16xf32>
// CHECK: %[[REDUCE_2:.*]] = vector.multi_reduction <add>, %[[REDUCE_1]], %[[ACC_SCALAR]] [0] : vector<16xf32> to f32
// CHECK: %[[BRIDGE:.*]] = xegpu.convert_layout %[[REDUCE_2]] <{input_layout = #xegpu.slice<#xegpu.slice<#xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>, dims = [0]>, dims = [0]>, target_layout = #xegpu.slice<#xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>, dims = [0, 1]>}> : f32
// CHECK: %[[CVT:.*]] = xegpu.convert_layout %[[BRIDGE]] <{target_layout = #xegpu.slice<#xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>, dims = [0, 1]>}> : f32
// CHECK: %[[BCAST:.*]] = vector.broadcast %[[CVT]] : f32 to vector<16xf32>
// CHECK: xegpu.store %[[BCAST]], %[[ARG1]]
gpu.module @xevm_test {
gpu.func @reduce_2d_scalar_convert_layout(%src: memref<4x16xf32>, %dst: memref<256xf32>) {
%cst = arith.constant {layout_result_0 = #xegpu.slice<#xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>, dims = [0, 1]>} 1.0 : f32
%tdesc = xegpu.create_nd_tdesc %src : memref<4x16xf32>
-> !xegpu.tensor_desc<4x16xf32, #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>>
%load = xegpu.load_nd %tdesc[0, 0]
: !xegpu.tensor_desc<4x16xf32, #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>>
-> vector<4x16xf32>
%reduce = vector.multi_reduction <add>, %load, %cst
{layout_result_0 = #xegpu.slice<#xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>, dims = [0, 1]>}
[0, 1] : vector<4x16xf32> to f32
%cvt = xegpu.convert_layout %reduce
<{target_layout = #xegpu.slice<#xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>, dims = [0, 1]>}>
: f32
%reduce_bcast = vector.broadcast %cvt
{layout_result_0 = #xegpu.slice<#xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>, dims = [0]>}
: f32 to vector<16xf32>
%offset = arith.constant {layout_result_0 = #xegpu.layout<lane_layout = [16], lane_data = [1]>} dense<0> : vector<16xindex>
%mask = arith.constant {layout_result_0 = #xegpu.layout<lane_layout = [16], lane_data = [1]>} dense<1> : vector<16xi1>
xegpu.store %reduce_bcast, %dst[%offset], %mask {layout = #xegpu.slice<#xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>, dims = [0]>} : vector<16xf32>, memref<256xf32>, vector<16xindex>, vector<16xi1>
gpu.return
}
}
// -----
// CHECK-LABEL: gpu.func @reduce_2d_vec1_convert_layout(
// CHECK-SAME: %[[ARG0:[0-9a-zA-Z]+]]: memref<4x16xf32>, %[[ARG1:[0-9a-zA-Z]+]]: memref<256xf32>) {
// CHECK: %[[ACC_2D:.*]] = arith.constant dense<0.000000e+00> : vector<1x16xf32>
// CHECK: %[[ACC_1D:.*]] = arith.constant dense<1.000000e+00> : vector<1xf32>
// CHECK: %[[TDESC:.*]] = xegpu.create_nd_tdesc %[[ARG0]] : memref<4x16xf32> -> !xegpu.tensor_desc<4x16xf32, #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>>
// CHECK: %[[LOADED:.*]] = xegpu.load_nd %[[TDESC]][0, 0] : !xegpu.tensor_desc<4x16xf32, #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>> -> vector<4x16xf32>
// CHECK: %[[SHAPED:.*]] = vector.shape_cast %[[LOADED]] : vector<4x16xf32> to vector<1x4x16xf32>
// CHECK: %[[REDUCE_1:.*]] = vector.multi_reduction <add>, %[[SHAPED]], %[[ACC_2D]] [1] : vector<1x4x16xf32> to vector<1x16xf32>
// CHECK: %[[REDUCE_2:.*]] = vector.multi_reduction <add>, %[[REDUCE_1]], %[[ACC_1D]] [1] : vector<1x16xf32> to vector<1xf32>
// CHECK: %[[BRIDGE:.*]] = xegpu.convert_layout %[[REDUCE_2]] <{input_layout = #xegpu.slice<#xegpu.slice<#xegpu.layout<lane_layout = [1, 1, 16], lane_data = [1, 1, 1]>, dims = [1]>, dims = [1]>, target_layout = #xegpu.slice<#xegpu.layout<lane_layout = [1, 1, 16], lane_data = [1, 1, 1]>, dims = [1, 2]>}> : vector<1xf32>
// CHECK: %[[CVT:.*]] = xegpu.convert_layout %[[BRIDGE]] <{input_layout = #xegpu.slice<#xegpu.layout<lane_layout = [1, 1, 16], lane_data = [1, 1, 1]>, dims = [1, 2]>, target_layout = #xegpu.slice<#xegpu.layout<lane_layout = [1, 1, 1], lane_data = [1, 1, 1]>, dims = [1, 2]>}> : vector<1xf32>
// CHECK: %[[BCAST:.*]] = vector.broadcast %[[CVT]] : vector<1xf32> to vector<16xf32>
// CHECK: xegpu.store %[[BCAST]], %[[ARG1]]
gpu.module @xevm_test {
gpu.func @reduce_2d_vec1_convert_layout(%src: memref<4x16xf32>, %dst: memref<256xf32>) {
%cst = arith.constant {layout_result_0 = #xegpu.slice<#xegpu.layout<lane_layout = [1, 1, 16], lane_data = [1, 1, 1]>, dims = [1, 2]>} dense<1.000000e+00> : vector<1xf32>
%tdesc = xegpu.create_nd_tdesc %src : memref<4x16xf32>
-> !xegpu.tensor_desc<4x16xf32, #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>>
%load = xegpu.load_nd %tdesc[0, 0]
: !xegpu.tensor_desc<4x16xf32, #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>>
-> vector<4x16xf32>
%load1 = vector.broadcast %load {layout_result_0 = #xegpu.layout<lane_layout = [1, 1, 16], lane_data = [1, 1, 1]>}: vector<4x16xf32> to vector<1x4x16xf32>
%reduce = vector.multi_reduction <add>, %load1, %cst
{layout_result_0 = #xegpu.slice<#xegpu.layout<lane_layout = [1, 1, 16], lane_data = [1, 1, 1]>, dims = [1, 2]>}
[1, 2] : vector<1x4x16xf32> to vector<1xf32>
%cvt = xegpu.convert_layout %reduce
<{input_layout = #xegpu.slice<#xegpu.layout<lane_layout = [1, 1, 16], lane_data = [1, 1, 1]>, dims = [1, 2]>,
target_layout = #xegpu.slice<#xegpu.layout<lane_layout = [1, 1, 1], lane_data = [1, 1, 1]>, dims = [1, 2]>}>
: vector<1xf32>
%reduce_bcast = vector.broadcast %cvt
{layout_result_0 = #xegpu.layout<lane_layout = [16], lane_data = [1]>}
: vector<1xf32> to vector<16xf32>
%offset = arith.constant {layout_result_0 = #xegpu.layout<lane_layout = [16], lane_data = [1]>} dense<0> : vector<16xindex>
%mask = arith.constant {layout_result_0 = #xegpu.layout<lane_layout = [16], lane_data = [1]>} dense<1> : vector<16xi1>
xegpu.store %reduce_bcast, %dst[%offset], %mask {layout = #xegpu.layout<lane_layout = [16], lane_data = [1]>} : vector<16xf32>, memref<256xf32>, vector<16xindex>, vector<16xi1>
gpu.return
}
}