| // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-DXIL -DTARGET=dx |
| // RUN: %clang_cc1 -triple spirv-linux-vulkan-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-SPIRV -DTARGET=spv |
| |
| struct S0 { |
| uint Idx : SV_DispatchThreadID; |
| }; |
| |
| // CHECK: define void @main0() |
| // CHECK-DXIL: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id(i32 0) |
| // CHECK-SPIRV: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id.i32(i32 0) |
| // CHECK: %[[#TMP:]] = insertvalue %struct.S0 poison, i32 %[[#ID:]], 0 |
| // CHECK: %[[#ARG:]] = alloca %struct.S0, align 8 |
| // CHECK: store %struct.S0 %[[#TMP]], ptr %[[#ARG]], align 4 |
| // CHECK-DXIL: call void @{{.*}}main0{{.*}}(ptr %[[#ARG]]) |
| // CHECK-SPIRV: call spir_func void @{{.*}}main0{{.*}}(ptr %[[#ARG]]) |
| [shader("compute")] |
| [numthreads(8,8,1)] |
| void main0(S0 p) {} |
| |
| struct S1 { |
| uint2 a : SV_DispatchThreadID; |
| uint2 b : SV_GroupThreadID; |
| }; |
| |
| // CHECK: define void @main1() |
| // CHECK-DXIL: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id(i32 0) |
| // CHECK-SPIRV: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id.i32(i32 0) |
| // CHECK: %[[#AX_:]] = insertelement <2 x i32> poison, i32 %[[#ID]], i64 0 |
| // CHECK-DXIL: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id(i32 1) |
| // CHECK-SPIRV: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id.i32(i32 1) |
| // CHECK: %[[#AXY:]] = insertelement <2 x i32> %[[#AX_]], i32 %[[#ID]], i64 1 |
| // CHECK: %[[#S1A_:]] = insertvalue %struct.S1 poison, <2 x i32> %[[#AXY]], 0 |
| // CHECK-DXIL: %[[#ID_X:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 0) |
| // CHECK-SPIRV: %[[#ID_X:]] = call i32 @llvm.[[TARGET]].thread.id.in.group.i32(i32 0) |
| // CHECK: %[[#ID_X_:]] = insertelement <2 x i32> poison, i32 %[[#ID_X]], i64 0 |
| // CHECK-DXIL: %[[#ID_Y:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 1) |
| // CHECK-SPIRV: %[[#ID_Y:]] = call i32 @llvm.[[TARGET]].thread.id.in.group.i32(i32 1) |
| // CHECK: %[[#ID_XY:]] = insertelement <2 x i32> %[[#ID_X_]], i32 %[[#ID_Y]], i64 1 |
| // CHECK: %[[#S1AB:]] = insertvalue %struct.S1 %[[#S1A_]], <2 x i32> %[[#ID_XYZ:]], 1 |
| // CHECK: %[[#ARG:]] = alloca %struct.S1, align 8 |
| // CHECK: store %struct.S1 %[[#S1AB]], ptr %[[#ARG]], align 8 |
| // CHECK-DXIL: call void @{{.*}}main1{{.*}}(ptr %[[#ARG]]) |
| // CHECK-SPIRV: call spir_func void @{{.*}}main1{{.*}}(ptr %[[#ARG]]) |
| [shader("compute")] |
| [numthreads(8,8,1)] |
| void main1(S1 p) {} |
| |
| struct S2C { |
| uint2 b : SV_GroupThreadID; |
| }; |
| |
| struct S2 { |
| uint a : SV_DispatchThreadID; |
| S2C child; |
| }; |
| |
| // CHECK: define void @main2() |
| // CHECK-DXIL: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id(i32 0) |
| // CHECK-SPIRV: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id.i32(i32 0) |
| // CHECK: %[[#S2A_:]] = insertvalue %struct.S2 poison, i32 %[[#ID:]], 0 |
| |
| // CHECK-DXIL: %[[#ID_X:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 0) |
| // CHECK-SPIRV: %[[#ID_X:]] = call i32 @llvm.[[TARGET]].thread.id.in.group.i32(i32 0) |
| // CHECK: %[[#ID_X_:]] = insertelement <2 x i32> poison, i32 %[[#ID_X]], i64 0 |
| // CHECK-DXIL: %[[#ID_Y:]] = call i32 @llvm.[[TARGET]].thread.id.in.group(i32 1) |
| // CHECK-SPIRV: %[[#ID_Y:]] = call i32 @llvm.[[TARGET]].thread.id.in.group.i32(i32 1) |
| // CHECK: %[[#ID_XY:]] = insertelement <2 x i32> %[[#ID_X_]], i32 %[[#ID_Y]], i64 1 |
| // CHECK: %[[#S2C:]] = insertvalue %struct.S2C poison, <2 x i32> %[[#ID_XY:]], 0 |
| |
| // CHECK: %[[#S2AB:]] = insertvalue %struct.S2 %[[#S2A_]], %struct.S2C %[[#S2V:]], 1 |
| // CHECK: %[[#ARG:]] = alloca %struct.S2, align 8 |
| // CHECK: store %struct.S2 %[[#S2AB]], ptr %[[#ARG]], align 1 |
| // CHECK-DXIL: call void @{{.*}}main2{{.*}}(ptr %[[#ARG]]) |
| // CHECK-SPIRV: call spir_func void @{{.*}}main2{{.*}}(ptr %[[#ARG]]) |
| [shader("compute")] |
| [numthreads(8,8,1)] |
| void main2(S2 p) {} |