| ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py |
| ; RUN: llc -global-isel -new-reg-bank-select -mtriple=amdgcn -mcpu=gfx900 -o - %s | FileCheck -check-prefix=GFX9 %s |
| ; RUN: llc -global-isel -new-reg-bank-select -mtriple=amdgcn -mcpu=gfx1200 -o - %s | FileCheck -check-prefix=GFX12 %s |
| |
| define amdgpu_ps half @fmed3_s16_uniform(half inreg %a, half inreg %b, half inreg %c) { |
| ; GFX9-LABEL: fmed3_s16_uniform: |
| ; GFX9: ; %bb.0: |
| ; GFX9-NEXT: v_mov_b32_e32 v0, s1 |
| ; GFX9-NEXT: v_mov_b32_e32 v1, s2 |
| ; GFX9-NEXT: v_med3_f16 v0, s0, v0, v1 |
| ; GFX9-NEXT: ; return to shader part epilog |
| ; |
| ; GFX12-LABEL: fmed3_s16_uniform: |
| ; GFX12: ; %bb.0: |
| ; GFX12-NEXT: v_mov_b32_e32 v0, s2 |
| ; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_1) |
| ; GFX12-NEXT: v_med3_num_f16 v0, s0, s1, v0 |
| ; GFX12-NEXT: ; return to shader part epilog |
| %result = call half @llvm.amdgcn.fmed3.f16(half %a, half %b, half %c) |
| ret half %result |
| } |
| |
| define amdgpu_ps half @fmed3_s16_uniform_salu_use(half inreg %a, half inreg %b, half inreg %c, half inreg %d) { |
| ; GFX9-LABEL: fmed3_s16_uniform_salu_use: |
| ; GFX9: ; %bb.0: |
| ; GFX9-NEXT: v_mov_b32_e32 v0, s1 |
| ; GFX9-NEXT: v_mov_b32_e32 v1, s2 |
| ; GFX9-NEXT: v_med3_f16 v0, s0, v0, v1 |
| ; GFX9-NEXT: v_add_f16_e32 v0, s3, v0 |
| ; GFX9-NEXT: ; return to shader part epilog |
| ; |
| ; GFX12-LABEL: fmed3_s16_uniform_salu_use: |
| ; GFX12: ; %bb.0: |
| ; GFX12-NEXT: v_mov_b32_e32 v0, s2 |
| ; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1) |
| ; GFX12-NEXT: v_med3_num_f16 v0, s0, s1, v0 |
| ; GFX12-NEXT: v_readfirstlane_b32 s0, v0 |
| ; GFX12-NEXT: s_add_f16 s0, s0, s3 |
| ; GFX12-NEXT: s_wait_alu depctr_sa_sdst(0) |
| ; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_2) |
| ; GFX12-NEXT: v_mov_b32_e32 v0, s0 |
| ; GFX12-NEXT: ; return to shader part epilog |
| %result = call half @llvm.amdgcn.fmed3.f16(half %a, half %b, half %c) |
| %add = fadd half %result, %d |
| ret half %add |
| } |
| |
| define amdgpu_ps half @fmed3_s16_div(half %a, half %b, half %c) { |
| ; GFX9-LABEL: fmed3_s16_div: |
| ; GFX9: ; %bb.0: |
| ; GFX9-NEXT: v_med3_f16 v0, v0, v1, v2 |
| ; GFX9-NEXT: ; return to shader part epilog |
| ; |
| ; GFX12-LABEL: fmed3_s16_div: |
| ; GFX12: ; %bb.0: |
| ; GFX12-NEXT: v_med3_num_f16 v0, v0, v1, v2 |
| ; GFX12-NEXT: ; return to shader part epilog |
| %result = call half @llvm.amdgcn.fmed3.f16(half %a, half %b, half %c) |
| ret half %result |
| } |
| |
| define amdgpu_ps float @fmed3_s32_uniform(float inreg %a, float inreg %b, float inreg %c) { |
| ; GFX9-LABEL: fmed3_s32_uniform: |
| ; GFX9: ; %bb.0: |
| ; GFX9-NEXT: v_mov_b32_e32 v0, s1 |
| ; GFX9-NEXT: v_mov_b32_e32 v1, s2 |
| ; GFX9-NEXT: v_med3_f32 v0, s0, v0, v1 |
| ; GFX9-NEXT: ; return to shader part epilog |
| ; |
| ; GFX12-LABEL: fmed3_s32_uniform: |
| ; GFX12: ; %bb.0: |
| ; GFX12-NEXT: v_mov_b32_e32 v0, s2 |
| ; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_1) |
| ; GFX12-NEXT: v_med3_num_f32 v0, s0, s1, v0 |
| ; GFX12-NEXT: ; return to shader part epilog |
| %result = call float @llvm.amdgcn.fmed3.f32(float %a, float %b, float %c) |
| ret float %result |
| } |
| |
| define amdgpu_ps float @fmed3_s32_uniform_salu_use(float inreg %a, float inreg %b, float inreg %c, float inreg %d) { |
| ; GFX9-LABEL: fmed3_s32_uniform_salu_use: |
| ; GFX9: ; %bb.0: |
| ; GFX9-NEXT: v_mov_b32_e32 v0, s1 |
| ; GFX9-NEXT: v_mov_b32_e32 v1, s2 |
| ; GFX9-NEXT: v_med3_f32 v0, s0, v0, v1 |
| ; GFX9-NEXT: v_add_f32_e32 v0, s3, v0 |
| ; GFX9-NEXT: ; return to shader part epilog |
| ; |
| ; GFX12-LABEL: fmed3_s32_uniform_salu_use: |
| ; GFX12: ; %bb.0: |
| ; GFX12-NEXT: v_mov_b32_e32 v0, s2 |
| ; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1) |
| ; GFX12-NEXT: v_med3_num_f32 v0, s0, s1, v0 |
| ; GFX12-NEXT: v_readfirstlane_b32 s0, v0 |
| ; GFX12-NEXT: s_add_f32 s0, s0, s3 |
| ; GFX12-NEXT: s_wait_alu depctr_sa_sdst(0) |
| ; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_2) |
| ; GFX12-NEXT: v_mov_b32_e32 v0, s0 |
| ; GFX12-NEXT: ; return to shader part epilog |
| %result = call float @llvm.amdgcn.fmed3.f32(float %a, float %b, float %c) |
| %add = fadd float %result, %d |
| ret float %add |
| } |
| |
| define amdgpu_ps float @fmed3_s32_div(float %a, float %b, float %c) { |
| ; GFX9-LABEL: fmed3_s32_div: |
| ; GFX9: ; %bb.0: |
| ; GFX9-NEXT: v_med3_f32 v0, v0, v1, v2 |
| ; GFX9-NEXT: ; return to shader part epilog |
| ; |
| ; GFX12-LABEL: fmed3_s32_div: |
| ; GFX12: ; %bb.0: |
| ; GFX12-NEXT: v_med3_num_f32 v0, v0, v1, v2 |
| ; GFX12-NEXT: ; return to shader part epilog |
| %result = call float @llvm.amdgcn.fmed3.f32(float %a, float %b, float %c) |
| ret float %result |
| } |
| |
| declare half @llvm.amdgcn.fmed3.f16(half, half, half) |
| declare float @llvm.amdgcn.fmed3.f32(float, float, float) |