blob: 61bc3fe49a716ece8c7b7926744e29567954d349 [file] [edit]
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 6
; RUN: llc -global-isel=1 -mtriple=amdgpu9.00 -amdgpu-enable-delay-alu=0 -o - %s | FileCheck -check-prefix=GFX9 %s
; RUN: llc -global-isel=1 -mtriple=amdgpu12.00 -amdgpu-enable-delay-alu=0 -o - %s | FileCheck -check-prefix=GFX12 %s
; RUN: llc -global-isel=1 -mtriple=amdgpu12.50 -amdgpu-enable-delay-alu=0 -o - %s | FileCheck -check-prefix=GFX1250 %s
define amdgpu_ps bfloat @fma_bf16_vvv(bfloat %a, bfloat %b, bfloat %c) {
; GFX9-LABEL: fma_bf16_vvv:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX9-NEXT: v_lshlrev_b32_e32 v2, 16, v2
; GFX9-NEXT: v_fma_f32 v0, v0, v1, v2
; GFX9-NEXT: v_bfe_u32 v2, v0, 16, 1
; GFX9-NEXT: v_mov_b32_e32 v3, 0x7fff
; GFX9-NEXT: v_or_b32_e32 v1, 0x400000, v0
; GFX9-NEXT: v_add3_u32 v2, v2, v0, v3
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: v_cndmask_b32_e32 v0, v2, v1, vcc
; GFX9-NEXT: v_lshrrev_b32_e32 v0, 16, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fma_bf16_vvv:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX12-NEXT: v_lshlrev_b32_e32 v2, 16, v2
; GFX12-NEXT: v_fmac_f32_e32 v2, v0, v1
; GFX12-NEXT: v_bfe_u32 v0, v2, 16, 1
; GFX12-NEXT: v_or_b32_e32 v1, 0x400000, v2
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v2
; GFX12-NEXT: v_add3_u32 v0, v0, v2, 0x7fff
; GFX12-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc_lo
; GFX12-NEXT: v_mov_b16_e32 v0.l, v0.h
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fma_bf16_vvv:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_dual_lshlrev_b32 v0, 16, v0 :: v_dual_lshlrev_b32 v1, 16, v1
; GFX1250-NEXT: v_lshlrev_b32_e32 v2, 16, v2
; GFX1250-NEXT: v_fmac_f32_e32 v2, v0, v1
; GFX1250-NEXT: v_bfe_u32 v0, v2, 16, 1
; GFX1250-NEXT: v_or_b32_e32 v1, 0x400000, v2
; GFX1250-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v2
; GFX1250-NEXT: v_add3_u32 v0, v0, v2, 0x7fff
; GFX1250-NEXT: v_cndmask_b32_e32 v0, v0, v1, vcc_lo
; GFX1250-NEXT: v_mov_b16_e32 v0.l, v0.h
; GFX1250-NEXT: ; return to shader part epilog
%result = call bfloat @llvm.fma.bf16(bfloat %a, bfloat %b, bfloat %c)
ret bfloat %result
}
define amdgpu_ps bfloat @fma_bf16_sss(bfloat inreg %a, bfloat inreg %b, bfloat inreg %c) {
; GFX9-LABEL: fma_bf16_sss:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_lshl_b32 s1, s1, 16
; GFX9-NEXT: s_lshl_b32 s2, s2, 16
; GFX9-NEXT: s_lshl_b32 s0, s0, 16
; GFX9-NEXT: v_mov_b32_e32 v0, s1
; GFX9-NEXT: v_mov_b32_e32 v1, s2
; GFX9-NEXT: v_fma_f32 v0, s0, v0, v1
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: s_bfe_u32 s2, s0, 0x10010
; GFX9-NEXT: s_or_b32 s1, s0, 0x400000
; GFX9-NEXT: s_add_i32 s0, s2, s0
; GFX9-NEXT: s_addk_i32 s0, 0x7fff
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: s_cmp_lg_u64 vcc, 0
; GFX9-NEXT: s_cselect_b32 s0, s1, s0
; GFX9-NEXT: s_lshr_b32 s0, s0, 16
; GFX9-NEXT: v_mov_b32_e32 v0, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fma_bf16_sss:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_lshl_b32 s0, s0, 16
; GFX12-NEXT: s_lshl_b32 s1, s1, 16
; GFX12-NEXT: s_lshl_b32 s2, s2, 16
; GFX12-NEXT: s_fmac_f32 s2, s0, s1
; GFX12-NEXT: s_bfe_u32 s0, s2, 0x10010
; GFX12-NEXT: s_or_b32 s1, s2, 0x400000
; GFX12-NEXT: s_add_co_i32 s0, s0, s2
; GFX12-NEXT: s_addk_co_i32 s0, 0x7fff
; GFX12-NEXT: s_cmp_u_f32 s2, 0
; GFX12-NEXT: s_cselect_b32 s0, s1, s0
; GFX12-NEXT: s_lshr_b32 s0, s0, 16
; GFX12-NEXT: v_mov_b32_e32 v0, s0
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fma_bf16_sss:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: s_lshl_b32 s0, s0, 16
; GFX1250-NEXT: s_lshl_b32 s1, s1, 16
; GFX1250-NEXT: s_lshl_b32 s2, s2, 16
; GFX1250-NEXT: s_fmac_f32 s2, s0, s1
; GFX1250-NEXT: s_bfe_u32 s0, s2, 0x10010
; GFX1250-NEXT: s_or_b32 s1, s2, 0x400000
; GFX1250-NEXT: s_add_co_i32 s0, s0, s2
; GFX1250-NEXT: s_addk_co_i32 s0, 0x7fff
; GFX1250-NEXT: s_cmp_u_f32 s2, 0
; GFX1250-NEXT: s_cselect_b32 s0, s1, s0
; GFX1250-NEXT: s_lshr_b32 s0, s0, 16
; GFX1250-NEXT: v_mov_b32_e32 v0, s0
; GFX1250-NEXT: ; return to shader part epilog
%result = call bfloat @llvm.fma.bf16(bfloat %a, bfloat %b, bfloat %c)
ret bfloat %result
}
define amdgpu_ps <2 x bfloat> @fma_v2bf16_vvv(<2 x bfloat> %a, <2 x bfloat> %b, <2 x bfloat> %c) {
; GFX9-LABEL: fma_v2bf16_vvv:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshrrev_b32_e32 v3, 16, v0
; GFX9-NEXT: v_lshrrev_b32_e32 v4, 16, v1
; GFX9-NEXT: v_lshrrev_b32_e32 v5, 16, v2
; GFX9-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX9-NEXT: v_lshlrev_b32_e32 v2, 16, v2
; GFX9-NEXT: v_fma_f32 v0, v0, v1, v2
; GFX9-NEXT: v_bfe_u32 v2, v0, 16, 1
; GFX9-NEXT: v_mov_b32_e32 v6, 0x7fff
; GFX9-NEXT: v_or_b32_e32 v1, 0x400000, v0
; GFX9-NEXT: v_add3_u32 v2, v2, v0, v6
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: v_cndmask_b32_e32 v0, v2, v1, vcc
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v3
; GFX9-NEXT: v_lshlrev_b32_e32 v2, 16, v4
; GFX9-NEXT: v_lshlrev_b32_e32 v3, 16, v5
; GFX9-NEXT: v_fma_f32 v1, v1, v2, v3
; GFX9-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v1
; GFX9-NEXT: v_add3_u32 v3, v3, v1, v6
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v1
; GFX9-NEXT: v_cndmask_b32_e32 v1, v3, v2, vcc
; GFX9-NEXT: s_mov_b32 s0, 0x7060302
; GFX9-NEXT: v_perm_b32 v0, v1, v0, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fma_v2bf16_vvv:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_lshlrev_b32_e32 v3, 16, v0
; GFX12-NEXT: v_mov_b16_e32 v0.l, v0.h
; GFX12-NEXT: v_mov_b16_e32 v4.l, v1.h
; GFX12-NEXT: v_mov_b16_e32 v5.l, v2.h
; GFX12-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX12-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-NEXT: v_lshlrev_b32_e32 v4, 16, v4
; GFX12-NEXT: v_lshlrev_b32_e32 v5, 16, v5
; GFX12-NEXT: v_dual_fmac_f32 v5, v0, v4 :: v_dual_lshlrev_b32 v2, 16, v2
; GFX12-NEXT: v_fmac_f32_e32 v2, v3, v1
; GFX12-NEXT: v_bfe_u32 v1, v5, 16, 1
; GFX12-NEXT: v_bfe_u32 v0, v2, 16, 1
; GFX12-NEXT: v_or_b32_e32 v3, 0x400000, v2
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v2
; GFX12-NEXT: v_or_b32_e32 v4, 0x400000, v5
; GFX12-NEXT: v_add3_u32 v1, v1, v5, 0x7fff
; GFX12-NEXT: v_add3_u32 v0, v0, v2, 0x7fff
; GFX12-NEXT: v_cndmask_b32_e32 v2, v0, v3, vcc_lo
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v5
; GFX12-NEXT: s_wait_alu depctr_va_vcc(0)
; GFX12-NEXT: v_cndmask_b32_e32 v0, v1, v4, vcc_lo
; GFX12-NEXT: v_mov_b16_e32 v0.l, v2.h
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fma_v2bf16_vvv:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_lshlrev_b32_e32 v3, 16, v0
; GFX1250-NEXT: v_mov_b16_e32 v0.l, v0.h
; GFX1250-NEXT: v_mov_b16_e32 v4.l, v1.h
; GFX1250-NEXT: v_mov_b16_e32 v5.l, v2.h
; GFX1250-NEXT: v_dual_lshlrev_b32 v1, 16, v1 :: v_dual_lshlrev_b32 v2, 16, v2
; GFX1250-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX1250-NEXT: v_dual_lshlrev_b32 v4, 16, v4 :: v_dual_lshlrev_b32 v5, 16, v5
; GFX1250-NEXT: v_dual_fmac_f32 v2, v3, v1 :: v_dual_fmac_f32 v5, v0, v4
; GFX1250-NEXT: v_bfe_u32 v0, v2, 16, 1
; GFX1250-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v2
; GFX1250-NEXT: v_bfe_u32 v1, v5, 16, 1
; GFX1250-NEXT: v_add3_u32 v0, v0, v2, 0x7fff
; GFX1250-NEXT: v_or_b32_e32 v4, 0x400000, v5
; GFX1250-NEXT: v_add3_u32 v1, v1, v5, 0x7fff
; GFX1250-NEXT: v_or_b32_e32 v3, 0x400000, v2
; GFX1250-NEXT: v_cndmask_b32_e32 v2, v0, v3, vcc_lo
; GFX1250-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v5
; GFX1250-NEXT: v_cndmask_b32_e32 v0, v1, v4, vcc_lo
; GFX1250-NEXT: v_mov_b16_e32 v0.l, v2.h
; GFX1250-NEXT: ; return to shader part epilog
%result = call <2 x bfloat> @llvm.fma.v2bf16(<2 x bfloat> %a, <2 x bfloat> %b, <2 x bfloat> %c)
ret <2 x bfloat> %result
}
define amdgpu_ps <2 x bfloat> @fma_v2bf16_vss(<2 x bfloat> %a, <2 x bfloat> inreg %b, <2 x bfloat> inreg %c) {
; GFX9-LABEL: fma_v2bf16_vss:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_lshr_b32 s3, s1, 16
; GFX9-NEXT: s_lshl_b32 s1, s1, 16
; GFX9-NEXT: v_lshrrev_b32_e32 v1, 16, v0
; GFX9-NEXT: s_lshr_b32 s2, s0, 16
; GFX9-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX9-NEXT: s_lshl_b32 s0, s0, 16
; GFX9-NEXT: v_mov_b32_e32 v2, s1
; GFX9-NEXT: v_fma_f32 v0, v0, s0, v2
; GFX9-NEXT: v_bfe_u32 v3, v0, 16, 1
; GFX9-NEXT: v_mov_b32_e32 v4, 0x7fff
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v0
; GFX9-NEXT: v_add3_u32 v3, v3, v0, v4
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: s_lshl_b32 s1, s3, 16
; GFX9-NEXT: v_cndmask_b32_e32 v0, v3, v2, vcc
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX9-NEXT: s_lshl_b32 s0, s2, 16
; GFX9-NEXT: v_mov_b32_e32 v2, s1
; GFX9-NEXT: v_fma_f32 v1, v1, s0, v2
; GFX9-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v1
; GFX9-NEXT: v_add3_u32 v3, v3, v1, v4
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v1
; GFX9-NEXT: v_cndmask_b32_e32 v1, v3, v2, vcc
; GFX9-NEXT: s_mov_b32 s0, 0x7060302
; GFX9-NEXT: v_perm_b32 v0, v1, v0, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fma_v2bf16_vss:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_mov_b16_e32 v1.l, v0.h
; GFX12-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-NEXT: s_lshr_b32 s2, s0, 16
; GFX12-NEXT: s_lshr_b32 s3, s1, 16
; GFX12-NEXT: s_lshl_b32 s0, s0, 16
; GFX12-NEXT: s_lshl_b32 s1, s1, 16
; GFX12-NEXT: s_lshl_b32 s2, s2, 16
; GFX12-NEXT: v_fma_f32 v0, v0, s0, s1
; GFX12-NEXT: s_lshl_b32 s0, s3, 16
; GFX12-NEXT: v_bfe_u32 v2, v0, 16, 1
; GFX12-NEXT: v_or_b32_e32 v4, 0x400000, v0
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v0
; GFX12-NEXT: v_add3_u32 v2, v2, v0, 0x7fff
; GFX12-NEXT: v_dual_cndmask_b32 v2, v2, v4 :: v_dual_lshlrev_b32 v1, 16, v1
; GFX12-NEXT: s_wait_alu depctr_sa_sdst(0)
; GFX12-NEXT: v_fma_f32 v1, v1, s2, s0
; GFX12-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX12-NEXT: v_or_b32_e32 v5, 0x400000, v1
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v1
; GFX12-NEXT: v_add3_u32 v3, v3, v1, 0x7fff
; GFX12-NEXT: s_wait_alu depctr_va_vcc(0)
; GFX12-NEXT: v_cndmask_b32_e32 v0, v3, v5, vcc_lo
; GFX12-NEXT: v_mov_b16_e32 v0.l, v2.h
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fma_v2bf16_vss:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_mov_b16_e32 v1.l, v0.h
; GFX1250-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX1250-NEXT: s_lshr_b32 s2, s0, 16
; GFX1250-NEXT: s_lshr_b32 s3, s1, 16
; GFX1250-NEXT: s_lshl_b32 s0, s0, 16
; GFX1250-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX1250-NEXT: s_lshl_b32 s1, s1, 16
; GFX1250-NEXT: s_lshl_b32 s2, s2, 16
; GFX1250-NEXT: v_fma_f32 v0, v0, s0, s1
; GFX1250-NEXT: s_lshl_b32 s0, s3, 16
; GFX1250-NEXT: v_fma_f32 v1, v1, s2, s0
; GFX1250-NEXT: v_bfe_u32 v2, v0, 16, 1
; GFX1250-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v0
; GFX1250-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX1250-NEXT: v_add3_u32 v2, v2, v0, 0x7fff
; GFX1250-NEXT: v_or_b32_e32 v5, 0x400000, v1
; GFX1250-NEXT: v_add3_u32 v3, v3, v1, 0x7fff
; GFX1250-NEXT: v_or_b32_e32 v4, 0x400000, v0
; GFX1250-NEXT: v_cndmask_b32_e32 v2, v2, v4, vcc_lo
; GFX1250-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v1
; GFX1250-NEXT: v_cndmask_b32_e32 v0, v3, v5, vcc_lo
; GFX1250-NEXT: v_mov_b16_e32 v0.l, v2.h
; GFX1250-NEXT: ; return to shader part epilog
%result = call <2 x bfloat> @llvm.fma.v2bf16(<2 x bfloat> %a, <2 x bfloat> %b, <2 x bfloat> %c)
ret <2 x bfloat> %result
}
define amdgpu_ps <2 x bfloat> @fma_v2bf16_sss(<2 x bfloat> inreg %a, <2 x bfloat> inreg %b, <2 x bfloat> inreg %c) {
; GFX9-LABEL: fma_v2bf16_sss:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_lshr_b32 s4, s1, 16
; GFX9-NEXT: s_lshr_b32 s5, s2, 16
; GFX9-NEXT: s_lshl_b32 s1, s1, 16
; GFX9-NEXT: s_lshl_b32 s2, s2, 16
; GFX9-NEXT: s_lshr_b32 s3, s0, 16
; GFX9-NEXT: s_lshl_b32 s0, s0, 16
; GFX9-NEXT: v_mov_b32_e32 v0, s1
; GFX9-NEXT: v_mov_b32_e32 v1, s2
; GFX9-NEXT: v_fma_f32 v0, s0, v0, v1
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: s_bfe_u32 s2, s0, 0x10010
; GFX9-NEXT: s_or_b32 s1, s0, 0x400000
; GFX9-NEXT: s_add_i32 s0, s2, s0
; GFX9-NEXT: s_addk_i32 s0, 0x7fff
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: s_cmp_lg_u64 vcc, 0
; GFX9-NEXT: s_cselect_b32 s0, s1, s0
; GFX9-NEXT: s_lshl_b32 s1, s3, 16
; GFX9-NEXT: s_lshl_b32 s2, s4, 16
; GFX9-NEXT: s_lshl_b32 s3, s5, 16
; GFX9-NEXT: v_mov_b32_e32 v0, s2
; GFX9-NEXT: v_mov_b32_e32 v1, s3
; GFX9-NEXT: v_fma_f32 v0, s1, v0, v1
; GFX9-NEXT: v_readfirstlane_b32 s1, v0
; GFX9-NEXT: s_bfe_u32 s3, s1, 0x10010
; GFX9-NEXT: s_or_b32 s2, s1, 0x400000
; GFX9-NEXT: s_add_i32 s1, s3, s1
; GFX9-NEXT: s_addk_i32 s1, 0x7fff
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: s_cmp_lg_u64 vcc, 0
; GFX9-NEXT: s_cselect_b32 s1, s2, s1
; GFX9-NEXT: s_pack_hh_b32_b16 s0, s0, s1
; GFX9-NEXT: v_mov_b32_e32 v0, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fma_v2bf16_sss:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_lshl_b32 s3, s0, 16
; GFX12-NEXT: s_lshl_b32 s4, s1, 16
; GFX12-NEXT: s_lshl_b32 s5, s2, 16
; GFX12-NEXT: s_lshr_b32 s0, s0, 16
; GFX12-NEXT: s_fmac_f32 s5, s3, s4
; GFX12-NEXT: s_lshr_b32 s1, s1, 16
; GFX12-NEXT: s_lshr_b32 s2, s2, 16
; GFX12-NEXT: s_bfe_u32 s3, s5, 0x10010
; GFX12-NEXT: s_or_b32 s4, s5, 0x400000
; GFX12-NEXT: s_add_co_i32 s3, s3, s5
; GFX12-NEXT: s_addk_co_i32 s3, 0x7fff
; GFX12-NEXT: s_cmp_u_f32 s5, 0
; GFX12-NEXT: s_cselect_b32 s3, s4, s3
; GFX12-NEXT: s_lshl_b32 s0, s0, 16
; GFX12-NEXT: s_lshl_b32 s1, s1, 16
; GFX12-NEXT: s_lshl_b32 s2, s2, 16
; GFX12-NEXT: s_fmac_f32 s2, s0, s1
; GFX12-NEXT: s_lshr_b32 s1, s3, 16
; GFX12-NEXT: s_bfe_u32 s0, s2, 0x10010
; GFX12-NEXT: s_or_b32 s3, s2, 0x400000
; GFX12-NEXT: s_add_co_i32 s0, s0, s2
; GFX12-NEXT: s_addk_co_i32 s0, 0x7fff
; GFX12-NEXT: s_cmp_u_f32 s2, 0
; GFX12-NEXT: s_cselect_b32 s0, s3, s0
; GFX12-NEXT: s_lshr_b32 s0, s0, 16
; GFX12-NEXT: s_pack_ll_b32_b16 s0, s1, s0
; GFX12-NEXT: v_mov_b32_e32 v0, s0
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fma_v2bf16_sss:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: s_lshl_b32 s3, s0, 16
; GFX1250-NEXT: s_lshl_b32 s4, s1, 16
; GFX1250-NEXT: s_lshl_b32 s5, s2, 16
; GFX1250-NEXT: s_lshr_b32 s0, s0, 16
; GFX1250-NEXT: s_fmac_f32 s5, s3, s4
; GFX1250-NEXT: s_lshr_b32 s1, s1, 16
; GFX1250-NEXT: s_lshr_b32 s2, s2, 16
; GFX1250-NEXT: s_bfe_u32 s3, s5, 0x10010
; GFX1250-NEXT: s_or_b32 s4, s5, 0x400000
; GFX1250-NEXT: s_add_co_i32 s3, s3, s5
; GFX1250-NEXT: s_addk_co_i32 s3, 0x7fff
; GFX1250-NEXT: s_cmp_u_f32 s5, 0
; GFX1250-NEXT: s_cselect_b32 s3, s4, s3
; GFX1250-NEXT: s_lshl_b32 s0, s0, 16
; GFX1250-NEXT: s_lshl_b32 s1, s1, 16
; GFX1250-NEXT: s_lshl_b32 s2, s2, 16
; GFX1250-NEXT: s_fmac_f32 s2, s0, s1
; GFX1250-NEXT: s_lshr_b32 s1, s3, 16
; GFX1250-NEXT: s_bfe_u32 s0, s2, 0x10010
; GFX1250-NEXT: s_or_b32 s3, s2, 0x400000
; GFX1250-NEXT: s_add_co_i32 s0, s0, s2
; GFX1250-NEXT: s_addk_co_i32 s0, 0x7fff
; GFX1250-NEXT: s_cmp_u_f32 s2, 0
; GFX1250-NEXT: s_cselect_b32 s0, s3, s0
; GFX1250-NEXT: s_lshr_b32 s0, s0, 16
; GFX1250-NEXT: s_pack_ll_b32_b16 s0, s1, s0
; GFX1250-NEXT: v_mov_b32_e32 v0, s0
; GFX1250-NEXT: ; return to shader part epilog
%result = call <2 x bfloat> @llvm.fma.v2bf16(<2 x bfloat> %a, <2 x bfloat> %b, <2 x bfloat> %c)
ret <2 x bfloat> %result
}
define amdgpu_ps <2 x bfloat> @fma_v2bf16_vsc(<2 x bfloat> %a, <2 x bfloat> inreg %b) {
; GFX9-LABEL: fma_v2bf16_vsc:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshrrev_b32_e32 v1, 16, v0
; GFX9-NEXT: s_lshr_b32 s1, s0, 16
; GFX9-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX9-NEXT: s_lshl_b32 s0, s0, 16
; GFX9-NEXT: v_fma_f32 v0, v0, s0, 0.5
; GFX9-NEXT: v_bfe_u32 v3, v0, 16, 1
; GFX9-NEXT: v_mov_b32_e32 v4, 0x7fff
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX9-NEXT: s_lshl_b32 s0, s1, 16
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v0
; GFX9-NEXT: v_add3_u32 v3, v3, v0, v4
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: v_fma_f32 v1, v1, s0, 0.5
; GFX9-NEXT: v_cndmask_b32_e32 v0, v3, v2, vcc
; GFX9-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v1
; GFX9-NEXT: v_add3_u32 v3, v3, v1, v4
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v1
; GFX9-NEXT: v_cndmask_b32_e32 v1, v3, v2, vcc
; GFX9-NEXT: s_mov_b32 s0, 0x7060302
; GFX9-NEXT: v_perm_b32 v0, v1, v0, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fma_v2bf16_vsc:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_mov_b16_e32 v1.l, v0.h
; GFX12-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-NEXT: s_lshl_b32 s1, s0, 16
; GFX12-NEXT: s_lshr_b32 s0, s0, 16
; GFX12-NEXT: s_lshl_b32 s0, s0, 16
; GFX12-NEXT: v_fma_f32 v0, v0, s1, 0.5
; GFX12-NEXT: v_bfe_u32 v2, v0, 16, 1
; GFX12-NEXT: v_or_b32_e32 v4, 0x400000, v0
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v0
; GFX12-NEXT: v_add3_u32 v2, v2, v0, 0x7fff
; GFX12-NEXT: v_dual_cndmask_b32 v2, v2, v4 :: v_dual_lshlrev_b32 v1, 16, v1
; GFX12-NEXT: v_fma_f32 v1, v1, s0, 0.5
; GFX12-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX12-NEXT: v_or_b32_e32 v5, 0x400000, v1
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v1
; GFX12-NEXT: v_add3_u32 v3, v3, v1, 0x7fff
; GFX12-NEXT: s_wait_alu depctr_va_vcc(0)
; GFX12-NEXT: v_cndmask_b32_e32 v0, v3, v5, vcc_lo
; GFX12-NEXT: v_mov_b16_e32 v0.l, v2.h
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fma_v2bf16_vsc:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_mov_b16_e32 v1.l, v0.h
; GFX1250-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX1250-NEXT: s_lshl_b32 s1, s0, 16
; GFX1250-NEXT: s_lshr_b32 s0, s0, 16
; GFX1250-NEXT: s_lshl_b32 s0, s0, 16
; GFX1250-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX1250-NEXT: v_fma_f32 v0, v0, s1, 0.5
; GFX1250-NEXT: v_fma_f32 v1, v1, s0, 0.5
; GFX1250-NEXT: v_bfe_u32 v2, v0, 16, 1
; GFX1250-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v0
; GFX1250-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX1250-NEXT: v_add3_u32 v2, v2, v0, 0x7fff
; GFX1250-NEXT: v_or_b32_e32 v5, 0x400000, v1
; GFX1250-NEXT: v_add3_u32 v3, v3, v1, 0x7fff
; GFX1250-NEXT: v_or_b32_e32 v4, 0x400000, v0
; GFX1250-NEXT: v_cndmask_b32_e32 v2, v2, v4, vcc_lo
; GFX1250-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v1
; GFX1250-NEXT: v_cndmask_b32_e32 v0, v3, v5, vcc_lo
; GFX1250-NEXT: v_mov_b16_e32 v0.l, v2.h
; GFX1250-NEXT: ; return to shader part epilog
%result = call <2 x bfloat> @llvm.fma.v2bf16(<2 x bfloat> %a, <2 x bfloat> %b, <2 x bfloat> <bfloat 0.5, bfloat 0.5>)
ret <2 x bfloat> %result
}
define amdgpu_ps <2 x bfloat> @fma_v2bf16_vll(<2 x bfloat> %a) {
; GFX9-LABEL: fma_v2bf16_vll:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshrrev_b32_e32 v1, 16, v0
; GFX9-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX9-NEXT: v_fma_f32 v0, v0, 1.0, 2.0
; GFX9-NEXT: v_bfe_u32 v3, v0, 16, 1
; GFX9-NEXT: v_mov_b32_e32 v4, 0x7fff
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v0
; GFX9-NEXT: v_add3_u32 v3, v3, v0, v4
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v0
; GFX9-NEXT: v_cndmask_b32_e32 v0, v3, v2, vcc
; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX9-NEXT: v_mov_b32_e32 v2, 0x42c80000
; GFX9-NEXT: v_mov_b32_e32 v3, 0x43480000
; GFX9-NEXT: v_fma_f32 v1, v1, v2, v3
; GFX9-NEXT: v_bfe_u32 v3, v1, 16, 1
; GFX9-NEXT: v_or_b32_e32 v2, 0x400000, v1
; GFX9-NEXT: v_add3_u32 v3, v3, v1, v4
; GFX9-NEXT: v_cmp_u_f32_e32 vcc, 0, v1
; GFX9-NEXT: v_cndmask_b32_e32 v1, v3, v2, vcc
; GFX9-NEXT: s_mov_b32 s0, 0x7060302
; GFX9-NEXT: v_perm_b32 v0, v1, v0, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: fma_v2bf16_vll:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_mov_b16_e32 v1.l, v0.h
; GFX12-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-NEXT: v_dual_mov_b32 v2, 0x43480000 :: v_dual_lshlrev_b32 v1, 16, v1
; GFX12-NEXT: v_fma_f32 v0, v0, 1.0, 2.0
; GFX12-NEXT: v_or_b32_e32 v4, 0x400000, v0
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v0
; GFX12-NEXT: v_fmac_f32_e32 v2, 0x42c80000, v1
; GFX12-NEXT: v_bfe_u32 v1, v0, 16, 1
; GFX12-NEXT: v_add3_u32 v1, v1, v0, 0x7fff
; GFX12-NEXT: v_cndmask_b32_e32 v1, v1, v4, vcc_lo
; GFX12-NEXT: v_bfe_u32 v3, v2, 16, 1
; GFX12-NEXT: v_or_b32_e32 v5, 0x400000, v2
; GFX12-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v2
; GFX12-NEXT: v_add3_u32 v3, v3, v2, 0x7fff
; GFX12-NEXT: s_wait_alu depctr_va_vcc(0)
; GFX12-NEXT: v_cndmask_b32_e32 v0, v3, v5, vcc_lo
; GFX12-NEXT: v_mov_b16_e32 v0.l, v1.h
; GFX12-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: fma_v2bf16_vll:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_WAVE_MODE, 25, 1), 1 ; msbs: dst=0 src0=0 src1=0 src2=0
; GFX1250-NEXT: s_mov_b64 s[64:65], 0
; GFX1250-NEXT: v_nop
; GFX1250-NEXT: global_prefetch_b8 v0, s[64:65] scope:SCOPE_SE
; GFX1250-NEXT: v_mov_b16_e32 v1.l, v0.h
; GFX1250-NEXT: s_mov_b32 s0, 0x43480000
; GFX1250-NEXT: v_dual_lshlrev_b32 v0, 16, v0 :: v_dual_mov_b32 v2, s0
; GFX1250-NEXT: v_fma_f32 v0, v0, 1.0, 2.0
; GFX1250-NEXT: s_mov_b32 s0, 0x400000
; GFX1250-NEXT: v_dual_lshlrev_b32 v1, 16, v1 :: v_dual_bitop2_b32 v4, s0, v0 bitop3:0x54
; GFX1250-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v0
; GFX1250-NEXT: v_fmac_f32_e32 v2, 0x42c80000, v1
; GFX1250-NEXT: v_bfe_u32 v1, v0, 16, 1
; GFX1250-NEXT: v_add3_u32 v1, v1, v0, 0x7fff
; GFX1250-NEXT: v_cndmask_b32_e32 v1, v1, v4, vcc_lo
; GFX1250-NEXT: v_bfe_u32 v3, v2, 16, 1
; GFX1250-NEXT: v_or_b32_e32 v5, 0x400000, v2
; GFX1250-NEXT: v_cmp_u_f32_e32 vcc_lo, 0, v2
; GFX1250-NEXT: v_add3_u32 v3, v3, v2, 0x7fff
; GFX1250-NEXT: v_cndmask_b32_e32 v0, v3, v5, vcc_lo
; GFX1250-NEXT: v_mov_b16_e32 v0.l, v1.h
; GFX1250-NEXT: ; return to shader part epilog
%result = call <2 x bfloat> @llvm.fma.v2bf16(<2 x bfloat> %a, <2 x bfloat> <bfloat 1.0, bfloat 100.0>, <2 x bfloat> <bfloat 2.0, bfloat 200.0>)
ret <2 x bfloat> %result
}
declare bfloat @llvm.fma.bf16(bfloat, bfloat, bfloat)
declare <2 x bfloat> @llvm.fma.v2bf16(<2 x bfloat>, <2 x bfloat>, <2 x bfloat>)