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//===-- llvm/TypeSymbolTable.h - Implement a Type Symtab --------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Reid Spencer. It is distributed under the
// University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the name/type symbol table for LLVM.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TYPE_SYMBOL_TABLE_H
#define LLVM_TYPE_SYMBOL_TABLE_H
#include "llvm/Type.h"
#include <map>
namespace llvm {
/// This class provides a symbol table of name/type pairs with operations to
/// support constructing, searching and iterating over the symbol table. The
/// class derives from AbstractTypeUser so that the contents of the symbol
/// table can be updated when abstract types become concrete.
class TypeSymbolTable : public AbstractTypeUser {
/// @name Types
/// @{
public:
/// @brief A mapping of names to types.
typedef std::map<const std::string, const Type*> TypeMap;
/// @brief An iterator over the TypeMap.
typedef TypeMap::iterator iterator;
/// @brief A const_iterator over the TypeMap.
typedef TypeMap::const_iterator const_iterator;
/// @}
/// @name Constructors
/// @{
public:
TypeSymbolTable() {}
~TypeSymbolTable();
/// @}
/// @name Accessors
/// @{
public:
/// Generates a unique name for a type based on the \p BaseName by
/// incrementing an integer and appending it to the name, if necessary
/// @returns the unique name
/// @brief Get a unique name for a type
std::string getUniqueName(const std::string &BaseName) const;
/// This method finds the type with the given \p name in the type map
/// and returns it.
/// @returns null if the name is not found, otherwise the Type
/// associated with the \p name.
/// @brief Lookup a type by name.
Type* lookup(const std::string& name) const;
/// @returns true iff the symbol table is empty.
/// @brief Determine if the symbol table is empty
inline bool empty() const { return tmap.empty(); }
/// @returns the size of the symbol table
/// @brief The number of name/type pairs is returned.
inline unsigned size() const { return unsigned(tmap.size()); }
/// This function can be used from the debugger to display the
/// content of the symbol table while debugging.
/// @brief Print out symbol table on stderr
void dump() const;
/// @}
/// @name Iteration
/// @{
public:
/// Get an iterator to the start of the symbol table
inline iterator begin() { return tmap.begin(); }
/// @brief Get a const_iterator to the start of the symbol table
inline const_iterator begin() const { return tmap.begin(); }
/// Get an iterator to the end of the symbol talbe.
inline iterator end() { return tmap.end(); }
/// Get a const_iterator to the end of the symbol table.
inline const_iterator end() const { return tmap.end(); }
/// @}
/// @name Mutators
/// @{
public:
/// This method will strip the symbol table of its names
/// @brief Strip the symbol table.
bool strip();
/// Inserts a type into the symbol table with the specified name. There can be
/// a many-to-one mapping between names and types. This method allows a type
/// with an existing entry in the symbol table to get a new name.
/// @brief Insert a type under a new name.
void insert(const std::string &Name, const Type *Typ);
/// Remove a type at the specified position in the symbol table.
/// @returns the removed Type.
/// @returns the Type that was erased from the symbol table.
Type* erase(iterator TI);
/// Remove a specific Type from the symbol table. This isn't fast, linear
/// search, O(n), algorithm.
/// @returns true if the erase was successful (TI was found)
bool erase(Type* TI);
/// Rename a type. This ain't fast, we have to linearly search for it first.
/// @returns true if the rename was successful (type was found)
bool rename(Type* T, const std::string& new_name);
/// @}
/// @name AbstractTypeUser Methods
/// @{
private:
/// This function is called when one of the types in the type plane
/// is refined.
virtual void refineAbstractType(const DerivedType *OldTy, const Type *NewTy);
/// This function markes a type as being concrete (defined).
virtual void typeBecameConcrete(const DerivedType *AbsTy);
/// @}
/// @name Internal Data
/// @{
private:
TypeMap tmap; ///< This is the mapping of names to types.
mutable unsigned long LastUnique; ///< Counter for tracking unique names
/// @}
};
} // End llvm namespace
#endif