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| <title>The LLVM Target-Independent Code Generator</title> | |
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| <body> | |
| <div class="doc_title"> | |
| The LLVM Target-Independent Code Generator | |
| </div> | |
| <ol> | |
| <li><a href="#introduction">Introduction</a> | |
| <ul> | |
| <li><a href="#required">Required components in the code generator</a></li> | |
| <li><a href="#high-level-design">The high-level design of the code generator</a></li> | |
| <li><a href="#tablegen">Using TableGen for target description</a></li> | |
| </ul> | |
| </li> | |
| <li><a href="#targetdesc">Target description classes</a> | |
| <ul> | |
| <li><a href="#targetmachine">The <tt>TargetMachine</tt> class</a></li> | |
| <li><a href="#targetdata">The <tt>TargetData</tt> class</a></li> | |
| <li><a href="#targetlowering">The <tt>TargetLowering</tt> class</a></li> | |
| <li><a href="#mregisterinfo">The <tt>MRegisterInfo</tt> class</a></li> | |
| <li><a href="#targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a></li> | |
| <li><a href="#targetframeinfo">The <tt>TargetFrameInfo</tt> class</a></li> | |
| <li><a href="#targetjitinfo">The <tt>TargetJITInfo</tt> class</a></li> | |
| </ul> | |
| </li> | |
| <li><a href="#codegendesc">Machine code description classes</a> | |
| <ul> | |
| <li><a href="#machineinstr">The <tt>MachineInstr</tt> class</a></li> | |
| </ul> | |
| </li> | |
| <li><a href="#codegenalgs">Target-independent code generation algorithms</a> | |
| <ul> | |
| <li><a href="#instselect">Instruction Selection</a> | |
| <ul> | |
| <li><a href="#selectiondag_intro">Introduction to SelectionDAGs</a></li> | |
| <li><a href="#selectiondag_process">SelectionDAG Code Generation | |
| Process</a></li> | |
| <li><a href="#selectiondag_build">Initial SelectionDAG | |
| Construction</a></li> | |
| <li><a href="#selectiondag_legalize">SelectionDAG Legalize Phase</a></li> | |
| <li><a href="#selectiondag_optimize">SelectionDAG Optimization | |
| Phase</a></li> | |
| <li><a href="#selectiondag_select">SelectionDAG Select Phase</a></li> | |
| <li><a href="#selectiondag_future">Future directions for the | |
| SelectionDAG</a></li> | |
| </ul></li> | |
| </ul> | |
| </li> | |
| <li><a href="#targetimpls">Target description implementations</a> | |
| <ul> | |
| <li><a href="#x86">The X86 backend</a></li> | |
| </ul> | |
| </li> | |
| </ol> | |
| <div class="doc_author"> | |
| <p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a></p> | |
| </div> | |
| <div class="doc_warning"> | |
| <p>Warning: This is a work in progress.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_section"> | |
| <a name="introduction">Introduction</a> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_text"> | |
| <p>The LLVM target-independent code generator is a framework that provides a | |
| suite of reusable components for translating the LLVM internal representation to | |
| the machine code for a specified target -- either in assembly form (suitable for | |
| a static compiler) or in binary machine code format (usable for a JIT compiler). | |
| The LLVM target-independent code generator consists of five main components:</p> | |
| <ol> | |
| <li><a href="#targetdesc">Abstract target description</a> interfaces which | |
| capture important properties about various aspects of the machine, independently | |
| of how they will be used. These interfaces are defined in | |
| <tt>include/llvm/Target/</tt>.</li> | |
| <li>Classes used to represent the <a href="#codegendesc">machine code</a> being | |
| generated for a target. These classes are intended to be abstract enough to | |
| represent the machine code for <i>any</i> target machine. These classes are | |
| defined in <tt>include/llvm/CodeGen/</tt>.</li> | |
| <li><a href="#codegenalgs">Target-independent algorithms</a> used to implement | |
| various phases of native code generation (register allocation, scheduling, stack | |
| frame representation, etc). This code lives in <tt>lib/CodeGen/</tt>.</li> | |
| <li><a href="#targetimpls">Implementations of the abstract target description | |
| interfaces</a> for particular targets. These machine descriptions make use of | |
| the components provided by LLVM, and can optionally provide custom | |
| target-specific passes, to build complete code generators for a specific target. | |
| Target descriptions live in <tt>lib/Target/</tt>.</li> | |
| <li><a href="#jit">The target-independent JIT components</a>. The LLVM JIT is | |
| completely target independent (it uses the <tt>TargetJITInfo</tt> structure to | |
| interface for target-specific issues. The code for the target-independent | |
| JIT lives in <tt>lib/ExecutionEngine/JIT</tt>.</li> | |
| </ol> | |
| <p> | |
| Depending on which part of the code generator you are interested in working on, | |
| different pieces of this will be useful to you. In any case, you should be | |
| familiar with the <a href="#targetdesc">target description</a> and <a | |
| href="#codegendesc">machine code representation</a> classes. If you want to add | |
| a backend for a new target, you will need to <a href="#targetimpls">implement the | |
| target description</a> classes for your new target and understand the <a | |
| href="LangRef.html">LLVM code representation</a>. If you are interested in | |
| implementing a new <a href="#codegenalgs">code generation algorithm</a>, it | |
| should only depend on the target-description and machine code representation | |
| classes, ensuring that it is portable. | |
| </p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="required">Required components in the code generator</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>The two pieces of the LLVM code generator are the high-level interface to the | |
| code generator and the set of reusable components that can be used to build | |
| target-specific backends. The two most important interfaces (<a | |
| href="#targetmachine"><tt>TargetMachine</tt></a> and <a | |
| href="#targetdata"><tt>TargetData</tt></a>) are the only ones that are | |
| required to be defined for a backend to fit into the LLVM system, but the others | |
| must be defined if the reusable code generator components are going to be | |
| used.</p> | |
| <p>This design has two important implications. The first is that LLVM can | |
| support completely non-traditional code generation targets. For example, the C | |
| backend does not require register allocation, instruction selection, or any of | |
| the other standard components provided by the system. As such, it only | |
| implements these two interfaces, and does its own thing. Another example of a | |
| code generator like this is a (purely hypothetical) backend that converts LLVM | |
| to the GCC RTL form and uses GCC to emit machine code for a target.</p> | |
| <p>This design also implies that it is possible to design and | |
| implement radically different code generators in the LLVM system that do not | |
| make use of any of the built-in components. Doing so is not recommended at all, | |
| but could be required for radically different targets that do not fit into the | |
| LLVM machine description model: programmable FPGAs for example.</p> | |
| <p><b>Important Note:</b> For historical reasons, the LLVM SparcV9 code | |
| generator uses almost entirely different code paths than described in this | |
| document. For this reason, there are some deprecated interfaces (such as | |
| <tt>TargetRegInfo</tt> and <tt>TargetSchedInfo</tt>), which are only used by the | |
| V9 backend and should not be used by any other targets. Also, all code in the | |
| <tt>lib/Target/SparcV9</tt> directory and subdirectories should be considered | |
| deprecated, and should not be used as the basis for future code generator work. | |
| The SparcV9 backend is slowly being merged into the rest of the | |
| target-independent code generators, but this is a low-priority process with no | |
| predictable completion date.</p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="high-level-design">The high-level design of the code generator</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>The LLVM target-independent code generator is designed to support efficient and | |
| quality code generation for standard register-based microprocessors. Code | |
| generation in this model is divided into the following stages:</p> | |
| <ol> | |
| <li><b><a href="#instselect">Instruction Selection</a></b> - Determining an | |
| efficient implementation of the input LLVM code in the target instruction set. | |
| This stage produces the initial code for the program in the target instruction | |
| set, then makes use of virtual registers in SSA form and physical registers that | |
| represent any required register assignments due to target constraints or calling | |
| conventions.</li> | |
| <li><b><a href="#ssamco">SSA-based Machine Code Optimizations</a></b> - This | |
| optional stage consists of a series of machine-code optimizations that | |
| operate on the SSA-form produced by the instruction selector. Optimizations | |
| like modulo-scheduling, normal scheduling, or peephole optimization work here. | |
| </li> | |
| <li><b><a name="#regalloc">Register Allocation</a></b> - The | |
| target code is transformed from an infinite virtual register file in SSA form | |
| to the concrete register file used by the target. This phase introduces spill | |
| code and eliminates all virtual register references from the program.</li> | |
| <li><b><a name="#proepicode">Prolog/Epilog Code Insertion</a></b> - Once the | |
| machine code has been generated for the function and the amount of stack space | |
| required is known (used for LLVM alloca's and spill slots), the prolog and | |
| epilog code for the function can be inserted and "abstract stack location | |
| references" can be eliminated. This stage is responsible for implementing | |
| optimizations like frame-pointer elimination and stack packing.</li> | |
| <li><b><a name="latemco">Late Machine Code Optimizations</a></b> - Optimizations | |
| that operate on "final" machine code can go here, such as spill code scheduling | |
| and peephole optimizations.</li> | |
| <li><b><a name="codemission">Code Emission</a></b> - The final stage actually | |
| puts out the code for the current function, either in the target assembler | |
| format or in machine code.</li> | |
| </ol> | |
| <p> | |
| The code generator is based on the assumption that the instruction selector will | |
| use an optimal pattern matching selector to create high-quality sequences of | |
| native instructions. Alternative code generator designs based on pattern | |
| expansion and | |
| aggressive iterative peephole optimization are much slower. This design | |
| permits efficient compilation (important for JIT environments) and | |
| aggressive optimization (used when generating code offline) by allowing | |
| components of varying levels of sophistication to be used for any step of | |
| compilation.</p> | |
| <p> | |
| In addition to these stages, target implementations can insert arbitrary | |
| target-specific passes into the flow. For example, the X86 target uses a | |
| special pass to handle the 80x87 floating point stack architecture. Other | |
| targets with unusual requirements can be supported with custom passes as needed. | |
| </p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="tablegen">Using TableGen for target description</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>The target description classes require a detailed description of the target | |
| architecture. These target descriptions often have a large amount of common | |
| information (e.g., an <tt>add</tt> instruction is almost identical to a | |
| <tt>sub</tt> instruction). | |
| In order to allow the maximum amount of commonality to be factored out, the LLVM | |
| code generator uses the <a href="TableGenFundamentals.html">TableGen</a> tool to | |
| describe big chunks of the target machine, which allows the use of | |
| domain-specific and target-specific abstractions to reduce the amount of | |
| repetition. | |
| </p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_section"> | |
| <a name="targetdesc">Target description classes</a> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_text"> | |
| <p>The LLVM target description classes (which are located in the | |
| <tt>include/llvm/Target</tt> directory) provide an abstract description of the | |
| target machine; independent of any particular client. These classes are | |
| designed to capture the <i>abstract</i> properties of the target (such as the | |
| instructions and registers it has), and do not incorporate any particular pieces | |
| of code generation algorithms. These interfaces do not take interference graphs | |
| as inputs or other algorithm-specific data structures.</p> | |
| <p>All of the target description classes (except the <tt><a | |
| href="#targetdata">TargetData</a></tt> class) are designed to be subclassed by | |
| the concrete target implementation, and have virtual methods implemented. To | |
| get to these implementations, the <tt><a | |
| href="#targetmachine">TargetMachine</a></tt> class provides accessors that | |
| should be implemented by the target.</p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="targetmachine">The <tt>TargetMachine</tt> class</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>The <tt>TargetMachine</tt> class provides virtual methods that are used to | |
| access the target-specific implementations of the various target description | |
| classes via the <tt>get*Info</tt> methods (<tt>getInstrInfo</tt>, | |
| <tt>getRegisterInfo</tt>, <tt>getFrameInfo</tt>, etc.). This class is | |
| designed to be specialized by | |
| a concrete target implementation (e.g., <tt>X86TargetMachine</tt>) which | |
| implements the various virtual methods. The only required target description | |
| class is the <a href="#targetdata"><tt>TargetData</tt></a> class, but if the | |
| code generator components are to be used, the other interfaces should be | |
| implemented as well.</p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="targetdata">The <tt>TargetData</tt> class</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>The <tt>TargetData</tt> class is the only required target description class, | |
| and it is the only class that is not extensible. You cannot derived a new | |
| class from it. <tt>TargetData</tt> specifies information about how the target | |
| lays out memory for structures, the alignment requirements for various data | |
| types, the size of pointers in the target, and whether the target is | |
| little-endian or big-endian.</p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="targetlowering">The <tt>TargetLowering</tt> class</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>The <tt>TargetLowering</tt> class is used by SelectionDAG based instruction | |
| selectors primarily to describe how LLVM code should be lowered to SelectionDAG | |
| operations. Among other things, this class indicates: | |
| <ul><li>an initial register class to use for various ValueTypes,</li> | |
| <li>which operations are natively supported by the target machine,</li> | |
| <li>the return type of setcc operations, and</li> | |
| <li>the type to use for shift amounts, etc</li>. | |
| </ol></p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="mregisterinfo">The <tt>MRegisterInfo</tt> class</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>The <tt>MRegisterInfo</tt> class (which will eventually be renamed to | |
| <tt>TargetRegisterInfo</tt>) is used to describe the register file of the | |
| target and any interactions between the registers.</p> | |
| <p>Registers in the code generator are represented in the code generator by | |
| unsigned numbers. Physical registers (those that actually exist in the target | |
| description) are unique small numbers, and virtual registers are generally | |
| large.</p> | |
| <p>Each register in the processor description has an associated | |
| <tt>MRegisterDesc</tt> entry, which provides a textual name for the register | |
| (used for assembly output and debugging dumps), a set of aliases (used to | |
| indicate that one register overlaps with another), and some flag bits. | |
| </p> | |
| <p>In addition to the per-register description, the <tt>MRegisterInfo</tt> class | |
| exposes a set of processor specific register classes (instances of the | |
| <tt>TargetRegisterClass</tt> class). Each register class contains sets of | |
| registers that have the same properties (for example, they are all 32-bit | |
| integer registers). Each SSA virtual register created by the instruction | |
| selector has an associated register class. When the register allocator runs, it | |
| replaces virtual registers with a physical register in the set.</p> | |
| <p> | |
| The target-specific implementations of these classes is auto-generated from a <a | |
| href="TableGenFundamentals.html">TableGen</a> description of the register file. | |
| </p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="targetframeinfo">The <tt>TargetFrameInfo</tt> class</a> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="targetjitinfo">The <tt>TargetJITInfo</tt> class</a> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_section"> | |
| <a name="codegendesc">Machine code description classes</a> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_text"> | |
| <p> | |
| At the high-level, LLVM code is translated to a machine specific representation | |
| formed out of MachineFunction, MachineBasicBlock, and <a | |
| href="#machineinstr"><tt>MachineInstr</tt></a> instances | |
| (defined in include/llvm/CodeGen). This representation is completely target | |
| agnostic, representing instructions in their most abstract form: an opcode and a | |
| series of operands. This representation is designed to support both SSA | |
| representation for machine code, as well as a register allocated, non-SSA form. | |
| </p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="machineinstr">The <tt>MachineInstr</tt> class</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>Target machine instructions are represented as instances of the | |
| <tt>MachineInstr</tt> class. This class is an extremely abstract way of | |
| representing machine instructions. In particular, it only keeps track of | |
| an opcode number and a set of operands.</p> | |
| <p>The opcode number is a simple unsigned number that only has meaning to a | |
| specific backend. All of the instructions for a target should be defined in | |
| the <tt>*InstrInfo.td</tt> file for the target. The opcode enum values | |
| are auto-generated from this description. The <tt>MachineInstr</tt> class does | |
| not have any information about how to interpret the instruction (i.e., what the | |
| semantics of the instruction are): for that you must refer to the | |
| <tt><a href="#targetinstrinfo">TargetInstrInfo</a></tt> class.</p> | |
| <p>The operands of a machine instruction can be of several different types: | |
| they can be a register reference, constant integer, basic block reference, etc. | |
| In addition, a machine operand should be marked as a def or a use of the value | |
| (though only registers are allowed to be defs).</p> | |
| <p>By convention, the LLVM code generator orders instruction operands so that | |
| all register definitions come before the register uses, even on architectures | |
| that are normally printed in other orders. For example, the SPARC add | |
| instruction: "<tt>add %i1, %i2, %i3</tt>" adds the "%i1", and "%i2" registers | |
| and stores the result into the "%i3" register. In the LLVM code generator, | |
| the operands should be stored as "<tt>%i3, %i1, %i2</tt>": with the destination | |
| first.</p> | |
| <p>Keeping destination (definition) operands at the beginning of the operand | |
| list has several advantages. In particular, the debugging printer will print | |
| the instruction like this:</p> | |
| <pre> | |
| %r3 = add %i1, %i2 | |
| </pre> | |
| <p>If the first operand is a def, and it is also easier to <a | |
| href="#buildmi">create instructions</a> whose only def is the first | |
| operand.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="buildmi">Using the <tt>MachineInstrBuilder.h</tt> functions</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>Machine instructions are created by using the <tt>BuildMI</tt> functions, | |
| located in the <tt>include/llvm/CodeGen/MachineInstrBuilder.h</tt> file. The | |
| <tt>BuildMI</tt> functions make it easy to build arbitrary machine | |
| instructions. Usage of the <tt>BuildMI</tt> functions look like this: | |
| </p> | |
| <pre> | |
| // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42') | |
| // instruction. The '1' specifies how many operands will be added. | |
| MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42); | |
| // Create the same instr, but insert it at the end of a basic block. | |
| MachineBasicBlock &MBB = ... | |
| BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42); | |
| // Create the same instr, but insert it before a specified iterator point. | |
| MachineBasicBlock::iterator MBBI = ... | |
| BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42); | |
| // Create a 'cmp Reg, 0' instruction, no destination reg. | |
| MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0); | |
| // Create an 'sahf' instruction which takes no operands and stores nothing. | |
| MI = BuildMI(X86::SAHF, 0); | |
| // Create a self looping branch instruction. | |
| BuildMI(MBB, X86::JNE, 1).addMBB(&MBB); | |
| </pre> | |
| <p> | |
| The key thing to remember with the <tt>BuildMI</tt> functions is that you have | |
| to specify the number of operands that the machine instruction will take. This | |
| allows for efficient memory allocation. You also need to specify if operands | |
| default to be uses of values, not definitions. If you need to add a definition | |
| operand (other than the optional destination register), you must explicitly | |
| mark it as such. | |
| </p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="fixedregs">Fixed (preassigned) registers</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>One important issue that the code generator needs to be aware of is the | |
| presence of fixed registers. In particular, there are often places in the | |
| instruction stream where the register allocator <em>must</em> arrange for a | |
| particular value to be in a particular register. This can occur due to | |
| limitations of the instruction set (e.g., the X86 can only do a 32-bit divide | |
| with the <tt>EAX</tt>/<tt>EDX</tt> registers), or external factors like calling | |
| conventions. In any case, the instruction selector should emit code that | |
| copies a virtual register into or out of a physical register when needed.</p> | |
| <p>For example, consider this simple LLVM example:</p> | |
| <pre> | |
| int %test(int %X, int %Y) { | |
| %Z = div int %X, %Y | |
| ret int %Z | |
| } | |
| </pre> | |
| <p>The X86 instruction selector produces this machine code for the div | |
| and ret (use | |
| "<tt>llc X.bc -march=x86 -print-machineinstrs</tt>" to get this):</p> | |
| <pre> | |
| ;; Start of div | |
| %EAX = mov %reg1024 ;; Copy X (in reg1024) into EAX | |
| %reg1027 = sar %reg1024, 31 | |
| %EDX = mov %reg1027 ;; Sign extend X into EDX | |
| idiv %reg1025 ;; Divide by Y (in reg1025) | |
| %reg1026 = mov %EAX ;; Read the result (Z) out of EAX | |
| ;; Start of ret | |
| %EAX = mov %reg1026 ;; 32-bit return value goes in EAX | |
| ret | |
| </pre> | |
| <p>By the end of code generation, the register allocator has coalesced | |
| the registers and deleted the resultant identity moves, producing the | |
| following code:</p> | |
| <pre> | |
| ;; X is in EAX, Y is in ECX | |
| mov %EAX, %EDX | |
| sar %EDX, 31 | |
| idiv %ECX | |
| ret | |
| </pre> | |
| <p>This approach is extremely general (if it can handle the X86 architecture, | |
| it can handle anything!) and allows all of the target specific | |
| knowledge about the instruction stream to be isolated in the instruction | |
| selector. Note that physical registers should have a short lifetime for good | |
| code generation, and all physical registers are assumed dead on entry and | |
| exit of basic blocks (before register allocation). Thus if you need a value | |
| to be live across basic block boundaries, it <em>must</em> live in a virtual | |
| register.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="ssa">Machine code SSA form</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p><tt>MachineInstr</tt>'s are initially selected in SSA-form, and | |
| are maintained in SSA-form until register allocation happens. For the most | |
| part, this is trivially simple since LLVM is already in SSA form: LLVM PHI nodes | |
| become machine code PHI nodes, and virtual registers are only allowed to have a | |
| single definition.</p> | |
| <p>After register allocation, machine code is no longer in SSA-form, as there | |
| are no virtual registers left in the code.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_section"> | |
| <a name="codegenalgs">Target-independent code generation algorithms</a> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_text"> | |
| <p>This section documents the phases described in the <a | |
| href="high-level-design">high-level design of the code generator</a>. It | |
| explains how they work and some of the rationale behind their design.</p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="instselect">Instruction Selection</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p> | |
| Instruction Selection is the process of translating LLVM code presented to the | |
| code generator into target-specific machine instructions. There are several | |
| well-known ways to do this in the literature. In LLVM there are two main forms: | |
| the old-style 'simple' instruction selector (which effectively peephole selects | |
| each LLVM instruction into a series of machine instructions), and the new | |
| SelectionDAG based instruction selector. | |
| </p> | |
| <p>The 'simple' instruction selectors are tedious to write, require a lot of | |
| boiler plate code, and are difficult to get correct. Additionally, any | |
| optimizations written for a simple instruction selector cannot be used by other | |
| targets. For this reason, LLVM is moving to a new SelectionDAG based | |
| instruction selector, which is described in this section. If you are starting a | |
| new port, we recommend that you write the instruction selector using the | |
| SelectionDAG infrastructure.</p> | |
| <p>In time, most of the target-specific code for instruction selection will be | |
| auto-generated from the target description (<tt>*.td</tt>) files. For now, | |
| however, the <a href="#selectiondag_select">Select Phase</a> must still be | |
| written by hand.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="selectiondag_intro">Introduction to SelectionDAGs</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p> | |
| The SelectionDAG provides an abstraction for code representation in a way that | |
| is amenable to instruction selection using automatic techniques | |
| (e.g. dynamic-programming based optimal pattern matching selectors), It is also | |
| well suited to other phases of code generation; in particular, instruction scheduling. Additionally, the SelectionDAG provides a host representation where a | |
| large variety of very-low-level (but target-independent) | |
| <a href="#selectiondag_optimize">optimizations</a> may be | |
| performed: ones which require extensive information about the instructions | |
| efficiently supported by the target. | |
| </p> | |
| <p> | |
| The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the | |
| <tt>SDNode</tt> class. The primary payload of the <tt>SDNode</tt> is its | |
| operation code (Opcode) that indicates what operation the node performs. | |
| The various operation node types are described at the top of the | |
| <tt>include/llvm/CodeGen/SelectionDAGNodes.h</tt> file. Depending on the | |
| operation, nodes may contain additional information (e.g. the condition code | |
| for a SETCC node) contained in a derived class.</p> | |
| <p>Although most operations define a single value, each node in the graph may | |
| define multiple values. For example, a combined div/rem operation will define | |
| both the dividend and the remainder. Many other situations require multiple | |
| values as well. Each node also has some number of operands, which are edges | |
| to the node defining the used value. Because nodes may define multiple values, | |
| edges are represented by instances of the <tt>SDOperand</tt> class, which is | |
| a <SDNode, unsigned> pair, indicating the node and result | |
| value being used, respectively. Each value produced by an SDNode has an | |
| associated MVT::ValueType, indicating what type the value is. | |
| </p> | |
| <p> | |
| SelectionDAGs contain two different kinds of values: those that represent data | |
| flow and those that represent control flow dependencies. Data values are simple | |
| edges with an integer or floating point value type. Control edges are | |
| represented as "chain" edges which are of type MVT::Other. These edges provide | |
| an ordering between nodes that have side effects (such as | |
| loads/stores/calls/return/etc). All nodes that have side effects should take a | |
| token chain as input and produce a new one as output. By convention, token | |
| chain inputs are always operand #0, and chain results are always the last | |
| value produced by an operation.</p> | |
| <p> | |
| A SelectionDAG has designated "Entry" and "Root" nodes. The Entry node is | |
| always a marker node with an Opcode of ISD::EntryToken. The Root node is the | |
| final side-effecting node in the token chain. For example, in a single basic | |
| block function, this would be the return node. | |
| </p> | |
| <p> | |
| One important concept for SelectionDAGs is the notion of a "legal" vs. "illegal" | |
| DAG. A legal DAG for a target is one that only uses supported operations and | |
| supported types. On PowerPC, for example, a DAG with any values of i1, i8, i16, | |
| or i64 type would be illegal. The <a href="#selectiondag_legalize">legalize</a> | |
| phase is responsible for turning an illegal DAG into a legal DAG. | |
| </p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="selectiondag_process">SelectionDAG Instruction Selection Process</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p> | |
| SelectionDAG-based instruction selection consists of the following steps: | |
| </p> | |
| <ol> | |
| <li><a href="#selectiondag_build">Build initial DAG</a> - This stage performs | |
| a simple translation from the input LLVM code to an illegal SelectionDAG. | |
| </li> | |
| <li><a href="#selectiondag_optimize">Optimize SelectionDAG</a> - This stage | |
| performs simple optimizations on the SelectionDAG to simplify it and | |
| recognize meta instructions (like rotates and div/rem pairs) for | |
| targets that support these meta operations. This makes the resultant code | |
| more efficient and the 'select instructions from DAG' phase (below) simpler. | |
| </li> | |
| <li><a href="#selectiondag_legalize">Legalize SelectionDAG</a> - This stage | |
| converts the illegal SelectionDAG to a legal SelectionDAG, by eliminating | |
| unsupported operations and data types.</li> | |
| <li><a href="#selectiondag_optimize">Optimize SelectionDAG (#2)</a> - This | |
| second run of the SelectionDAG optimized the newly legalized DAG, to | |
| eliminate inefficiencies introduced by legalization.</li> | |
| <li><a href="#selectiondag_select">Select instructions from DAG</a> - Finally, | |
| the target instruction selector matches the DAG operations to target | |
| instructions, emitting them and building the MachineFunction being | |
| compiled.</li> | |
| </ol> | |
| <p>After all of these steps are complete, the SelectionDAG is destroyed and the | |
| rest of the code generation passes are run.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="selectiondag_build">Initial SelectionDAG Construction</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p> | |
| The initial SelectionDAG is naively peephole expanded from the LLVM input by | |
| the <tt>SelectionDAGLowering</tt> class in the SelectionDAGISel.cpp file. The | |
| intent of this pass is to expose as much low-level, target-specific details | |
| to the SelectionDAG as possible. This pass is mostly hard-coded (e.g. an LLVM | |
| add turns into an SDNode add while a geteelementptr is expanded into the obvious | |
| arithmetic). This pass requires target-specific hooks to lower calls and | |
| returns, varargs, etc. For these features, the TargetLowering interface is | |
| used. | |
| </p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="selectiondag_legalize">SelectionDAG Legalize Phase</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>The Legalize phase is in charge of converting a DAG to only use the types and | |
| operations that are natively supported by the target. This involves two major | |
| tasks:</p> | |
| <ol> | |
| <li><p>Convert values of unsupported types to values of supported types.</p> | |
| <p>There are two main ways of doing this: promoting a small type to a larger | |
| type (e.g. f32 -> f64, or i16 -> i32), and breaking up large | |
| integer types | |
| to smaller ones (e.g. implementing i64 with i32 operations where | |
| possible). Type conversions can insert sign and zero extensions as | |
| needed to make sure that the final code has the same behavior as the | |
| input.</p> | |
| </li> | |
| <li><p>Eliminate operations that are not supported by the target in a supported | |
| type.</p> | |
| <p>Targets often have wierd constraints, such as not supporting every | |
| operation on every supported datatype (e.g. X86 does not support byte | |
| conditional moves). Legalize takes care of either open-coding another | |
| sequence of operations to emulate the operation (this is known as | |
| expansion), promoting to a larger type that supports the operation | |
| (promotion), or using a target-specific hook to implement the | |
| legalization.</p> | |
| </li> | |
| </ol> | |
| <p> | |
| Instead of using a Legalize pass, we could require that every target-specific | |
| <a href="#selectiondag_optimize">selector</a> supports and expands every | |
| operator and type even if they are not supported and may require many | |
| instructions to implement (in fact, this is the approach taken by the | |
| "simple" selectors). However, using a Legalize pass allows all of the | |
| cannonicalization patterns to be shared across targets which makes it very | |
| easy to optimize the cannonicalized code because it is still in the form of | |
| a DAG. | |
| </p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="selectiondag_optimize">SelectionDAG Optimization Phase</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p> | |
| The SelectionDAG optimization phase is run twice for code generation: once | |
| immediately after the DAG is built and once after legalization. The first run | |
| of the pass allows the initial code to be cleaned up (e.g. performing | |
| optimizations that depend on knowing that the operators have restricted type | |
| inputs). The second run of the pass cleans up the messy code generated by the | |
| Legalize pass, allowing Legalize to be very simple since it can ignore many | |
| special cases. | |
| </p> | |
| <p> | |
| One important class of optimizations that this pass will do in the future is | |
| optimizing inserted sign and zero extension instructions. Here are some good | |
| papers on the subject:</p> | |
| <p> | |
| "<a href="http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html">Widening | |
| integer arithmetic</a>"<br> | |
| Kevin Redwine and Norman Ramsey<br> | |
| International Conference on Compiler Construction (CC) 2004 | |
| </p> | |
| <p> | |
| "<a href="http://portal.acm.org/citation.cfm?doid=512529.512552">Effective | |
| sign extension elimination</a>"<br> | |
| Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani<br> | |
| Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design | |
| and Implementation. | |
| </p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="selectiondag_select">SelectionDAG Select Phase</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>The Select phase is the bulk of the target-specific code for instruction | |
| selection. This phase takes a legal SelectionDAG as input, and does simple | |
| pattern matching on the DAG to generate code. In time, the Select phase will | |
| be automatically generated from the target's InstrInfo.td file, which is why we | |
| want to make the Select phase as simple and mechanical as possible.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="selectiondag_future">Future directions for the SelectionDAG</a> | |
| </div> | |
| <div class="doc_text"> | |
| <ol> | |
| <li>Optional whole-function selection.</li> | |
| <li>Select is a graph translation phase.</li> | |
| <li>Place the machine instructions resulting from Select according to register | |
| pressure or a schedule.</li> | |
| <li>DAG Scheduling.</li> | |
| <li>Auto-generate the Select phase from the target description (*.td) files. | |
| </li> | |
| </ol> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="ssamco">SSA-based Machine Code Optimizations</a> | |
| </div> | |
| <div class="doc_text"><p>To Be Written</p></div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="regalloc">Register Allocation</a> | |
| </div> | |
| <div class="doc_text"><p>To Be Written</p></div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="proepicode">Prolog/Epilog Code Insertion</a> | |
| </div> | |
| <div class="doc_text"><p>To Be Written</p></div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="latemco">Late Machine Code Optimizations</a> | |
| </div> | |
| <div class="doc_text"><p>To Be Written</p></div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="codemission">Code Emission</a> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_section"> | |
| <a name="targetimpls">Target description implementations</a> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <div class="doc_text"> | |
| <p>This section of the document explains features or design decisions that | |
| are specific to the code generator for a particular target.</p> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <div class="doc_subsection"> | |
| <a name="x86">The X86 backend</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p> | |
| The X86 code generator lives in the <tt>lib/Target/X86</tt> directory. This | |
| code generator currently targets a generic P6-like processor. As such, it | |
| produces a few P6-and-above instructions (like conditional moves), but it does | |
| not make use of newer features like MMX or SSE. In the future, the X86 backend | |
| will have sub-target support added for specific processor families and | |
| implementations.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="x86_memory">Representing X86 addressing modes in MachineInstrs</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p>The x86 has a very flexible way of accessing memory. It is capable of | |
| forming memory addresses of the following expression directly in integer | |
| instructions (which use ModR/M addressing):</p> | |
| <pre> | |
| Base+[1,2,4,8]*IndexReg+Disp32 | |
| </pre> | |
| <p>In order to represent this, LLVM tracks no less than 4 operands for each | |
| memory operand of this form. This means that the "load" form of 'mov' has the | |
| following <tt>MachineOperand</tt>s in this order:</p> | |
| <pre> | |
| Index: 0 | 1 2 3 4 | |
| Meaning: DestReg, | BaseReg, Scale, IndexReg, Displacement | |
| OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg, SignExtImm | |
| </pre> | |
| <p>Stores, and all other instructions, treat the four memory operands in the | |
| same way, in the same order.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <div class="doc_subsubsection"> | |
| <a name="x86_names">Instruction naming</a> | |
| </div> | |
| <div class="doc_text"> | |
| <p> | |
| An instruction name consists of the base name, a default operand size, and a | |
| a character per operand with an optional special size. For example:</p> | |
| <p> | |
| <tt>ADD8rr</tt> -> add, 8-bit register, 8-bit register<br> | |
| <tt>IMUL16rmi</tt> -> imul, 16-bit register, 16-bit memory, 16-bit immediate<br> | |
| <tt>IMUL16rmi8</tt> -> imul, 16-bit register, 16-bit memory, 8-bit immediate<br> | |
| <tt>MOVSX32rm16</tt> -> movsx, 32-bit register, 16-bit memory | |
| </p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
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